Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
virtual void | FixedUpdate () |
void | SetUpdatesPerFrame (int _maxcount, float _duration) |
Public Attributes | |
int | index |
int | updatesPerFrame |
int | maxCount |
float | duration = 1f |
float | _updatesPerFrame |
Point | pos = new Point() |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Core | core |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 7 of file GameUpdater.cs.
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inlinevirtual |
Reimplemented in GameUpdater.AreaUpdater, GameUpdater.SurfaceUpdater, GameUpdater.FastSurfaceUpdater, GameUpdater.LogicUpdater, GameUpdater.SensorUpdater, GameUpdater.CharaUpdater, GameUpdater.ConditionUpdater, and GameUpdater.ThingUpdater.
Definition at line 21 of file GameUpdater.cs.
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inline |
Definition at line 25 of file GameUpdater.cs.
References GameUpdater.Updater._updatesPerFrame, GameUpdater.delta, GameUpdater.Updater.duration, GameUpdater.Updater.maxCount, and GameUpdater.Updater.updatesPerFrame.
Referenced by GameUpdater.AreaUpdater.FixedUpdate(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), GameUpdater.LogicUpdater.FixedUpdate(), GameUpdater.SensorUpdater.FixedUpdate(), GameUpdater.CharaUpdater.FixedUpdate(), GameUpdater.ConditionUpdater.FixedUpdate(), and GameUpdater.ThingUpdater.FixedUpdate().
float GameUpdater.Updater._updatesPerFrame |
Definition at line 17 of file GameUpdater.cs.
Referenced by GameUpdater.Updater.SetUpdatesPerFrame().
float GameUpdater.Updater.duration = 1f |
Definition at line 15 of file GameUpdater.cs.
Referenced by GameUpdater.Updater.SetUpdatesPerFrame().
int GameUpdater.Updater.index |
Definition at line 9 of file GameUpdater.cs.
Referenced by GameUpdater.AreaUpdater.FixedUpdate(), GameUpdater.LogicUpdater.FixedUpdate(), GameUpdater.SensorUpdater.FixedUpdate(), GameUpdater.ConditionUpdater.FixedUpdate(), and GameUpdater.ThingUpdater.FixedUpdate().
int GameUpdater.Updater.maxCount |
Definition at line 13 of file GameUpdater.cs.
Referenced by GameUpdater.Updater.SetUpdatesPerFrame().
Definition at line 19 of file GameUpdater.cs.
Referenced by GameUpdater.SurfaceUpdater.FixedUpdate(), and GameUpdater.FastSurfaceUpdater.FixedUpdate().
int GameUpdater.Updater.updatesPerFrame |
Definition at line 11 of file GameUpdater.cs.
Referenced by GameUpdater.AreaUpdater.FixedUpdate(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), GameUpdater.LogicUpdater.FixedUpdate(), GameUpdater.SensorUpdater.FixedUpdate(), GameUpdater.ConditionUpdater.FixedUpdate(), GameUpdater.ThingUpdater.FixedUpdate(), and GameUpdater.Updater.SetUpdatesPerFrame().