|
Elin Decompiled Documentation EA 23.241 Nightly
|
Public Member Functions | |
| void | OnSetGoal (AIAct newGoal) |
| AIAct | Pop () |
| Queue | ManualAdd (AIAct interaction) |
| Queue | Add (AIAct interaction, bool insert=false) |
| void | Remove (Queue q) |
| void | Cancel (Queue q) |
| void | SetOwner (Chara _owner) |
Public Attributes | |
| Chara | owner |
| List< Queue > | list = new List<Queue>() |
Properties | |
| UIQueue | uiq [get] |
| Queue | currentQueue [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int _a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Definition at line 3 of file QueueManager.cs.
Definition at line 37 of file QueueManager.cs.
References list, UIQueue.OnAdd(), and uiq.
|
inline |
Definition at line 68 of file QueueManager.cs.
References AIAct.Cancel(), Queue.interaction, list, and Remove().
Referenced by UIQueue.OnAdd().
Definition at line 32 of file QueueManager.cs.
|
inline |
|
inline |
Definition at line 27 of file QueueManager.cs.
|
inline |
Definition at line 58 of file QueueManager.cs.
References list, UIQueue.OnRemove(), and uiq.
Referenced by Cancel().
|
inline |
Definition at line 80 of file QueueManager.cs.
References list, UIQueue.OnSetOwner(), owner, and uiq.
Referenced by UI.OnActivateZone().
Definition at line 7 of file QueueManager.cs.
Referenced by Add(), Cancel(), Remove(), SetOwner(), and UIQueue.Update().
| Chara QueueManager.owner |
Definition at line 5 of file QueueManager.cs.
Referenced by SetOwner().
|
get |
Definition at line 11 of file QueueManager.cs.
Referenced by UIQueue.Update().
|
get |
Definition at line 9 of file QueueManager.cs.
Referenced by Add(), Remove(), and SetOwner().