Elin Decompiled Documentation EA 23.102 Nightly
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GameUpdater.Updater Class Reference
Inheritance diagram for GameUpdater.Updater:
EClass GameUpdater.AreaUpdater GameUpdater.CharaUpdater GameUpdater.LogicUpdater GameUpdater.SensorUpdater GameUpdater.SurfaceUpdater GameUpdater.ThingUpdater GameUpdater.ConditionUpdater GameUpdater.FireUpdater GameUpdater.FastSurfaceUpdater

Public Member Functions

virtual void FixedUpdate ()
 
void SetUpdatesPerFrame (int _maxcount, float _duration)
 

Public Attributes

int index
 
int updatesPerFrame
 
int maxCount
 
float duration = 1f
 
float _updatesPerFrame
 
Point pos = new Point()
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 7 of file GameUpdater.cs.

Member Function Documentation

◆ FixedUpdate()

◆ SetUpdatesPerFrame()

Member Data Documentation

◆ _updatesPerFrame

float GameUpdater.Updater._updatesPerFrame

Definition at line 17 of file GameUpdater.cs.

Referenced by GameUpdater.Updater.SetUpdatesPerFrame().

◆ duration

float GameUpdater.Updater.duration = 1f

Definition at line 15 of file GameUpdater.cs.

Referenced by GameUpdater.Updater.SetUpdatesPerFrame().

◆ index

◆ maxCount

int GameUpdater.Updater.maxCount

Definition at line 13 of file GameUpdater.cs.

Referenced by GameUpdater.Updater.SetUpdatesPerFrame().

◆ pos

Point GameUpdater.Updater.pos = new Point()

◆ updatesPerFrame


The documentation for this class was generated from the following file: