|
| int | id [get, set] |
| |
| int | amount [get, set] |
| |
| EffectId | idEffect [get, set] |
| |
| int | power [get, set] |
| |
| int | color [get, set] |
| |
| bool | isHostileAct [get, set] |
| |
| bool | isBlessed [get, set] |
| |
| bool | isCursed [get, set] |
| |
| int | idEle [get, set] |
| |
| int | refVal [get, set] |
| |
| string | n1 [get, set] |
| |
| SourceCellEffect.Row | source [get] |
| |
| bool | IsFire [get] |
| |
| bool | IsLiquid [get] |
| |
| int | FireAmount [get] |
| |
| int | LiquidAmount [get] |
| |
| bool | WillFade [get] |
| |
| static Game | game [get] |
| |
| static bool | AdvMode [get] |
| |
| static Player | player [get] |
| |
| static Chara | pc [get] |
| |
| static UI | ui [get] |
| |
| static Map | _map [get] |
| |
| static Zone | _zone [get] |
| |
| static FactionBranch | Branch [get] |
| |
| static FactionBranch | BranchOrHomeBranch [get] |
| |
| static Faction | Home [get] |
| |
| static Faction | Wilds [get] |
| |
| static Scene | scene [get] |
| |
| static BaseGameScreen | screen [get] |
| |
| static GameSetting | setting [get] |
| |
| static GameData | gamedata [get] |
| |
| static ColorProfile | Colors [get] |
| |
| static World | world [get] |
| |
| static SourceManager | sources [get] |
| |
| static SourceManager | editorSources [get] |
| |
| static SoundManager | Sound [get] |
| |
| static CoreDebug | debug [get] |
| |
Definition at line 3 of file CellEffect.cs.
◆ _source
◆ ints
| int [] CellEffect.ints = new int[8] |
◆ strs
| string [] CellEffect.strs = new string[1] |
◆ amount
◆ color
◆ FireAmount
| int CellEffect.FireAmount |
|
get |
◆ id
◆ idEffect
Definition at line 37 of file CellEffect.cs.
38 {
39 get
40 {
42 }
43 set
44 {
46 }
47 }
◆ idEle
Definition at line 109 of file CellEffect.cs.
110 {
111 get
112 {
114 }
115 set
116 {
118 }
119 }
◆ isBlessed
| bool CellEffect.isBlessed |
|
getset |
Definition at line 85 of file CellEffect.cs.
86 {
87 get
88 {
89 return (
ints[5] & 4) != 0;
90 }
91 set
92 {
94 }
95 }
◆ isCursed
Definition at line 97 of file CellEffect.cs.
98 {
99 get
100 {
101 return (
ints[5] & 8) != 0;
102 }
103 set
104 {
106 }
107 }
◆ IsFire
◆ isHostileAct
| bool CellEffect.isHostileAct |
|
getset |
Definition at line 73 of file CellEffect.cs.
74 {
75 get
76 {
77 return (
ints[5] & 2) != 0;
78 }
79 set
80 {
82 }
83 }
◆ IsLiquid
◆ LiquidAmount
| int CellEffect.LiquidAmount |
|
get |
Definition at line 173 of file CellEffect.cs.
174 {
175 get
176 {
178 {
179 return 0;
180 }
182 }
183 }
◆ n1
Definition at line 133 of file CellEffect.cs.
134 {
135 get
136 {
138 }
139 set
140 {
142 }
143 }
◆ power
◆ refVal
Definition at line 121 of file CellEffect.cs.
122 {
123 get
124 {
126 }
127 set
128 {
130 }
131 }
◆ source
◆ WillFade
The documentation for this class was generated from the following file: