Elin Decompiled Documentation EA 23.102 Nightly
|
Public Member Functions | |
override void | OnPopulate () |
![]() | |
void | Init (Dungen.Room room) |
void | Init (int _x, int _y, int w, int h) |
void | Populate () |
void | SpawnMob (Point p) |
virtual void | OnPopulate () |
void | Fill () |
void | SetRandomPoint (Action< Point > action) |
void | SetRandomPointCentered (Action< Point > action) |
![]() | |
void | SetFloor (BiomeProfile.Tile t, int x, int z) |
void | SetBlock (BiomeProfile.Tile t, int x, int z, int idMat=-1) |
void | SetFloor (int x, int z, int idMat, int idFloor, int direction=0) |
void | SetBlock (int x, int z, int idMat, int idBlock, int direction=0) |
bool | IsEmpty () |
List< Point > | ListEmptyPoint () |
GenBounds | GetBounds (int w, int h, bool ignoreBlock) |
GenBounds | GetBounds (Map map, Zone zone, int x, int y, int width, int height, int dw, int dh, bool ignoreBlock) |
PartialMap | TryAddMapPiece (MapPiece.Type type=MapPiece.Type.Any, float ruin=-1f, string tags=null, Action< PartialMap, GenBounds > onCreate=null) |
Additional Inherited Members | |
![]() | |
static GenBounds | Create (Zone z) |
![]() | |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
![]() | |
BiomeProfile.TileGroup | group |
MapGenDungen | gen |
![]() | |
Map | map |
Zone | zone |
int | Size |
int | x |
int | y |
int | width |
int | height |
int | marginPartial |
Func< Cell, bool > | FuncCheckEmpty |
![]() | |
static int[] | ListWrecks = new int[6] { 34, 46, 83, 85, 86, 87 } |
![]() | |
static Core | core |
![]() | |
int | Index [get] |
virtual bool | PopulateCluster [get] |
virtual bool | IsBigRoom [get] |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 1 of file GenRoomMonsterHouse.cs.
|
inlinevirtual |
Reimplemented from GenRoom.
Definition at line 3 of file GenRoomMonsterHouse.cs.
References EClass.rnd(), GenRoom.SetRandomPoint(), GenBounds.Size, and GenRoom.SpawnMob().