Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | OnCreate () |
void | RerollChara () |
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void | Create () |
virtual void | OnCreate () |
void | GenerateMap (Zone zone) |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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Map | map |
Zone | zone |
ZoneProfile | zoneProfile |
List< Chara > | charas = new List<Chara>() |
List< Thing > | things = new List<Thing>() |
MapGenSetting | genSetting |
int | idDebug |
EloMap.TileInfo[,] | surrounding |
bool | customMap |
bool | ignoreRoad |
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static int | debugCount |
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static Core | core |
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EloMap.TileInfo | tileCenter [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 1 of file GameBlueprint.cs.
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inlinevirtual |
Reimplemented from ZoneBlueprint.
Definition at line 3 of file GameBlueprint.cs.
References RerollChara().
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inline |
Definition at line 8 of file GameBlueprint.cs.
References Player.chara, ZoneBlueprint.charas, and EClass.player.
Referenced by OnCreate(), and LayerEmbark.RerollMembers().