13 public override void SetName(ref
string s)
42 EClass._zone.name = text;
43 EClass._zone.idPrefix = 0;
92 Msg.Say(
"claimCooldown");
97 EClass.player.DropReward(ThingGen.Create(
"deed"));
98 EClass._zone.AbandonZone();
bool TrySetAct(string lang, Func< bool > onPerform, Card tc, CursorInfo cursor=null, int dist=1, bool isHostileAct=false, bool localAct=true, bool canRepeat=false)
void MoveZone(string alias)
static CursorInfo MoveZone
static Dialog YesNo(string langDetail, Action actionYes, Action actionNo=null, string langYes="yes", string langNo="no")
static Dialog InputName(string langDetail, string text, Action< bool, string > onClose, InputType inputType=InputType.Default)
static FactionBranch Branch
static SoundManager Sound
static Effect Get(Effect original)
HomeResourceManager resources
static LayerPeople CreateReserve()
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
int GetInt(int id, int? defaultInt=null)
override void TrySetAct(ActPlan p)
override void SetName(ref string s)
override bool CanOnlyCarry
override bool CanBeDestroyed