5 public override string LangUse =>
"actMourn";
36 SoundManager.ForceBGM();
48 text =
"filteredBacker".lang();
50 Msg.
Say(
"daggerGrave", text);
59 if ((!(thing.
id !=
"grave_dagger1") || !(thing.
id !=
"grave_dagger2")) && thing.
isOn)
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Effect PlayEffect(string id, bool useRenderPos=true, float range=0f, Vector3 fix=default(Vector3))
void TalkRaw(string text, string ref1=null, string ref2=null, bool forceSync=false)
BackerContentConfig backer
static Effect Get(Effect original)
void Play(float delay, Point from, float fixY=0f, Point to=null, Sprite sprite=null)
static string[] GetList(string id)
static LayerDrama Activate(string book, string idSheet, string idStep, Chara target=null, Card ref1=null, string tag="")
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
override bool CanUseFromInventory
override bool OnUse(Chara c)