1using System.Collections.Generic;
22 public override IEnumerable<Status>
Run()
43 int num = 20 + target.c_lockLv / 3;
49 bool flag2 = 100 + owner.LUC >
EClass.
rnd(10000);
override IEnumerable< Status > Run()
override CursorInfo CursorIcon
static Thing MakeReward()
void PlayAnime(AnimeID id, bool force)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
void ModExp(string alias, int a)
void PlayAnime(AnimeID id, bool force=false)
void ModNum(int a, bool notify=true)
void Say(string lang, string ref1=null, string ref2=null)
override void LookAt(Card c)
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
static CursorInfo Container
static int rndHalf(int a)
static void SetSeed(int a=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
override string GetName(NameStyle style, int _num=-1)