Elin Decompiled Documentation EA 23.317 Nightly
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ConTransmute Class Reference
Inheritance diagram for ConTransmute:
BaseBuff BaseDebuff Condition BaseCondition BaseStats EClass ConBaseTransmuteMimic ConTransmuteBat ConTransmuteBroom ConTransmuteCat ConTransmutePutit ConTransmuteShadow ConTransmuteHuman ConTransmuteMimic

Public Member Functions

override void Tick ()
 
override void OnStart ()
 
override void OnHit (Card attacker, AttackSource source)
 
void Change ()
 
override void OnRemoved ()
 
override bool TryNullify (Condition c)
 
virtual void Reveal (Card attacker=null, bool surprise=false)
 
- Public Member Functions inherited from BaseBuff
override int GetPhase ()
 
override bool CanStack (Condition c)
 
- Public Member Functions inherited from BaseDebuff
override bool ShouldOverride (Condition c)
 
override int GetPhase ()
 
override BaseNotification CreateNotification ()
 
- Public Member Functions inherited from Condition
override BaseNotification CreateNotification ()
 
virtual void OnStacked (int p)
 
Condition SetPerfume (int duration=3)
 
override void Tick ()
 
virtual void OnCalculateFov (Fov fov, ref int radius, ref float power)
 
virtual void OnCreateFov (Fov fov)
 
override void OnValueChanged ()
 
void Kill (bool silent=false)
 
- Public Member Functions inherited from BaseCondition
virtual bool CanStack (Condition c)
 
virtual bool ShouldOverride (Condition c)
 
virtual bool IsOverrideConditionMet (Condition c, int turn)
 
virtual bool TryMove (Point p)
 
virtual ElementContainer GetElementContainer ()
 
void SetElement (int id)
 
void SetRefVal (int a, int b)
 
virtual Color GetSpriteColor ()
 
override string ToString ()
 
override string GetText ()
 
override int GetValue ()
 
override Color GetColor (Gradient g)
 
virtual void SetOwner (Chara _owner, bool onDeserialize=false)
 
void RefreshEmoIcon ()
 
SourceElement.Row GetElementSource (int i)
 
void Start ()
 
virtual bool TryNullify (Condition c)
 
virtual void OnBeforeStart ()
 
virtual void OnStart ()
 
virtual void OnStartOrStack ()
 
virtual void OnHit (Card attacker, AttackSource source)
 
virtual void PlayEffect ()
 
virtual void PlayEndEffect ()
 
virtual void OnRefresh ()
 
void SetPhase ()
 
bool IsNullPhase ()
 
override int GetPhase ()
 
void PhaseMsg (bool inc)
 
override string GetPhaseStr ()
 
virtual void Tick ()
 
void Mod (int a, bool force=false)
 
virtual void OnValueChanged ()
 
virtual void OnChangePhase (int lastPhase, int newPhase)
 
virtual void OnRemoved ()
 
virtual int EvaluatePower (int p)
 
virtual int EvaluateTurn (int p)
 
virtual BaseNotification CreateNotification ()
 
Element GetDefenseAttribute (Chara c=null)
 
override void _WriteNote (UINote n, bool asChild=false)
 
virtual void OnWriteNote (List< string > list)
 
virtual RendererReplacer GetRendererReplacer ()
 
- Public Member Functions inherited from BaseStats
virtual Color GetColor (Gradient gradient)
 
virtual Color GetColor (SkinColorProfile c)
 
Color GetColor ()
 
virtual string GetText ()
 
virtual string GetPhaseStr ()
 
virtual int GetValue ()
 
virtual int GetSortVal ()
 
virtual Sprite GetSprite ()
 
virtual void SetText (UIText t, SkinColorProfile cols=null)
 
virtual int GetPhase ()
 
void PopText ()
 
virtual void WriteNote (UINote n, Action< UINote > onWriteNote=null)
 
virtual void _WriteNote (UINote n, bool asChild=false)
 

Properties

override bool IsToggle [get]
 
override bool ShouldRefresh [get]
 
override bool ShouldTryNullify [get]
 
virtual bool ShouldRevealOnContact [get]
 
virtual bool ShouldRevealOnPush [get]
 
virtual bool ShouldRevealOnDamage [get]
 
- Properties inherited from BaseBuff
override bool CanManualRemove [get]
 
- Properties inherited from Condition
virtual bool IsKilled [get]
 
virtual string TextDuration [get]
 
- Properties inherited from BaseCondition
int value [get, set]
 
int power [get, set]
 
int refVal [get, set]
 
int refVal2 [get, set]
 
bool givenByPcParty [get, set]
 
bool isPerfume [get, set]
 
override Chara Owner [get]
 
virtual string Name [get]
 
virtual bool IsToggle [get]
 
virtual bool AllowMultipleInstance [get]
 
virtual bool ConsumeTurn [get]
 
virtual bool HasDuration [get]
 
virtual int MaxDuration [get]
 
virtual bool PreventRegen [get]
 
virtual bool ShouldRefresh [get]
 
virtual bool CancelAI [get]
 
virtual bool TimeBased [get]
 
virtual bool SyncRide [get]
 
virtual bool UseElements [get]
 
virtual int GainResistFactor [get]
 
virtual int P2 [get]
 
SourceElement.Row sourceElement [get]
 
virtual bool IsElemental [get]
 
virtual string RefString1 [get]
 
virtual bool ShouldTryNullify [get]
 
virtual bool CanManualRemove [get]
 
- Properties inherited from BaseStats
SourceStat.Row source [get]
 
virtual Emo2 EmoIcon [get]
 
virtual ConditionType Type [get]
 
virtual string idSprite [get]
 
virtual bool ShowInWidget [get]
 
virtual Chara Owner [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from Condition
static T Create< T > (int power=100, Action< T > onCreate=null)
 
static Condition Create (string alias, int power=100, Action< Condition > onCreate=null)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from BaseCondition
int[] _ints = new int[5]
 
int phase = -1
 
ElementContainer elements
 
Chara owner
 
- Public Attributes inherited from BaseStats
int id
 
SourceStat.Row _source
 
- Static Public Attributes inherited from Condition
static bool ignoreEffect
 
- Static Public Attributes inherited from BaseStats
static Chara CC
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 1 of file ConTransmute.cs.

Member Function Documentation

◆ Change()

void ConTransmute.Change ( )
inline

Definition at line 36 of file ConTransmute.cs.

37 {
38 if (owner.ai is GoalCombat { abilities: not null } goalCombat)
39 {
40 goalCombat.BuildAbilityList();
41 }
42 owner._colorInt = 0;
44 if (owner.IsPCParty)
45 {
47 }
48 }
AIAct ai
Definition: Chara.cs:206
override bool IsPCParty
Definition: Chara.cs:633
override CardRenderer _CreateRenderer()
Definition: Chara.cs:6875
static void SetDirty()

References Chara._CreateRenderer(), Chara.ai, Chara.IsPCParty, BaseCondition.owner, and WidgetRoster.SetDirty().

Referenced by OnStart(), and ConTransmuteHuman.Tick().

◆ OnHit()

override void ConTransmute.OnHit ( Card  attacker,
AttackSource  source 
)
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 28 of file ConTransmute.cs.

29 {
31 {
32 Reveal(attacker);
33 }
34 }
virtual void Reveal(Card attacker=null, bool surprise=false)
Definition: ConTransmute.cs:76
virtual bool ShouldRevealOnDamage
Definition: ConTransmute.cs:13

References Reveal(), and ShouldRevealOnDamage.

◆ OnRemoved()

override void ConTransmute.OnRemoved ( )
inlinevirtual

Reimplemented from BaseCondition.

Reimplemented in ConTransmuteBat.

Definition at line 50 of file ConTransmute.cs.

51 {
52 bool isSynced = owner.isSynced;
53 owner._colorInt = 0;
55 if (isSynced)
56 {
59 }
60 if (owner.IsPCParty)
61 {
63 }
64 }
override void OnEnterScreen()
CardRenderer renderer
Definition: Card.cs:64
override bool isSynced
Definition: Chara.cs:709
Definition: EClass.cs:6
static Scene scene
Definition: EClass.cs:31
List< ISyncScreen > syncList
Definition: Scene.cs:137

References Chara._CreateRenderer(), Chara.IsPCParty, Chara.isSynced, CardRenderer.OnEnterScreen(), BaseCondition.owner, Card.renderer, EClass.scene, WidgetRoster.SetDirty(), and Scene.syncList.

◆ OnStart()

override void ConTransmute.OnStart ( )
inlinevirtual

Reimplemented from BaseCondition.

Reimplemented in ConTransmuteBat.

Definition at line 23 of file ConTransmute.cs.

24 {
25 Change();
26 }
void Change()
Definition: ConTransmute.cs:36

References Change().

◆ Reveal()

virtual void ConTransmute.Reveal ( Card  attacker = null,
bool  surprise = false 
)
inlinevirtual

Reimplemented in ConBaseTransmuteMimic.

Definition at line 76 of file ConTransmute.cs.

77 {
78 Kill();
79 }
void Kill(bool silent=false)
Definition: Condition.cs:108

References Condition.Kill().

Referenced by OnHit().

◆ Tick()

override void ConTransmute.Tick ( )
inlinevirtual

Reimplemented from Condition.

Reimplemented in ConTransmuteHuman.

Definition at line 15 of file ConTransmute.cs.

16 {
17 if (HasDuration && owner.host == null && owner.conSleep == null && (EClass.pc.conSleep == null || EClass.pc.conSleep.pcSleep == 0))
18 {
19 base.Tick();
20 }
21 }
virtual bool HasDuration
Chara host
Definition: Chara.cs:33
ConSleep conSleep
Definition: Chara.cs:102
int pcSleep
Definition: ConSleep.cs:8
static Chara pc
Definition: EClass.cs:15

References Chara.conSleep, BaseCondition.HasDuration, Chara.host, BaseCondition.owner, EClass.pc, and ConSleep.pcSleep.

◆ TryNullify()

override bool ConTransmute.TryNullify ( Condition  c)
inlinevirtual

Reimplemented from BaseCondition.

Definition at line 66 of file ConTransmute.cs.

67 {
68 if (c != this && c is ConTransmute)
69 {
70 owner.Say("nullify", owner, Name.ToLower(), c.Name.ToLower());
71 return true;
72 }
73 return false;
74 }
virtual string Name
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7239

References BaseCondition.Name, BaseCondition.owner, and Card.Say().

Property Documentation

◆ IsToggle

override bool ConTransmute.IsToggle
get

Definition at line 3 of file ConTransmute.cs.

◆ ShouldRefresh

override bool ConTransmute.ShouldRefresh
get

Definition at line 5 of file ConTransmute.cs.

◆ ShouldRevealOnContact

virtual bool ConTransmute.ShouldRevealOnContact
get

Definition at line 9 of file ConTransmute.cs.

Referenced by Card.Kick(), and ActThrow.Throw().

◆ ShouldRevealOnDamage

virtual bool ConTransmute.ShouldRevealOnDamage
get

Definition at line 13 of file ConTransmute.cs.

Referenced by OnHit().

◆ ShouldRevealOnPush

virtual bool ConTransmute.ShouldRevealOnPush
get

Definition at line 11 of file ConTransmute.cs.

◆ ShouldTryNullify

override bool ConTransmute.ShouldTryNullify
get

Definition at line 7 of file ConTransmute.cs.


The documentation for this class was generated from the following file: