Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
CritterRandom () | |
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void | Update () |
Public Attributes | |
int | _tile |
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int | tile |
int | index |
Vector2 | dir |
float | x |
float | y |
float | dirTimer |
float | animeTimer |
float | speed = 0.1f |
bool | reverse |
Properties | |
override int | AnimeTile [get] |
override int | IdleTile [get] |
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virtual int[] | animeTiles [get] |
virtual int[] | idleTiles [get] |
virtual int | AnimeTile [get] |
virtual int | IdleTile [get] |
virtual int | SnowTile [get] |
virtual int | Interval [get] |
virtual float | BaseSpeed [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static Critter | Create (Cell cell) |
static void | RebuildCritter (Cell cell) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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const float | R = 0.12f |
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static Core | core |
Definition at line 1 of file CritterRandom.cs.
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inline |
Definition at line 9 of file CritterRandom.cs.
References _tile, and EClass.rnd().
int CritterRandom._tile |
Definition at line 3 of file CritterRandom.cs.
Referenced by CritterRandom().
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get |
Definition at line 5 of file CritterRandom.cs.
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get |
Definition at line 7 of file CritterRandom.cs.