Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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DNA.cs
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1using System;
2using System.Collections.Generic;
3using System.Runtime.Serialization;
4using Newtonsoft.Json;
5using UnityEngine;
6
7public class DNA : EClass
8{
9 public enum Type
10 {
11 Inferior = 0,
12 Default = 3,
13 Superior = 5,
14 Brain = 8
15 }
16
17 [JsonProperty]
18 public string id;
19
20 [JsonProperty]
21 public int[] ints = new int[6];
22
23 [JsonProperty]
24 public List<int> vals = new List<int>();
25
27
28 public Type type
29 {
30 get
31 {
32 return ints[0].ToEnum<Type>();
33 }
34 set
35 {
36 ints[0] = (int)value;
37 }
38 }
39
40 public int cost
41 {
42 get
43 {
44 return ints[1];
45 }
46 set
47 {
48 ints[1] = value;
49 }
50 }
51
52 public int lv
53 {
54 get
55 {
56 return ints[2];
57 }
58 set
59 {
60 ints[2] = value;
61 }
62 }
63
64 public int seed
65 {
66 get
67 {
68 return ints[3];
69 }
70 set
71 {
72 ints[3] = value;
73 }
74 }
75
76 public int slot
77 {
78 get
79 {
80 return ints[5];
81 }
82 set
83 {
84 ints[5] = value;
85 }
86 }
87
88 public bool isManiGene
89 {
90 get
91 {
92 return bits[0];
93 }
94 set
95 {
96 bits[0] = value;
97 }
98 }
99
100 [OnSerializing]
101 private void _OnSerializing(StreamingContext context)
102 {
103 ints[4] = bits.ToInt();
104 }
105
106 [OnDeserialized]
107 private void _OnDeserialized(StreamingContext context)
108 {
109 if (ints.Length < 6)
110 {
111 Array.Resize(ref ints, 6);
112 slot = 1;
113 }
114 }
115
116 public static Thing GenerateGene(Chara c, Type? type = null)
117 {
118 Thing thing = ThingGen.Create((type == Type.Brain) ? "gene_brain" : "gene");
119 DNA dNA = new DNA();
120 thing.MakeRefFrom(c);
121 dNA.id = c.id;
122 dNA.lv = c.LV;
123 dNA.seed = EClass.rnd(20000);
124 thing.c_DNA = dNA;
125 dNA.GenerateWithGene(type ?? dNA.GetRandomType(), thing, c);
126 return thing;
127 }
128
129 public static Thing GenerateGene(CardRow r, Type? type = null, int lv = -1, int seed = -1)
130 {
131 Thing thing = ThingGen.Create((type == Type.Brain) ? "gene_brain" : "gene");
132 DNA dNA = new DNA();
133 thing.MakeRefFrom(r.id);
134 dNA.id = r.id;
135 dNA.lv = ((lv == -1) ? r.LV : lv);
136 dNA.seed = ((seed == -1) ? EClass.rnd(20000) : seed);
137 thing.c_DNA = dNA;
138 dNA.GenerateWithGene(type ?? dNA.GetRandomType(), thing);
139 return thing;
140 }
141
142 public static Thing CopyDNA(Thing from, Thing to)
143 {
144 to.c_DNA = from.c_DNA;
145 to.c_idRefCard = from.c_idRefCard;
146 to.ChangeMaterial(from.material);
147 return to;
148 }
149
150 public static Thing GenerateRandomGene(int lv = -1, int seed = -1)
151 {
152 if (lv == -1)
153 {
155 }
157 CardRow r = SpawnList.Get("chara").Select(100);
158 Rand.SetSeed();
159 return GenerateGene(r, Type.Superior, lv, seed);
160 }
161
162 public static Thing GenerateManiGene(Card owner)
163 {
164 owner.things.DestroyAll();
165 Debug.Log("Mani:" + owner.c_seed);
166 Rand.SetSeed(owner.c_seed);
167 CardRow r = SpawnList.Get("chara").Select(100);
168 Rand.SetSeed(owner.c_seed);
169 Thing thing = GenerateGene(r, Type.Superior, owner.LV, owner.c_seed);
170 thing.c_DNA.cost = thing.c_DNA.cost / 2;
171 thing.c_DNA.isManiGene = true;
172 thing.MakeRefFrom("mani");
173 Rand.SetSeed();
174 owner.c_seed++;
175 return thing;
176 }
177
178 public void Apply(Chara c)
179 {
180 if (c.c_genes == null)
181 {
182 c.c_genes = new CharaGenes();
183 }
184 CharaGenes c_genes = c.c_genes;
185 if (type == Type.Inferior)
186 {
187 c.c_genes.inferior++;
188 return;
189 }
190 c.feat -= cost;
191 Apply(c, reverse: false);
192 c_genes.items.Add(this);
193 }
194
195 public void Apply(Chara c, bool reverse)
196 {
197 if (type == Type.Brain)
198 {
199 c._tactics = null;
200 return;
201 }
202 for (int i = 0; i < vals.Count; i += 2)
203 {
204 int num = vals[i];
205 int num2 = vals[i + 1];
207 switch (row.category)
208 {
209 case "slot":
210 if (reverse)
211 {
212 c.body.RemoveBodyPart(row.id);
213 }
214 else
215 {
216 c.body.AddBodyPart(row.id);
217 }
219 break;
220 case "feat":
221 c.SetFeat(num, c.elements.ValueWithoutLink(num) + ((!reverse) ? 1 : (-1)), !reverse);
222 break;
223 case "ability":
224 if (reverse)
225 {
226 c.ability.Remove(num * ((num2 >= 0) ? 1 : (-1)));
227 }
228 else
229 {
230 c.ability.Add(num, Mathf.Abs(num2), num2 < 0);
231 }
232 break;
233 default:
234 if (!reverse && c.elements.ValueWithoutLink(row.id) == 0)
235 {
236 c.elements.Learn(row.id, num2);
237 }
238 else
239 {
240 c.elements.ModBase(num, reverse ? (-num2) : num2);
241 }
242 break;
243 }
244 }
245 }
246
247 public bool CanRemove()
248 {
249 for (int i = 0; i < vals.Count; i += 2)
250 {
251 int num = vals[i];
252 if (num == 1237 || num == 1415)
253 {
254 return false;
255 }
256 }
257 return true;
258 }
259
260 public void GenerateWithGene(Type _type, Card gene, Chara model = null)
261 {
262 Generate(_type, model);
264 gene.elements.SetTo(10, 0);
265 }
266
267 public void Generate(Type _type, Chara model = null)
268 {
269 type = _type;
270 cost = 0;
271 slot = 0;
272 vals.Clear();
273 Debug.Log(seed);
275 if (model == null)
276 {
277 model = CharaGen.Create(id);
278 if (lv > model.LV)
279 {
280 model.SetLv(lv);
281 }
282 }
283 if (type == Type.Inferior || model == null)
284 {
285 type = Type.Inferior;
286 return;
287 }
288 if (type == Type.Brain)
289 {
290 cost = 4;
291 return;
292 }
293 int body = 0;
294 int action = 0;
295 int feat = 0;
296 int maxSlot = 1;
297 List<Element> listAttb = model.elements.ListBestAttributes();
298 List<Element> listSkill = model.elements.ListBestSkills();
299 List<Element> listFeat = model.elements.ListGeneFeats();
301 if (listFeat.Count == 0)
302 {
303 listFeat = model.ListAvailabeFeats(pet: true);
304 }
306 switch (type)
307 {
308 case Type.Default:
309 AddRandom(EClass.rnd(EClass.rnd(4)) + 1);
310 if (EClass.rnd(3) == 0 || vals.Count == 0)
311 {
312 AddSpecial();
313 }
314 break;
315 case Type.Superior:
316 AddRandom(EClass.rnd(EClass.rnd(4)) + 3);
317 if (EClass.rnd(3) == 0)
318 {
319 AddSpecial();
320 }
321 AddSpecial();
322 break;
323 }
324 if (vals.Count == 0)
325 {
326 for (int i = 0; i < 10; i++)
327 {
328 if (EClass.rnd(4) == 0)
329 {
330 AddSpecial();
331 }
332 else
333 {
334 AddRandom(1);
335 }
336 if (vals.Count > 0)
337 {
338 break;
339 }
340 }
341 }
342 Rand.SetSeed();
343 CalcCost();
344 CalcSlot();
345 void AddAction()
346 {
347 if (model.ability.list.items.Count != 0)
348 {
349 ActList.Item a = model.ability.list.items.RandomItem();
350 if (!(a.act.source.category != "ability"))
351 {
352 AddVal(a.act.source.id, a.chance * ((!a.pt) ? 1 : (-1)), allowStack: false, (int v) => 8 + a.act.source.cost[0] / 10 * 2);
353 action++;
354 }
355 }
356 }
357 void AddAttribute()
358 {
359 Element element = listAttb[EClass.rnd(3)];
360 AddVal(element.id, EClass.rndHalf(element.ValueWithoutLink / 2), allowStack: true, (int v) => v / 5 + 1);
361 }
362 void AddBody()
363 {
364 if (body == 0)
365 {
366 BodySlot bodySlot = null;
367 for (int j = 0; j < 100; j++)
368 {
369 BodySlot bodySlot2 = model.body.slots.RandomItem();
370 if (bodySlot2 != null && bodySlot2.elementId != 40 && bodySlot2.elementId != 44)
371 {
372 bodySlot = bodySlot2;
373 break;
374 }
375 }
376 if (bodySlot != null)
377 {
378 AddVal(bodySlot.elementId, 1, allowStack: false, (int v) => 20);
379 body++;
380 }
381 }
382 }
383 void AddFeat()
384 {
385 if (listFeat.Count != 0)
386 {
387 feat++;
388 Element e = listFeat.RandomItem();
389 if (maxSlot <= 1 || e.source.geneSlot <= 1)
390 {
391 if (e.source.geneSlot > maxSlot)
392 {
393 maxSlot = e.source.geneSlot;
394 }
395 AddVal(e.id, 1, allowStack: false, (int v) => e.source.cost[0] * 5);
396 }
397 }
398 }
399 void AddRandom(int n)
400 {
401 for (int l = 0; l < n; l++)
402 {
403 if (EClass.debug.enable && EClass.rnd(2) == 0)
404 {
405 AddSpecial();
406 }
407 else if (EClass.rnd(2) == 0)
408 {
409 AddSkill();
410 }
411 else
412 {
413 AddAttribute();
414 }
415 }
416 }
417 void AddSkill()
418 {
419 Element element2 = listSkill[Mathf.Clamp(EClass.rnd(6), 0, listSkill.Count - 1)];
420 AddVal(element2.id, EClass.rndHalf(element2.ValueWithoutLink / 2), allowStack: true, (int v) => v / 5 + 1);
421 }
422 void AddSpecial()
423 {
424 if (EClass.rnd(3) == 0)
425 {
426 AddAction();
427 }
428 else if (EClass.rnd(5) == 0)
429 {
430 AddBody();
431 }
432 else if (listFeat.Count > 0)
433 {
434 AddFeat();
435 }
436 else if (EClass.rnd(2) == 0)
437 {
438 AddSkill();
439 }
440 else
441 {
442 AddAttribute();
443 }
444 }
445 void AddVal(int id, int v, bool allowStack, Func<int, int> funcCost)
446 {
447 bool flag = false;
448 int num = EClass.curve(v, 20, 10, 90);
449 if (v < -100)
450 {
451 num = EClass.curve(Mathf.Abs(v + 100), 20, 10, 90);
452 }
453 v = EClass.curve(v, 20, 10, 80);
454 for (int k = 0; k < vals.Count; k += 2)
455 {
456 if (vals[k] == id)
457 {
458 if (allowStack)
459 {
460 v /= 2;
461 num /= 2;
462 vals[k + 1] += v;
463 Debug.Log(vals[k + 1] + ": " + v + "/" + num);
464 flag = true;
465 break;
466 }
467 return;
468 }
469 }
470 if (v != 0)
471 {
472 if (!flag)
473 {
474 vals.Add(id);
475 vals.Add(v);
476 }
477 cost += Mathf.Max(0, funcCost(num));
478 }
479 }
480 }
481
482 public void CalcCost()
483 {
484 if (cost < 0)
485 {
486 cost = 0;
487 }
488 }
489
490 public void CalcSlot()
491 {
492 slot = 0;
493 for (int i = 0; i < vals.Count; i += 2)
494 {
495 Element element = Element.Create(vals[i], vals[i + 1]);
496 if (element.source.geneSlot < 0)
497 {
498 slot = 99;
499 }
500 if (element.source.geneSlot > slot)
501 {
502 slot = element.source.geneSlot;
503 }
504 }
505 if (slot < 0)
506 {
507 slot = 0;
508 }
509 }
510
511 public static Type GetType(string idMat)
512 {
513 return idMat switch
514 {
515 "jelly" => Type.Default,
516 "gold" => Type.Superior,
517 "amethyst" => Type.Brain,
518 _ => Type.Inferior,
519 };
520 }
521
522 public string GetMaterialId(Type type)
523 {
524 return type switch
525 {
526 Type.Default => "jelly",
527 Type.Superior => "gold",
528 Type.Brain => "amethyst",
529 _ => "process",
530 };
531 }
532
533 public int GetDurationHour()
534 {
535 return Mathf.Min(cost, 5000) * Mathf.Min(cost, 5000) / 2;
536 }
537
539 {
540 if (EClass.rnd(5) == 0)
541 {
542 return Type.Superior;
543 }
544 if (EClass.rnd(10) == 0)
545 {
546 return Type.Inferior;
547 }
548 return Type.Default;
549 }
550
551 public string GetText()
552 {
553 string text = EClass.sources.cards.map.TryGetValue(id)?.GetName() ?? "???";
554 if (text == "*r")
555 {
556 text = "???";
557 }
558 return "gene".lang(text.ToTitleCase(), cost.ToString() ?? "");
559 }
560
561 public void WriteNote(UINote n)
562 {
563 if (slot >= 1)
564 {
565 n.AddText("isGeneReqSlots".lang(slot.ToString() ?? ""), FontColor.Warning);
566 }
567 if (!CanRemove())
568 {
569 n.AddText("isPermaGene".lang(), FontColor.Warning);
570 }
571 n.Space(4);
572 if (type == Type.Brain)
573 {
574 SourceChara.Row row = EClass.sources.charas.map.TryGetValue(id);
575 if (row != null)
576 {
577 string key = row.tactics.IsEmpty(EClass.sources.tactics.map.TryGetValue(row.id)?.id ?? EClass.sources.tactics.map.TryGetValue(row.job)?.id ?? "predator");
578 n.AddText("gene_info".lang(EClass.sources.tactics.map[key].GetName().ToTitleCase(), ""), FontColor.ButtonGeneral);
579 }
580 for (int i = 0; i < vals.Count; i += 2)
581 {
582 int num = vals[i];
583 int num2 = vals[i + 1];
584 FontColor color = ((num2 >= 0) ? FontColor.Good : FontColor.Bad);
585 string @ref = (num + 1).ToString() ?? "";
586 string text = "";
587 num2 = Mathf.Abs(num2 / 20) + 1;
588 text = text + "[" + "*".Repeat(Mathf.Clamp(num2, 1, 5)) + ((num2 > 5) ? "+" : "") + "]";
589 n.AddText("gene_info_brain".lang(@ref, text), color);
590 }
591 return;
592 }
593 for (int j = 0; j < vals.Count; j += 2)
594 {
595 Element element = Element.Create(vals[j], vals[j + 1]);
596 string text2 = "";
597 int num3 = element.Value / 10;
598 FontColor color2 = FontColor.Good;
599 bool flag = false;
600 switch (element.source.category)
601 {
602 case "slot":
603 color2 = FontColor.Myth;
604 num3 = -1;
605 break;
606 case "feat":
607 color2 = FontColor.FoodMisc;
608 num3 = -1;
609 break;
610 case "ability":
611 color2 = FontColor.Topic2;
612 num3 = -1;
613 break;
614 default:
615 flag = true;
616 break;
617 }
618 if (num3 >= 0)
619 {
620 text2 = text2 + "[" + "*".Repeat(Mathf.Clamp(num3, 1, 5)) + ((num3 > 5) ? "+" : "") + "]";
621 }
622 if (flag)
623 {
624 text2 = text2 + " (" + element.Value + ")";
625 }
626 n.AddText("gene_info".lang(element.Name.ToTitleCase(wholeText: true), text2), color2);
627 }
628 }
629
631 {
632 for (int i = 0; i < vals.Count; i += 2)
633 {
634 Element element = Element.Create(vals[i], vals[i + 1]);
635 if (element.source.category == "feat" && c.Evalue(element.id) >= element.source.max)
636 {
637 return element;
638 }
639 }
640 return null;
641 }
642
644 {
645 for (int i = 0; i < vals.Count; i += 2)
646 {
647 Element element = Element.Create(vals[i], vals[i + 1]);
648 if (!(element.source.category == "ability"))
649 {
650 continue;
651 }
652 foreach (ActList.Item item in c.ability.list.items)
653 {
654 if (item.act.source.id == element.id)
655 {
656 return element;
657 }
658 }
659 }
660 return null;
661 }
662}
FontColor
Definition: FontColor.cs:2
int chance
Definition: ActList.cs:9
bool pt
Definition: ActList.cs:11
Act act
Definition: ActList.cs:7
List< Item > items
Definition: ActList.cs:14
int elementId
Definition: BodySlot.cs:6
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
ElementContainerCard elements
Definition: Card.cs:41
string id
Definition: Card.cs:35
SourceMaterial.Row material
Definition: Card.cs:2039
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3022
Card MakeRefFrom(string id)
Definition: Card.cs:5621
Card SetLv(int a)
Definition: Card.cs:2885
int c_seed
Definition: Card.cs:1305
CharaGenes c_genes
Definition: Card.cs:1845
ThingContainer things
Definition: Card.cs:38
int Evalue(int ele)
Definition: Card.cs:2559
DNA c_DNA
Definition: Card.cs:1881
int LV
Definition: Card.cs:386
string c_idRefCard
Definition: Card.cs:1737
ActList list
Definition: CharaAbility.cs:12
void Add(int id, int chance, bool pt)
void Remove(int id)
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:261
void RefreshBodyParts()
Definition: CharaBody.cs:287
void RemoveBodyPart(int ele)
Definition: CharaBody.cs:316
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
int inferior
Definition: CharaGenes.cs:10
List< DNA > items
Definition: CharaGenes.cs:7
Definition: Chara.cs:10
CharaBody body
Definition: Chara.cs:94
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:9657
CharaAbility ability
Definition: Chara.cs:422
bool enable
Definition: CoreDebug.cs:286
Definition: DNA.cs:8
void Apply(Chara c, bool reverse)
Definition: DNA.cs:195
string id
Definition: DNA.cs:18
Type type
Definition: DNA.cs:29
int cost
Definition: DNA.cs:41
void GenerateWithGene(Type _type, Card gene, Chara model=null)
Definition: DNA.cs:260
void _OnDeserialized(StreamingContext context)
Definition: DNA.cs:107
Element GetInvalidFeat(Chara c)
Definition: DNA.cs:630
int seed
Definition: DNA.cs:65
static Thing GenerateGene(CardRow r, Type? type=null, int lv=-1, int seed=-1)
Definition: DNA.cs:129
void _OnSerializing(StreamingContext context)
Definition: DNA.cs:101
Type
Definition: DNA.cs:10
Type GetRandomType()
Definition: DNA.cs:538
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
int slot
Definition: DNA.cs:77
static Type GetType(string idMat)
Definition: DNA.cs:511
int[] ints
Definition: DNA.cs:21
bool isManiGene
Definition: DNA.cs:89
BitArray32 bits
Definition: DNA.cs:26
static Thing GenerateManiGene(Card owner)
Definition: DNA.cs:162
void CalcSlot()
Definition: DNA.cs:490
string GetMaterialId(Type type)
Definition: DNA.cs:522
void Generate(Type _type, Chara model=null)
Definition: DNA.cs:267
void Apply(Chara c)
Definition: DNA.cs:178
int GetDurationHour()
Definition: DNA.cs:533
void CalcCost()
Definition: DNA.cs:482
bool CanRemove()
Definition: DNA.cs:247
int lv
Definition: DNA.cs:53
string GetText()
Definition: DNA.cs:551
static Thing GenerateGene(Chara c, Type? type=null)
Definition: DNA.cs:116
List< int > vals
Definition: DNA.cs:24
Element GetInvalidAction(Chara c)
Definition: DNA.cs:643
void WriteNote(UINote n)
Definition: DNA.cs:561
Definition: EClass.cs:5
static int curve(int a, int start, int step, int rate=75)
Definition: EClass.cs:68
static Zone _zone
Definition: EClass.cs:20
static int rnd(long a)
Definition: EClass.cs:58
static SourceManager sources
Definition: EClass.cs:42
static int rndHalf(int a)
Definition: EClass.cs:87
static CoreDebug debug
Definition: EClass.cs:48
void Learn(int ele, int v=1)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void SetTo(int id, int v)
int ValueWithoutLink
Definition: ELEMENT.cs:294
int id
Definition: ELEMENT.cs:250
SourceElement.Row source
Definition: ELEMENT.cs:273
virtual string Name
Definition: ELEMENT.cs:304
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1100
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
int LV
Definition: RenderRow.cs:22
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
SourceCard cards
SourceElement elements
SourceChara charas
SourceTactics tactics
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
void DestroyAll(Func< Thing, bool > funcExclude=null)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
Definition: UINote.cs:6
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62
override int ContentLv
Definition: Zone.cs:95
int ToInt()
Definition: BitArray32.cs:84