Elin Decompiled Documentation EA 23.130 Nightly
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BaseListPeople.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using UnityEngine;
5
6public class BaseListPeople : ListOwner<Chara, ItemGeneral>
7{
8 public Chara owner;
9
11
12 public new LayerPeople layer => base.layer as LayerPeople;
13
14 public override string IdHeaderRow => "HeaderRowPeople";
15
16 public virtual bool ShowCharaSheet => false;
17
18 public virtual bool ShowShowMode => false;
19
21
22 public virtual bool ShowGoto => false;
23
24 public virtual bool ShowHome => false;
25
26 public virtual bool IsDisabled(Chara c)
27 {
28 if (!c.isDead && c.memberType != FactionMemberType.Guest)
29 {
30 return !c.IsInHomeZone();
31 }
32 return false;
33 }
34
35 public override void List()
36 {
37 list.callbacks = new UIList.Callback<Chara, ItemGeneral>
38 {
39 onInstantiate = delegate(Chara a, ItemGeneral b)
40 {
41 b.SetChara(a);
42 OnInstantiate(a, b);
43 b.Build();
44 },
45 onClick = delegate(Chara c, ItemGeneral i)
46 {
47 OnClick(c, i);
48 },
49 onSort = delegate(Chara a, UIList.SortMode m)
50 {
51 a.SetSortVal(m);
52 return -a.sortVal;
53 },
54 onList = delegate
55 {
56 OnList();
57 },
58 onRefresh = null
59 };
60 list.List();
61 }
62
63 public override void OnInstantiate(Chara a, ItemGeneral b)
64 {
65 SetSubText(a, b);
66 if (ShowHome)
67 {
68 if (a.IsPCFaction)
69 {
70 Sprite icon = a.affinity.GetIcon();
71 if ((bool)icon)
72 {
73 Util.Instantiate<UIItem>("UI/Element/Grid/Attach/affinity", b).image1.sprite = icon;
74 }
75 }
76 AddSubButtonWork(b, a);
77 Room room = a.FindRoom();
78 TraitBed bed = a.FindBed();
79 if (a.memberType == FactionMemberType.Default)
80 {
82 {
83 if (room == null)
84 {
85 SE.BeepSmall();
86 }
87 else
88 {
89 EClass.pc.SetAI(new AI_Goto(room.GetRandomFreePos(), 1));
90 layer.Close();
91 }
92 }, null, delegate(UITooltip t)
93 {
94 t.note.Clear();
95 t.note.AddHeader("infoHome".lang((room != null) ? room.Name : "none".lang()));
96 t.note.AddTopic("TopicLeft", "infoBed".lang(), (bed != null) ? bed.Name.ToTitleCase() : "none".lang());
97 t.note.Build();
98 if (room != null)
99 {
100 EClass.core.actionsNextFrame.Add(delegate
101 {
102 });
103 }
104 }).icon.SetAlpha((bed != null) ? 1f : 0.4f);
105 }
106 }
108 {
109 b.AddSubButton(EClass.core.refs.icons.inspect, delegate
110 {
111 SE.Play("pop_paper");
112 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
113 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
114 layerChara.SetChara(a);
115 }, "charaInfo");
116 }
117 if (IsDisabled(a))
118 {
119 b.gameObject.AddComponent<CanvasGroup>().alpha = 0.6f;
120 }
121 }
122
124 {
125 BaseArea roomWork = a.GetRoomWork();
126 bool flag = true;
127 foreach (Hobby item in a.ListWorks().Concat(a.ListHobbies()))
128 {
129 if (item.GetEfficiency(a) <= 0)
130 {
131 flag = false;
132 break;
133 }
134 }
135 b.AddSubButton(EClass.core.refs.icons.work, delegate
136 {
137 if (roomWork == null)
138 {
139 SE.BeepSmall();
140 }
141 else
142 {
143 EClass.pc.SetAI(new AI_Goto(roomWork.GetRandomFreePos(), 1));
144 layer.Close();
145 }
146 }, null, delegate(UITooltip t)
147 {
148 WriteHobbies(t, a, roomWork);
149 }).icon.SetAlpha(flag ? 1f : 0.4f);
150 }
151
152 public void WriteHobbies(UITooltip t, Chara a, BaseArea roomWork)
153 {
154 t.note.Clear();
155 t.note.AddHeader("infoWork".lang((roomWork != null) ? roomWork.Name : "none".lang()));
156 foreach (Hobby item in a.ListWorks())
157 {
158 AddText(item, "work", a.source.works.Contains(item.source.alias));
159 }
160 foreach (Hobby item2 in a.ListHobbies())
161 {
162 AddText(item2, "hobby", a.source.hobbies.Contains(item2.source.alias));
163 }
164 if (a.IsPCParty)
165 {
166 t.note.Space(8);
167 t.note.AddText("workNotActive_party".lang(), FontColor.Warning);
168 }
169 if (a.IsPCFactionOrMinion && !a.trait.IsCountAsResident)
170 {
171 t.note.AddText("notCountResident".lang(), FontColor.Good);
172 }
173 t.note.Build();
174 void AddText(Hobby h, string lang, bool fix)
175 {
176 int efficiency = h.GetEfficiency(a);
177 string text = h.Name;
178 if (fix)
179 {
180 text += "*";
181 }
182 text = text.TagColor((efficiency == 0) ? FontColor.Warning : FontColor.Good);
183 string[] array = Lang.GetList("work_lv");
184 string text2 = array[Mathf.Clamp(efficiency / 50, (efficiency != 0) ? 1 : 0, array.Length - 1)];
185 t.note.AddTopic("TopicLeft", lang.lang(), text + " (" + text2 + ")");
186 if (!h.source.destTrait.IsEmpty())
187 {
188 bool flag = EClass._map.FindThing(Type.GetType("Trait" + h.source.destTrait + ", Elin"), a) != null;
189 List<CardRow> obj = EClass.sources.cards.rows.Where((CardRow t) => t.trait.Length != 0 && Type.GetType("Trait" + h.source.destTrait).IsAssignableFrom(Type.GetType("Trait" + t.trait[0]))).ToList();
190 obj.Sort((CardRow a, CardRow b) => a.LV - b.LV);
191 CardRow cardRow = obj[0];
192 t.note.AddText("NoteText_small", "・ " + "workDestTrait".lang(cardRow.GetName().ToTitleCase().TagColor(flag ? FontColor.Good : FontColor.Warning)));
193 }
194 if (efficiency == 0)
195 {
196 t.note.AddText("NoteText_small", "・ " + "workNotActive".lang());
197 }
198 else
199 {
200 for (int i = 0; i < h.source.things.Length; i += 2)
201 {
202 int num = Mathf.Max(1, h.source.things[i + 1].ToInt() * efficiency * a.homeBranch.GetProductBonus(a) / 100 / 1000);
203 string text3 = h.source.things[i];
204 string s = (text3.StartsWith("#") ? EClass.sources.categories.map[text3.Replace("#", "")].GetName() : EClass.sources.cards.map[h.source.things[i]].GetName());
205 if (h.source.alias == "Breeding")
206 {
207 num = a.race.breeder * 100 / 2500;
208 num = num * ((!(text3 == "_egg")) ? 1 : 2) / 3;
209 if (a.race.breeder > 0 && num <= 0)
210 {
211 num = 1;
212 }
213 }
214 t.note.AddText("NoteText_small", "・ " + "work_produce".lang(s.ToTitleCase(), num.ToString() ?? ""));
215 }
216 if (!h.source.elements.IsEmpty())
217 {
218 for (int j = 0; j < h.source.elements.Length; j += 2)
219 {
220 SourceElement.Row row = EClass.sources.elements.map[h.source.elements[j]];
221 int num2 = h.source.elements[j + 1];
222 int num3 = ((num2 < 0 || row.id == 2115 || row.id == 2207) ? (num2 / 10) : Mathf.Max(0, num2 * h.GetEfficiency(a) * a.homeBranch.efficiency / 100 / 1000));
223 t.note.AddText("NoteText_small", "・ " + "workBonus_skill".lang(row.GetName().ToTitleCase(), ((num2 > 0) ? "+" : "") + num3) + ((row.id == 2115 || row.id == 2207) ? (" " + "fixedFactionSkill".lang()) : ""), (num2 >= 0) ? FontColor.Default : FontColor.Bad);
224 }
225 }
226 string[] array2 = h.source.GetDetail().SplitNewline();
227 foreach (string text4 in array2)
228 {
229 if (!text4.IsEmpty())
230 {
231 t.note.AddText("NoteText_small", "・ " + text4);
232 }
233 }
234 }
235 t.note.Space(1);
236 }
237 }
238
239 public virtual void SetSubText(Chara a, ItemGeneral b)
240 {
241 switch (ShowMode)
242 {
243 case LayerPeople.ShowMode.Race:
244 b.SetSubText(a.race.GetName().ToTitleCase(wholeText: true), 300);
245 break;
246 case LayerPeople.ShowMode.Job:
247 b.SetSubText(a.job.GetName().ToTitleCase(wholeText: true), 300);
248 break;
249 case LayerPeople.ShowMode.Work:
250 {
251 string text = a.GetTextWork(simple: true) + "," + a.GetTextHobby(simple: true);
252 b.SetSubText(text.TrimEnd(','), 300);
253 break;
254 }
255 }
256 }
257
258 public override void OnClick(Chara c, ItemGeneral i)
259 {
261 {
262 if (c.currentZone != EClass._zone)
263 {
264 Msg.Say("isIn", c, (c.currentZone == null) ? "???" : c.currentZone.Name);
265 }
266 SE.BeepSmall();
267 return;
268 }
269 UIContextMenu uIContextMenu = EClass.ui.CreateContextMenuInteraction().SetHighlightTarget(i);
270 if (c.IsGuest())
271 {
272 uIContextMenu.AddButton("findMember", delegate
273 {
274 EClass.pc.SetAI(new AI_Goto(c, 1));
275 layer.Close();
276 });
277 }
278 else if (c.IsHomeMember())
279 {
280 if (!c.IsPC)
281 {
282 uIContextMenu.AddButton("findMember", delegate
283 {
284 EClass.pc.SetAI(new AI_Goto(c, 1));
285 layer.Close();
286 });
287 }
288 uIContextMenu.AddButton("changeName", delegate
289 {
290 Dialog.InputName("dialogChangeName", c.c_altName.IsEmpty(c.NameSimple), delegate(bool cancel, string text)
291 {
292 if (!cancel)
293 {
294 if (text == "*r")
295 {
296 text = NameGen.getRandomName();
297 }
298 c.c_altName = text;
299 layer.OnSwitchContent(layer.windows[0]);
300 }
301 });
302 });
303 if (c != EClass.pc)
304 {
305 if (c.sourceCard.idActor.IsEmpty() && c.host == null)
306 {
307 if (c.pccData == null)
308 {
309 uIContextMenu.AddButton("editPCC", delegate
310 {
311 EClass.ui.AddLayer<LayerEditPortrait>().Activate(c);
312 });
313 uIContextMenu.AddButton("togglePCC", delegate
314 {
315 bool isSynced2 = c.isSynced;
316 c.pccData = PCCData.Create(c.IDPCCBodySet);
317 c.pccData.Randomize(c.IDPCCBodySet);
318 if (isSynced2)
319 {
321 }
322 EClass.scene.syncList.Remove(c.renderer);
323 c._CreateRenderer();
324 if (isSynced2)
325 {
328 }
329 list.Refresh();
330 SE.Click();
331 });
332 }
333 else
334 {
335 uIContextMenu.AddButton("editPCC", delegate
336 {
337 EClass.ui.AddLayer<LayerEditPCC>().Activate(c, UIPCC.Mode.Full);
338 });
339 uIContextMenu.AddButton("togglePCC", delegate
340 {
341 bool isSynced = c.isSynced;
342 if (isSynced)
343 {
345 }
346 EClass.scene.syncList.Remove(c.renderer);
347 c.pccData = null;
348 c._CreateRenderer();
349 if (isSynced)
350 {
353 }
354 list.Refresh();
355 });
356 }
357 }
358 uIContextMenu.AddButton("makeMaid", delegate
359 {
360 if (EClass.Branch.uidMaid == c.uid)
361 {
362 EClass.Branch.uidMaid = 0;
363 }
364 else
365 {
366 EClass.Branch.uidMaid = c.uid;
367 }
368 list.Refresh();
369 SE.Click();
370 });
371 int @int = c.GetInt(36);
372 bool isLivestockTimerOn = memberType == FactionMemberType.Default && !EClass.world.date.IsExpired(@int);
373 int remainingHours = EClass.world.date.GetRemainingHours(@int);
374 if (!c.IsPCParty)
375 {
376 uIContextMenu.AddButton((c.memberType == FactionMemberType.Livestock) ? "daMakeResident" : (isLivestockTimerOn ? "daMakeLivestock2".lang(Date.GetText(remainingHours)) : "daMakeLivestock"), delegate
377 {
378 if (isLivestockTimerOn)
379 {
380 SE.Beep();
381 }
382 else
383 {
384 if (c.memberType == FactionMemberType.Livestock)
385 {
386 c.SetInt(36, EClass.world.date.GetRaw() + 14400);
387 }
388 EClass.Branch.ChangeMemberType(c, (c.memberType != FactionMemberType.Livestock) ? FactionMemberType.Livestock : FactionMemberType.Default);
389 foreach (ListOwner owner in layer.multi.owners)
390 {
391 owner.RefreshTab();
392 }
393 List();
394 SE.Click();
395 }
396 });
397 uIContextMenu.AddButton("addToReserve".lang() + " (" + EClass.Home.listReserve.Count + "/" + EClass.Home.GetMaxReserve() + ")", delegate
398 {
400 {
401 SE.Beep();
402 Msg.Say("reserveLimit");
403 return;
404 }
405 SE.MoveZone();
407 list.List();
408 foreach (ListOwner owner2 in layer.multi.owners)
409 {
410 owner2.RefreshTab();
411 }
412 });
413 }
414 }
415 }
416 uIContextMenu.Show();
417 }
418
419 public override void OnList()
420 {
421 if (memberType == FactionMemberType.Guest)
422 {
423 foreach (Chara chara in EClass._map.charas)
424 {
425 if (chara.IsGuest())
426 {
427 list.Add(chara);
428 }
429 }
430 return;
431 }
432 foreach (Chara member in EClass.Branch.members)
433 {
434 if (member.memberType == memberType && !member.isSummon)
435 {
436 list.Add(member);
437 }
438 }
439 }
440
441 public override void OnRefreshMenu()
442 {
443 WindowMenu menuLeft = window.menuLeft;
444 menuLeft.Clear();
445 if (!main)
446 {
447 return;
448 }
449 menuLeft.AddButton2Line("sort", () => list.sortMode.ToString(), delegate
450 {
451 list.NextSort();
452 });
453 if (ShowShowMode)
454 {
455 Lang.GetList("info_people");
456 menuLeft.AddButton2Line("info", () => "show" + layer.showMode, delegate
457 {
458 layer.showMode = layer.showMode.NextEnum();
459 List();
460 });
461 }
462 }
463}
FactionMemberType
FontColor
Definition: FontColor.cs:2
Sprite GetIcon()
Definition: Affinity.cs:81
virtual string Name
Definition: BaseArea.cs:37
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
virtual bool ShowGoto
void WriteHobbies(UITooltip t, Chara a, BaseArea roomWork)
virtual bool ShowHome
override void OnClick(Chara c, ItemGeneral i)
new LayerPeople layer
override string IdHeaderRow
override void OnRefreshMenu()
virtual bool ShowShowMode
virtual bool IsDisabled(Chara c)
override void OnInstantiate(Chara a, ItemGeneral b)
void AddSubButtonWork(ItemGeneral b, Chara a)
virtual void SetSubText(Chara a, ItemGeneral b)
FactionMemberType memberType
override void List()
virtual bool ShowCharaSheet
virtual LayerPeople.ShowMode ShowMode
override void OnList()
override void OnLeaveScreen()
override void OnEnterScreen()
string[] idActor
Definition: CardRow.cs:35
virtual string GetName(int i)
Definition: CardRow.cs:95
string[] trait
Definition: CardRow.cs:33
bool isSummon
Definition: Card.cs:682
string c_altName
Definition: Card.cs:1517
int sortVal
Definition: Card.cs:97
int uid
Definition: Card.cs:118
string NameSimple
Definition: Card.cs:2039
CardRenderer renderer
Definition: Card.cs:57
Definition: Chara.cs:10
string IDPCCBodySet
Definition: Chara.cs:481
override bool IsAliveInCurrentZone
Definition: Chara.cs:551
override void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Chara.cs:6665
override bool IsPC
Definition: Chara.cs:602
Chara host
Definition: Chara.cs:33
SourceJob.Row job
Definition: Chara.cs:456
override bool IsPCParty
Definition: Chara.cs:605
AIAct SetAI(AIAct g)
Definition: Chara.cs:8143
TraitBed FindBed()
Definition: Chara.cs:6701
override bool isSynced
Definition: Chara.cs:681
override CardRenderer _CreateRenderer()
Definition: Chara.cs:6051
override bool IsPCFaction
Definition: Chara.cs:661
Zone currentZone
Definition: Chara.cs:245
FactionMemberType memberType
Definition: Chara.cs:46
bool IsHomeMember()
Definition: Chara.cs:6000
bool IsGuest()
Definition: Chara.cs:6025
override CardRow sourceCard
Definition: Chara.cs:440
BaseArea GetRoomWork()
Definition: Chara.cs:8185
Affinity affinity
Definition: Chara.cs:304
Room FindRoom()
Definition: Chara.cs:7263
bool IsInHomeZone()
Definition: Chara.cs:6005
bool isDead
Definition: Chara.cs:379
PCCData pccData
Definition: Chara.cs:67
string GetTextWork(bool simple=false)
Definition: Chara.cs:8333
string GetTextHobby(bool simple=false)
Definition: Chara.cs:8323
SourceRace.Row race
Definition: Chara.cs:454
bool showExtra
Definition: CoreDebug.cs:167
Sprite home
Definition: CoreRef.cs:90
Sprite work
Definition: CoreRef.cs:94
Sprite inspect
Definition: CoreRef.cs:100
RectData center
Definition: CoreRef.cs:164
Icons icons
Definition: CoreRef.cs:341
Rects rects
Definition: CoreRef.cs:347
CoreRef refs
Definition: Core.cs:51
Definition: Date.cs:4
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
bool IsExpired(int time)
Definition: Date.cs:332
string GetText(TextFormat format)
Definition: Date.cs:245
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:337
Definition: Dialog.cs:7
static Dialog InputName(string langDetail, string text, Action< bool, string > onClose, InputType inputType=InputType.Default)
Definition: Dialog.cs:528
Definition: EClass.cs:5
static Scene scene
Definition: EClass.cs:30
static Faction Home
Definition: EClass.cs:26
static Core core
Definition: EClass.cs:6
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static Map _map
Definition: EClass.cs:18
static SourceManager sources
Definition: EClass.cs:42
static FactionBranch Branch
Definition: EClass.cs:22
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static UI ui
Definition: EClass.cs:16
void ChangeMemberType(Chara c, FactionMemberType type)
List< Chara > members
void AddReserve(Chara c)
Definition: FACTION.cs:325
List< HireInfo > listReserve
Definition: FACTION.cs:136
int GetMaxReserve()
Definition: FACTION.cs:190
Definition: Hobby.cs:4
SourceHobby.Row source
Definition: Hobby.cs:7
int GetEfficiency(Chara c)
Definition: Hobby.cs:30
string Name
Definition: Hobby.cs:9
void Build()
Definition: ItemGeneral.cs:161
UIButton AddSubButton(Sprite sprite, Action action, string lang=null, Action< UITooltip > onTooltip=null)
Definition: ItemGeneral.cs:76
UIButton SetSubText(string lang, int x, FontColor c=FontColor.Default, TextAnchor align=TextAnchor.MiddleLeft)
Definition: ItemGeneral.cs:119
void SetChara(Chara c)
Definition: ItemGeneral.cs:21
Definition: Lang.cs:6
static string[] GetList(string id)
Definition: Lang.cs:114
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
override void OnSwitchContent(Window window)
Definition: LayerPeople.cs:82
ShowMode showMode
Definition: LayerPeople.cs:24
UIMultiList multi
Definition: LayerPeople.cs:30
List< Window > windows
Definition: Layer.cs:116
virtual void Close()
Definition: Layer.cs:463
void RefreshTab()
Definition: ListOwner.cs:97
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2570
List< Chara > charas
Definition: Map.cs:81
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
int LV
Definition: RenderRow.cs:22
Definition: Room.cs:4
List< ISyncScreen > syncList
Definition: Scene.cs:133
List< CardRow > rows
Definition: SourceCard.cs:6
Dictionary< string, CardRow > map
Definition: SourceCard.cs:8
override string GetName()
SourceCard cards
SourceCategory categories
SourceElement elements
virtual string Name
Definition: Spatial.cs:495
void Show(UIItem i)
void AddButton(Func< string > funcText, UnityAction action=null)
Definition: UIItem.cs:5
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
override void List()
Definition: UIList.cs:717
List< ListOwner > owners
Definition: UIMultiList.cs:6
void Clear()
Definition: UINote.cs:35
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddTopic(string id, string text, string value=null)
Definition: UINote.cs:144
void Build()
Definition: UINote.cs:49
UINote note
Definition: UITooltip.cs:21
void Clear()
Definition: WindowMenu.cs:44
UIButton AddButton2Line(string idLang, Func< string > funcText, Action< UIButton > onClick=null, Sprite sprite=null, string idButton="2line")
Definition: WindowMenu.cs:91
GameDate date
Definition: World.cs:6