Elin Decompiled Documentation EA 23.102 Nightly
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CellEffectManager Class Reference
Inheritance diagram for CellEffectManager:
LogicalPointManager EClass

Public Member Functions

override LogicalPoint Create ()
 
- Public Member Functions inherited from LogicalPointManager
virtual LogicalPoint Create ()
 
LogicalPoint GetOrCreate (Point point)
 
LogicalPoint Refresh (Point point)
 
void Remove (int key)
 

Properties

override bool AllowBlock [get]
 
- Properties inherited from LogicalPointManager
virtual bool AllowBlock [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from LogicalPointManager
List< LogicalPointlist = new List<LogicalPoint>()
 
Dictionary< int, LogicalPointdict = new Dictionary<int, LogicalPoint>()
 
HashSet< PointrefreshList = new HashSet<Point>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 1 of file CellEffectManager.cs.

Member Function Documentation

◆ Create()

override LogicalPoint CellEffectManager.Create ( )
inlinevirtual

Reimplemented from LogicalPointManager.

Definition at line 5 of file CellEffectManager.cs.

6 {
7 return new LogicalFire();
8 }

Property Documentation

◆ AllowBlock

override bool CellEffectManager.AllowBlock
get

Definition at line 3 of file CellEffectManager.cs.


The documentation for this class was generated from the following file: