Elin Decompiled Documentation EA 23.102 Nightly
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Properties | |
override bool | IsGameScreen [get] |
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bool | fixFocus [get] |
virtual float | TargetZoom [get] |
CameraSupport | camSupport [get] |
Transform | transFocus [get] |
virtual float | SkyRate [get] |
virtual float | ViewHeight [get] |
virtual bool | IsGameScreen [get] |
virtual bool | IsLocalMap [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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void | Activate () |
virtual void | OnActivate () |
void | Deactivate () |
virtual void | OnDeactivate () |
virtual void | SetUnitSize () |
virtual void | OnEndPlayerTurn () |
void | Draw () |
void | UpdateShaders (float time=0f) |
virtual void | OnChangeHour () |
virtual void | RefreshPosition () |
void | RefreshAll () |
void | RefreshScreenSize () |
Point | GetRandomPoint () |
void | RefreshSky () |
virtual void | RefreshWeather () |
void | RefreshGrading () |
void | RefreshTilt () |
void | ScrollMouse (float x, float y) |
void | ScrollAxis (Vector3 axis, bool direct=false) |
void | Focus (Int3 ints) |
void | Focus (int x, int y) |
void | Focus (Card c) |
void | FocusCenter () |
void | Focus (Point pos) |
void | FocusPC () |
void | FocusImmediate (Point pos) |
void | SnapScreen (ref Vector3 v, float zoom) |
void | SetZoom (float z) |
void | SetTargetZoomIndex (int index) |
void | ModTargetZoomIndex (int a) |
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static int | rnd (int a) |
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float | SharpenAmount |
float | camSpeed2 |
float | heightLight |
float | pushbackSpeed |
Vector2 | snapSize |
Vector2 | tileSize |
Vector2 | tileAlign |
Vector2 | tileWorldSize |
Vector2 | tileViewSize |
Vector3 | tileWeight |
Vector3 | focusFix |
Vector3 | tileOffsetHeight |
Vector3 | tileWeightHeight |
Vector3 | planeAngle |
Vector3 | planeSpeed |
Vector2 | paddings |
Vector2 | paddingOffset |
Vector3 | lastPos |
Rect | mapLimit |
float | Zoom |
float | nextMove |
float | focusSpeed |
float | focusSpeedSlow |
float | focusSpeedSlow2 |
int | width |
int | height |
int | scrollX |
int | scrollY |
int | moonLevel |
BaseTileMap | tileMap |
BaseTileSelector | tileSelector |
ScreenGuide | guide |
Grid | grid |
MeshRenderer | overlayShadow |
PCOrbit | pcOrbit |
float | forcePrecision |
bool | isCameraMoving |
FocusOption | focusOption |
Vector3? | focusPos |
Vector3 | position |
float | screenFixX |
float | screenFixX2 |
float | screenFixX3 |
float | screenFixX4 |
float | screenFixY |
float | screenFixY2 |
float | screenFixY3 |
float | screenFixY4 |
bool | instantFocus |
int | targetZoomIndex |
float | targetZoom = 0.5f |
float | zoomTimer |
Vector3 | zoomPos |
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static Core | core |
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Vector3 | camPos |
Vector3 | pushBack |
Definition at line 1 of file GameScreenNoMap.cs.
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get |
Definition at line 3 of file GameScreenNoMap.cs.