Elin Decompiled Documentation EA 23.102 Nightly
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SlaverData Class Reference
Inheritance diagram for SlaverData:
EClass

Public Member Functions

void TryRefresh (Chara owner)
 

Public Attributes

List< Charalist = new List<Chara>()
 
int dateRefresh
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 4 of file SlaverData.cs.

Member Function Documentation

◆ TryRefresh()

void SlaverData.TryRefresh ( Chara  owner)
inline

Definition at line 12 of file SlaverData.cs.

13 {
15 {
16 return;
17 }
18 list.Clear();
19 int num = 4 + EClass.rnd(4);
20 for (int i = 0; i < num; i++)
21 {
22 Chara item = ((owner.trait.SlaverType != SlaverType.Animal) ? CharaGen.Create(SpawnListChara.Get("slaver_human", (SourceChara.Row s) => EClass.sources.races.map[s.race].tag.Contains("human") && s.quality == 0).Select().id) : ((!(EClass._zone is Zone_Yowyn) || EClass.rnd(3) == 0) ? CharaGen.Create(SpawnListChara.Get("slaver_animal", (SourceChara.Row s) => EClass.sources.races.map[s.race].tag.Contains("animal") && s.quality == 0).Select().id) : CharaGen.Create(SpawnListChara.Get("slaver_horse", (SourceChara.Row s) => s.id == "horse_yowyn").Select().id)));
23 list.Add(item);
24 }
26 owner.isRestocking = true;
27 }
SlaverType
Definition: SlaverType.cs:2
string id
Definition: CardRow.cs:7
static Chara Create(string id, int lv=-1)
Definition: CharaGen.cs:17
Definition: Chara.cs:10
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
bool IsExpired(int time)
Definition: Date.cs:332
Definition: EClass.cs:5
static int rnd(int a)
Definition: EClass.cs:50
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static SourceManager sources
Definition: EClass.cs:42
int dateRefresh
Definition: SlaverData.cs:10
List< Chara > list
Definition: SlaverData.cs:7
SourceRace races
static SpawnList Get(string id, Func< SourceChara.Row, bool > func)
CardRow Select(int lv=-1, int levelRange=-1)
Definition: SpawnList.cs:139
GameDate date
Definition: World.cs:6

References EClass._zone, CharaGen.Create(), World.date, dateRefresh, SpawnListChara.Get(), Date.GetRaw(), CardRow.id, Date.IsExpired(), item, list, SourceManager.races, EClass.rnd(), SpawnList.Select(), EClass.sources, and EClass.world.

Referenced by ListPeopleBuySlave.OnCreate().

Member Data Documentation

◆ dateRefresh

int SlaverData.dateRefresh

Definition at line 10 of file SlaverData.cs.

Referenced by Trait.GetRestockedIcon(), Trait.GetTextRestock(), and TryRefresh().

◆ list

List<Chara> SlaverData.list = new List<Chara>()

Definition at line 7 of file SlaverData.cs.

Referenced by ListPeopleBuySlave.OnList(), and TryRefresh().


The documentation for this class was generated from the following file: