Elin Decompiled Documentation EA 23.102 Nightly
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ZoneBlueprint Class Reference
Inheritance diagram for ZoneBlueprint:
EClass GameBlueprint

Classes

struct  MapGenSetting
 

Public Member Functions

void Create ()
 
virtual void OnCreate ()
 
void GenerateMap (Zone zone)
 

Public Attributes

Map map
 
Zone zone
 
ZoneProfile zoneProfile
 
List< Characharas = new List<Chara>()
 
List< Thingthings = new List<Thing>()
 
MapGenSetting genSetting
 
int idDebug
 
EloMap.TileInfo[,] surrounding
 
bool customMap
 
bool ignoreRoad
 

Static Public Attributes

static int debugCount
 
- Static Public Attributes inherited from EClass
static Core core
 

Properties

EloMap.TileInfo tileCenter [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 

Detailed Description

Definition at line 3 of file ZoneBlueprint.cs.

Member Function Documentation

◆ Create()

void ZoneBlueprint.Create ( )
inline

Definition at line 46 of file ZoneBlueprint.cs.

47 {
48 OnCreate();
49 }
virtual void OnCreate()

References OnCreate().

Referenced by Game._Create(), Zone.CreateBP(), ZoneProfile.Generate(), and UIMapPreview.GenThread.Init().

◆ GenerateMap()

void ZoneBlueprint.GenerateMap ( Zone  zone)
inline

Definition at line 55 of file ZoneBlueprint.cs.

56 {
57 this.zone = zone;
59 debugCount++;
60 if (map == null)
61 {
62 map = new Map();
63 }
64 zone.map = map;
65 if (!zoneProfile)
66 {
68 }
70 {
71 genSetting.variation = zoneProfile.variation.Instantiate();
72 }
73 genSetting.seed = ((zoneProfile.seeds.height == -1) ? (Rand.rnd(10000) + 1) : zoneProfile.seeds.height);
74 bool flag = false;
75 if (zone.IDGenerator != null)
76 {
78 }
79 else if (zone.IsRegion)
80 {
82 }
83 else
84 {
85 flag = true;
87 }
89 if (flag)
90 {
92 }
93 }
void Generate(ZoneBlueprint _bp)
Definition: BaseMapGen.cs:101
static MapGenDungen Instance
Definition: MapGenDungen.cs:9
static MapGenRegion Instance
Definition: MapGenRegion.cs:8
Definition: MapGen.cs:5
static MapGen Instance
Definition: MapGen.cs:8
void Populate(Map _map)
Definition: MapGen.cs:725
Definition: Map.cs:13
void SetZone(Zone _zone)
Definition: Map.cs:181
Definition: Rand.cs:4
static int rnd(int max)
Definition: Rand.cs:52
virtual bool IsRegion
Definition: Spatial.cs:501
ZoneProfile zoneProfile
static int debugCount
MapGenSetting genSetting
Seeds seeds
Definition: ZoneProfile.cs:31
MapGenVariation variation
Definition: ZoneProfile.cs:27
ZoneProfile GetProfile()
Definition: Zone.cs:2222
virtual string IDGenerator
Definition: Zone.cs:130
MapGenVariation variation
Definition: ZoneBlueprint.cs:9

References debugCount, BaseMapGen.Generate(), genSetting, Zone.GetProfile(), ZoneProfile.Seeds.height, idDebug, Zone.IDGenerator, MapGen.Instance, MapGenDungen.Instance, MapGenRegion.Instance, Spatial.IsRegion, map, MapGen.Populate(), Rand.rnd(), ZoneProfile.seeds, Map.SetZone(), ZoneBlueprint.MapGenSetting.variation, ZoneProfile.variation, zone, and zoneProfile.

Referenced by Zone.Generate(), and ZoneProfile.Generate().

◆ OnCreate()

virtual void ZoneBlueprint.OnCreate ( )
inlinevirtual

Reimplemented in GameBlueprint.

Definition at line 51 of file ZoneBlueprint.cs.

52 {
53 }

Referenced by Create().

Member Data Documentation

◆ charas

List<Chara> ZoneBlueprint.charas = new List<Chara>()

◆ customMap

bool ZoneBlueprint.customMap

Definition at line 30 of file ZoneBlueprint.cs.

◆ debugCount

int ZoneBlueprint.debugCount
static

Definition at line 28 of file ZoneBlueprint.cs.

Referenced by GenerateMap().

◆ genSetting

MapGenSetting ZoneBlueprint.genSetting

◆ idDebug

int ZoneBlueprint.idDebug

Definition at line 24 of file ZoneBlueprint.cs.

Referenced by GenerateMap().

◆ ignoreRoad

bool ZoneBlueprint.ignoreRoad

Definition at line 32 of file ZoneBlueprint.cs.

Referenced by MapGen.MakeRoad().

◆ map

◆ surrounding

EloMap.TileInfo [,] ZoneBlueprint.surrounding

Definition at line 26 of file ZoneBlueprint.cs.

Referenced by Zone.GetProfile(), MapGen.MakeNeighbor(), and MapGen.MakeNeighbor_old().

◆ things

List<Thing> ZoneBlueprint.things = new List<Thing>()

Definition at line 20 of file ZoneBlueprint.cs.

◆ zone

Zone ZoneBlueprint.zone

Definition at line 14 of file ZoneBlueprint.cs.

Referenced by BaseMapGen.Generate(), and GenerateMap().

◆ zoneProfile

Property Documentation

◆ tileCenter

EloMap.TileInfo ZoneBlueprint.tileCenter
get

Definition at line 34 of file ZoneBlueprint.cs.

35 {
36 get
37 {
38 if (surrounding == null)
39 {
40 return null;
41 }
42 return surrounding[1, 1];
43 }
44 }
EloMap.TileInfo[,] surrounding

Referenced by MapGen.GenerateTerrain(), and MapGen.MakeRoad().


The documentation for this class was generated from the following file: