Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override int | GetShadow (int index) |
override void | SetStageTile (Stage s) |
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override bool | BlockPass (Cell cell) |
override bool | BlockSight (Cell cell) |
override int | GetShadow (int index) |
override void | SetGenericFirstStageTile (Stage s) |
override void | SetStageTile (Stage s) |
override void | OnHitFail (Chara c) |
override int | GetHp () |
int | GetPlantBonus (PlantData plant) |
override void | OnMineObj (Chara c=null) |
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bool | IsLastStage () |
virtual bool | BlockSight (Cell cell) |
virtual bool | BlockPass (Cell cell) |
virtual string | GetSoundProgress () |
virtual Stage | CreateStage () |
void | Init (SourceObj.Row _row) |
virtual void | SetGenericFirstStageTile (Stage s) |
virtual void | SetStageTile (Stage s) |
virtual int | GetStageTile () |
virtual int | GetShadow (int index) |
virtual void | OnRenderTileMap (RenderParam p) |
void | SetRandomStage () |
void | SetDefaultStage () |
virtual void | OnSetObj () |
bool | CanGrow (VirtualDate date) |
void | TryGrow (VirtualDate date) |
void | EqualizePlants (Point pos) |
void | Grow (int mtp=1) |
virtual void | OnReachNextStage () |
virtual void | OnExceedLastStage () |
void | SetStage (int idx, bool renewHarvest=false) |
virtual void | OnSetStage (int idx) |
bool | HaltGrowth () |
void | Perish () |
bool | IsWithered () |
bool | CanHarvest () |
virtual bool | CanReapSeed () |
virtual void | OnHit (Chara c) |
virtual void | OnHitFail (Chara c) |
void | OnProgressComplete (Chara c) |
void | PopMineObj (Chara c=null) |
virtual void | OnMineObj (Chara c=null) |
void | TryPick (Cell cell, Thing t, Chara c, bool applySeed=false) |
void | TryPick (Cell cell, string idThing, int idMat=-1, int num=1, bool applySeed=false) |
Thing | TryPopSeed (Chara c) |
void | Harvest (Chara c) |
void | PopHarvest (Chara c, string idThing, int num=-1) |
void | PopHarvest (Chara c, Thing t=null, int num=-1) |
void | ApplySeed (Thing t) |
virtual int | GetHp () |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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SourceObj.Row | source |
Stage[] | stages |
int[] | baseTiles |
int | harvestTile |
int | afterHarvestTile |
string | idHarvestThing |
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static int[] | shadows = new int[8] { 31, 31, 32, 33, 34, 1, 1, 1 } |
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static SourceObj.Row[] | sourceSnowTree |
const int | DivStage = 30 |
static Cell | cell |
static Stage | currentStage |
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static Core | core |
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virtual bool | IsHarvestStage (int idx) |
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override RenderData | RenderHarvest [get] |
override int | Step [get] |
override int | StageLength [get] |
override float | MtpProgress [get] |
override int | HarvestStage [get] |
override bool | DrawHarvestOnTop [get] |
override bool | IsMature [get] |
override bool | IsTree [get] |
override int | ShadowStage [get] |
bool | Bud [get] |
bool | Baby [get] |
bool | Young [get] |
bool | Grown [get] |
bool | Mature [get] |
bool | Withered [get] |
bool | IsPalulu [get] |
bool | IsBamboo [get] |
override bool | UseGenericFirstStageTile [get] |
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virtual RenderData | RenderHarvest [get] |
virtual int | Step [get] |
virtual int | StageLength [get] |
virtual int | DefaultStage [get] |
virtual int | HarvestStage [get] |
virtual int | AutoMineStage [get] |
virtual int | HaltStage [get] |
virtual bool | DrawHarvestOnTop [get] |
virtual bool | UseGenericFirstStageTile [get] |
virtual bool | WitherOnLastStage [get] |
virtual bool | CanRegrow [get] |
virtual bool | CanLevelSeed [get] |
virtual int | ShadowStage [get] |
virtual bool | IsTree [get] |
virtual bool | IsCrimeToHarvest [get] |
virtual float | MtpProgress [get] |
virtual bool | NeedSunlight [get] |
virtual AnimeID | AnimeProgress [get] |
Stage | stage [get] |
virtual bool | IsMature [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 1 of file GrowSystemTreeSingle.cs.
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inlinevirtual |
Reimplemented from GrowSystemTree.
Definition at line 3 of file GrowSystemTreeSingle.cs.
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inlinevirtual |
Reimplemented from GrowSystemTree.
Definition at line 8 of file GrowSystemTreeSingle.cs.
References GrowSystem.baseTiles, GrowSystem.Stage.SetTile(), and GrowSystem.source.