Elin Decompiled Documentation EA 23.102 Nightly
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TargetTypeCard Class Reference
Inheritance diagram for TargetTypeCard:
TargetType EClass

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from TargetType
static TargetTypeAny Any = new TargetTypeAny()
 
static TargetTypeSelf Self = new TargetTypeSelf()
 
static TargetTypeSelfParty SelfParty = new TargetTypeSelfParty()
 
static TargetTypeSelect Select = new TargetTypeSelect()
 
static TargetTypeSelfAndNeighbor SelfAndNeighbor = new TargetTypeSelfAndNeighbor()
 
static TargetTypeGround Ground = new TargetTypeGround()
 
static TargetTypeChara Chara = new TargetTypeChara()
 
static TargetTypeEnemy Enemy = new TargetTypeEnemy()
 
static TargetTypeCard Card = new TargetTypeCard()
 
static TargetTypeParty Party = new TargetTypeParty()
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from TargetType
virtual TargetRange Range [get]
 
virtual bool CanOnlyTargetEnemy [get]
 
virtual bool CanTargetGround [get]
 
virtual bool RequireChara [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool RequireLos [get]
 
virtual bool CanSelectSelf [get]
 
virtual bool CanSelectParty [get]
 
virtual bool ForceParty [get]
 
virtual Sprite IconType [get]
 
virtual int LimitDist [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 1 of file TargetTypeCard.cs.


The documentation for this class was generated from the following file: