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Elin Decompiled Documentation EA 23.229 Stable 1st Anniversary Patch 2
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Public Member Functions | |
| override void | OnCreate () |
| void | RerollChara () |
Public Member Functions inherited from ZoneBlueprint | |
| void | Create () |
| virtual void | OnCreate () |
| void | GenerateMap (Zone zone) |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes inherited from ZoneBlueprint | |
| Map | map |
| Zone | zone |
| ZoneProfile | zoneProfile |
| List< Chara > | charas = new List<Chara>() |
| List< Thing > | things = new List<Thing>() |
| MapGenSetting | genSetting |
| int | idDebug |
| EloMap.TileInfo[,] | surrounding |
| bool | customMap |
| bool | ignoreRoad |
Static Public Attributes inherited from ZoneBlueprint | |
| static int | debugCount |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from ZoneBlueprint | |
| EloMap.TileInfo | tileCenter [get] |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 1 of file GameBlueprint.cs.
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inlinevirtual |
Reimplemented from ZoneBlueprint.
Definition at line 3 of file GameBlueprint.cs.
References RerollChara().
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inline |
Definition at line 8 of file GameBlueprint.cs.
References Player.chara, ZoneBlueprint.charas, and EClass.player.
Referenced by OnCreate(), and LayerEmbark.RerollMembers().