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Elin Decompiled Documentation EA 23.226 Nightly
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Public Member Functions | |
| virtual void | FixedUpdate () |
| void | SetUpdatesPerFrame (int _maxcount, float _duration) |
Public Attributes | |
| int | index |
| int | updatesPerFrame |
| int | maxCount |
| float | duration = 1f |
| float | _updatesPerFrame |
| Point | pos = new Point() |
Additional Inherited Members | |
Static Public Member Functions inherited from EClass | |
| static int | rndSeed (int a, int seed) |
| static int | rnd (long a) |
| static int | rnd (int a) |
| static int | curve (int a, int start, int step, int rate=75) |
| static int | rndHalf (int a) |
| static float | rndf (float a) |
| static int | rndSqrt (int a) |
| static void | Wait (float a, Card c) |
| static void | Wait (float a, Point p) |
| static int | Bigger (int a, int b) |
| static int | Smaller (int a, int b) |
Static Public Attributes inherited from EClass | |
| static Core | core |
Properties inherited from EClass | |
| static Game | game [get] |
| static bool | AdvMode [get] |
| static Player | player [get] |
| static Chara | pc [get] |
| static UI | ui [get] |
| static Map | _map [get] |
| static Zone | _zone [get] |
| static FactionBranch | Branch [get] |
| static FactionBranch | BranchOrHomeBranch [get] |
| static Faction | Home [get] |
| static Faction | Wilds [get] |
| static Scene | scene [get] |
| static BaseGameScreen | screen [get] |
| static GameSetting | setting [get] |
| static GameData | gamedata [get] |
| static ColorProfile | Colors [get] |
| static World | world [get] |
| static SourceManager | sources [get] |
| static SourceManager | editorSources [get] |
| static SoundManager | Sound [get] |
| static CoreDebug | debug [get] |
Definition at line 7 of file GameUpdater.cs.
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inlinevirtual |
Reimplemented in GameUpdater.AreaUpdater, GameUpdater.SurfaceUpdater, GameUpdater.FastSurfaceUpdater, GameUpdater.LogicUpdater, GameUpdater.SensorUpdater, GameUpdater.CharaUpdater, GameUpdater.ConditionUpdater, and GameUpdater.ThingUpdater.
Definition at line 21 of file GameUpdater.cs.
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inline |
Definition at line 25 of file GameUpdater.cs.
References GameUpdater.Updater._updatesPerFrame, GameUpdater.delta, GameUpdater.Updater.duration, GameUpdater.Updater.maxCount, and GameUpdater.Updater.updatesPerFrame.
Referenced by GameUpdater.AreaUpdater.FixedUpdate(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), GameUpdater.LogicUpdater.FixedUpdate(), GameUpdater.SensorUpdater.FixedUpdate(), GameUpdater.CharaUpdater.FixedUpdate(), GameUpdater.ConditionUpdater.FixedUpdate(), and GameUpdater.ThingUpdater.FixedUpdate().
| float GameUpdater.Updater._updatesPerFrame |
Definition at line 17 of file GameUpdater.cs.
Referenced by GameUpdater.Updater.SetUpdatesPerFrame().
| float GameUpdater.Updater.duration = 1f |
Definition at line 15 of file GameUpdater.cs.
Referenced by GameUpdater.Updater.SetUpdatesPerFrame().
| int GameUpdater.Updater.index |
Definition at line 9 of file GameUpdater.cs.
Referenced by GameUpdater.AreaUpdater.FixedUpdate(), GameUpdater.LogicUpdater.FixedUpdate(), GameUpdater.SensorUpdater.FixedUpdate(), GameUpdater.ConditionUpdater.FixedUpdate(), and GameUpdater.ThingUpdater.FixedUpdate().
| int GameUpdater.Updater.maxCount |
Definition at line 13 of file GameUpdater.cs.
Referenced by GameUpdater.Updater.SetUpdatesPerFrame().
Definition at line 19 of file GameUpdater.cs.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate(), and GameUpdater.FastSurfaceUpdater.FixedUpdate().
| int GameUpdater.Updater.updatesPerFrame |
Definition at line 11 of file GameUpdater.cs.
Referenced by GameUpdater.AreaUpdater.FixedUpdate(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), GameUpdater.LogicUpdater.FixedUpdate(), GameUpdater.SensorUpdater.FixedUpdate(), GameUpdater.ConditionUpdater.FixedUpdate(), GameUpdater.ThingUpdater.FixedUpdate(), and GameUpdater.Updater.SetUpdatesPerFrame().