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int | id [get, set] |
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int | amount [get, set] |
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EffectId | idEffect [get, set] |
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int | power [get, set] |
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int | color [get, set] |
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bool | isHostileAct [get, set] |
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bool | isBlessed [get, set] |
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bool | isCursed [get, set] |
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int | idEle [get, set] |
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string | n1 [get, set] |
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SourceCellEffect.Row | source [get] |
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bool | IsFire [get] |
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bool | IsLiquid [get] |
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int | FireAmount [get] |
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int | LiquidAmount [get] |
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bool | WillFade [get] |
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static Game | game [get] |
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static bool | AdvMode [get] |
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static Player | player [get] |
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static Chara | pc [get] |
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static UI | ui [get] |
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static Map | _map [get] |
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static Zone | _zone [get] |
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static FactionBranch | Branch [get] |
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static FactionBranch | BranchOrHomeBranch [get] |
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static Faction | Home [get] |
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static Faction | Wilds [get] |
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static Scene | scene [get] |
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static BaseGameScreen | screen [get] |
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static GameSetting | setting [get] |
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static GameData | gamedata [get] |
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static ColorProfile | Colors [get] |
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static World | world [get] |
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static SourceManager | sources [get] |
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static SourceManager | editorSources [get] |
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static SoundManager | Sound [get] |
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static CoreDebug | debug [get] |
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Definition at line 3 of file CellEffect.cs.
◆ _source
◆ ints
int [] CellEffect.ints = new int[8] |
◆ strs
string [] CellEffect.strs = new string[1] |
◆ amount
◆ color
◆ FireAmount
int CellEffect.FireAmount |
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get |
◆ id
◆ idEffect
Definition at line 37 of file CellEffect.cs.
38 {
39 get
40 {
42 }
43 set
44 {
46 }
47 }
◆ idEle
Definition at line 109 of file CellEffect.cs.
110 {
111 get
112 {
114 }
115 set
116 {
118 }
119 }
◆ isBlessed
bool CellEffect.isBlessed |
|
getset |
Definition at line 85 of file CellEffect.cs.
86 {
87 get
88 {
89 return (
ints[5] & 4) != 0;
90 }
91 set
92 {
94 }
95 }
◆ isCursed
Definition at line 97 of file CellEffect.cs.
98 {
99 get
100 {
101 return (
ints[5] & 8) != 0;
102 }
103 set
104 {
106 }
107 }
◆ IsFire
◆ isHostileAct
bool CellEffect.isHostileAct |
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getset |
Definition at line 73 of file CellEffect.cs.
74 {
75 get
76 {
77 return (
ints[5] & 2) != 0;
78 }
79 set
80 {
82 }
83 }
◆ IsLiquid
◆ LiquidAmount
int CellEffect.LiquidAmount |
|
get |
Definition at line 161 of file CellEffect.cs.
162 {
163 get
164 {
166 {
167 return 0;
168 }
170 }
171 }
◆ n1
Definition at line 121 of file CellEffect.cs.
122 {
123 get
124 {
126 }
127 set
128 {
130 }
131 }
◆ power
◆ source
◆ WillFade
The documentation for this class was generated from the following file: