Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | OnInit () |
void | SetWidget (Widget _widget) |
override void | OnUpdateInput () |
void | Activate (SkinDecoActor actor) |
override void | OnKill () |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
sealed override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
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virtual string | GetTextHeader (Window window) |
virtual bool | HeaderIsListOf (int id) |
virtual void | Init () |
virtual void | OnInit () |
virtual void | OnAfterInit () |
virtual void | ApplySkin () |
void | ShowScreenLock (string id) |
void | UpdateInput () |
virtual void | OnUpdateInput () |
virtual void | OnRightClick () |
virtual bool | OnBack () |
virtual void | OnChangeLayer () |
virtual void | OnCreate () |
void | _AddLayer (string id) |
Layer | AddLayer (string id) |
T | AddLayer< T > () |
T | AddLayer< T > (string id) |
T | AddLayerDontCloseOthers< T > () |
Layer | AddLayerDontCloseOthers (Layer l) |
T | GetOrAddLayer< T > () |
virtual void | OnBeforeAddLayer () |
virtual void | OnAfterAddLayer () |
Layer | AddLayer (Layer l) |
void | ToggleLayer (string id) |
T | ToggleLayer< T > (string id=null) |
void | WaitAndClose () |
void | OnClickClose () |
virtual void | Close () |
void | CloseLayers () |
void | RemoveLayers (bool removeImportant=false) |
bool | RemoveLayer< T > () |
void | RemoveLayer (Layer l) |
virtual void | OnKill () |
Layer | SetOnKill (Action action) |
void | DisableClose () |
void | Delay (float duration=0.05f) |
Layer | SetDelay (float d) |
Layer | GetLayer (string id) |
T | GetLayer< T > (bool fromTop=false) |
Layer | GetTopLayer () |
void | SwitchContent (int idWindow, int i) |
virtual void | OnSwitchContent (Window window) |
Layer | SetTitles (string langList, string idHeaderRow=null) |
bool | IsBlockWidgetClick () |
bool | IsHideHud () |
bool | IsAllowGeneralInput () |
bool | IsUseBlur () |
bool | IsPointerOnLayer () |
void | ApplySkin () |
Public Attributes | |
Widget | widget |
Transform | widgetHolder |
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Option | option |
UnityEvent | onKill |
Anime | animeIn |
Anime | animeOut |
bool | closeOthers |
bool | defaultActionMode = true |
Button | screenLock |
Layer | parent |
string | idLayer |
List< Layer > | layers = new List<Layer>() |
Vector2 | lastParentPos |
List< Window > | windows = new List<Window>() |
string | langHint |
Properties | |
List< SkinDeco > | decos [get] |
SkinConfig | cfg [get] |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
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Layer | TopLayer [get] |
string | uid [get] |
virtual RectTransform | rectLayers [get] |
virtual bool | blockWidgetClick [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
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static T | Create< T > () |
static T | Create< T > (string path) |
static Layer | Create (string path) |
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static int | skipInput |
static bool | closeOnRightClick |
static bool | rightClicked |
static bool | cancelKeyDown |
static bool | ignoreSounds |
static Transform | blurStopInstance |
static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
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sealed override void | _Close () |
sealed override void | Kill () |
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virtual void | Awake () |
virtual void | _Close () |
virtual void | Kill () |
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RectTransform | _rect |
bool | isDestroyed |
Definition at line 5 of file LayerSkinDeco.cs.
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inline |
Definition at line 137 of file LayerSkinDeco.cs.
Referenced by OnUpdateInput(), and SetWidget().
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inlinevirtual |
Reimplemented from Layer.
Definition at line 16 of file LayerSkinDeco.cs.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 147 of file LayerSkinDeco.cs.
References SkinDeco.actor, decos, SkinDecoActor.Refresh(), Widget.RefreshOrder(), ELayer.ui, and widget.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 31 of file LayerSkinDeco.cs.
References Activate(), SkinDeco.actor, UIContextMenu.AddButton(), UIContextMenu.AddChild(), Widget.AddDeco(), UIContextMenu.AddSlider(), UIContextMenu.AddToggle(), SkinDeco.bottom, ButtonState.clicked, Layer.Close(), Color, SkinDeco.color, EInput.Consume(), decos, ButtonState.down, ButtonState.dragging, UIContextMenu.Hide(), EInput.leftMouse, SkinDecoActor.owner, SkinDecoActor.Refresh(), Widget.RemoveDeco(), SkinDeco.reverse, EInput.rightMouse, SkinDeco.rz, SkinDeco.shadow, UIContextMenu.Show(), SkinDeco.sx, SkinDeco.sy, ELayer.ui, Util, and widget.
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inline |
Definition at line 21 of file LayerSkinDeco.cs.
References Activate(), SkinDeco.actor, decos, widget, and widgetHolder.
Widget LayerSkinDeco.widget |
Definition at line 8 of file LayerSkinDeco.cs.
Referenced by OnKill(), OnUpdateInput(), and SetWidget().
Transform LayerSkinDeco.widgetHolder |
Definition at line 10 of file LayerSkinDeco.cs.
Referenced by SetWidget().
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get |
Definition at line 14 of file LayerSkinDeco.cs.
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get |
Definition at line 12 of file LayerSkinDeco.cs.
Referenced by OnKill(), OnUpdateInput(), and SetWidget().