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Elin Decompiled Documentation EA 23.244 Nightly
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Public Member Functions | |
| void | SetOwner (FactionBranch _owner) |
| void | SetDirty () |
| void | OnSimulateDay () |
| void | Refresh () |
| BaseHomeResource | Get (string id) |
| T | Get< T > (string id) |
Private Attributes | |
| FactionBranch | owner |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int _a, int start, int step, int rate=75) |
| static int | sqrt (int a) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 4 of file HomeResourceManager.cs.
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inline |
Definition at line 106 of file HomeResourceManager.cs.
Referenced by DramaManager.ParseLine().
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inline |
| T | : | BaseHomeResource |
Definition at line 111 of file HomeResourceManager.cs.
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inline |
Definition at line 89 of file HomeResourceManager.cs.
Referenced by FactionBranch.OnSimulateDay().
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inline |
Definition at line 97 of file HomeResourceManager.cs.
References isDirty, item, and list.
Referenced by Faction.CountWealth(), UIHomeInfo.Refresh(), GameUpdater.Update100ms(), and FactionBranch.UpdateReqruits().
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inline |
Definition at line 84 of file HomeResourceManager.cs.
References isDirty.
Referenced by PolicyManager.RefreshEffects(), Card.SetPlaceState(), and TraitWrench.Upgrade().
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inline |
Definition at line 54 of file HomeResourceManager.cs.
References culture, education, food, fun, industry, item, karma, knowledge, list, medicine, money, nature, owner, reknown, safety, and worth.
Referenced by FactionBranch.SetOwner().
| HomeResourceCulture HomeResourceManager.culture |
Definition at line 31 of file HomeResourceManager.cs.
Referenced by SetOwner().
| HomeResourceEducation HomeResourceManager.education |
Definition at line 28 of file HomeResourceManager.cs.
Referenced by SetOwner().
| HomeResource HomeResourceManager.food |
Definition at line 7 of file HomeResourceManager.cs.
Referenced by UICurrency.Build(), Happiness.GetTargetValue(), and SetOwner().
| HomeResourceFun HomeResourceManager.fun |
Definition at line 19 of file HomeResourceManager.cs.
Referenced by SetOwner().
| HomeResourceIndustry HomeResourceManager.industry |
Definition at line 34 of file HomeResourceManager.cs.
Referenced by SetOwner().
| HomeResource HomeResourceManager.influence |
Definition at line 16 of file HomeResourceManager.cs.
| bool HomeResourceManager.isDirty = true |
Definition at line 50 of file HomeResourceManager.cs.
Referenced by Refresh(), SetDirty(), and GameUpdater.Update100ms().
| HomeResourceKarma HomeResourceManager.karma |
Definition at line 43 of file HomeResourceManager.cs.
Referenced by SetOwner().
| HomeResource HomeResourceManager.knowledge |
Definition at line 13 of file HomeResourceManager.cs.
Referenced by UICurrency.Build(), ResearchManager.CanCompletePlan(), SetOwner(), and ItemResearch.SetPlan().
| List<BaseHomeResource> HomeResourceManager.list |
Definition at line 52 of file HomeResourceManager.cs.
Referenced by UICurrency.Build(), Happiness.GetTargetValue(), OnSimulateDay(), Refresh(), PolicyManager.RefreshEffects(), ContentHomeReport.RefreshResources(), UIHomeInfo.RefreshResources(), and SetOwner().
| HomeResourceMedicine HomeResourceManager.medicine |
Definition at line 37 of file HomeResourceManager.cs.
Referenced by SetOwner().
| HomeResource HomeResourceManager.money |
Definition at line 10 of file HomeResourceManager.cs.
Referenced by UICurrency.Build(), InvOwner.InvOwner(), and SetOwner().
| HomeResourceNature HomeResourceManager.nature |
Definition at line 25 of file HomeResourceManager.cs.
Referenced by SetOwner().
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private |
Definition at line 48 of file HomeResourceManager.cs.
Referenced by SetOwner().
| HomeResourceReknown HomeResourceManager.reknown |
Definition at line 46 of file HomeResourceManager.cs.
Referenced by SetOwner().
| HomeResourceSafety HomeResourceManager.safety |
Definition at line 22 of file HomeResourceManager.cs.
Referenced by SetOwner().
| HomeResourceWorth HomeResourceManager.worth |
Definition at line 40 of file HomeResourceManager.cs.
Referenced by UIHomeInfo.RefreshInfo(), SetOwner(), UIFactionInfo.SetZone(), and TraitCoreZone.TrySetAct().