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    Elin Decompiled Documentation EA 23.230 Nightly
    
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Public Member Functions | |
| override void | OnCreate () | 
| void | RerollChara () | 
  Public Member Functions inherited from ZoneBlueprint | |
| void | Create () | 
| virtual void | OnCreate () | 
| void | GenerateMap (Zone zone) | 
Additional Inherited Members | |
  Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) | 
| static int | rnd (long a) | 
| static int | rnd (int a) | 
| static int | curve (int a, int start, int step, int rate=75) | 
| static int | rndHalf (int a) | 
| static float | rndf (float a) | 
| static int | rndSqrt (int a) | 
| static void | Wait (float a, Card c) | 
| static void | Wait (float a, Point p) | 
| static int | Bigger (int a, int b) | 
| static int | Smaller (int a, int b) | 
  Public Attributes inherited from ZoneBlueprint | |
| Map | map | 
| Zone | zone | 
| ZoneProfile | zoneProfile | 
| List< Chara > | charas = new List<Chara>() | 
| List< Thing > | things = new List<Thing>() | 
| MapGenSetting | genSetting | 
| int | idDebug | 
| EloMap.TileInfo[,] | surrounding | 
| bool | customMap | 
| bool | ignoreRoad | 
  Static Public Attributes inherited from ZoneBlueprint | |
| static int | debugCount | 
  Static Public Attributes inherited from EClass | |
| static Core | core | 
  Properties inherited from ZoneBlueprint | |
| EloMap.TileInfo | tileCenter [get] | 
  Properties inherited from EClass | |
| static Game | game [get] | 
| static bool | AdvMode [get] | 
| static Player | player [get] | 
| static Chara | pc [get] | 
| static UI | ui [get] | 
| static Map | _map [get] | 
| static Zone | _zone [get] | 
| static FactionBranch | Branch [get] | 
| static FactionBranch | BranchOrHomeBranch [get] | 
| static Faction | Home [get] | 
| static Faction | Wilds [get] | 
| static Scene | scene [get] | 
| static BaseGameScreen | screen [get] | 
| static GameSetting | setting [get] | 
| static GameData | gamedata [get] | 
| static ColorProfile | Colors [get] | 
| static World | world [get] | 
| static SourceManager | sources [get] | 
| static SourceManager | editorSources [get] | 
| static SoundManager | Sound [get] | 
| static CoreDebug | debug [get] | 
Definition at line 1 of file GameBlueprint.cs.
      
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  inlinevirtual | 
Reimplemented from ZoneBlueprint.
Definition at line 3 of file GameBlueprint.cs.
References RerollChara().
      
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  inline | 
Definition at line 8 of file GameBlueprint.cs.
References Player.chara, ZoneBlueprint.charas, and EClass.player.
Referenced by OnCreate(), and LayerEmbark.RerollMembers().