|
Elin Decompiled Documentation EA 23.224 Nightly
|
Public Member Functions | |
| override void | FixedUpdate () |
Public Member Functions inherited from GameUpdater.Updater | |
| virtual void | FixedUpdate () |
| void | SetUpdatesPerFrame (int _maxcount, float _duration) |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Public Attributes inherited from GameUpdater.Updater | |
| int | index |
| int | updatesPerFrame |
| int | maxCount |
| float | duration = 1f |
| float | _updatesPerFrame |
| Point | pos = new Point() |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 222 of file GameUpdater.cs.
|
inlinevirtual |
Reimplemented from GameUpdater.Updater.
Definition at line 224 of file GameUpdater.cs.
References EClass._map, GameUpdater.chara, Map.charas, GameUpdater.Updater.index, GameUpdater.Updater.SetUpdatesPerFrame(), and GameUpdater.Updater.updatesPerFrame.
Referenced by GameUpdater.FixedUpdate().