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Elin Decompiled Documentation EA 23.359.1 Nightly
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Public Member Functions | |
| override void | OnInit () |
| void | SetWidget (Widget _widget) |
| override void | OnUpdateInput () |
| void | Activate (SkinDecoActor actor) |
| override void | OnKill () |
Public Member Functions inherited from ELayer | |
| override void | OnBeforeAddLayer () |
| void | InitInspector () |
| sealed override void | Init () |
| override void | OnAfterAddLayer () |
| void | TryShowHelp () |
| void | AddLayerToUI (string id) |
| void | TryShowHint (string _langHint=null) |
| void | TalkHomeMemeber (string id) |
| void | TalkMaid (string id) |
| override void | OnRightClick () |
Public Member Functions inherited from Layer | |
| virtual string | GetTextHeader (Window window) |
| virtual bool | HeaderIsListOf (int id) |
| virtual void | Init () |
| virtual void | OnInit () |
| virtual void | OnAfterInit () |
| virtual void | ApplySkin () |
| void | ShowScreenLock (string id) |
| void | UpdateInput () |
| virtual void | OnUpdateInput () |
| virtual void | OnRightClick () |
| virtual bool | OnBack () |
| virtual void | OnChangeLayer () |
| virtual void | OnCreate () |
| void | _AddLayer (string id) |
| Layer | AddLayer (string id) |
| T | AddLayer< T > () |
| T | AddLayer< T > (string id) |
| T | AddLayerDontCloseOthers< T > () |
| T | AddLayerDontCloseOthers< T > (string path) |
| Layer | AddLayerDontCloseOthers (Layer l) |
| T | GetOrAddLayer< T > () |
| virtual void | OnBeforeAddLayer () |
| virtual void | OnAfterAddLayer () |
| Layer | AddLayer (Layer l) |
| void | ToggleLayer (string id) |
| T | ToggleLayer< T > (string id=null) |
| void | WaitAndClose () |
| void | OnClickClose () |
| virtual void | Close () |
| void | CloseLayers () |
| void | RemoveLayers (bool removeImportant=false) |
| bool | RemoveLayer< T > () |
| void | RemoveLayer (Layer l) |
| virtual void | OnKill () |
| Layer | SetOnKill (Action action) |
| void | DisableClose () |
| void | Delay (float duration=0.05f) |
| Layer | SetDelay (float d) |
| Layer | GetLayer (string id) |
| T | GetLayer< T > (bool fromTop=false) |
| Layer | GetTopLayer () |
| void | SwitchContent (int idWindow, int i) |
| virtual void | OnSwitchContent (Window window) |
| Layer | SetTitles (string langList, string idHeaderRow=null) |
| bool | IsBlockWidgetClick () |
| bool | IsHideHud () |
| bool | IsAllowGeneralInput () |
| bool | IsUseBlur () |
| bool | IsPointerOnLayer () |
| void | ApplySkin () |
Static Public Member Functions | |
| static List< Sprite > | GetCustomSprites (bool rescan=false) |
Static Public Member Functions inherited from ELayer | |
| static int | rnd (int a) |
Static Public Member Functions inherited from Layer | |
| static T | Create< T > () |
| static T | Create< T > (string path) |
| static Layer | Create (string path) |
Public Attributes | |
| Widget | widget |
| Transform | widgetHolder |
Public Attributes inherited from Layer | |
| Option | option |
| UnityEvent | onKill |
| Anime | animeIn |
| Anime | animeOut |
| bool | closeOthers |
| bool | defaultActionMode = true |
| Button | screenLock |
| Layer | parent |
| string | idLayer |
| List< Layer > | layers = new List<Layer>() |
| Vector2 | lastParentPos |
| List< Window > | windows = new List<Window>() |
| string | langHint |
Static Public Attributes | |
| static List< Sprite > | customSprites |
Static Public Attributes inherited from Layer | |
| static int | skipInput |
| static bool | closeOnRightClick |
| static bool | rightClicked |
| static bool | cancelKeyDown |
| static bool | ignoreSounds |
| static Transform | blurStopInstance |
| static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
Properties | |
| List< SkinDeco > | decos [get] |
| SkinConfig | cfg [get] |
Properties inherited from ELayer | |
| static Core | core [get] |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static FactionBranch | Branch [get] |
| static Faction | Home [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static CoreConfig | config [get] |
| static GameSetting | setting [get] |
| static ColorProfile | Colors [get] |
| static SourceManager | sources [get] |
| static World | world [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
| bool | IsFloat [get] |
| virtual string | IdHelp [get] |
Properties inherited from Layer | |
| Layer | TopLayer [get] |
| string | uid [get] |
| virtual RectTransform | rectLayers [get] |
| virtual bool | blockWidgetClick [get] |
Additional Inherited Members | |
Protected Member Functions inherited from ELayer | |
| sealed override void | _Close () |
| sealed override void | Kill () |
Protected Member Functions inherited from Layer | |
| virtual void | Awake () |
| virtual void | _Close () |
| virtual void | Kill () |
Protected Attributes inherited from Layer | |
| RectTransform | _rect |
| bool | isDestroyed |
Definition at line 7 of file LayerSkinDeco.cs.
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inline |
Definition at line 189 of file LayerSkinDeco.cs.
References SkinDeco.actor, decos, and SkinDecoActor.Refresh().
Referenced by OnUpdateInput(), and SetWidget().
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inlinestatic |
Definition at line 20 of file LayerSkinDeco.cs.
References CorePath.custom, customSprites, and item.
Referenced by Widget.InstantiateDeco(), and OnUpdateInput().
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inlinevirtual |
Reimplemented from Layer.
Definition at line 61 of file LayerSkinDeco.cs.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 203 of file LayerSkinDeco.cs.
References SkinDeco.actor, decos, SkinDecoActor.Refresh(), Widget.RefreshOrder(), ELayer.ui, and widget.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 76 of file LayerSkinDeco.cs.
References Activate(), SkinDeco.actor, UIContextMenu.AddButton(), UIContextMenu.AddChild(), Widget.AddDeco(), UIContextMenu.AddSlider(), UIContextMenu.AddToggle(), SkinDeco.bottom, ButtonState.clicked, Layer.Close(), Color, SkinDeco.color, EInput.Consume(), decos, ButtonState.down, ButtonState.dragging, GetCustomSprites(), UIContextMenu.Hide(), item, EInput.leftMouse, SkinDeco.name, SkinDecoActor.owner, SkinDecoActor.Refresh(), Widget.RemoveDeco(), SkinDeco.reverse, EInput.rightMouse, SkinDeco.rz, SkinDeco.shadow, UIContextMenu.Show(), SkinDeco.sx, SkinDeco.sy, ELayer.ui, Util, and widget.
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inline |
Definition at line 66 of file LayerSkinDeco.cs.
References Activate(), SkinDeco.actor, decos, widget, and widgetHolder.
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static |
Definition at line 12 of file LayerSkinDeco.cs.
Referenced by GetCustomSprites().
| Widget LayerSkinDeco.widget |
Definition at line 10 of file LayerSkinDeco.cs.
Referenced by OnKill(), OnUpdateInput(), and SetWidget().
| Transform LayerSkinDeco.widgetHolder |
Definition at line 14 of file LayerSkinDeco.cs.
Referenced by SetWidget().
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get |
Definition at line 18 of file LayerSkinDeco.cs.
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get |
Definition at line 16 of file LayerSkinDeco.cs.
Referenced by Activate(), OnKill(), OnUpdateInput(), and SetWidget().