Elin Decompiled Documentation EA 23.318 Nightly
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DNA.cs
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1using System;
2using System.Collections.Generic;
3using System.Runtime.Serialization;
4using Newtonsoft.Json;
5using UnityEngine;
6
7public class DNA : EClass
8{
9 public enum Type
10 {
11 Inferior = 0,
12 Default = 3,
13 Superior = 5,
14 Brain = 8
15 }
16
17 [JsonProperty]
18 public string id;
19
20 [JsonProperty]
21 public int[] ints = new int[6];
22
23 [JsonProperty]
24 public List<int> vals = new List<int>();
25
27
28 public Type type
29 {
30 get
31 {
32 return ints[0].ToEnum<Type>();
33 }
34 set
35 {
36 ints[0] = (int)value;
37 }
38 }
39
40 public int cost
41 {
42 get
43 {
44 return ints[1];
45 }
46 set
47 {
48 ints[1] = value;
49 }
50 }
51
52 public int lv
53 {
54 get
55 {
56 return ints[2];
57 }
58 set
59 {
60 ints[2] = value;
61 }
62 }
63
64 public int seed
65 {
66 get
67 {
68 return ints[3];
69 }
70 set
71 {
72 ints[3] = value;
73 }
74 }
75
76 public int slot
77 {
78 get
79 {
80 return ints[5];
81 }
82 set
83 {
84 ints[5] = value;
85 }
86 }
87
88 public bool isManiGene
89 {
90 get
91 {
92 return bits[0];
93 }
94 set
95 {
96 bits[0] = value;
97 }
98 }
99
100 [OnSerializing]
101 private void _OnSerializing(StreamingContext context)
102 {
103 ints[4] = bits.ToInt();
104 }
105
106 [OnDeserialized]
107 private void _OnDeserialized(StreamingContext context)
108 {
109 if (ints.Length < 6)
110 {
111 Array.Resize(ref ints, 6);
112 slot = 1;
113 }
114 }
115
116 public static Thing GenerateGene(Chara c, Type? type = null)
117 {
118 Thing thing = ThingGen.Create((type == Type.Brain) ? "gene_brain" : "gene");
119 DNA dNA = new DNA();
120 thing.MakeRefFrom(c);
121 dNA.id = c.id;
122 dNA.lv = c.LV;
123 dNA.seed = EClass.rnd(20000);
124 thing.c_DNA = dNA;
125 dNA.GenerateWithGene(type ?? dNA.GetRandomType(), thing, c);
126 return thing;
127 }
128
129 public static Thing GenerateGene(CardRow r, Type? type = null, int lv = -1, int seed = -1)
130 {
131 Thing thing = ThingGen.Create((type == Type.Brain) ? "gene_brain" : "gene");
132 DNA dNA = new DNA();
133 thing.MakeRefFrom(r.id);
134 dNA.id = r.id;
135 dNA.lv = ((lv == -1) ? r.LV : lv);
136 dNA.seed = ((seed == -1) ? EClass.rnd(20000) : seed);
137 thing.c_DNA = dNA;
138 dNA.GenerateWithGene(type ?? dNA.GetRandomType(), thing);
139 return thing;
140 }
141
142 public static Thing CopyDNA(Thing from, Thing to)
143 {
144 to.c_DNA = from.c_DNA;
145 to.c_idRefCard = from.c_idRefCard;
146 to.ChangeMaterial(from.material);
147 return to;
148 }
149
150 public static Thing GenerateRandomGene(int lv = -1, int seed = -1)
151 {
152 if (lv == -1)
153 {
155 }
157 CardRow r = SpawnList.Get("chara").Select(100);
158 Rand.SetSeed();
159 return GenerateGene(r, Type.Superior, lv, seed);
160 }
161
162 public static Thing GenerateManiGene(Card owner)
163 {
164 owner.things.DestroyAll();
165 Debug.Log("Mani:" + owner.c_seed);
166 Rand.SetSeed(owner.c_seed);
167 CardRow r = SpawnList.Get("chara").Select(100);
168 Rand.SetSeed(owner.c_seed);
169 Thing thing = GenerateGene(r, Type.Superior, owner.LV, owner.c_seed);
170 thing.c_DNA.cost = thing.c_DNA.cost / 2;
171 thing.c_DNA.isManiGene = true;
172 thing.MakeRefFrom("mani");
173 Rand.SetSeed();
174 owner.c_seed++;
175 return thing;
176 }
177
178 public void Apply(Chara c)
179 {
180 if (c.c_genes == null)
181 {
182 c.c_genes = new CharaGenes();
183 }
184 CharaGenes c_genes = c.c_genes;
185 if (type == Type.Inferior)
186 {
187 c.c_genes.inferior++;
188 return;
189 }
190 c.feat -= cost * c.GeneCostMTP / 100;
191 Apply(c, reverse: false);
192 c_genes.items.Add(this);
193 }
194
195 public void Apply(Chara c, bool reverse)
196 {
197 if (type == Type.Brain)
198 {
199 c._tactics = null;
200 return;
201 }
202 for (int i = 0; i < vals.Count; i += 2)
203 {
204 int num = vals[i];
205 int num2 = vals[i + 1];
207 switch (row.category)
208 {
209 case "slot":
210 if (reverse)
211 {
212 c.body.RemoveBodyPart(row.id);
213 }
214 else
215 {
216 c.body.AddBodyPart(row.id);
217 }
219 if (c.IsPC && (bool)WidgetEquip.Instance)
220 {
222 }
223 break;
224 case "feat":
225 c.SetFeat(num, c.elements.ValueWithoutLink(num) + ((!reverse) ? 1 : (-1)), !reverse);
226 break;
227 case "ability":
228 if (reverse)
229 {
230 c.ability.Remove(num * ((num2 >= 0) ? 1 : (-1)));
231 }
232 else
233 {
234 c.ability.Add(num, Mathf.Abs(num2), num2 < 0);
235 }
236 break;
237 default:
238 if (!reverse && c.elements.ValueWithoutLink(row.id) == 0)
239 {
240 c.elements.Learn(row.id, num2);
241 }
242 else
243 {
244 c.elements.ModBase(num, reverse ? (-num2) : num2);
245 }
246 break;
247 }
248 }
250 c.Refresh();
251 if (reverse)
252 {
254 }
255 }
256
257 public bool CanRemove(Chara c)
258 {
259 for (int i = 0; i < vals.Count; i += 2)
260 {
261 switch (vals[i])
262 {
263 case 1237:
264 case 1415:
265 return false;
266 case 1228:
267 case 1414:
268 if (c != null)
269 {
270 return !c.IsPC;
271 }
272 return true;
273 }
274 }
275 return true;
276 }
277
278 public void GenerateWithGene(Type _type, Card gene, Chara model = null)
279 {
280 Generate(_type, model);
282 gene.elements.SetTo(10, 0);
283 }
284
285 public void Generate(Type _type, Chara model = null)
286 {
287 type = _type;
288 cost = 0;
289 slot = 0;
290 vals.Clear();
292 if (model == null)
293 {
294 model = CharaGen.Create(id);
295 if (lv > model.LV)
296 {
297 model.SetLv(lv);
298 }
299 }
300 if (type == Type.Inferior || model == null)
301 {
302 type = Type.Inferior;
303 return;
304 }
305 if (type == Type.Brain)
306 {
307 cost = 4;
308 return;
309 }
310 int body = 0;
311 int action = 0;
312 int feat = 0;
313 int maxSlot = 1;
314 List<Element> listAttb = model.elements.ListBestAttributes();
315 List<Element> listSkill = model.elements.ListBestSkills();
316 List<Element> listFeat = model.elements.ListGeneFeats();
318 if (listFeat.Count == 0)
319 {
320 listFeat = model.ListAvailabeFeats(pet: true);
321 }
323 switch (type)
324 {
325 case Type.Default:
326 AddRandom(EClass.rnd(EClass.rnd(4)) + 1);
327 if (EClass.rnd(3) == 0 || vals.Count == 0)
328 {
329 AddSpecial();
330 }
331 break;
332 case Type.Superior:
333 AddRandom(EClass.rnd(EClass.rnd(4)) + 3);
334 if (EClass.rnd(3) == 0)
335 {
336 AddSpecial();
337 }
338 AddSpecial();
339 break;
340 }
341 if (vals.Count == 0)
342 {
343 for (int i = 0; i < 10; i++)
344 {
345 if (EClass.rnd(4) == 0)
346 {
347 AddSpecial();
348 }
349 else
350 {
351 AddRandom(1);
352 }
353 if (vals.Count > 0)
354 {
355 break;
356 }
357 }
358 }
359 Rand.SetSeed();
360 CalcCost();
361 CalcSlot();
362 void AddAction()
363 {
364 if (model.ability.list.items.Count != 0)
365 {
366 ActList.Item a = model.ability.list.items.RandomItem();
367 if (!(a.act.source.category != "ability") && a.act.source.geneSlot >= 0)
368 {
369 AddVal(a.act.source.id, a.chance * ((!a.pt) ? 1 : (-1)), allowStack: false, (int v) => 8 + a.act.source.cost[0] / 10 * 2, allowNegative: true);
370 action++;
371 }
372 }
373 }
374 void AddAttribute()
375 {
376 Element element = listAttb[EClass.rnd(3)];
377 AddVal(element.id, EClass.rndHalf(element.ValueWithoutLink / 2), allowStack: true, (int v) => v / 5 + 1, allowNegative: false);
378 }
379 void AddBody()
380 {
381 if (body == 0)
382 {
383 BodySlot bodySlot = null;
384 for (int j = 0; j < 100; j++)
385 {
386 BodySlot bodySlot2 = model.body.slots.RandomItem();
387 if (bodySlot2 != null && bodySlot2.elementId != 40 && bodySlot2.elementId != 44)
388 {
389 bodySlot = bodySlot2;
390 break;
391 }
392 }
393 if (bodySlot != null)
394 {
395 AddVal(bodySlot.elementId, 1, allowStack: false, (int v) => 20, allowNegative: false);
396 body++;
397 }
398 }
399 }
400 void AddFeat()
401 {
402 if (listFeat.Count != 0)
403 {
404 feat++;
405 Element e = listFeat.RandomItem();
406 if (maxSlot <= 1 || e.source.geneSlot <= 1)
407 {
408 if (e.source.geneSlot > maxSlot)
409 {
410 maxSlot = e.source.geneSlot;
411 }
412 AddVal(e.id, 1, allowStack: false, (int v) => e.source.cost[0] * 5, allowNegative: false);
413 }
414 }
415 }
416 void AddRandom(int n)
417 {
418 for (int l = 0; l < n; l++)
419 {
420 if (EClass.debug.enable && EClass.rnd(2) == 0)
421 {
422 AddSpecial();
423 }
424 else if (EClass.rnd(2) == 0)
425 {
426 AddSkill();
427 }
428 else
429 {
430 AddAttribute();
431 }
432 }
433 }
434 void AddSkill()
435 {
436 Element element2 = listSkill[Mathf.Clamp(EClass.rnd(6), 0, listSkill.Count - 1)];
437 AddVal(element2.id, EClass.rndHalf(element2.ValueWithoutLink / 2), allowStack: true, (int v) => v / 5 + 1, allowNegative: false);
438 }
439 void AddSpecial()
440 {
441 if (EClass.rnd(3) == 0)
442 {
443 AddAction();
444 }
445 else if (EClass.rnd(5) == 0)
446 {
447 AddBody();
448 }
449 else if (listFeat.Count > 0)
450 {
451 AddFeat();
452 }
453 else if (EClass.rnd(2) == 0)
454 {
455 AddSkill();
456 }
457 else
458 {
459 AddAttribute();
460 }
461 }
462 void AddVal(int id, int v, bool allowStack, Func<int, int> funcCost, bool allowNegative)
463 {
464 if (v >= 0 || allowNegative)
465 {
466 bool flag = false;
467 int num = EClass.curve(v, 20, 10, 90);
468 if (v < -100)
469 {
470 num = EClass.curve(Mathf.Abs(v + 100), 20, 10, 90);
471 }
472 v = EClass.curve(v, 20, 10, 80);
473 for (int k = 0; k < vals.Count; k += 2)
474 {
475 if (vals[k] == id)
476 {
477 if (allowStack)
478 {
479 v /= 2;
480 num /= 2;
481 vals[k + 1] += v;
482 Debug.Log(vals[k + 1] + ": " + v + "/" + num);
483 flag = true;
484 break;
485 }
486 return;
487 }
488 }
489 if (v != 0)
490 {
491 if (!flag)
492 {
493 vals.Add(id);
494 vals.Add(v);
495 }
496 cost += Mathf.Max(0, funcCost(num));
497 }
498 }
499 }
500 }
501
502 public void CalcCost()
503 {
504 if (cost < 0)
505 {
506 cost = 0;
507 }
508 }
509
510 public void CalcSlot()
511 {
512 slot = 0;
513 for (int i = 0; i < vals.Count; i += 2)
514 {
515 Element element = Element.Create(vals[i], vals[i + 1]);
516 if (element.source.geneSlot < 0)
517 {
518 slot = 99;
519 }
520 if (element.source.geneSlot > slot)
521 {
522 slot = element.source.geneSlot;
523 }
524 }
525 if (slot < 0)
526 {
527 slot = 0;
528 }
529 }
530
531 public static Type GetType(string idMat)
532 {
533 return idMat switch
534 {
535 "jelly" => Type.Default,
536 "gold" => Type.Superior,
537 "amethyst" => Type.Brain,
538 _ => Type.Inferior,
539 };
540 }
541
542 public string GetMaterialId(Type type)
543 {
544 return type switch
545 {
546 Type.Default => "jelly",
547 Type.Superior => "gold",
548 Type.Brain => "amethyst",
549 _ => "process",
550 };
551 }
552
553 public int GetDurationHour()
554 {
555 return Mathf.Min(cost, 5000) * Mathf.Min(cost, 5000) / 2;
556 }
557
559 {
560 if (EClass.rnd(5) == 0)
561 {
562 return Type.Superior;
563 }
564 if (EClass.rnd(10) == 0)
565 {
566 return Type.Inferior;
567 }
568 return Type.Default;
569 }
570
571 public string GetText()
572 {
573 string text = EClass.sources.cards.map.TryGetValue(id)?.GetName() ?? "???";
574 if (text == "*r")
575 {
576 text = "???";
577 }
578 return "gene".lang(text.ToTitleCase(), (cost == 0) ? "" : (cost.ToString() ?? ""));
579 }
580
581 public void WriteNote(UINote n, Chara tg = null)
582 {
583 if (slot >= 1)
584 {
585 n.AddText("NoteText_enc", "isGeneReqSlots".lang(slot.ToString() ?? ""), FontColor.Warning);
586 }
587 if (!CanRemove(tg))
588 {
589 n.AddText("NoteText_enc", "isPermaGene".lang(), FontColor.Warning);
590 }
591 n.Space(4);
592 if (type == Type.Brain)
593 {
594 SourceChara.Row row = EClass.sources.charas.map.TryGetValue(id);
595 if (row != null)
596 {
597 string key = row.tactics.IsEmpty(EClass.sources.tactics.map.TryGetValue(row.id)?.id ?? EClass.sources.tactics.map.TryGetValue(row.job)?.id ?? "predator");
598 n.AddText("NoteText_enc", "gene_info".lang(EClass.sources.tactics.map[key].GetName().ToTitleCase(), ""), FontColor.ButtonGeneral);
599 }
600 for (int i = 0; i < vals.Count; i += 2)
601 {
602 int num = vals[i];
603 int num2 = vals[i + 1];
604 FontColor color = ((num2 >= 0) ? FontColor.Good : FontColor.Bad);
605 string @ref = (num + 1).ToString() ?? "";
606 string text = "";
607 num2 = Mathf.Abs(num2 / 20) + 1;
608 text = text + "[" + "*".Repeat(Mathf.Clamp(num2, 1, 5)) + ((num2 > 5) ? "+" : "") + "]";
609 n.AddText("NoteText_enc", "gene_info_brain".lang(@ref, text), color);
610 }
611 return;
612 }
613 for (int j = 0; j < vals.Count; j += 2)
614 {
615 Element element = Element.Create(vals[j], vals[j + 1]);
616 string text2 = "";
617 int num3 = element.Value / 10;
618 FontColor color2 = FontColor.Good;
619 bool flag = false;
620 switch (element.source.category)
621 {
622 case "slot":
623 color2 = FontColor.Myth;
624 num3 = -1;
625 break;
626 case "feat":
627 color2 = FontColor.FoodMisc;
628 num3 = -1;
629 break;
630 case "ability":
631 color2 = FontColor.Topic2;
632 num3 = -1;
633 break;
634 default:
635 flag = true;
636 break;
637 }
638 if (num3 >= 0)
639 {
640 text2 = text2 + "[" + "*".Repeat(Mathf.Clamp(num3, 1, 5)) + ((num3 > 5) ? "+" : "") + "]";
641 }
642 if (flag)
643 {
644 text2 = text2 + " (" + element.Value + ")";
645 }
646 n.AddText("NoteText_enc", "gene_info".lang(element.Name.ToTitleCase(wholeText: true), text2), color2);
647 }
648 }
649
650 public void WriteNoteExtra(UINote n, Chara tg)
651 {
652 n.AddHeader("HeaderAdditionalTrait", "gene_hint");
653 _ = tg.c_genes;
654 int num = slot;
655 if (num > 1 && tg.HasElement(1237))
656 {
657 num--;
658 }
659 int num2 = tg.MaxGeneSlot - tg.CurrentGeneSlot;
660 int num3 = num2 - num;
661 int maxGeneSlot = tg.MaxGeneSlot;
662 n.AddText("gene_hint_slot".lang(num2.ToString() ?? "", num3.ToString() ?? "", maxGeneSlot.ToString() ?? ""), (num3 >= 0) ? FontColor.Good : FontColor.Bad);
663 int num4 = cost * tg.GeneCostMTP / 100;
664 int num5 = tg.feat - num4;
665 n.AddText("gene_hint_cost".lang(tg.feat.ToString() ?? "", num4 + ((num4 == cost) ? "" : ("(" + cost + ")")), num5.ToString() ?? ""), (num5 >= 0) ? FontColor.Good : FontColor.Bad);
666 }
667
669 {
670 for (int i = 0; i < vals.Count; i += 2)
671 {
672 Element element = Element.Create(vals[i], vals[i + 1]);
673 if (c.IsPC && !CanRemove(c))
674 {
675 return element;
676 }
677 if (!(element.source.category == "feat"))
678 {
679 continue;
680 }
681 if (c.Evalue(element.id) < element.source.max)
682 {
683 Element orCreateElement = c.elements.GetOrCreateElement(element.id);
684 if (orCreateElement != null && orCreateElement.vLink == 0)
685 {
686 continue;
687 }
688 }
689 return element;
690 }
691 return null;
692 }
693
695 {
696 for (int i = 0; i < vals.Count; i += 2)
697 {
698 Element element = Element.Create(vals[i], vals[i + 1]);
699 if (!(element.source.category == "ability"))
700 {
701 continue;
702 }
703 foreach (ActList.Item item in c.ability.list.items)
704 {
705 if (item.act.source.id == element.id)
706 {
707 return element;
708 }
709 }
710 }
711 return null;
712 }
713
714 public int GetBodySlot()
715 {
716 for (int i = 0; i < vals.Count; i += 2)
717 {
718 Element element = Element.Create(vals[i], vals[i + 1]);
719 if (element.source.category == "slot")
720 {
721 return element.id;
722 }
723 }
724 return -1;
725 }
726
727 public void ReplaceBodySlot(int slot)
728 {
729 for (int i = 0; i < vals.Count; i += 2)
730 {
731 if (Element.Create(vals[i], vals[i + 1]).source.category == "slot")
732 {
733 vals[i] = slot;
734 }
735 }
736 }
737
738 public void MakeSlimeFood(Chara c)
739 {
740 int num = c.Evalue(6608) + 10;
741 for (int i = 0; i < vals.Count; i += 2)
742 {
743 Element element = Element.Create(vals[i], vals[i + 1]);
744 if ((element.source.category == "attribute" || element.source.category == "skill") && vals[i + 1] > num)
745 {
746 vals[i + 1] = num;
747 }
748 }
749 cost = 0;
750 }
751}
FontColor
Definition: FontColor.cs:2
int chance
Definition: ActList.cs:9
bool pt
Definition: ActList.cs:11
Act act
Definition: ActList.cs:7
List< Item > items
Definition: ActList.cs:14
int elementId
Definition: BodySlot.cs:6
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
SourceMaterial.Row material
Definition: Card.cs:2103
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3194
Card MakeRefFrom(string id)
Definition: Card.cs:5960
Card SetLv(int a)
Definition: Card.cs:3054
int c_seed
Definition: Card.cs:1345
CharaGenes c_genes
Definition: Card.cs:1897
int feat
Definition: Card.cs:377
ThingContainer things
Definition: Card.cs:39
int Evalue(int ele)
Definition: Card.cs:2688
DNA c_DNA
Definition: Card.cs:1933
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6304
int LV
Definition: Card.cs:389
string c_idRefCard
Definition: Card.cs:1777
ActList list
Definition: CharaAbility.cs:13
void Add(int id, int chance, bool pt)
void Remove(int id)
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void RefreshBodyParts()
Definition: CharaBody.cs:309
void RemoveBodyPart(int ele)
Definition: CharaBody.cs:338
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
int inferior
Definition: CharaGenes.cs:10
List< DNA > items
Definition: CharaGenes.cs:7
Definition: Chara.cs:10
void Refresh(bool calledRecursive=false)
Definition: Chara.cs:1772
CharaBody body
Definition: Chara.cs:94
override bool IsPC
Definition: Chara.cs:630
void RemoveAllStances()
Definition: Chara.cs:10027
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10289
int MaxGeneSlot
Definition: Chara.cs:1091
int CurrentGeneSlot
Definition: Chara.cs:1106
void RefreshFaithElement()
Definition: Chara.cs:10603
CharaAbility ability
Definition: Chara.cs:428
bool enable
Definition: CoreDebug.cs:301
Definition: DNA.cs:8
void Apply(Chara c, bool reverse)
Definition: DNA.cs:195
bool CanRemove(Chara c)
Definition: DNA.cs:257
string id
Definition: DNA.cs:18
void WriteNoteExtra(UINote n, Chara tg)
Definition: DNA.cs:650
Type type
Definition: DNA.cs:29
int cost
Definition: DNA.cs:41
void WriteNote(UINote n, Chara tg=null)
Definition: DNA.cs:581
void MakeSlimeFood(Chara c)
Definition: DNA.cs:738
void GenerateWithGene(Type _type, Card gene, Chara model=null)
Definition: DNA.cs:278
void _OnDeserialized(StreamingContext context)
Definition: DNA.cs:107
Element GetInvalidFeat(Chara c)
Definition: DNA.cs:668
int seed
Definition: DNA.cs:65
static Thing GenerateGene(CardRow r, Type? type=null, int lv=-1, int seed=-1)
Definition: DNA.cs:129
void _OnSerializing(StreamingContext context)
Definition: DNA.cs:101
Type
Definition: DNA.cs:10
Type GetRandomType()
Definition: DNA.cs:558
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
int slot
Definition: DNA.cs:77
static Type GetType(string idMat)
Definition: DNA.cs:531
int[] ints
Definition: DNA.cs:21
bool isManiGene
Definition: DNA.cs:89
BitArray32 bits
Definition: DNA.cs:26
static Thing GenerateManiGene(Card owner)
Definition: DNA.cs:162
void CalcSlot()
Definition: DNA.cs:510
string GetMaterialId(Type type)
Definition: DNA.cs:542
void Generate(Type _type, Chara model=null)
Definition: DNA.cs:285
void Apply(Chara c)
Definition: DNA.cs:178
int GetDurationHour()
Definition: DNA.cs:553
void CalcCost()
Definition: DNA.cs:502
int lv
Definition: DNA.cs:53
string GetText()
Definition: DNA.cs:571
int GetBodySlot()
Definition: DNA.cs:714
static Thing GenerateGene(Chara c, Type? type=null)
Definition: DNA.cs:116
List< int > vals
Definition: DNA.cs:24
void ReplaceBodySlot(int slot)
Definition: DNA.cs:727
Element GetInvalidAction(Chara c)
Definition: DNA.cs:694
Definition: EClass.cs:6
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Zone _zone
Definition: EClass.cs:21
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static int rndHalf(int a)
Definition: EClass.cs:97
static CoreDebug debug
Definition: EClass.cs:49
void Learn(int ele, int v=1)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void SetTo(int id, int v)
Element GetOrCreateElement(Element ele)
int ValueWithoutLink
Definition: ELEMENT.cs:301
int id
Definition: ELEMENT.cs:257
SourceElement.Row source
Definition: ELEMENT.cs:280
virtual string Name
Definition: ELEMENT.cs:311
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1121
int vLink
Definition: ELEMENT.cs:267
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:44
int LV
Definition: RenderRow.cs:22
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
SourceCard cards
SourceElement elements
SourceChara charas
SourceTactics tactics
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
void DestroyAll(Func< Thing, bool > funcExclude=null)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
Definition: UINote.cs:6
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62
static WidgetEquip Instance
Definition: WidgetEquip.cs:11
void Rebuild()
Definition: WidgetEquip.cs:61
override int ContentLv
Definition: Zone.cs:100
int ToInt()
Definition: BitArray32.cs:84