Elin Decompiled Documentation EA 23.102 Nightly
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GlobalGoalAdv Class Reference
Inheritance diagram for GlobalGoalAdv:
GlobalGoal EClass

Public Member Functions

override void OnAdvanceHour ()
 
- Public Member Functions inherited from GlobalGoal
void SetOwner (Chara c)
 
void Start ()
 
virtual void OnStart ()
 
void AdvanceHour ()
 
virtual void OnAdvanceHour ()
 
void Kill ()
 
void Complete ()
 
virtual void OnComplete ()
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Public Attributes inherited from GlobalGoal
int hours
 
Chara owner
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 1 of file GlobalGoalAdv.cs.

Member Function Documentation

◆ OnAdvanceHour()

override void GlobalGoalAdv.OnAdvanceHour ( )
inlinevirtual

Reimplemented from GlobalGoal.

Definition at line 3 of file GlobalGoalAdv.cs.

4 {
5 if (!owner.isDead && !owner.IsPCFaction && owner.currentZone != EClass._zone && ((EClass.debug.enable && EClass.rnd(24) == 0) || (hours > 720 && EClass.rnd(720) == 0)))
6 {
7 Zone randomTown = EClass.world.region.GetRandomTown();
8 if (randomTown != owner.currentZone)
9 {
10 owner.MoveZone(randomTown, ZoneTransition.EnterState.RandomVisit);
11 }
12 }
13 }
override bool IsPCFaction
Definition: Chara.cs:656
Zone currentZone
Definition: Chara.cs:240
bool isDead
Definition: Chara.cs:374
void MoveZone(string alias)
Definition: Chara.cs:3010
bool enable
Definition: CoreDebug.cs:285
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:50
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static CoreDebug debug
Definition: EClass.cs:48
Chara owner
Definition: GlobalGoal.cs:8
int hours
Definition: GlobalGoal.cs:6
Zone GetRandomTown()
Definition: Region.cs:244
Region region
Definition: World.cs:23
Definition: Zone.cs:12

References EClass._zone, Chara.currentZone, EClass.debug, CoreDebug.enable, Region.GetRandomTown(), GlobalGoal.hours, Chara.isDead, Chara.IsPCFaction, Chara.MoveZone(), GlobalGoal.owner, World.region, EClass.rnd(), and EClass.world.


The documentation for this class was generated from the following file: