Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | Slot |
Public Member Functions | |
void | Activate (Religion r, Action< Religion > _onWorship) |
void | Move (int a) |
void | RefreshSlots () |
void | AddReligion (Religion r) |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
sealed override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
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virtual string | GetTextHeader (Window window) |
virtual bool | HeaderIsListOf (int id) |
virtual void | Init () |
virtual void | OnInit () |
virtual void | OnAfterInit () |
virtual void | ApplySkin () |
void | ShowScreenLock (string id) |
void | UpdateInput () |
virtual void | OnUpdateInput () |
virtual void | OnRightClick () |
virtual bool | OnBack () |
virtual void | OnChangeLayer () |
virtual void | OnCreate () |
void | _AddLayer (string id) |
Layer | AddLayer (string id) |
T | AddLayer< T > () |
T | AddLayer< T > (string id) |
T | AddLayerDontCloseOthers< T > () |
Layer | AddLayerDontCloseOthers (Layer l) |
T | GetOrAddLayer< T > () |
virtual void | OnBeforeAddLayer () |
virtual void | OnAfterAddLayer () |
Layer | AddLayer (Layer l) |
void | ToggleLayer (string id) |
T | ToggleLayer< T > (string id=null) |
void | WaitAndClose () |
void | OnClickClose () |
virtual void | Close () |
void | CloseLayers () |
void | RemoveLayers (bool removeImportant=false) |
bool | RemoveLayer< T > () |
void | RemoveLayer (Layer l) |
virtual void | OnKill () |
Layer | SetOnKill (Action action) |
void | DisableClose () |
void | Delay (float duration=0.05f) |
Layer | SetDelay (float d) |
Layer | GetLayer (string id) |
T | GetLayer< T > (bool fromTop=false) |
Layer | GetTopLayer () |
void | SwitchContent (int idWindow, int i) |
virtual void | OnSwitchContent (Window window) |
Layer | SetTitles (string langList, string idHeaderRow=null) |
bool | IsBlockWidgetClick () |
bool | IsHideHud () |
bool | IsAllowGeneralInput () |
bool | IsUseBlur () |
bool | IsPointerOnLayer () |
void | ApplySkin () |
Public Attributes | |
Vector2 | startPos |
float | time |
float | bgAlpha |
float | startDelay |
Slot | slotVoid |
List< Slot > | slots |
UIItem | moldItem |
LayoutGroup | layout |
Action< Religion > | onWorship |
bool | isBranchFaith |
int | index |
List< UIItem > | items = new List<UIItem>() |
List< UIItem > | orders = new List<UIItem>() |
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Option | option |
UnityEvent | onKill |
Anime | animeIn |
Anime | animeOut |
bool | closeOthers |
bool | defaultActionMode = true |
Button | screenLock |
Layer | parent |
string | idLayer |
List< Layer > | layers = new List<Layer>() |
Vector2 | lastParentPos |
List< Window > | windows = new List<Window>() |
string | langHint |
Private Member Functions | |
void | Update () |
Additional Inherited Members | |
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static int | rnd (int a) |
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static T | Create< T > () |
static T | Create< T > (string path) |
static Layer | Create (string path) |
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static int | skipInput |
static bool | closeOnRightClick |
static bool | rightClicked |
static bool | cancelKeyDown |
static bool | ignoreSounds |
static Transform | blurStopInstance |
static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
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sealed override void | _Close () |
sealed override void | Kill () |
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virtual void | Awake () |
virtual void | _Close () |
virtual void | Kill () |
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RectTransform | _rect |
bool | isDestroyed |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
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Layer | TopLayer [get] |
string | uid [get] |
virtual RectTransform | rectLayers [get] |
virtual bool | blockWidgetClick [get] |
Definition at line 7 of file LayerFaith.cs.
Definition at line 51 of file LayerFaith.cs.
References AddReligion(), ELayer.game, isBranchFaith, item, ReligionManager.list, onWorship, RefreshSlots(), Game.religions, and startDelay.
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inline |
Definition at line 162 of file LayerFaith.cs.
References UIItem.button2, Religion.IsAvailable, isBranchFaith, items, layout, UIButton.mainText, moldItem, Religion.Name, UIText.SetText(), Religion.source, startPos, UIItem.text1, UIItem.text2, and Util.
Referenced by Activate().
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inline |
Definition at line 81 of file LayerFaith.cs.
References index, items, and RefreshSlots().
Referenced by RefreshSlots(), and Update().
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inline |
Definition at line 96 of file LayerFaith.cs.
References LayerFaith.Slot.alpha, bgAlpha, Layer.Close(), LayerFaith.Slot.ease, index, isBranchFaith, item, items, Move(), onWorship, orders, LayerFaith.Slot.position, religion, LayerFaith.Slot.scale, slots, slotVoid, and time.
Referenced by Activate(), and Move().
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inlineprivate |
Definition at line 73 of file LayerFaith.cs.
References Move(), and EInput.wheel.
float LayerFaith.bgAlpha |
Definition at line 25 of file LayerFaith.cs.
Referenced by RefreshSlots().
int LayerFaith.index |
Definition at line 43 of file LayerFaith.cs.
Referenced by Move(), and RefreshSlots().
bool LayerFaith.isBranchFaith |
Definition at line 40 of file LayerFaith.cs.
Referenced by Activate(), AddReligion(), and RefreshSlots().
Definition at line 46 of file LayerFaith.cs.
Referenced by AddReligion(), Move(), and RefreshSlots().
LayoutGroup LayerFaith.layout |
Definition at line 35 of file LayerFaith.cs.
Referenced by AddReligion().
UIItem LayerFaith.moldItem |
Definition at line 33 of file LayerFaith.cs.
Referenced by AddReligion().
Action<Religion> LayerFaith.onWorship |
Definition at line 37 of file LayerFaith.cs.
Referenced by Activate(), and RefreshSlots().
Definition at line 49 of file LayerFaith.cs.
Referenced by RefreshSlots().
List<Slot> LayerFaith.slots |
Definition at line 31 of file LayerFaith.cs.
Referenced by RefreshSlots().
Slot LayerFaith.slotVoid |
Definition at line 29 of file LayerFaith.cs.
Referenced by RefreshSlots().
float LayerFaith.startDelay |
Definition at line 27 of file LayerFaith.cs.
Referenced by Activate().
Vector2 LayerFaith.startPos |
Definition at line 21 of file LayerFaith.cs.
Referenced by AddReligion().
float LayerFaith.time |
Definition at line 23 of file LayerFaith.cs.
Referenced by RefreshSlots().