Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | SetOwner (FactionBranch _owner) |
void | SetDirty () |
void | OnSimulateDay () |
void | Refresh () |
BaseHomeResource | Get (string id) |
T | Get< T > (string id) |
Private Attributes | |
FactionBranch | owner |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 4 of file HomeResourceManager.cs.
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inline |
Definition at line 106 of file HomeResourceManager.cs.
Referenced by DramaManager.ParseLine().
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inline |
T | : | BaseHomeResource |
Definition at line 111 of file HomeResourceManager.cs.
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inline |
Definition at line 89 of file HomeResourceManager.cs.
Referenced by FactionBranch.OnSimulateDay().
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inline |
Definition at line 97 of file HomeResourceManager.cs.
References isDirty, item, and list.
Referenced by Faction.CountWealth(), UIHomeInfo.Refresh(), GameUpdater.Update100ms(), and FactionBranch.UpdateReqruits().
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inline |
Definition at line 84 of file HomeResourceManager.cs.
References isDirty.
Referenced by PolicyManager.RefreshEffects(), Card.SetPlaceState(), and TraitWrench.Upgrade().
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inline |
Definition at line 54 of file HomeResourceManager.cs.
References culture, education, food, fun, industry, item, karma, knowledge, list, medicine, money, nature, owner, reknown, safety, and worth.
Referenced by FactionBranch.SetOwner().
HomeResourceCulture HomeResourceManager.culture |
Definition at line 31 of file HomeResourceManager.cs.
Referenced by SetOwner().
HomeResourceEducation HomeResourceManager.education |
Definition at line 28 of file HomeResourceManager.cs.
Referenced by SetOwner().
HomeResource HomeResourceManager.food |
Definition at line 7 of file HomeResourceManager.cs.
Referenced by UICurrency.Build(), Happiness.GetTargetValue(), and SetOwner().
HomeResourceFun HomeResourceManager.fun |
Definition at line 19 of file HomeResourceManager.cs.
Referenced by SetOwner().
HomeResourceIndustry HomeResourceManager.industry |
Definition at line 34 of file HomeResourceManager.cs.
Referenced by SetOwner().
HomeResource HomeResourceManager.influence |
Definition at line 16 of file HomeResourceManager.cs.
bool HomeResourceManager.isDirty = true |
Definition at line 50 of file HomeResourceManager.cs.
Referenced by Refresh(), SetDirty(), and GameUpdater.Update100ms().
HomeResourceKarma HomeResourceManager.karma |
Definition at line 43 of file HomeResourceManager.cs.
Referenced by SetOwner().
HomeResource HomeResourceManager.knowledge |
Definition at line 13 of file HomeResourceManager.cs.
Referenced by UICurrency.Build(), ResearchManager.CanCompletePlan(), SetOwner(), and ItemResearch.SetPlan().
List<BaseHomeResource> HomeResourceManager.list |
Definition at line 52 of file HomeResourceManager.cs.
Referenced by UICurrency.Build(), Happiness.GetTargetValue(), OnSimulateDay(), Refresh(), PolicyManager.RefreshEffects(), ContentHomeReport.RefreshResources(), UIHomeInfo.RefreshResources(), and SetOwner().
HomeResourceMedicine HomeResourceManager.medicine |
Definition at line 37 of file HomeResourceManager.cs.
Referenced by SetOwner().
HomeResource HomeResourceManager.money |
Definition at line 10 of file HomeResourceManager.cs.
Referenced by UICurrency.Build(), InvOwner.InvOwner(), and SetOwner().
HomeResourceNature HomeResourceManager.nature |
Definition at line 25 of file HomeResourceManager.cs.
Referenced by SetOwner().
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private |
Definition at line 48 of file HomeResourceManager.cs.
Referenced by SetOwner().
HomeResourceReknown HomeResourceManager.reknown |
Definition at line 46 of file HomeResourceManager.cs.
Referenced by SetOwner().
HomeResourceSafety HomeResourceManager.safety |
Definition at line 22 of file HomeResourceManager.cs.
Referenced by SetOwner().
HomeResourceWorth HomeResourceManager.worth |
Definition at line 40 of file HomeResourceManager.cs.
Referenced by UIHomeInfo.RefreshInfo(), SetOwner(), UIFactionInfo.SetZone(), and TraitCoreZone.TrySetAct().