Elin Decompiled Documentation EA 23.102 Nightly
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FLOOR Class Reference
Inheritance diagram for FLOOR:
EClass

Static Public Member Functions

static bool IsTatami (int id)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Static Public Attributes

const int TileWidth = 32
 
const int floor_raw = 40
 
const int field = 4
 
const int floor_rock = 6
 
const int floor_wood = 21
 
const int floor_water = 43
 
const int floor_water_shallow = 44
 
const int floor_deck = 57
 
const int floor_sand = 33
 
const int floor_snow = 39
 
const int floor_ice = 38
 
const int floor_snow2 = 56
 
const int sky = 90
 
const int floor_shore = 33
 
static SourceFloor.Row sourceSnow = EClass.sources.floors.rows[39]
 
static SourceFloor.Row sourceSnow2 = EClass.sources.floors.rows[56]
 
static SourceFloor.Row sourceIce = EClass.sources.floors.rows[38]
 
static SourceFloor.Row sourceWood = EClass.sources.floors.rows[21]
 
- Static Public Attributes inherited from EClass
static Core core
 

Additional Inherited Members

- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 1 of file FLOOR.cs.

Member Function Documentation

◆ IsTatami()

static bool FLOOR.IsTatami ( int  id)
inlinestatic

Definition at line 39 of file FLOOR.cs.

40 {
41 if (id != 93)
42 {
43 return id == 98;
44 }
45 return true;
46 }

Referenced by Chara._Move().

Member Data Documentation

◆ field

const int FLOOR.field = 4
static

Definition at line 7 of file FLOOR.cs.

◆ floor_deck

const int FLOOR.floor_deck = 57
static

Definition at line 17 of file FLOOR.cs.

◆ floor_ice

const int FLOOR.floor_ice = 38
static

Definition at line 23 of file FLOOR.cs.

◆ floor_raw

const int FLOOR.floor_raw = 40
static

Definition at line 5 of file FLOOR.cs.

◆ floor_rock

const int FLOOR.floor_rock = 6
static

Definition at line 9 of file FLOOR.cs.

◆ floor_sand

const int FLOOR.floor_sand = 33
static

Definition at line 19 of file FLOOR.cs.

◆ floor_shore

const int FLOOR.floor_shore = 33
static

Definition at line 29 of file FLOOR.cs.

◆ floor_snow

const int FLOOR.floor_snow = 39
static

Definition at line 21 of file FLOOR.cs.

◆ floor_snow2

const int FLOOR.floor_snow2 = 56
static

Definition at line 25 of file FLOOR.cs.

◆ floor_water

const int FLOOR.floor_water = 43
static

Definition at line 13 of file FLOOR.cs.

◆ floor_water_shallow

const int FLOOR.floor_water_shallow = 44
static

Definition at line 15 of file FLOOR.cs.

◆ floor_wood

const int FLOOR.floor_wood = 21
static

Definition at line 11 of file FLOOR.cs.

◆ sky

const int FLOOR.sky = 90
static

Definition at line 27 of file FLOOR.cs.

◆ sourceIce

SourceFloor.Row FLOOR.sourceIce = EClass.sources.floors.rows[38]
static

Definition at line 35 of file FLOOR.cs.

Referenced by Chara._Move(), and BaseTileMap.DrawTile().

◆ sourceSnow

SourceFloor.Row FLOOR.sourceSnow = EClass.sources.floors.rows[39]
static

Definition at line 31 of file FLOOR.cs.

Referenced by Chara._Move(), and BaseTileMap.DrawTile().

◆ sourceSnow2

SourceFloor.Row FLOOR.sourceSnow2 = EClass.sources.floors.rows[56]
static

Definition at line 33 of file FLOOR.cs.

Referenced by BaseTileMap.DrawTile().

◆ sourceWood

SourceFloor.Row FLOOR.sourceWood = EClass.sources.floors.rows[21]
static

Definition at line 37 of file FLOOR.cs.

Referenced by Chara._Move().

◆ TileWidth

const int FLOOR.TileWidth = 32
static

Definition at line 3 of file FLOOR.cs.


The documentation for this class was generated from the following file: