25 timer += Time.deltaTime;
33 if (!base.gameObject.activeSelf)
35 base.gameObject.SetActive(value:
true);
39 else if (base.gameObject.activeSelf)
41 base.gameObject.SetActive(value:
false);
60 bool flag = emo !=
Emo2.none;
List< Sprite > spritesEmo
SpriteRenderer iconStatus
override void OnSetOwner()
override void RefreshAll()