Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
void | Update () |
Static Public Member Functions | |
static Critter | Create (Cell cell) |
static void | RebuildCritter (Cell cell) |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Public Attributes | |
int | tile |
int | index |
Vector2 | dir |
float | x |
float | y |
float | dirTimer |
float | animeTimer |
float | speed = 0.1f |
bool | reverse |
Static Public Attributes | |
const float | R = 0.12f |
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static Core | core |
Properties | |
virtual int[] | animeTiles [get] |
virtual int[] | idleTiles [get] |
virtual int | AnimeTile [get] |
virtual int | IdleTile [get] |
virtual int | SnowTile [get] |
virtual int | Interval [get] |
virtual float | BaseSpeed [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file Critter.cs.
Definition at line 39 of file Critter.cs.
References CoreRef.biomes, EClass.core, BiomeProfile.id, Cell.IsTopWater, CoreRef.Biomes.Plain, Core.refs, and EClass.rnd().
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inlinestatic |
Definition at line 93 of file Critter.cs.
References Cell.sourceObj.
Referenced by PartialMap.Apply(), Map.Load(), Map.SetFloor(), and Map.SetObj().
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inline |
Definition at line 102 of file Critter.cs.
References AnimeTile, animeTimer, BaseSpeed, dir, dirTimer, Core.gameDelta, IdleTile, index, Interval, reverse, EClass.rnd(), speed, tile, x, and y.
Referenced by BaseTileMap.DrawTile().
float Critter.animeTimer |
Definition at line 19 of file Critter.cs.
Referenced by Update().
Vector2 Critter.dir |
Definition at line 11 of file Critter.cs.
Referenced by Update().
float Critter.dirTimer |
Definition at line 17 of file Critter.cs.
Referenced by Update().
int Critter.index |
Definition at line 9 of file Critter.cs.
Referenced by Update().
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static |
Definition at line 5 of file Critter.cs.
bool Critter.reverse |
Definition at line 23 of file Critter.cs.
Referenced by BaseTileMap.DrawTile(), and Update().
float Critter.speed = 0.1f |
Definition at line 21 of file Critter.cs.
Referenced by Update().
int Critter.tile |
Definition at line 7 of file Critter.cs.
Referenced by BaseTileMap.DrawTile(), and Update().
float Critter.x |
Definition at line 13 of file Critter.cs.
Referenced by Update().
float Critter.y |
Definition at line 15 of file Critter.cs.
Referenced by Update().
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get |
Definition at line 29 of file Critter.cs.
Referenced by Update().
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get |
Definition at line 25 of file Critter.cs.
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get |
Definition at line 37 of file Critter.cs.
Referenced by Update().
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get |
Definition at line 31 of file Critter.cs.
Referenced by Update().
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get |
Definition at line 27 of file Critter.cs.
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get |
Definition at line 35 of file Critter.cs.
Referenced by Update().
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get |
Definition at line 33 of file Critter.cs.
Referenced by BaseTileMap.DrawTile().