Elin Decompiled Documentation EA 23.283 Nightly Patch 2
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DNA.cs
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1using System;
2using System.Collections.Generic;
3using System.Runtime.Serialization;
4using Newtonsoft.Json;
5using UnityEngine;
6
7public class DNA : EClass
8{
9 public enum Type
10 {
11 Inferior = 0,
12 Default = 3,
13 Superior = 5,
14 Brain = 8
15 }
16
17 [JsonProperty]
18 public string id;
19
20 [JsonProperty]
21 public int[] ints = new int[6];
22
23 [JsonProperty]
24 public List<int> vals = new List<int>();
25
27
28 public Type type
29 {
30 get
31 {
32 return ints[0].ToEnum<Type>();
33 }
34 set
35 {
36 ints[0] = (int)value;
37 }
38 }
39
40 public int cost
41 {
42 get
43 {
44 return ints[1];
45 }
46 set
47 {
48 ints[1] = value;
49 }
50 }
51
52 public int lv
53 {
54 get
55 {
56 return ints[2];
57 }
58 set
59 {
60 ints[2] = value;
61 }
62 }
63
64 public int seed
65 {
66 get
67 {
68 return ints[3];
69 }
70 set
71 {
72 ints[3] = value;
73 }
74 }
75
76 public int slot
77 {
78 get
79 {
80 return ints[5];
81 }
82 set
83 {
84 ints[5] = value;
85 }
86 }
87
88 public bool isManiGene
89 {
90 get
91 {
92 return bits[0];
93 }
94 set
95 {
96 bits[0] = value;
97 }
98 }
99
100 [OnSerializing]
101 private void _OnSerializing(StreamingContext context)
102 {
103 ints[4] = bits.ToInt();
104 }
105
106 [OnDeserialized]
107 private void _OnDeserialized(StreamingContext context)
108 {
109 if (ints.Length < 6)
110 {
111 Array.Resize(ref ints, 6);
112 slot = 1;
113 }
114 }
115
116 public static Thing GenerateGene(Chara c, Type? type = null)
117 {
118 Thing thing = ThingGen.Create((type == Type.Brain) ? "gene_brain" : "gene");
119 DNA dNA = new DNA();
120 thing.MakeRefFrom(c);
121 dNA.id = c.id;
122 dNA.lv = c.LV;
123 dNA.seed = EClass.rnd(20000);
124 thing.c_DNA = dNA;
125 dNA.GenerateWithGene(type ?? dNA.GetRandomType(), thing, c);
126 return thing;
127 }
128
129 public static Thing GenerateGene(CardRow r, Type? type = null, int lv = -1, int seed = -1)
130 {
131 Thing thing = ThingGen.Create((type == Type.Brain) ? "gene_brain" : "gene");
132 DNA dNA = new DNA();
133 thing.MakeRefFrom(r.id);
134 dNA.id = r.id;
135 dNA.lv = ((lv == -1) ? r.LV : lv);
136 dNA.seed = ((seed == -1) ? EClass.rnd(20000) : seed);
137 thing.c_DNA = dNA;
138 dNA.GenerateWithGene(type ?? dNA.GetRandomType(), thing);
139 return thing;
140 }
141
142 public static Thing CopyDNA(Thing from, Thing to)
143 {
144 to.c_DNA = from.c_DNA;
145 to.c_idRefCard = from.c_idRefCard;
146 to.ChangeMaterial(from.material);
147 return to;
148 }
149
150 public static Thing GenerateRandomGene(int lv = -1, int seed = -1)
151 {
152 if (lv == -1)
153 {
155 }
157 CardRow r = SpawnList.Get("chara").Select(100);
158 Rand.SetSeed();
159 return GenerateGene(r, Type.Superior, lv, seed);
160 }
161
162 public static Thing GenerateManiGene(Card owner)
163 {
164 owner.things.DestroyAll();
165 Debug.Log("Mani:" + owner.c_seed);
166 Rand.SetSeed(owner.c_seed);
167 CardRow r = SpawnList.Get("chara").Select(100);
168 Rand.SetSeed(owner.c_seed);
169 Thing thing = GenerateGene(r, Type.Superior, owner.LV, owner.c_seed);
170 thing.c_DNA.cost = thing.c_DNA.cost / 2;
171 thing.c_DNA.isManiGene = true;
172 thing.MakeRefFrom("mani");
173 Rand.SetSeed();
174 owner.c_seed++;
175 return thing;
176 }
177
178 public void Apply(Chara c)
179 {
180 if (c.c_genes == null)
181 {
182 c.c_genes = new CharaGenes();
183 }
184 CharaGenes c_genes = c.c_genes;
185 if (type == Type.Inferior)
186 {
187 c.c_genes.inferior++;
188 return;
189 }
190 c.feat -= cost * c.GeneCostMTP / 100;
191 Apply(c, reverse: false);
192 c_genes.items.Add(this);
193 }
194
195 public void Apply(Chara c, bool reverse)
196 {
197 if (type == Type.Brain)
198 {
199 c._tactics = null;
200 return;
201 }
202 for (int i = 0; i < vals.Count; i += 2)
203 {
204 int num = vals[i];
205 int num2 = vals[i + 1];
207 switch (row.category)
208 {
209 case "slot":
210 if (reverse)
211 {
212 c.body.RemoveBodyPart(row.id);
213 }
214 else
215 {
216 c.body.AddBodyPart(row.id);
217 }
219 if (c.IsPC && (bool)WidgetEquip.Instance)
220 {
222 }
223 break;
224 case "feat":
225 c.SetFeat(num, c.elements.ValueWithoutLink(num) + ((!reverse) ? 1 : (-1)), !reverse);
226 break;
227 case "ability":
228 if (reverse)
229 {
230 c.ability.Remove(num * ((num2 >= 0) ? 1 : (-1)));
231 }
232 else
233 {
234 c.ability.Add(num, Mathf.Abs(num2), num2 < 0);
235 }
236 break;
237 default:
238 if (!reverse && c.elements.ValueWithoutLink(row.id) == 0)
239 {
240 c.elements.Learn(row.id, num2);
241 }
242 else
243 {
244 c.elements.ModBase(num, reverse ? (-num2) : num2);
245 }
246 break;
247 }
248 }
249 }
250
251 public bool CanRemove(Chara c)
252 {
253 for (int i = 0; i < vals.Count; i += 2)
254 {
255 switch (vals[i])
256 {
257 case 1237:
258 case 1415:
259 return false;
260 case 1228:
261 case 1414:
262 if (c != null)
263 {
264 return !c.IsPC;
265 }
266 return true;
267 }
268 }
269 return true;
270 }
271
272 public void GenerateWithGene(Type _type, Card gene, Chara model = null)
273 {
274 Generate(_type, model);
276 gene.elements.SetTo(10, 0);
277 }
278
279 public void Generate(Type _type, Chara model = null)
280 {
281 type = _type;
282 cost = 0;
283 slot = 0;
284 vals.Clear();
286 if (model == null)
287 {
288 model = CharaGen.Create(id);
289 if (lv > model.LV)
290 {
291 model.SetLv(lv);
292 }
293 }
294 if (type == Type.Inferior || model == null)
295 {
296 type = Type.Inferior;
297 return;
298 }
299 if (type == Type.Brain)
300 {
301 cost = 4;
302 return;
303 }
304 int body = 0;
305 int action = 0;
306 int feat = 0;
307 int maxSlot = 1;
308 List<Element> listAttb = model.elements.ListBestAttributes();
309 List<Element> listSkill = model.elements.ListBestSkills();
310 List<Element> listFeat = model.elements.ListGeneFeats();
312 if (listFeat.Count == 0)
313 {
314 listFeat = model.ListAvailabeFeats(pet: true);
315 }
317 switch (type)
318 {
319 case Type.Default:
320 AddRandom(EClass.rnd(EClass.rnd(4)) + 1);
321 if (EClass.rnd(3) == 0 || vals.Count == 0)
322 {
323 AddSpecial();
324 }
325 break;
326 case Type.Superior:
327 AddRandom(EClass.rnd(EClass.rnd(4)) + 3);
328 if (EClass.rnd(3) == 0)
329 {
330 AddSpecial();
331 }
332 AddSpecial();
333 break;
334 }
335 if (vals.Count == 0)
336 {
337 for (int i = 0; i < 10; i++)
338 {
339 if (EClass.rnd(4) == 0)
340 {
341 AddSpecial();
342 }
343 else
344 {
345 AddRandom(1);
346 }
347 if (vals.Count > 0)
348 {
349 break;
350 }
351 }
352 }
353 Rand.SetSeed();
354 CalcCost();
355 CalcSlot();
356 void AddAction()
357 {
358 if (model.ability.list.items.Count != 0)
359 {
360 ActList.Item a = model.ability.list.items.RandomItem();
361 if (!(a.act.source.category != "ability") && a.act.source.geneSlot >= 0)
362 {
363 AddVal(a.act.source.id, a.chance * ((!a.pt) ? 1 : (-1)), allowStack: false, (int v) => 8 + a.act.source.cost[0] / 10 * 2, allowNegative: true);
364 action++;
365 }
366 }
367 }
368 void AddAttribute()
369 {
370 Element element = listAttb[EClass.rnd(3)];
371 AddVal(element.id, EClass.rndHalf(element.ValueWithoutLink / 2), allowStack: true, (int v) => v / 5 + 1, allowNegative: false);
372 }
373 void AddBody()
374 {
375 if (body == 0)
376 {
377 BodySlot bodySlot = null;
378 for (int j = 0; j < 100; j++)
379 {
380 BodySlot bodySlot2 = model.body.slots.RandomItem();
381 if (bodySlot2 != null && bodySlot2.elementId != 40 && bodySlot2.elementId != 44)
382 {
383 bodySlot = bodySlot2;
384 break;
385 }
386 }
387 if (bodySlot != null)
388 {
389 AddVal(bodySlot.elementId, 1, allowStack: false, (int v) => 20, allowNegative: false);
390 body++;
391 }
392 }
393 }
394 void AddFeat()
395 {
396 if (listFeat.Count != 0)
397 {
398 feat++;
399 Element e = listFeat.RandomItem();
400 if (maxSlot <= 1 || e.source.geneSlot <= 1)
401 {
402 if (e.source.geneSlot > maxSlot)
403 {
404 maxSlot = e.source.geneSlot;
405 }
406 AddVal(e.id, 1, allowStack: false, (int v) => e.source.cost[0] * 5, allowNegative: false);
407 }
408 }
409 }
410 void AddRandom(int n)
411 {
412 for (int l = 0; l < n; l++)
413 {
414 if (EClass.debug.enable && EClass.rnd(2) == 0)
415 {
416 AddSpecial();
417 }
418 else if (EClass.rnd(2) == 0)
419 {
420 AddSkill();
421 }
422 else
423 {
424 AddAttribute();
425 }
426 }
427 }
428 void AddSkill()
429 {
430 Element element2 = listSkill[Mathf.Clamp(EClass.rnd(6), 0, listSkill.Count - 1)];
431 AddVal(element2.id, EClass.rndHalf(element2.ValueWithoutLink / 2), allowStack: true, (int v) => v / 5 + 1, allowNegative: false);
432 }
433 void AddSpecial()
434 {
435 if (EClass.rnd(3) == 0)
436 {
437 AddAction();
438 }
439 else if (EClass.rnd(5) == 0)
440 {
441 AddBody();
442 }
443 else if (listFeat.Count > 0)
444 {
445 AddFeat();
446 }
447 else if (EClass.rnd(2) == 0)
448 {
449 AddSkill();
450 }
451 else
452 {
453 AddAttribute();
454 }
455 }
456 void AddVal(int id, int v, bool allowStack, Func<int, int> funcCost, bool allowNegative)
457 {
458 if (v >= 0 || allowNegative)
459 {
460 bool flag = false;
461 int num = EClass.curve(v, 20, 10, 90);
462 if (v < -100)
463 {
464 num = EClass.curve(Mathf.Abs(v + 100), 20, 10, 90);
465 }
466 v = EClass.curve(v, 20, 10, 80);
467 for (int k = 0; k < vals.Count; k += 2)
468 {
469 if (vals[k] == id)
470 {
471 if (allowStack)
472 {
473 v /= 2;
474 num /= 2;
475 vals[k + 1] += v;
476 Debug.Log(vals[k + 1] + ": " + v + "/" + num);
477 flag = true;
478 break;
479 }
480 return;
481 }
482 }
483 if (v != 0)
484 {
485 if (!flag)
486 {
487 vals.Add(id);
488 vals.Add(v);
489 }
490 cost += Mathf.Max(0, funcCost(num));
491 }
492 }
493 }
494 }
495
496 public void CalcCost()
497 {
498 if (cost < 0)
499 {
500 cost = 0;
501 }
502 }
503
504 public void CalcSlot()
505 {
506 slot = 0;
507 for (int i = 0; i < vals.Count; i += 2)
508 {
509 Element element = Element.Create(vals[i], vals[i + 1]);
510 if (element.source.geneSlot < 0)
511 {
512 slot = 99;
513 }
514 if (element.source.geneSlot > slot)
515 {
516 slot = element.source.geneSlot;
517 }
518 }
519 if (slot < 0)
520 {
521 slot = 0;
522 }
523 }
524
525 public static Type GetType(string idMat)
526 {
527 return idMat switch
528 {
529 "jelly" => Type.Default,
530 "gold" => Type.Superior,
531 "amethyst" => Type.Brain,
532 _ => Type.Inferior,
533 };
534 }
535
536 public string GetMaterialId(Type type)
537 {
538 return type switch
539 {
540 Type.Default => "jelly",
541 Type.Superior => "gold",
542 Type.Brain => "amethyst",
543 _ => "process",
544 };
545 }
546
547 public int GetDurationHour()
548 {
549 return Mathf.Min(cost, 5000) * Mathf.Min(cost, 5000) / 2;
550 }
551
553 {
554 if (EClass.rnd(5) == 0)
555 {
556 return Type.Superior;
557 }
558 if (EClass.rnd(10) == 0)
559 {
560 return Type.Inferior;
561 }
562 return Type.Default;
563 }
564
565 public string GetText()
566 {
567 string text = EClass.sources.cards.map.TryGetValue(id)?.GetName() ?? "???";
568 if (text == "*r")
569 {
570 text = "???";
571 }
572 return "gene".lang(text.ToTitleCase(), (cost == 0) ? "" : (cost.ToString() ?? ""));
573 }
574
575 public void WriteNote(UINote n, Chara tg = null)
576 {
577 if (slot >= 1)
578 {
579 n.AddText("NoteText_enc", "isGeneReqSlots".lang(slot.ToString() ?? ""), FontColor.Warning);
580 }
581 if (!CanRemove(tg))
582 {
583 n.AddText("NoteText_enc", "isPermaGene".lang(), FontColor.Warning);
584 }
585 n.Space(4);
586 if (type == Type.Brain)
587 {
588 SourceChara.Row row = EClass.sources.charas.map.TryGetValue(id);
589 if (row != null)
590 {
591 string key = row.tactics.IsEmpty(EClass.sources.tactics.map.TryGetValue(row.id)?.id ?? EClass.sources.tactics.map.TryGetValue(row.job)?.id ?? "predator");
592 n.AddText("NoteText_enc", "gene_info".lang(EClass.sources.tactics.map[key].GetName().ToTitleCase(), ""), FontColor.ButtonGeneral);
593 }
594 for (int i = 0; i < vals.Count; i += 2)
595 {
596 int num = vals[i];
597 int num2 = vals[i + 1];
598 FontColor color = ((num2 >= 0) ? FontColor.Good : FontColor.Bad);
599 string @ref = (num + 1).ToString() ?? "";
600 string text = "";
601 num2 = Mathf.Abs(num2 / 20) + 1;
602 text = text + "[" + "*".Repeat(Mathf.Clamp(num2, 1, 5)) + ((num2 > 5) ? "+" : "") + "]";
603 n.AddText("NoteText_enc", "gene_info_brain".lang(@ref, text), color);
604 }
605 return;
606 }
607 for (int j = 0; j < vals.Count; j += 2)
608 {
609 Element element = Element.Create(vals[j], vals[j + 1]);
610 string text2 = "";
611 int num3 = element.Value / 10;
612 FontColor color2 = FontColor.Good;
613 bool flag = false;
614 switch (element.source.category)
615 {
616 case "slot":
617 color2 = FontColor.Myth;
618 num3 = -1;
619 break;
620 case "feat":
621 color2 = FontColor.FoodMisc;
622 num3 = -1;
623 break;
624 case "ability":
625 color2 = FontColor.Topic2;
626 num3 = -1;
627 break;
628 default:
629 flag = true;
630 break;
631 }
632 if (num3 >= 0)
633 {
634 text2 = text2 + "[" + "*".Repeat(Mathf.Clamp(num3, 1, 5)) + ((num3 > 5) ? "+" : "") + "]";
635 }
636 if (flag)
637 {
638 text2 = text2 + " (" + element.Value + ")";
639 }
640 n.AddText("NoteText_enc", "gene_info".lang(element.Name.ToTitleCase(wholeText: true), text2), color2);
641 }
642 }
643
644 public void WriteNoteExtra(UINote n, Chara tg)
645 {
646 n.AddHeader("HeaderAdditionalTrait", "gene_hint");
647 _ = tg.c_genes;
648 int num = slot;
649 if (num > 1 && tg.HasElement(1237))
650 {
651 num--;
652 }
653 int num2 = tg.MaxGeneSlot - tg.CurrentGeneSlot;
654 int num3 = num2 - num;
655 int maxGeneSlot = tg.MaxGeneSlot;
656 n.AddText("gene_hint_slot".lang(num2.ToString() ?? "", num3.ToString() ?? "", maxGeneSlot.ToString() ?? ""), (num3 >= 0) ? FontColor.Good : FontColor.Bad);
657 int num4 = cost * tg.GeneCostMTP / 100;
658 int num5 = tg.feat - num4;
659 n.AddText("gene_hint_cost".lang(tg.feat.ToString() ?? "", num4 + ((num4 == cost) ? "" : ("(" + cost + ")")), num5.ToString() ?? ""), (num5 >= 0) ? FontColor.Good : FontColor.Bad);
660 }
661
663 {
664 for (int i = 0; i < vals.Count; i += 2)
665 {
666 Element element = Element.Create(vals[i], vals[i + 1]);
667 if (c.IsPC && !CanRemove(c))
668 {
669 return element;
670 }
671 if (!(element.source.category == "feat"))
672 {
673 continue;
674 }
675 if (c.Evalue(element.id) < element.source.max)
676 {
677 Element orCreateElement = c.elements.GetOrCreateElement(element.id);
678 if (orCreateElement != null && orCreateElement.vLink == 0)
679 {
680 continue;
681 }
682 }
683 return element;
684 }
685 return null;
686 }
687
689 {
690 for (int i = 0; i < vals.Count; i += 2)
691 {
692 Element element = Element.Create(vals[i], vals[i + 1]);
693 if (!(element.source.category == "ability"))
694 {
695 continue;
696 }
697 foreach (ActList.Item item in c.ability.list.items)
698 {
699 if (item.act.source.id == element.id)
700 {
701 return element;
702 }
703 }
704 }
705 return null;
706 }
707
708 public void MakeSlimeFood(Chara c)
709 {
710 int num = c.Evalue(6608) + 10;
711 for (int i = 0; i < vals.Count; i += 2)
712 {
713 Element element = Element.Create(vals[i], vals[i + 1]);
714 if ((element.source.category == "attribute" || element.source.category == "skill") && vals[i + 1] > num)
715 {
716 vals[i + 1] = num;
717 }
718 }
719 cost = 0;
720 }
721}
FontColor
Definition: FontColor.cs:2
int chance
Definition: ActList.cs:9
bool pt
Definition: ActList.cs:11
Act act
Definition: ActList.cs:7
List< Item > items
Definition: ActList.cs:14
int elementId
Definition: BodySlot.cs:6
string id
Definition: CardRow.cs:7
Definition: Card.cs:11
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
SourceMaterial.Row material
Definition: Card.cs:2077
Card ChangeMaterial(int idNew, bool ignoreFixedMaterial=false)
Definition: Card.cs:3105
Card MakeRefFrom(string id)
Definition: Card.cs:5788
Card SetLv(int a)
Definition: Card.cs:2965
int c_seed
Definition: Card.cs:1319
CharaGenes c_genes
Definition: Card.cs:1871
int feat
Definition: Card.cs:375
ThingContainer things
Definition: Card.cs:39
int Evalue(int ele)
Definition: Card.cs:2599
DNA c_DNA
Definition: Card.cs:1907
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6106
int LV
Definition: Card.cs:387
string c_idRefCard
Definition: Card.cs:1751
ActList list
Definition: CharaAbility.cs:12
void Add(int id, int chance, bool pt)
void Remove(int id)
void AddBodyPart(int ele, Thing thing=null)
Definition: CharaBody.cs:283
void RefreshBodyParts()
Definition: CharaBody.cs:309
void RemoveBodyPart(int ele)
Definition: CharaBody.cs:338
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
int inferior
Definition: CharaGenes.cs:10
List< DNA > items
Definition: CharaGenes.cs:7
Definition: Chara.cs:10
CharaBody body
Definition: Chara.cs:94
override bool IsPC
Definition: Chara.cs:626
void SetFeat(int id, int value=1, bool msg=false)
Definition: Chara.cs:10067
int MaxGeneSlot
Definition: Chara.cs:1082
int CurrentGeneSlot
Definition: Chara.cs:1097
CharaAbility ability
Definition: Chara.cs:426
bool enable
Definition: CoreDebug.cs:286
Definition: DNA.cs:8
void Apply(Chara c, bool reverse)
Definition: DNA.cs:195
bool CanRemove(Chara c)
Definition: DNA.cs:251
string id
Definition: DNA.cs:18
void WriteNoteExtra(UINote n, Chara tg)
Definition: DNA.cs:644
Type type
Definition: DNA.cs:29
int cost
Definition: DNA.cs:41
void WriteNote(UINote n, Chara tg=null)
Definition: DNA.cs:575
void MakeSlimeFood(Chara c)
Definition: DNA.cs:708
void GenerateWithGene(Type _type, Card gene, Chara model=null)
Definition: DNA.cs:272
void _OnDeserialized(StreamingContext context)
Definition: DNA.cs:107
Element GetInvalidFeat(Chara c)
Definition: DNA.cs:662
int seed
Definition: DNA.cs:65
static Thing GenerateGene(CardRow r, Type? type=null, int lv=-1, int seed=-1)
Definition: DNA.cs:129
void _OnSerializing(StreamingContext context)
Definition: DNA.cs:101
Type
Definition: DNA.cs:10
Type GetRandomType()
Definition: DNA.cs:552
static Thing CopyDNA(Thing from, Thing to)
Definition: DNA.cs:142
static Thing GenerateRandomGene(int lv=-1, int seed=-1)
Definition: DNA.cs:150
int slot
Definition: DNA.cs:77
static Type GetType(string idMat)
Definition: DNA.cs:525
int[] ints
Definition: DNA.cs:21
bool isManiGene
Definition: DNA.cs:89
BitArray32 bits
Definition: DNA.cs:26
static Thing GenerateManiGene(Card owner)
Definition: DNA.cs:162
void CalcSlot()
Definition: DNA.cs:504
string GetMaterialId(Type type)
Definition: DNA.cs:536
void Generate(Type _type, Chara model=null)
Definition: DNA.cs:279
void Apply(Chara c)
Definition: DNA.cs:178
int GetDurationHour()
Definition: DNA.cs:547
void CalcCost()
Definition: DNA.cs:496
int lv
Definition: DNA.cs:53
string GetText()
Definition: DNA.cs:565
static Thing GenerateGene(Chara c, Type? type=null)
Definition: DNA.cs:116
List< int > vals
Definition: DNA.cs:24
Element GetInvalidAction(Chara c)
Definition: DNA.cs:688
Definition: EClass.cs:6
static int curve(long _a, int start, int step, int rate=75)
Definition: EClass.cs:69
static Zone _zone
Definition: EClass.cs:21
static int rnd(long a)
Definition: EClass.cs:59
static SourceManager sources
Definition: EClass.cs:43
static int rndHalf(int a)
Definition: EClass.cs:97
static CoreDebug debug
Definition: EClass.cs:49
void Learn(int ele, int v=1)
int ValueWithoutLink(int ele)
Element ModBase(int ele, int v)
void SetTo(int id, int v)
Element GetOrCreateElement(Element ele)
int ValueWithoutLink
Definition: ELEMENT.cs:299
int id
Definition: ELEMENT.cs:255
SourceElement.Row source
Definition: ELEMENT.cs:278
virtual string Name
Definition: ELEMENT.cs:309
static Element Create(int id, int v=0)
Definition: ELEMENT.cs:1111
int vLink
Definition: ELEMENT.cs:265
Definition: Rand.cs:4
static void SetSeed(int a=-1)
Definition: Rand.cs:37
int LV
Definition: RenderRow.cs:22
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
SourceCard cards
SourceElement elements
SourceChara charas
SourceTactics tactics
static SpawnList Get(string id, string parent=null, CardFilter filter=null)
Definition: SpawnList.cs:18
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
void DestroyAll(Func< Thing, bool > funcExclude=null)
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
Definition: UINote.cs:6
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62
static WidgetEquip Instance
Definition: WidgetEquip.cs:11
void Rebuild()
Definition: WidgetEquip.cs:53
override int ContentLv
Definition: Zone.cs:98
int ToInt()
Definition: BitArray32.cs:84