Elin Decompiled Documentation EA 23.102 Nightly
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Properties | |
override bool | RequireLos [get] |
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virtual TargetRange | Range [get] |
virtual bool | CanOnlyTargetEnemy [get] |
virtual bool | CanTargetGround [get] |
virtual bool | RequireChara [get] |
virtual bool | ShowMapHighlight [get] |
virtual bool | RequireLos [get] |
virtual bool | CanSelectSelf [get] |
virtual bool | CanSelectParty [get] |
virtual bool | ForceParty [get] |
virtual Sprite | IconType [get] |
virtual int | LimitDist [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static TargetTypeAny | Any = new TargetTypeAny() |
static TargetTypeSelf | Self = new TargetTypeSelf() |
static TargetTypeSelfParty | SelfParty = new TargetTypeSelfParty() |
static TargetTypeSelect | Select = new TargetTypeSelect() |
static TargetTypeSelfAndNeighbor | SelfAndNeighbor = new TargetTypeSelfAndNeighbor() |
static TargetTypeGround | Ground = new TargetTypeGround() |
static TargetTypeChara | Chara = new TargetTypeChara() |
static TargetTypeEnemy | Enemy = new TargetTypeEnemy() |
static TargetTypeCard | Card = new TargetTypeCard() |
static TargetTypeParty | Party = new TargetTypeParty() |
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static Core | core |
Definition at line 1 of file TargetTypeAny.cs.
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get |
Definition at line 3 of file TargetTypeAny.cs.