Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
virtual LogicalPoint | Create () |
LogicalPoint | GetOrCreate (Point point) |
LogicalPoint | Refresh (Point point) |
void | Remove (int key) |
Public Attributes | |
List< LogicalPoint > | list = new List<LogicalPoint>() |
Dictionary< int, LogicalPoint > | dict = new Dictionary<int, LogicalPoint>() |
HashSet< Point > | refreshList = new HashSet<Point>() |
Properties | |
virtual bool | AllowBlock [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
Definition at line 3 of file LogicalPointManager.cs.
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inlinevirtual |
Reimplemented in CellEffectManager.
Definition at line 13 of file LogicalPointManager.cs.
Referenced by GetOrCreate().
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inline |
Definition at line 18 of file LogicalPointManager.cs.
References AllowBlock, Point.cell, Create(), dict, Cell.HasBlock, Point.index, Point.IsValid, list, and LogicalPoint.Set().
Referenced by Map.Load(), Map.ModFire(), Refresh(), and LogicalFire.Update().
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inline |
Definition at line 40 of file LogicalPointManager.cs.
References GetOrCreate().
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inline |
Definition at line 45 of file LogicalPointManager.cs.
References dict, item, and list.
Referenced by LogicalPoint.Kill().
Dictionary<int, LogicalPoint> LogicalPointManager.dict = new Dictionary<int, LogicalPoint>() |
Definition at line 7 of file LogicalPointManager.cs.
Referenced by GetOrCreate(), and Remove().
List<LogicalPoint> LogicalPointManager.list = new List<LogicalPoint>() |
Definition at line 5 of file LogicalPointManager.cs.
Referenced by GameUpdater.LogicUpdater.FixedUpdate(), GetOrCreate(), and Remove().
Definition at line 9 of file LogicalPointManager.cs.
Referenced by GameUpdater.LogicUpdater.FixedUpdate(), and LogicalFire.Update().
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get |
Definition at line 11 of file LogicalPointManager.cs.
Referenced by GetOrCreate().