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static bool | IsTatami (int id) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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Definition at line 1 of file FLOOR.cs.
◆ IsTatami()
static bool FLOOR.IsTatami |
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int |
id | ) |
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inlinestatic |
Definition at line 39 of file FLOOR.cs.
40 {
41 if (id != 93)
42 {
43 return id == 98;
44 }
45 return true;
46 }
Referenced by Chara._Move().
◆ field
const int FLOOR.field = 4 |
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◆ floor_deck
const int FLOOR.floor_deck = 57 |
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◆ floor_ice
const int FLOOR.floor_ice = 38 |
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◆ floor_raw
const int FLOOR.floor_raw = 40 |
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◆ floor_rock
const int FLOOR.floor_rock = 6 |
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◆ floor_sand
const int FLOOR.floor_sand = 33 |
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◆ floor_shore
const int FLOOR.floor_shore = 33 |
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◆ floor_snow
const int FLOOR.floor_snow = 39 |
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◆ floor_snow2
const int FLOOR.floor_snow2 = 56 |
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◆ floor_water
const int FLOOR.floor_water = 43 |
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◆ floor_water_shallow
const int FLOOR.floor_water_shallow = 44 |
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◆ floor_wood
const int FLOOR.floor_wood = 21 |
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◆ sky
◆ sourceIce
◆ sourceSnow
◆ sourceSnow2
◆ sourceWood
◆ TileWidth
const int FLOOR.TileWidth = 32 |
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static |
The documentation for this class was generated from the following file: