Elin Decompiled Documentation EA 23.102 Nightly
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GlobalGoal Class Reference
Inheritance diagram for GlobalGoal:
EClass GlobalGoalAdv GlobalGoalVisitAndStay GlobalGoalExplore GlobalGoalVisitTown

Public Member Functions

void SetOwner (Chara c)
 
void Start ()
 
virtual void OnStart ()
 
void AdvanceHour ()
 
virtual void OnAdvanceHour ()
 
void Kill ()
 
void Complete ()
 
virtual void OnComplete ()
 

Public Attributes

int hours
 
Chara owner
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 3 of file GlobalGoal.cs.

Member Function Documentation

◆ AdvanceHour()

void GlobalGoal.AdvanceHour ( )
inline

Definition at line 25 of file GlobalGoal.cs.

26 {
27 hours++;
29 }
virtual void OnAdvanceHour()
Definition: GlobalGoal.cs:31
int hours
Definition: GlobalGoal.cs:6

References hours, and OnAdvanceHour().

Referenced by GameDate.AdvanceHour().

◆ Complete()

void GlobalGoal.Complete ( )
inline

Definition at line 40 of file GlobalGoal.cs.

41 {
42 OnComplete();
43 Kill();
44 }
void Kill()
Definition: GlobalGoal.cs:35
virtual void OnComplete()
Definition: GlobalGoal.cs:46

References Kill(), and OnComplete().

Referenced by GlobalGoalVisitAndStay.OnAdvanceHour().

◆ Kill()

void GlobalGoal.Kill ( )
inline

Definition at line 35 of file GlobalGoal.cs.

36 {
37 owner.global.goal = null;
38 }

Referenced by Complete(), and GlobalGoalVisitAndStay.OnAdvanceHour().

◆ OnAdvanceHour()

virtual void GlobalGoal.OnAdvanceHour ( )
inlinevirtual

Reimplemented in GlobalGoalAdv, and GlobalGoalVisitAndStay.

Definition at line 31 of file GlobalGoal.cs.

32 {
33 }

Referenced by AdvanceHour().

◆ OnComplete()

virtual void GlobalGoal.OnComplete ( )
inlinevirtual

Definition at line 46 of file GlobalGoal.cs.

47 {
48 }

Referenced by Complete().

◆ OnStart()

virtual void GlobalGoal.OnStart ( )
inlinevirtual

Definition at line 21 of file GlobalGoal.cs.

22 {
23 }

Referenced by Start().

◆ SetOwner()

void GlobalGoal.SetOwner ( Chara  c)
inline

Definition at line 10 of file GlobalGoal.cs.

11 {
12 owner = c;
13 c.global.goal = this;
14 }
Chara owner
Definition: GlobalGoal.cs:8

References owner.

Referenced by GameDate.AdvanceHour(), and Chara.OnDeserialized().

◆ Start()

void GlobalGoal.Start ( )
inline

Definition at line 16 of file GlobalGoal.cs.

17 {
18 OnStart();
19 }
virtual void OnStart()
Definition: GlobalGoal.cs:21

References OnStart().

Referenced by GameDate.AdvanceHour().

Member Data Documentation

◆ hours

int GlobalGoal.hours

◆ owner


The documentation for this class was generated from the following file: