Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
Weather.Condition | GetRandomWeather (Date date, Weather.Condition current) |
void | Next () |
Static Public Attributes | |
const int | Spring = 1 |
const int | Summer = 2 |
const int | Autumn = 3 |
const int | Winter = 4 |
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static Core | core |
Properties | |
GameDate | date [get] |
bool | isSpring [get] |
bool | isSummer [get] |
bool | isAutumn [get] |
bool | isWinter [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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Definition at line 64 of file Season.cs.
References EClass.rnd().
Referenced by Weather.GetForecast().
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Definition at line 52 of file Season.cs.
Referenced by Weather.RefreshWeather(), and Weather.SetCondition().