Elin Decompiled Documentation EA 23.187 Stable
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BaseListPeople.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using UnityEngine;
5
6public class BaseListPeople : ListOwner<Chara, ItemGeneral>
7{
8 public Chara owner;
9
11
12 public new LayerPeople layer => base.layer as LayerPeople;
13
14 public override string IdHeaderRow => "HeaderRowPeople";
15
16 public virtual bool ShowCharaSheet => false;
17
18 public virtual bool ShowShowMode => false;
19
21
22 public virtual bool ShowGoto => false;
23
24 public virtual bool ShowHome => false;
25
26 public virtual bool IsDisabled(Chara c)
27 {
28 if (!c.isDead && c.memberType != FactionMemberType.Guest)
29 {
30 return !c.IsInHomeZone();
31 }
32 return false;
33 }
34
35 public override void List()
36 {
37 list.callbacks = new UIList.Callback<Chara, ItemGeneral>
38 {
39 onInstantiate = delegate(Chara a, ItemGeneral b)
40 {
41 b.SetChara(a, (this is ListPeopleBuySlave) ? ItemGeneral.Mode.Slave : ItemGeneral.Mode.Default);
42 OnInstantiate(a, b);
43 b.Build();
44 },
45 onClick = delegate(Chara c, ItemGeneral i)
46 {
47 OnClick(c, i);
48 },
49 onSort = delegate(Chara a, UIList.SortMode m)
50 {
51 a.SetSortVal(m);
52 return -a.sortVal;
53 },
54 onList = delegate
55 {
56 OnList();
57 },
58 onRefresh = null
59 };
60 list.List();
61 }
62
63 public override void OnInstantiate(Chara a, ItemGeneral b)
64 {
65 SetSubText(a, b);
66 if (ShowHome)
67 {
68 if (a.IsPCFaction)
69 {
70 Sprite icon = a.affinity.GetIcon();
71 if ((bool)icon)
72 {
73 Util.Instantiate<UIItem>("UI/Element/Grid/Attach/affinity", b).image1.sprite = icon;
74 }
75 }
76 AddSubButtonWork(b, a);
77 Room room = a.FindRoom();
78 TraitBed bed = a.FindBed();
79 if (a.memberType == FactionMemberType.Default)
80 {
82 {
83 if (room == null)
84 {
85 SE.BeepSmall();
86 }
87 else
88 {
89 EClass.pc.SetAI(new AI_Goto(room.GetRandomFreePos(), 1));
90 layer.Close();
91 }
92 }, null, delegate(UITooltip t)
93 {
94 t.note.Clear();
95 t.note.AddHeader("infoHome".lang((room != null) ? room.Name : "none".lang()));
96 t.note.AddTopic("TopicLeft", "infoBed".lang(), (bed != null) ? bed.Name.ToTitleCase() : "none".lang());
97 t.note.Build();
98 if (room != null)
99 {
100 EClass.core.actionsNextFrame.Add(delegate
101 {
102 });
103 }
104 }).icon.SetAlpha((bed != null) ? 1f : 0.4f);
105 }
106 }
108 {
109 b.AddSubButton(EClass.core.refs.icons.inspect, delegate
110 {
111 SE.Play("pop_paper");
112 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
113 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
114 layerChara.SetChara(a);
115 }, "charaInfo");
116 }
117 if (IsDisabled(a))
118 {
119 b.gameObject.AddComponent<CanvasGroup>().alpha = 0.6f;
120 }
121 }
122
124 {
125 BaseArea roomWork = a.GetRoomWork();
126 bool flag = true;
127 foreach (Hobby item in a.ListWorks().Concat(a.ListHobbies()))
128 {
129 if (item.GetEfficiency(a) <= 0)
130 {
131 flag = false;
132 break;
133 }
134 }
135 b.AddSubButton(EClass.core.refs.icons.work, delegate
136 {
137 if (roomWork == null)
138 {
139 SE.BeepSmall();
140 }
141 else
142 {
143 EClass.pc.SetAI(new AI_Goto(roomWork.GetRandomFreePos(), 1));
144 layer.Close();
145 }
146 }, null, delegate(UITooltip t)
147 {
148 WriteHobbies(t, a, roomWork);
149 }).icon.SetAlpha(flag ? 1f : 0.4f);
150 }
151
152 public void WriteHobbies(UITooltip t, Chara a, BaseArea roomWork)
153 {
154 t.note.Clear();
155 t.note.AddHeader("infoWork".lang((roomWork != null) ? roomWork.Name : "none".lang()));
156 foreach (Hobby item in a.ListWorks())
157 {
158 AddText(item, "work", a.source.works.Contains(item.source.alias));
159 }
160 foreach (Hobby item2 in a.ListHobbies())
161 {
162 AddText(item2, "hobby", a.source.hobbies.Contains(item2.source.alias));
163 }
164 if (a.IsPCParty)
165 {
166 t.note.Space(8);
167 t.note.AddText("workNotActive_party".lang(), FontColor.Warning);
168 }
169 if (a.IsPCFactionOrMinion && !a.trait.IsCountAsResident)
170 {
171 t.note.AddText("notCountResident".lang(), FontColor.Good);
172 }
173 t.note.Build();
174 void AddText(Hobby h, string lang, bool fix)
175 {
176 int efficiency = h.GetEfficiency(a);
177 string text = h.Name;
178 if (fix)
179 {
180 text += "*";
181 }
182 text = text.TagColor((efficiency == 0) ? FontColor.Warning : FontColor.Good);
183 string[] array = Lang.GetList("work_lv");
184 string text2 = array[Mathf.Clamp(efficiency / 50, (efficiency != 0) ? 1 : 0, array.Length - 1)];
185 t.note.AddTopic("TopicLeft", lang.lang(), text + " (" + text2 + ")");
186 if (!h.source.destTrait.IsEmpty())
187 {
188 bool flag = EClass._map.FindThing(Type.GetType("Trait" + h.source.destTrait + ", Elin"), a) != null;
189 List<CardRow> obj = EClass.sources.cards.rows.Where((CardRow t) => t.trait.Length != 0 && Type.GetType("Trait" + h.source.destTrait).IsAssignableFrom(Type.GetType("Trait" + t.trait[0]))).ToList();
190 obj.Sort((CardRow a, CardRow b) => a.LV - b.LV);
191 CardRow cardRow = obj[0];
192 t.note.AddText("NoteText_small", "・ " + "workDestTrait".lang(cardRow.GetName().ToTitleCase().TagColor(flag ? FontColor.Good : FontColor.Warning)));
193 }
194 if (efficiency == 0)
195 {
196 t.note.AddText("NoteText_small", "・ " + "workNotActive".lang());
197 }
198 else
199 {
200 for (int i = 0; i < h.source.things.Length; i += 2)
201 {
202 float num = Mathf.Max(1f, (long)h.source.things[i + 1].ToInt() * (long)efficiency * a.homeBranch.GetProductBonus(a) / 100 / 1000);
203 string text3 = h.source.things[i];
204 string s = (text3.StartsWith("#") ? EClass.sources.categories.map[text3.Replace("#", "")].GetName() : EClass.sources.cards.map[h.source.things[i]].GetName());
205 if (h.source.alias == "Breeding")
206 {
207 num = a.race.breeder * 100 / 2500;
208 num = num * (float)((!(text3 == "_egg")) ? 1 : 2) / 3f;
209 if (a.race.breeder > 0 && num <= 0f)
210 {
211 num = 1f;
212 }
213 }
214 t.note.AddText("NoteText_small", "・ " + "work_produce".lang(s.ToTitleCase(), num.ToString() ?? ""));
215 }
216 if (!h.source.elements.IsEmpty())
217 {
218 for (int j = 0; j < h.source.elements.Length; j += 2)
219 {
220 SourceElement.Row row = EClass.sources.elements.map[h.source.elements[j]];
221 int num2 = h.source.elements[j + 1];
222 float num3 = ((num2 < 0 || row.id == 2115 || row.id == 2207) ? ((float)(num2 / 10)) : Mathf.Max((h.GetEfficiency(a) > 0) ? 1 : 0, (long)num2 * (long)h.GetEfficiency(a) * a.homeBranch.efficiency / 100 / 1000));
223 t.note.AddText("NoteText_small", "・ " + "workBonus_skill".lang(row.GetName().ToTitleCase(), ((num2 > 0) ? "+" : "") + num3) + ((row.id == 2115 || row.id == 2207) ? (" " + "fixedFactionSkill".lang()) : ""), (num2 >= 0) ? FontColor.Default : FontColor.Bad);
224 }
225 }
226 string[] array2 = h.source.GetDetail().SplitNewline();
227 foreach (string text4 in array2)
228 {
229 if (!text4.IsEmpty())
230 {
231 t.note.AddText("NoteText_small", "・ " + text4);
232 }
233 }
234 }
235 t.note.Space(1);
236 }
237 }
238
239 public virtual void SetSubText(Chara a, ItemGeneral b)
240 {
241 switch (ShowMode)
242 {
243 case LayerPeople.ShowMode.Race:
244 b.SetSubText(a.race.GetName().ToTitleCase(wholeText: true), 300);
245 break;
246 case LayerPeople.ShowMode.Job:
247 b.SetSubText(a.job.GetName().ToTitleCase(wholeText: true), 300);
248 break;
249 case LayerPeople.ShowMode.Work:
250 {
251 string text = a.GetTextWork(simple: true) + "," + a.GetTextHobby(simple: true);
252 b.SetSubText(text.TrimEnd(','), 300);
253 break;
254 }
255 }
256 }
257
258 public override void OnClick(Chara c, ItemGeneral i)
259 {
261 {
262 if (c.currentZone != EClass._zone)
263 {
264 Msg.Say("isIn", c, (c.currentZone == null) ? "???" : c.currentZone.Name);
265 }
266 SE.BeepSmall();
267 return;
268 }
269 UIContextMenu uIContextMenu = EClass.ui.CreateContextMenuInteraction().SetHighlightTarget(i);
270 if (c.IsGuest())
271 {
272 uIContextMenu.AddButton("findMember", delegate
273 {
274 EClass.pc.SetAI(new AI_Goto(c, 1));
275 layer.Close();
276 });
277 }
278 else if (c.IsHomeMember())
279 {
280 if (!c.IsPC)
281 {
282 uIContextMenu.AddButton("findMember", delegate
283 {
284 EClass.pc.SetAI(new AI_Goto(c, 1));
285 layer.Close();
286 });
287 }
288 uIContextMenu.AddButton("changeName", delegate
289 {
290 Dialog.InputName("dialogChangeName", c.c_altName.IsEmpty(c.NameSimple), delegate(bool cancel, string text)
291 {
292 if (!cancel)
293 {
294 if (text == "*r")
295 {
296 text = NameGen.getRandomName();
297 }
298 c.c_altName = text;
299 layer.OnSwitchContent(layer.windows[0]);
300 }
301 });
302 });
303 if (c != EClass.pc)
304 {
305 if (c.sourceCard.idActor.IsEmpty() && c.host == null)
306 {
307 if (c.pccData == null)
308 {
309 uIContextMenu.AddButton("editPCC", delegate
310 {
311 EClass.ui.AddLayer<LayerEditPortrait>().Activate(c);
312 });
313 if (!c.IsPC)
314 {
315 uIContextMenu.AddButton("editSkin", delegate
316 {
317 LayerEditSkin layerEditSkin = EClass.ui.AddLayer<LayerEditSkin>();
318 layerEditSkin.SetOnKill(delegate
319 {
320 list.Refresh();
321 });
322 layerEditSkin.Activate(c);
323 });
324 }
325 uIContextMenu.AddButton("togglePCC", delegate
326 {
327 bool isSynced2 = c.isSynced;
328 c.pccData = PCCData.Create(c.IDPCCBodySet);
329 c.pccData.Randomize(c.IDPCCBodySet);
330 if (isSynced2)
331 {
333 }
334 EClass.scene.syncList.Remove(c.renderer);
335 c._CreateRenderer();
336 if (isSynced2)
337 {
340 }
341 list.Refresh();
342 SE.Click();
344 });
345 }
346 else
347 {
348 uIContextMenu.AddButton("editPCC", delegate
349 {
350 EClass.ui.AddLayer<LayerEditPCC>().Activate(c, UIPCC.Mode.Full);
351 });
352 uIContextMenu.AddButton("togglePCC", delegate
353 {
354 bool isSynced = c.isSynced;
355 if (isSynced)
356 {
358 }
359 EClass.scene.syncList.Remove(c.renderer);
360 c.pccData = null;
361 c._CreateRenderer();
362 if (isSynced)
363 {
366 }
367 list.Refresh();
369 });
370 }
371 }
372 if (c.homeBranch == EClass.Branch)
373 {
374 uIContextMenu.AddButton("makeMaid", delegate
375 {
376 if (EClass.Branch.uidMaid == c.uid)
377 {
378 EClass.Branch.uidMaid = 0;
379 }
380 else
381 {
382 EClass.Branch.uidMaid = c.uid;
383 }
384 list.Refresh();
385 SE.Click();
386 });
387 }
388 int @int = c.GetInt(36);
389 bool isLivestockTimerOn = memberType == FactionMemberType.Default && !EClass.world.date.IsExpired(@int);
390 int remainingHours = EClass.world.date.GetRemainingHours(@int);
391 if (!c.IsPCParty)
392 {
393 uIContextMenu.AddButton((c.memberType == FactionMemberType.Livestock) ? "daMakeResident" : (isLivestockTimerOn ? "daMakeLivestock2".lang(Date.GetText(remainingHours)) : "daMakeLivestock"), delegate
394 {
395 if (isLivestockTimerOn)
396 {
397 SE.Beep();
398 }
399 else
400 {
401 if (c.memberType == FactionMemberType.Livestock)
402 {
403 c.SetInt(36, EClass.world.date.GetRaw() + 14400);
404 }
405 EClass.Branch.ChangeMemberType(c, (c.memberType != FactionMemberType.Livestock) ? FactionMemberType.Livestock : FactionMemberType.Default);
406 foreach (ListOwner owner in layer.multi.owners)
407 {
408 owner.RefreshTab();
409 }
410 List();
411 SE.Click();
412 }
413 });
414 }
415 uIContextMenu.AddButton("addToReserve".lang() + " (" + EClass.Home.listReserve.Count + "/" + EClass.Home.GetMaxReserve() + ")", delegate
416 {
418 {
419 SE.Beep();
420 Msg.Say("reserveLimit");
421 return;
422 }
423 SE.MoveZone();
425 list.List();
426 foreach (ListOwner owner2 in layer.multi.owners)
427 {
428 owner2.RefreshTab();
429 }
430 });
431 }
432 }
433 uIContextMenu.Show();
434 }
435
436 public override void OnList()
437 {
438 if (memberType == FactionMemberType.Guest)
439 {
440 foreach (Chara chara in EClass._map.charas)
441 {
442 if (chara.IsGuest())
443 {
444 list.Add(chara);
445 }
446 }
447 return;
448 }
449 foreach (Chara member in EClass.Branch.members)
450 {
451 if (member.memberType == memberType && !member.isSummon)
452 {
453 list.Add(member);
454 }
455 }
456 foreach (Chara member2 in EClass.pc.party.members)
457 {
458 if (member2.memberType == memberType && !list.items.Contains(member2))
459 {
460 list.Add(member2);
461 }
462 }
463 }
464
465 public override void OnRefreshMenu()
466 {
467 WindowMenu menuLeft = window.menuLeft;
468 menuLeft.Clear();
469 if (!main)
470 {
471 return;
472 }
473 menuLeft.AddButton2Line("sort", () => list.sortMode.ToString(), delegate
474 {
475 list.NextSort();
476 });
477 if (ShowShowMode)
478 {
479 Lang.GetList("info_people");
480 menuLeft.AddButton2Line("info", () => "show" + layer.showMode, delegate
481 {
482 layer.showMode = layer.showMode.NextEnum();
483 List();
484 });
485 }
486 }
487}
FactionMemberType
FontColor
Definition: FontColor.cs:2
Sprite GetIcon()
Definition: Affinity.cs:107
virtual string Name
Definition: BaseArea.cs:37
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
virtual bool ShowGoto
void WriteHobbies(UITooltip t, Chara a, BaseArea roomWork)
virtual bool ShowHome
override void OnClick(Chara c, ItemGeneral i)
new LayerPeople layer
override string IdHeaderRow
override void OnRefreshMenu()
virtual bool ShowShowMode
virtual bool IsDisabled(Chara c)
override void OnInstantiate(Chara a, ItemGeneral b)
void AddSubButtonWork(ItemGeneral b, Chara a)
virtual void SetSubText(Chara a, ItemGeneral b)
FactionMemberType memberType
override void List()
virtual bool ShowCharaSheet
virtual LayerPeople.ShowMode ShowMode
override void OnList()
override void OnLeaveScreen()
override void OnEnterScreen()
string[] idActor
Definition: CardRow.cs:35
virtual string GetName(int i)
Definition: CardRow.cs:95
string[] trait
Definition: CardRow.cs:33
bool isSummon
Definition: Card.cs:696
string c_altName
Definition: Card.cs:1567
int sortVal
Definition: Card.cs:99
int uid
Definition: Card.cs:120
string NameSimple
Definition: Card.cs:2101
CardRenderer renderer
Definition: Card.cs:59
Definition: Chara.cs:10
string IDPCCBodySet
Definition: Chara.cs:489
override bool IsAliveInCurrentZone
Definition: Chara.cs:559
override void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Chara.cs:6967
override bool IsPC
Definition: Chara.cs:610
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:464
override bool IsPCParty
Definition: Chara.cs:613
Party party
Definition: Chara.cs:43
AIAct SetAI(AIAct g)
Definition: Chara.cs:8458
TraitBed FindBed()
Definition: Chara.cs:7003
override bool isSynced
Definition: Chara.cs:689
override CardRenderer _CreateRenderer()
Definition: Chara.cs:6336
override bool IsPCFaction
Definition: Chara.cs:669
Zone currentZone
Definition: Chara.cs:253
FactionMemberType memberType
Definition: Chara.cs:46
bool IsHomeMember()
Definition: Chara.cs:6285
bool IsGuest()
Definition: Chara.cs:6310
override CardRow sourceCard
Definition: Chara.cs:448
BaseArea GetRoomWork()
Definition: Chara.cs:8500
Affinity affinity
Definition: Chara.cs:312
Room FindRoom()
Definition: Chara.cs:7564
FactionBranch homeBranch
Definition: Chara.cs:1052
bool IsInHomeZone()
Definition: Chara.cs:6290
bool isDead
Definition: Chara.cs:387
PCCData pccData
Definition: Chara.cs:67
string GetTextWork(bool simple=false)
Definition: Chara.cs:8648
string GetTextHobby(bool simple=false)
Definition: Chara.cs:8638
SourceRace.Row race
Definition: Chara.cs:462
bool showExtra
Definition: CoreDebug.cs:168
Sprite home
Definition: CoreRef.cs:90
Sprite work
Definition: CoreRef.cs:94
Sprite inspect
Definition: CoreRef.cs:100
RectData center
Definition: CoreRef.cs:164
Icons icons
Definition: CoreRef.cs:353
Rects rects
Definition: CoreRef.cs:359
CoreRef refs
Definition: Core.cs:51
Definition: Date.cs:4
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
bool IsExpired(int time)
Definition: Date.cs:332
string GetText(TextFormat format)
Definition: Date.cs:245
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:337
Definition: Dialog.cs:7
static Dialog InputName(string langDetail, string text, Action< bool, string > onClose, InputType inputType=InputType.Default)
Definition: Dialog.cs:528
Definition: EClass.cs:5
static Scene scene
Definition: EClass.cs:30
static Faction Home
Definition: EClass.cs:26
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static SourceManager sources
Definition: EClass.cs:42
static FactionBranch Branch
Definition: EClass.cs:22
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static UI ui
Definition: EClass.cs:16
void ChangeMemberType(Chara c, FactionMemberType type)
List< Chara > members
void AddReserve(Chara c)
Definition: FACTION.cs:327
List< HireInfo > listReserve
Definition: FACTION.cs:138
int GetMaxReserve()
Definition: FACTION.cs:192
Definition: Hobby.cs:5
SourceHobby.Row source
Definition: Hobby.cs:8
int GetEfficiency(Chara c)
Definition: Hobby.cs:31
string Name
Definition: Hobby.cs:10
void Build()
Definition: ItemGeneral.cs:171
UIButton AddSubButton(Sprite sprite, Action action, string lang=null, Action< UITooltip > onTooltip=null)
Definition: ItemGeneral.cs:86
void SetChara(Chara c, Mode mode=Mode.Default)
Definition: ItemGeneral.cs:27
UIButton SetSubText(string lang, int x, FontColor c=FontColor.Default, TextAnchor align=TextAnchor.MiddleLeft)
Definition: ItemGeneral.cs:129
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:114
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
void Activate(Chara _chara)
override void OnSwitchContent(Window window)
Definition: LayerPeople.cs:82
ShowMode showMode
Definition: LayerPeople.cs:24
UIMultiList multi
Definition: LayerPeople.cs:30
List< Window > windows
Definition: Layer.cs:116
virtual void Close()
Definition: Layer.cs:463
Layer SetOnKill(Action action)
Definition: Layer.cs:579
void RefreshTab()
Definition: ListOwner.cs:97
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2592
List< Chara > charas
Definition: Map.cs:81
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< Chara > members
Definition: Party.cs:18
int LV
Definition: RenderRow.cs:22
Definition: Room.cs:4
List< ISyncScreen > syncList
Definition: Scene.cs:137
List< CardRow > rows
Definition: SourceCard.cs:6
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
override string GetName()
SourceCard cards
SourceCategory categories
SourceElement elements
virtual string Name
Definition: Spatial.cs:497
void Show(UIItem i)
void AddButton(Func< string > funcText, UnityAction action=null)
Definition: UIItem.cs:5
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
override void List()
Definition: UIList.cs:717
List< ListOwner > owners
Definition: UIMultiList.cs:6
void Clear()
Definition: UINote.cs:35
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddTopic(string id, string text, string value=null)
Definition: UINote.cs:144
void Build()
Definition: UINote.cs:49
UINote note
Definition: UITooltip.cs:21
static void SetDirty()
void Clear()
Definition: WindowMenu.cs:44
UIButton AddButton2Line(string idLang, Func< string > funcText, Action< UIButton > onClick=null, Sprite sprite=null, string idButton="2line")
Definition: WindowMenu.cs:91
GameDate date
Definition: World.cs:6