Elin Decompiled Documentation EA 23.335 Nightly
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BaseListPeople.cs
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1using System;
2using System.Collections.Generic;
3using System.Linq;
4using UnityEngine;
5
6public class BaseListPeople : ListOwner<Chara, ItemGeneral>
7{
8 public Chara owner;
9
11
12 public new LayerPeople layer => base.layer as LayerPeople;
13
14 public override string IdHeaderRow => "HeaderRowPeople";
15
16 public virtual bool ShowCharaSheet => false;
17
18 public virtual bool ShowShowMode => false;
19
21
22 public virtual bool ShowGoto => false;
23
24 public virtual bool ShowHome => false;
25
26 public virtual bool IsDisabled(Chara c)
27 {
28 if (!c.isDead && c.memberType != FactionMemberType.Guest)
29 {
30 return !c.IsInHomeZone();
31 }
32 return false;
33 }
34
35 public override void List()
36 {
37 list.callbacks = new UIList.Callback<Chara, ItemGeneral>
38 {
39 onInstantiate = delegate
40 {
41 },
42 onRedraw = delegate(Chara a, ItemGeneral b, int i)
43 {
44 b.SetChara(a, this);
45 OnInstantiate(a, b);
46 b.Build();
47 },
48 onClick = delegate(Chara c, ItemGeneral i)
49 {
50 OnClick(c, i);
51 },
52 onSort = delegate(Chara a, UIList.SortMode m)
53 {
54 a.SetSortVal(m);
55 return -a.sortVal;
56 },
57 onList = delegate
58 {
59 OnList();
60 },
61 onRefresh = null
62 };
63 list.List();
64 }
65
66 public override void OnInstantiate(Chara a, ItemGeneral b)
67 {
68 SetSubText(a, b);
69 if (ShowHome)
70 {
71 if (a.IsPCFaction)
72 {
73 Sprite icon = a.affinity.GetIcon();
74 if ((bool)icon)
75 {
76 Util.Instantiate<UIItem>("UI/Element/Grid/Attach/affinity", b).image1.sprite = icon;
77 }
78 }
79 AddSubButtonWork(b, a);
80 Room room = a.FindRoom();
81 TraitBed bed = a.FindBed();
82 UIButton uIButton = b.AddSubButton(EClass.core.refs.icons.home, delegate
83 {
84 if (room == null)
85 {
86 SE.BeepSmall();
87 }
88 else
89 {
90 EClass.pc.SetAI(new AI_Goto(room.GetRandomFreePos(), 1));
91 layer.Close();
92 }
93 }, null, delegate(UITooltip t)
94 {
95 t.note.Clear();
96 t.note.AddHeader("infoHome".lang((room != null) ? room.Name : "none".lang()));
97 t.note.AddTopic("TopicLeft", "infoBed".lang(), (bed != null) ? bed.Name.ToTitleCase() : "none".lang());
98 t.note.Build();
99 if (room != null)
100 {
101 EClass.core.actionsNextFrame.Add(delegate
102 {
103 });
104 }
105 }, "home");
106 uIButton.icon.SetAlpha((bed != null) ? 1f : 0.4f);
107 uIButton.SetActive(enable: true);
108 UIButton sub2 = null;
109 sub2 = b.AddSubButton(EClass.core.refs.icons.sharedEquip, delegate
110 {
111 a.SetInt(113, (a.GetInt(113) == 0) ? 1 : 0);
112 SE.Tab();
113 sub2.icon.SetAlpha((a.GetInt(113) == 1) ? 0.4f : 1f);
115 }, null, delegate(UITooltip t)
116 {
117 t.note.Clear();
118 t.note.AddHeader("infoSharedEquip".lang((a.GetInt(113) == 1) ? "none".lang() : "infoSharedEquip_on".lang()));
119 t.note.Build();
120 }, "sharedEquip");
121 sub2.icon.SetAlpha((a.GetInt(113) == 1) ? 0.4f : 1f);
122 sub2.SetActive(enable: true);
123 }
124 else
125 {
126 b.AddSubButton(EClass.core.refs.icons.work, null, null, null, "room").SetActive(enable: false);
127 b.AddSubButton(EClass.core.refs.icons.home, null, null, null, "home").SetActive(enable: false);
128 b.AddSubButton(EClass.core.refs.icons.sharedEquip, null, null, null, "sharedEquip").SetActive(enable: false);
129 }
130 if (ShowCharaSheet && EClass.debug.showExtra)
131 {
132 b.AddSubButton(EClass.core.refs.icons.inspect, delegate
133 {
134 SE.Play("pop_paper");
135 LayerChara layerChara = EClass.ui.AddLayerDontCloseOthers<LayerChara>();
136 layerChara.windows[0].SetRect(EClass.core.refs.rects.center);
137 layerChara.SetChara(a);
138 }, "charaInfo", null, "sheet");
139 }
140 if (IsDisabled(a))
141 {
142 b.gameObject.AddComponent<CanvasGroup>().alpha = 0.6f;
143 }
144 }
145
147 {
148 BaseArea roomWork = a.GetRoomWork();
149 bool flag = true;
150 foreach (Hobby item in a.ListWorks().Concat(a.ListHobbies()))
151 {
152 if (item.GetEfficiency(a) <= 0)
153 {
154 flag = false;
155 break;
156 }
157 }
158 UIButton uIButton = b.AddSubButton(EClass.core.refs.icons.work, delegate
159 {
160 if (roomWork == null)
161 {
162 SE.BeepSmall();
163 }
164 else
165 {
166 EClass.pc.SetAI(new AI_Goto(roomWork.GetRandomFreePos(), 1));
167 layer.Close();
168 }
169 }, null, delegate(UITooltip t)
170 {
171 WriteHobbies(t, a, roomWork);
172 }, "room");
173 uIButton.icon.SetAlpha(flag ? 1f : 0.4f);
174 uIButton.SetActive(enable: true);
175 }
176
177 public void WriteHobbies(UITooltip t, Chara a, BaseArea roomWork)
178 {
179 t.note.Clear();
180 t.note.AddHeader("infoWork".lang((roomWork != null) ? roomWork.Name : "none".lang()));
181 foreach (Hobby item in a.ListWorks())
182 {
183 AddText(item, "work", a.source.works.Contains(item.source.alias));
184 }
185 foreach (Hobby item2 in a.ListHobbies())
186 {
187 AddText(item2, "hobby", a.source.hobbies.Contains(item2.source.alias));
188 }
189 if (a.IsPCParty)
190 {
191 t.note.Space(8);
192 t.note.AddText("workNotActive_party".lang(), FontColor.Warning);
193 }
194 if (a.IsPCFactionOrMinion && !a.trait.IsCountAsResident)
195 {
196 t.note.AddText("notCountResident".lang(), FontColor.Good);
197 }
198 t.note.Build();
199 void AddText(Hobby h, string lang, bool fix)
200 {
201 int efficiency = h.GetEfficiency(a);
202 string text = h.Name;
203 if (fix)
204 {
205 text += "*";
206 }
207 text = text.TagColor((efficiency == 0) ? FontColor.Warning : FontColor.Good);
208 string[] array = Lang.GetList("work_lv");
209 string text2 = array[Mathf.Clamp(efficiency / 50, (efficiency != 0) ? 1 : 0, array.Length - 1)];
210 t.note.AddTopic("TopicLeft", lang.lang(), text + " (" + text2 + ")");
211 if (!h.source.destTrait.IsEmpty())
212 {
213 bool flag = EClass._map.FindThing(Type.GetType("Trait" + h.source.destTrait + ", Elin"), a) != null;
214 List<CardRow> obj = EClass.sources.cards.rows.Where((CardRow t) => t.trait.Length != 0 && Type.GetType("Trait" + h.source.destTrait).IsAssignableFrom(Type.GetType("Trait" + t.trait[0]))).ToList();
215 obj.Sort((CardRow a, CardRow b) => a.LV - b.LV);
216 CardRow cardRow = obj[0];
217 t.note.AddText("NoteText_small", "・ " + "workDestTrait".lang(cardRow.GetName().ToTitleCase().TagColor(flag ? FontColor.Good : FontColor.Warning)));
218 }
219 if (efficiency == 0)
220 {
221 t.note.AddText("NoteText_small", "・ " + "workNotActive".lang());
222 }
223 else
224 {
225 for (int i = 0; i < h.source.things.Length; i += 2)
226 {
227 float num = Mathf.Max(1f, (long)h.source.things[i + 1].ToInt() * (long)efficiency * a.homeBranch.GetProductBonus(a) / 100 / 1000);
228 string text3 = h.source.things[i];
229 string s = (text3.StartsWith("#") ? EClass.sources.categories.map[text3.Replace("#", "")].GetName() : EClass.sources.cards.map[h.source.things[i]].GetName());
230 if (h.source.alias == "Breeding")
231 {
232 num = a.race.breeder * 100 / 2500;
233 num = num * (float)((!(text3 == "_egg")) ? 1 : 2) / 3f;
234 if (a.race.breeder > 0 && num <= 0f)
235 {
236 num = 1f;
237 }
238 }
239 num = (float)Math.Round(num, 1);
240 t.note.AddText("NoteText_small", "・ " + "work_produce".lang(s.ToTitleCase(), num.ToString() ?? ""));
241 }
242 if (!h.source.elements.IsEmpty())
243 {
244 for (int j = 0; j < h.source.elements.Length; j += 2)
245 {
246 SourceElement.Row row = EClass.sources.elements.map[h.source.elements[j]];
247 int num2 = h.source.elements[j + 1];
248 float num3 = ((num2 < 0 || row.id == 2115 || row.id == 2207) ? ((float)(num2 / 10)) : Mathf.Max((h.GetEfficiency(a) > 0) ? 1 : 0, (long)num2 * (long)h.GetEfficiency(a) * a.homeBranch.efficiency / 100 / 1000));
249 t.note.AddText("NoteText_small", "・ " + "workBonus_skill".lang(row.GetName().ToTitleCase(), ((num2 > 0) ? "+" : "") + num3) + ((row.id == 2115 || row.id == 2207) ? (" " + "fixedFactionSkill".lang()) : ""), (num2 >= 0) ? FontColor.Default : FontColor.Bad);
250 }
251 }
252 string[] array2 = h.source.GetDetail().SplitNewline();
253 foreach (string text4 in array2)
254 {
255 if (!text4.IsEmpty())
256 {
257 t.note.AddText("NoteText_small", "・ " + text4);
258 }
259 }
260 }
261 t.note.Space(1);
262 }
263 }
264
265 public virtual void SetSubText(Chara a, ItemGeneral b)
266 {
267 switch (ShowMode)
268 {
269 case LayerPeople.ShowMode.Race:
270 b.SetSubText(a.race.GetName().ToTitleCase(wholeText: true), 300);
271 break;
272 case LayerPeople.ShowMode.Job:
273 b.SetSubText(a.job.GetName().ToTitleCase(wholeText: true), 300);
274 break;
275 case LayerPeople.ShowMode.Work:
276 {
277 string text = a.GetTextWork(simple: true) + "," + a.GetTextHobby(simple: true);
278 b.SetSubText(text.TrimEnd(','), 300);
279 break;
280 }
281 }
282 }
283
284 public override void OnClick(Chara c, ItemGeneral i)
285 {
287 {
288 if (c.currentZone != EClass._zone)
289 {
290 Msg.Say("isIn", c, (c.currentZone == null) ? "???" : c.currentZone.Name);
291 }
292 SE.BeepSmall();
293 return;
294 }
295 UIContextMenu uIContextMenu = EClass.ui.CreateContextMenuInteraction().SetHighlightTarget(i);
296 if (c.IsGuest())
297 {
298 uIContextMenu.AddButton("findMember", delegate
299 {
300 EClass.pc.SetAI(new AI_Goto(c, 1));
301 layer.Close();
302 });
303 }
304 else if (c.IsHomeMember())
305 {
306 if (!c.IsPC)
307 {
308 uIContextMenu.AddButton("findMember", delegate
309 {
310 EClass.pc.SetAI(new AI_Goto(c, 1));
311 layer.Close();
312 });
313 }
314 uIContextMenu.AddButton("changeName", delegate
315 {
316 Dialog.InputName("dialogChangeName", c.c_altName.IsEmpty(c.NameSimple), delegate(bool cancel, string text)
317 {
318 if (!cancel)
319 {
320 if (text == "*r")
321 {
322 text = NameGen.getRandomName();
323 }
324 c.c_altName = text;
325 layer.OnSwitchContent(layer.windows[0]);
326 }
327 });
328 });
329 if (c != EClass.pc)
330 {
331 if (c.sourceCard.idActor.IsEmpty())
332 {
333 if (c.pccData == null)
334 {
335 uIContextMenu.AddButton("editPCC", delegate
336 {
337 EClass.ui.AddLayer<LayerEditPortrait>().Activate(c);
338 });
339 if (!c.IsPC)
340 {
341 uIContextMenu.AddButton("editSkin", delegate
342 {
343 LayerEditSkin layerEditSkin = EClass.ui.AddLayer<LayerEditSkin>();
344 layerEditSkin.SetOnKill(delegate
345 {
346 list.Refresh();
347 });
348 layerEditSkin.Activate(c);
349 });
350 }
351 uIContextMenu.AddButton("togglePCC", delegate
352 {
353 bool isSynced2 = c.isSynced;
354 c.pccData = PCCData.Create(c.IDPCCBodySet);
355 c.pccData.Randomize(c.IDPCCBodySet);
356 if (isSynced2)
357 {
359 }
360 EClass.scene.syncList.Remove(c.renderer);
361 c._CreateRenderer();
362 if (isSynced2)
363 {
366 }
367 list.Refresh();
368 SE.Click();
370 });
371 }
372 else
373 {
374 uIContextMenu.AddButton("editPCC", delegate
375 {
376 EClass.ui.AddLayer<LayerEditPCC>("LayerPCC/LayerEditPCC").Activate(c, UIPCC.Mode.Full);
377 });
378 uIContextMenu.AddButton("togglePCC", delegate
379 {
380 bool isSynced = c.isSynced;
381 if (isSynced)
382 {
384 }
385 EClass.scene.syncList.Remove(c.renderer);
386 c.pccData = null;
387 c._CreateRenderer();
388 if (isSynced)
389 {
392 }
393 list.Refresh();
395 });
396 }
397 }
398 if (c.homeBranch == EClass.Branch)
399 {
400 uIContextMenu.AddButton("makeMaid", delegate
401 {
402 if (EClass.Branch.uidMaid == c.uid)
403 {
404 EClass.Branch.uidMaid = 0;
405 }
406 else
407 {
408 EClass.Branch.uidMaid = c.uid;
409 }
410 list.Refresh();
411 SE.Click();
412 });
413 }
414 int @int = c.GetInt(36);
415 bool isLivestockTimerOn = memberType == FactionMemberType.Default && !EClass.world.date.IsExpired(@int);
416 int remainingHours = EClass.world.date.GetRemainingHours(@int);
417 if (!c.IsPCParty)
418 {
419 uIContextMenu.AddButton((c.memberType == FactionMemberType.Livestock) ? "daMakeResident" : (isLivestockTimerOn ? "daMakeLivestock2".lang(Date.GetText(remainingHours)) : "daMakeLivestock"), delegate
420 {
421 if (isLivestockTimerOn)
422 {
423 SE.Beep();
424 }
425 else
426 {
427 if (c.memberType == FactionMemberType.Livestock)
428 {
429 c.SetInt(36, EClass.world.date.GetRaw() + 14400);
430 }
431 EClass.Branch.ChangeMemberType(c, (c.memberType != FactionMemberType.Livestock) ? FactionMemberType.Livestock : FactionMemberType.Default);
432 foreach (ListOwner owner in layer.multi.owners)
433 {
434 owner.RefreshTab();
435 }
436 List();
437 SE.Click();
438 }
439 });
440 }
441 uIContextMenu.AddButton("addToReserve".lang() + " (" + EClass.Home.listReserve.Count + "/" + EClass.Home.GetMaxReserve() + ")", delegate
442 {
444 {
445 SE.Beep();
446 Msg.Say("reserveLimit");
447 return;
448 }
449 SE.MoveZone();
451 list.List();
452 foreach (ListOwner owner2 in layer.multi.owners)
453 {
454 owner2.RefreshTab();
455 }
456 });
457 }
458 }
459 uIContextMenu.Show();
460 }
461
462 public override void OnList()
463 {
464 if (memberType == FactionMemberType.Guest)
465 {
466 foreach (Chara chara in EClass._map.charas)
467 {
468 if (chara.IsGuest())
469 {
470 list.Add(chara);
471 }
472 }
473 return;
474 }
475 foreach (Chara member in EClass.Branch.members)
476 {
477 if (member.memberType == memberType && !member.isSummon)
478 {
479 list.Add(member);
480 }
481 }
482 foreach (Chara member2 in EClass.pc.party.members)
483 {
484 if (member2.memberType == memberType && !list.Contains(member2))
485 {
486 list.Add(member2);
487 }
488 }
489 }
490
491 public override void OnRefreshMenu()
492 {
493 WindowMenu menuLeft = window.menuLeft;
494 menuLeft.Clear();
495 if (!main)
496 {
497 return;
498 }
499 menuLeft.AddButton2Line("sort", () => list.sortMode.ToString(), delegate
500 {
501 list.NextSort();
502 });
503 if (ShowShowMode)
504 {
505 Lang.GetList("info_people");
506 menuLeft.AddButton2Line("info", () => "show" + layer.showMode, delegate
507 {
508 layer.showMode = layer.showMode.NextEnum();
509 List();
510 });
511 }
512 }
513}
FactionMemberType
FontColor
Definition: FontColor.cs:2
Sprite GetIcon()
Definition: Affinity.cs:118
virtual string Name
Definition: BaseArea.cs:37
List< Action > actionsNextFrame
Definition: BaseCore.cs:31
virtual bool ShowGoto
void WriteHobbies(UITooltip t, Chara a, BaseArea roomWork)
virtual bool ShowHome
override void OnClick(Chara c, ItemGeneral i)
new LayerPeople layer
override string IdHeaderRow
override void OnRefreshMenu()
virtual bool ShowShowMode
virtual bool IsDisabled(Chara c)
override void OnInstantiate(Chara a, ItemGeneral b)
void AddSubButtonWork(ItemGeneral b, Chara a)
virtual void SetSubText(Chara a, ItemGeneral b)
FactionMemberType memberType
override void List()
virtual bool ShowCharaSheet
virtual LayerPeople.ShowMode ShowMode
override void OnList()
override void OnLeaveScreen()
override void OnEnterScreen()
string[] idActor
Definition: CardRow.cs:35
virtual string GetName(int i)
Definition: CardRow.cs:95
string[] trait
Definition: CardRow.cs:33
bool isSummon
Definition: Card.cs:713
void SetInt(string id, int value=0)
Definition: Card.cs:2586
string c_altName
Definition: Card.cs:1633
int sortVal
Definition: Card.cs:104
int uid
Definition: Card.cs:125
string NameSimple
Definition: Card.cs:2193
CardRenderer renderer
Definition: Card.cs:64
int GetInt(string id, int? defaultInt=null)
Definition: Card.cs:2567
Definition: Chara.cs:10
string IDPCCBodySet
Definition: Chara.cs:495
override bool IsAliveInCurrentZone
Definition: Chara.cs:567
override void SetSortVal(UIList.SortMode m, CurrencyType currency=CurrencyType.Money)
Definition: Chara.cs:7695
override bool IsPC
Definition: Chara.cs:630
SourceJob.Row job
Definition: Chara.cs:470
override bool IsPCParty
Definition: Chara.cs:633
Party party
Definition: Chara.cs:43
AIAct SetAI(AIAct g)
Definition: Chara.cs:9413
TraitBed FindBed()
Definition: Chara.cs:7738
override bool isSynced
Definition: Chara.cs:709
override CardRenderer _CreateRenderer()
Definition: Chara.cs:6990
override bool IsPCFaction
Definition: Chara.cs:689
Zone currentZone
Definition: Chara.cs:259
FactionMemberType memberType
Definition: Chara.cs:46
bool IsHomeMember()
Definition: Chara.cs:6939
bool IsGuest()
Definition: Chara.cs:6964
override CardRow sourceCard
Definition: Chara.cs:454
BaseArea GetRoomWork()
Definition: Chara.cs:9455
Affinity affinity
Definition: Chara.cs:318
Room FindRoom()
Definition: Chara.cs:8363
FactionBranch homeBranch
Definition: Chara.cs:1113
bool IsInHomeZone()
Definition: Chara.cs:6944
bool isDead
Definition: Chara.cs:393
PCCData pccData
Definition: Chara.cs:67
string GetTextWork(bool simple=false)
Definition: Chara.cs:9603
string GetTextHobby(bool simple=false)
Definition: Chara.cs:9593
SourceRace.Row race
Definition: Chara.cs:468
bool showExtra
Definition: CoreDebug.cs:183
Sprite home
Definition: CoreRef.cs:93
Sprite work
Definition: CoreRef.cs:97
Sprite sharedEquip
Definition: CoreRef.cs:115
Sprite inspect
Definition: CoreRef.cs:103
RectData center
Definition: CoreRef.cs:169
Icons icons
Definition: CoreRef.cs:358
Rects rects
Definition: CoreRef.cs:364
CoreRef refs
Definition: Core.cs:51
Definition: Date.cs:4
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
bool IsExpired(int time)
Definition: Date.cs:338
string GetText(TextFormat format)
Definition: Date.cs:251
int GetRemainingHours(int rawDeadLine)
Definition: Date.cs:343
Definition: Dialog.cs:7
static Dialog InputName(string langDetail, string text, Action< bool, string > onClose, InputType inputType=InputType.Default)
Definition: Dialog.cs:536
Definition: EClass.cs:6
static Scene scene
Definition: EClass.cs:31
static Faction Home
Definition: EClass.cs:27
static Core core
Definition: EClass.cs:7
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static Map _map
Definition: EClass.cs:19
static SourceManager sources
Definition: EClass.cs:43
static FactionBranch Branch
Definition: EClass.cs:23
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static UI ui
Definition: EClass.cs:17
void ChangeMemberType(Chara c, FactionMemberType type)
List< Chara > members
void AddReserve(Chara c)
Definition: FACTION.cs:338
List< HireInfo > listReserve
Definition: FACTION.cs:138
int GetMaxReserve()
Definition: FACTION.cs:192
Definition: Hobby.cs:5
SourceHobby.Row source
Definition: Hobby.cs:8
int GetEfficiency(Chara c)
Definition: Hobby.cs:31
string Name
Definition: Hobby.cs:10
void Build()
Definition: ItemGeneral.cs:210
UIButton AddSubButton(Sprite sprite, Action action, string lang=null, Action< UITooltip > onTooltip=null, string id=null)
Definition: ItemGeneral.cs:97
void SetChara(Chara c, BaseListPeople list=null)
Definition: ItemGeneral.cs:28
UIButton SetSubText(string lang, int x, FontColor c=FontColor.Default, TextAnchor align=TextAnchor.MiddleLeft)
Definition: ItemGeneral.cs:161
Definition: Lang.cs:7
static string[] GetList(string id)
Definition: Lang.cs:113
LayerChara SetChara(Chara c)
Definition: LayerChara.cs:9
void Activate(Chara _chara)
override void OnSwitchContent(Window window)
Definition: LayerPeople.cs:85
ShowMode showMode
Definition: LayerPeople.cs:25
UIMultiList multi
Definition: LayerPeople.cs:33
List< Window > windows
Definition: Layer.cs:116
virtual void Close()
Definition: Layer.cs:463
Layer SetOnKill(Action action)
Definition: Layer.cs:579
void RefreshTab()
Definition: ListOwner.cs:110
Thing FindThing(Func< Thing, bool > func)
Definition: Map.cs:2671
List< Chara > charas
Definition: Map.cs:81
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
List< Chara > members
Definition: Party.cs:19
int LV
Definition: RenderRow.cs:22
Definition: Room.cs:4
List< ISyncScreen > syncList
Definition: Scene.cs:137
List< CardRow > rows
Definition: SourceCard.cs:7
Dictionary< string, CardRow > map
Definition: SourceCard.cs:9
override string GetName()
SourceCard cards
SourceCategory categories
SourceElement elements
virtual string Name
Definition: Spatial.cs:509
Image icon
Definition: UIButton.cs:110
static void TryShowTip(Transform root=null, bool highlight=true, bool ignoreWhenRightClick=true)
Definition: UIButton.cs:778
void Show(UIItem i)
void AddButton(Func< string > funcText, UnityAction action=null)
override void List()
Definition: UIItem.cs:5
Definition: UIList.cs:9
SortMode
Definition: UIList.cs:27
List< ListOwner > owners
Definition: UIMultiList.cs:6
void Clear()
Definition: UINote.cs:35
UIItem AddHeader(string text, Sprite sprite=null)
Definition: UINote.cs:79
UIItem AddTopic(string id, string text, string value=null)
Definition: UINote.cs:144
UIItem AddText(string text, FontColor color=FontColor.DontChange)
Definition: UINote.cs:113
void Space(int sizeY=0, int sizeX=1)
Definition: UINote.cs:62
void Build()
Definition: UINote.cs:49
UINote note
Definition: UITooltip.cs:21
static void SetDirty()
void Clear()
Definition: WindowMenu.cs:44
UIButton AddButton2Line(string idLang, Func< string > funcText, Action< UIButton > onClick=null, Sprite sprite=null, string idButton="2line")
Definition: WindowMenu.cs:104
GameDate date
Definition: World.cs:6