|
void | Init (Dungen.Room room) |
|
void | Init (int _x, int _y, int w, int h) |
|
void | Populate () |
|
void | SpawnMob (Point p) |
|
virtual void | OnPopulate () |
|
void | Fill () |
|
void | SetRandomPoint (Action< Point > action) |
|
void | SetRandomPointCentered (Action< Point > action) |
|
void | SetFloor (BiomeProfile.Tile t, int x, int z) |
|
void | SetBlock (BiomeProfile.Tile t, int x, int z, int idMat=-1) |
|
void | SetFloor (int x, int z, int idMat, int idFloor, int direction=0) |
|
void | SetBlock (int x, int z, int idMat, int idBlock, int direction=0) |
|
bool | IsEmpty () |
|
List< Point > | ListEmptyPoint () |
|
GenBounds | GetBounds (int w, int h, bool ignoreBlock) |
|
GenBounds | GetBounds (Map map, Zone zone, int x, int y, int width, int height, int dw, int dh, bool ignoreBlock) |
|
PartialMap | TryAddMapPiece (MapPiece.Type type=MapPiece.Type.Any, float ruin=-1f, string tags=null, Action< PartialMap, GenBounds > onCreate=null) |
|
static GenBounds | Create (Zone z) |
|
static int | rnd (int a) |
|
static int | curve (int a, int start, int step, int rate=75) |
|
static int | rndHalf (int a) |
|
static float | rndf (float a) |
|
static int | rndSqrt (int a) |
|
static void | Wait (float a, Card c) |
|
static void | Wait (float a, Point p) |
|
static int | Bigger (int a, int b) |
|
static int | Smaller (int a, int b) |
|
BiomeProfile.TileGroup | group |
|
MapGenDungen | gen |
|
Map | map |
|
Zone | zone |
|
int | Size |
|
int | x |
|
int | y |
|
int | width |
|
int | height |
|
int | marginPartial |
|
Func< Cell, bool > | FuncCheckEmpty |
|
static int[] | ListWrecks = new int[6] { 34, 46, 83, 85, 86, 87 } |
|
static Core | core |
|
Definition at line 1 of file GenRoomBig.cs.