27 return base.GetDungenID();
static Chara Create(string id, int lv=-1)
static LayerDrama Activate(string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="")
Thing FindThing(Func< Thing, bool > func)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
override void OnGenerateMap()
override bool CanUnlockExit
override string GetDungenID()
Card AddCard(Card t, Point point)