23 timer += Time.deltaTime;
31 if (!base.gameObject.activeSelf)
33 base.gameObject.SetActive(value:
true);
37 else if (base.gameObject.activeSelf)
39 base.gameObject.SetActive(value:
false);
58 bool flag = emo !=
Emo2.none;
List< Sprite > spritesEmo
SpriteRenderer iconStatus
override void OnSetOwner()