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Elin Decompiled Documentation EA 23.224 Nightly
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Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from TargetType | |
| static TargetTypeAny | Any = new TargetTypeAny() |
| static TargetTypeSelf | Self = new TargetTypeSelf() |
| static TargetTypeSelfParty | SelfParty = new TargetTypeSelfParty() |
| static TargetTypeSelect | Select = new TargetTypeSelect() |
| static TargetTypeSelfAndNeighbor | SelfAndNeighbor = new TargetTypeSelfAndNeighbor() |
| static TargetTypeGround | Ground = new TargetTypeGround() |
| static TargetTypeChara | Chara = new TargetTypeChara() |
| static TargetTypeEnemy | Enemy = new TargetTypeEnemy() |
| static TargetTypeCard | Card = new TargetTypeCard() |
| static TargetTypeParty | Party = new TargetTypeParty() |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from TargetType | |
| virtual TargetRange | Range [get] |
| virtual bool | CanOnlyTargetEnemy [get] |
| virtual bool | CanTargetGround [get] |
| virtual bool | RequireChara [get] |
| virtual bool | ShowMapHighlight [get] |
| virtual bool | RequireLos [get] |
| virtual bool | CanSelectSelf [get] |
| virtual bool | CanSelectParty [get] |
| virtual bool | ForceParty [get] |
| virtual Sprite | IconType [get] |
| virtual int | LimitDist [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 1 of file TargetTypeCard.cs.