1using System.Collections.Generic;
44 p.onProgressBegin = delegate
51 p.onProgress = delegate
61 p.onProgressComplete = delegate
ElementContainerCard elements
bool HasElement(int ele, int req=1)
SourceMaterial.Row material
void PlaySoundImpact(bool spatial=true)
void PlaySoundDead(bool spatial=true)
void PlayAnime(AnimeID id, bool force=false)
void ModNum(int a, bool notify=true)
void Say(string lang, string ref1=null, string ref2=null)
static Thing MixIngredients(string idProduct, List< Thing > ings, MixType type, int idMat=0, Chara crafter=null)
void ModExp(int ele, int a, bool chain=false)
static string GetName(string alias)
void TrySmoothPick(Cell cell, Thing t, Chara c)
Thing FindThing(Func< Thing, bool > func)
void AddBlood(Point p, int a=1)
void PlayHitEffect(Point p, int emit=2)
override void OnCreateProgress(Progress_Custom p)
override bool CanProgress()
override bool CanManualCancel()
override HitResult GetHitResult()
override CursorInfo CursorIcon
static Thing Create(string id, int idMat=-1, int lv=-1)