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override void | OnSetActions () |
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bool | CanInspect () |
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virtual bool | Contains (IInspect t) |
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string | GetName () |
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virtual void | SetActions () |
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sealed override void | SetActions () |
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virtual void | OnSetActions () |
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Item | Add (string text, string idSprite, Action action, bool sound=false, int priority=0, bool auto=false) |
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Item | Add (string text, string idSprite, Action< T > action, bool sound=false, int priority=0, bool auto=false) |
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Definition at line 3 of file InspectGroupArea.cs.
◆ OnSetActions()
override void InspectGroupArea.OnSetActions |
( |
| ) |
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inlinevirtual |
Reimplemented from InspectGroup< Area >.
Definition at line 7 of file InspectGroupArea.cs.
8 {
9 Area first = base.FirstTarget;
10 Add(
"expandArea",
"", (Action)delegate
11 {
13 }, sound: false, 0, auto: false);
14 Add(
"shrinkArea",
"", (Action)delegate
15 {
17 }, sound: false, 0, auto: false);
18 Add(
"delete",
"", (Action)delegate
19 {
20 SE.Play("trash");
22 }, sound: false, 0, auto: false);
23 }
void Activate(Area a, bool _shrink=false)
static AM_ExpandArea ExpandArea
Item Add(string text, string idSprite, Action action, bool sound=false, int priority=0, bool auto=false)
References EClass._map, AM_ExpandArea.Activate(), InspectGroup< Area >.Add(), ActionMode.ExpandArea, RoomManager.RemoveArea(), and Map.rooms.
◆ MultiName
override string InspectGroupArea.MultiName |
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get |
The documentation for this class was generated from the following file: