Elin Decompiled Documentation EA 23.153 Nightly
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LayerEditSkin Class Reference
Inheritance diagram for LayerEditSkin:
ELayer Layer IUISkin

Public Member Functions

void Activate (Chara _chara)
 
void RefreshImage ()
 
void OnClickClear ()
 
void RefreshList ()
 
- Public Member Functions inherited from ELayer
override void OnBeforeAddLayer ()
 
void InitInspector ()
 
sealed override void Init ()
 
override void OnAfterAddLayer ()
 
void TryShowHelp ()
 
void AddLayerToUI (string id)
 
void TryShowHint (string _langHint=null)
 
void TalkHomeMemeber (string id)
 
void TalkMaid (string id)
 
override void OnRightClick ()
 
- Public Member Functions inherited from Layer
virtual string GetTextHeader (Window window)
 
virtual bool HeaderIsListOf (int id)
 
virtual void Init ()
 
virtual void OnInit ()
 
virtual void OnAfterInit ()
 
virtual void ApplySkin ()
 
void ShowScreenLock (string id)
 
void UpdateInput ()
 
virtual void OnUpdateInput ()
 
virtual void OnRightClick ()
 
virtual bool OnBack ()
 
virtual void OnChangeLayer ()
 
virtual void OnCreate ()
 
void _AddLayer (string id)
 
Layer AddLayer (string id)
 
AddLayer< T > ()
 
AddLayer< T > (string id)
 
AddLayerDontCloseOthers< T > ()
 
Layer AddLayerDontCloseOthers (Layer l)
 
GetOrAddLayer< T > ()
 
virtual void OnBeforeAddLayer ()
 
virtual void OnAfterAddLayer ()
 
Layer AddLayer (Layer l)
 
void ToggleLayer (string id)
 
ToggleLayer< T > (string id=null)
 
void WaitAndClose ()
 
void OnClickClose ()
 
virtual void Close ()
 
void CloseLayers ()
 
void RemoveLayers (bool removeImportant=false)
 
bool RemoveLayer< T > ()
 
void RemoveLayer (Layer l)
 
virtual void OnKill ()
 
Layer SetOnKill (Action action)
 
void DisableClose ()
 
void Delay (float duration=0.05f)
 
Layer SetDelay (float d)
 
Layer GetLayer (string id)
 
GetLayer< T > (bool fromTop=false)
 
Layer GetTopLayer ()
 
void SwitchContent (int idWindow, int i)
 
virtual void OnSwitchContent (Window window)
 
Layer SetTitles (string langList, string idHeaderRow=null)
 
bool IsBlockWidgetClick ()
 
bool IsHideHud ()
 
bool IsAllowGeneralInput ()
 
bool IsUseBlur ()
 
bool IsPointerOnLayer ()
 
void ApplySkin ()
 

Public Attributes

Image imageSkin
 
Chara chara
 
UIDynamicList list
 
- Public Attributes inherited from Layer
Option option
 
UnityEvent onKill
 
Anime animeIn
 
Anime animeOut
 
bool closeOthers
 
bool defaultActionMode = true
 
Button screenLock
 
Layer parent
 
string idLayer
 
List< Layerlayers = new List<Layer>()
 
Vector2 lastParentPos
 
List< Windowwindows = new List<Window>()
 
string langHint
 

Additional Inherited Members

- Static Public Member Functions inherited from ELayer
static int rnd (int a)
 
- Static Public Member Functions inherited from Layer
static T Create< T > ()
 
static T Create< T > (string path)
 
static Layer Create (string path)
 
- Static Public Attributes inherited from Layer
static int skipInput
 
static bool closeOnRightClick
 
static bool rightClicked
 
static bool cancelKeyDown
 
static bool ignoreSounds
 
static Transform blurStopInstance
 
static string[] searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" }
 
- Protected Member Functions inherited from ELayer
sealed override void _Close ()
 
sealed override void Kill ()
 
- Protected Member Functions inherited from Layer
virtual void Awake ()
 
virtual void _Close ()
 
virtual void Kill ()
 
- Protected Attributes inherited from Layer
RectTransform _rect
 
bool isDestroyed
 
- Properties inherited from ELayer
static Core core [get]
 
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static FactionBranch Branch [get]
 
static Faction Home [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static CoreConfig config [get]
 
static GameSetting setting [get]
 
static ColorProfile Colors [get]
 
static SourceManager sources [get]
 
static World world [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 
bool IsFloat [get]
 
virtual string IdHelp [get]
 
- Properties inherited from Layer
Layer TopLayer [get]
 
string uid [get]
 
virtual RectTransform rectLayers [get]
 
virtual bool blockWidgetClick [get]
 

Detailed Description

Definition at line 6 of file LayerEditSkin.cs.

Member Function Documentation

◆ Activate()

void LayerEditSkin.Activate ( Chara  _chara)
inline

Definition at line 14 of file LayerEditSkin.cs.

15 {
16 chara = _chara;
19 }
void RefreshList()
void RefreshImage()

References chara, RefreshImage(), and RefreshList().

Referenced by BaseListPeople.OnClick().

◆ OnClickClear()

void LayerEditSkin.OnClickClear ( )
inline

Definition at line 31 of file LayerEditSkin.cs.

32 {
33 SE.Trash();
34 chara.c_idSpriteReplacer = null;
37 }
override CardRenderer _CreateRenderer()
Definition: Chara.cs:6143

References Chara._CreateRenderer(), chara, and RefreshImage().

◆ RefreshImage()

void LayerEditSkin.RefreshImage ( )
inline

Definition at line 21 of file LayerEditSkin.cs.

22 {
23 imageSkin.sprite = chara.GetSprite();
24 imageSkin.SetNativeSize();
25 if ((bool)WidgetRoster.Instance)
26 {
28 }
29 }
override Sprite GetSprite(int dir=0)
Definition: Chara.cs:6192
static WidgetRoster Instance
Definition: WidgetRoster.cs:36
void Build()
Definition: WidgetRoster.cs:96

References WidgetRoster.Build(), chara, Chara.GetSprite(), imageSkin, and WidgetRoster.Instance.

Referenced by Activate(), OnClickClear(), and RefreshList().

◆ RefreshList()

void LayerEditSkin.RefreshList ( )
inline

Definition at line 39 of file LayerEditSkin.cs.

40 {
41 list.Clear();
42 list.callbacks = new UIList.Callback<SpriteData, UIButton>
43 {
44 onClick = delegate(SpriteData a, UIButton b)
45 {
46 list.Select(a);
47 SE.Click();
48 chara.c_idSpriteReplacer = Path.GetFileName(a.path);
51 },
52 onRedraw = delegate(SpriteData a, UIButton b, int i)
53 {
54 b.mainText.SetText(Path.GetFileName(a.path));
55 a.Init();
56 b.icon.sprite = a.GetSprite();
57 b.tooltip.lang = a.path;
58 },
59 onList = delegate
60 {
61 List<SpriteReplacer> obj = SpriteReplacer.ListSkins().Values.ToList();
62 obj.Sort((SpriteReplacer a, SpriteReplacer b) => Lang.comparer.Compare(a.data.path, b.data.path));
63 foreach (SpriteReplacer item in obj)
64 {
65 list.Add(item.data);
66 }
67 }
68 };
69 list.List();
70 }
Definition: Lang.cs:6
static NaturalStringComparer comparer
Definition: Lang.cs:22
UIDynamicList list
void Init()
Definition: SpriteData.cs:29
string path
Definition: SpriteData.cs:17
Sprite GetSprite(bool snow=false)
Definition: SpriteData.cs:56
SpriteData data
static Dictionary< string, SpriteReplacer > ListSkins()
UIText mainText
Definition: UIButton.cs:102
override void List()
override void Add(object o)
bool Select(object o, bool invoke=false)
override void Clear()
Definition: UIList.cs:9
void SetText(string s)
Definition: UIText.cs:159

References Chara._CreateRenderer(), UIDynamicList.Add(), chara, UIDynamicList.Clear(), Lang.comparer, SpriteReplacer.data, SpriteData.GetSprite(), SpriteData.Init(), item, list, UIDynamicList.List(), SpriteReplacer.ListSkins(), UIButton.mainText, SpriteData.path, RefreshImage(), UIDynamicList.Select(), and UIText.SetText().

Referenced by Activate().

Member Data Documentation

◆ chara

Chara LayerEditSkin.chara

Definition at line 10 of file LayerEditSkin.cs.

Referenced by Activate(), OnClickClear(), RefreshImage(), and RefreshList().

◆ imageSkin

Image LayerEditSkin.imageSkin

Definition at line 8 of file LayerEditSkin.cs.

Referenced by RefreshImage().

◆ list

UIDynamicList LayerEditSkin.list

Definition at line 12 of file LayerEditSkin.cs.

Referenced by RefreshList().


The documentation for this class was generated from the following file: