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Elin Decompiled Documentation EA 23.248 Nightly
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Public Member Functions | |
| void | Init () |
| void | Reset () |
| void | Start () |
Public Attributes | |
| ZoneBlueprint | bp |
| Map | map |
| bool | done = true |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 9 of file UIMapPreview.cs.
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inline |
Definition at line 17 of file UIMapPreview.cs.
References UIMapPreview.GenThread.bp, ZoneBlueprint.Create(), and UIMapPreview.GenThread.Reset().
Referenced by UIMapPreview.GenerateMap().
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inline |
Definition at line 24 of file UIMapPreview.cs.
References UIMapPreview.GenThread.done.
Referenced by UIMapPreview.GenerateMap(), and UIMapPreview.GenThread.Init().
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inline |
Definition at line 29 of file UIMapPreview.cs.
References UIMapPreview.GenThread.done.
Referenced by UIMapPreview.GenerateMap().
| ZoneBlueprint UIMapPreview.GenThread.bp |
Definition at line 11 of file UIMapPreview.cs.
Referenced by UIMapPreview.CheckThread(), UIMapPreview.GenThread.Init(), and LayerEmbark.OnClickPreview().
| bool UIMapPreview.GenThread.done = true |
Definition at line 15 of file UIMapPreview.cs.
Referenced by UIMapPreview.CheckThread(), UIMapPreview.GenerateMap(), LayerEmbark.RerollPreviewMap(), UIMapPreview.GenThread.Reset(), and UIMapPreview.GenThread.Start().
| Map UIMapPreview.GenThread.map |
Definition at line 13 of file UIMapPreview.cs.