1using System.Collections.Generic;
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
bool HasElement(int ele, bool includeNagative=false)
static Chara CreateFromFilter(string id, int lv=-1, int levelRange=-1)
static Chara Create(string id, int lv=-1)
override bool IsMultisize
override bool ShouldRevealOnDamage
override RendererReplacer GetRendererReplacer()
override bool ShouldRevealOnContact
override void OnBeforeStart()
override bool HasDuration
override bool ShouldRevealOnPush
override bool ShouldEndMimicry(Act act)
static SourceManager sources
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
static RendererReplacer CreateFromPCC(string id, PCCData pccData)
static RendererReplacer CreateFrom(string id, int shift=0, int mat=-1)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)