Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | AreaUpdater |
class | CharaUpdater |
class | ConditionUpdater |
class | FastSurfaceUpdater |
class | FireUpdater |
class | LogicUpdater |
class | SensorUpdater |
class | SurfaceUpdater |
class | ThingUpdater |
class | Updater |
Public Member Functions | |
void | Reset () |
void | Update100ms () |
void | FixedUpdate () |
void | Update () |
string | GetText () |
Static Public Attributes | |
static float | delta |
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static Core | core |
Private Attributes | |
float | dateTimer |
float | counterTimer |
int | counter |
float | timerThunder |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 5 of file GameUpdater.cs.
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inline |
Definition at line 436 of file GameUpdater.cs.
References all, area, chara, condition, Core.delta, delta, fire, GameUpdater.AreaUpdater.FixedUpdate(), GameUpdater.SurfaceUpdater.FixedUpdate(), GameUpdater.FastSurfaceUpdater.FixedUpdate(), GameUpdater.LogicUpdater.FixedUpdate(), GameUpdater.SensorUpdater.FixedUpdate(), GameUpdater.CharaUpdater.FixedUpdate(), GameUpdater.ConditionUpdater.FixedUpdate(), GameUpdater.ThingUpdater.FixedUpdate(), RecipeUpdater.FixedUpdate(), Scene.paused, recipe, EClass.scene, sensor, surface, surfaceFast, and thing.
Referenced by Game.OnUpdate(), and CoreDebug.UpdateInput().
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Definition at line 552 of file GameUpdater.cs.
References all.
Referenced by WidgetDebug.UpdateText().
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Definition at line 375 of file GameUpdater.cs.
References area, chara, condition, fire, sensor, surface, surfaceFast, and thing.
Referenced by Scene.Init().
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Definition at line 457 of file GameUpdater.cs.
References EClass._map, EClass._zone, Game.activeZone, MeshPass.Add(), GameDate.AdvanceMin(), Map.charas, Point.Clamp(), counter, counterTimer, World.date, dateTimer, EClass.debug, Debug, delta, Scene.elomap, Zone.events, SpatialManager.Find(), Map.ForeachSphere(), EClass.game, Core.gameDelta, PathProgress.HasPath, Scene.HitPoint, PathManager.Instance, Date.IsDay, Spatial.IsRegion, Point.IsValid, Los.IsVisible(), EloMap.minX, EloMap.minY, PathProgress.nodes, BaseTileMap.passGuideBlock, BaseTileMap.passGuideFloor, Scene.paused, EClass.pc, Card.pos, Point.Position(), Point.PositionTopdown(), UIResourceTrack.Refresh(), Map.RefreshSunMap(), PathManager.RequestPathImmediate(), EClass.rnd(), EClass.scene, EClass.screen, GameSetting.secsPerHour, Point.Set(), EClass.setting, Point.shared, EClass.Sound, Game.spatials, CoreDebug.testLOS, CoreDebug.testLOS2, ZoneEventManager.Tick(), BaseGameScreen.tileMap, EClass.world, Algorithms.PathFinderNode.X, Point.x, Spatial.x, Spatial.y, Algorithms.PathFinderNode.Z, and Point.z.
Referenced by Scene.OnUpdate().
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inline |
Definition at line 387 of file GameUpdater.cs.
References Cell._block, EClass._map, Game.activeZone, AreaData.atrium, EClass.Branch, Point.cell, Color, Core.config, EClass.core, BaseArea.data, EClass.game, BaseGameScreen.GetRandomPoint(), CoreConfig.graphic, Cell.HasRoof, Room.HasRoof, HomeResourceManager.isDirty, Map.IsIndoor, Zone.IsPCFaction, Weather.IsRaining, Point.IsSky, Cell.IsTopWaterAndNoSnow, Point.IsValid, CoreConfig.GraphicSetting.noLightning, EClass.pc, ScreenFlash.Play(), Card.pos, Point.PositionCenter(), Scene.psRainSplash, Scene.psRainSplashWater, Rand.Range(), HomeResourceManager.Refresh(), FactionBranch.resources, EClass.rnd(), Cell.room, EClass.scene, EClass.screen, EClass.setting, EClass.Sound, GameSetting.WeatherSetting.thunerInterval, timerThunder, GameSetting.weather, World.weather, and EClass.world.
Referenced by Core.Update100ms().
Updater [] GameUpdater.all |
Definition at line 365 of file GameUpdater.cs.
Referenced by FixedUpdate(), and GetText().
AreaUpdater GameUpdater.area |
Definition at line 347 of file GameUpdater.cs.
Referenced by FixedUpdate(), and Reset().
CharaUpdater GameUpdater.chara |
Definition at line 355 of file GameUpdater.cs.
Referenced by GameUpdater.SensorUpdater.FixedUpdate(), GameUpdater.CharaUpdater.FixedUpdate(), GameUpdater.ConditionUpdater.FixedUpdate(), FixedUpdate(), and Reset().
ConditionUpdater GameUpdater.condition |
Definition at line 357 of file GameUpdater.cs.
Referenced by GameUpdater.ConditionUpdater.FixedUpdate(), FixedUpdate(), and Reset().
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Definition at line 371 of file GameUpdater.cs.
Referenced by Update().
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Definition at line 369 of file GameUpdater.cs.
Referenced by Update().
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Definition at line 367 of file GameUpdater.cs.
Referenced by Update().
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Definition at line 345 of file GameUpdater.cs.
Referenced by FixedUpdate(), GameUpdater.Updater.SetUpdatesPerFrame(), and Update().
FireUpdater GameUpdater.fire |
Definition at line 353 of file GameUpdater.cs.
Referenced by FixedUpdate(), and Reset().
RecipeUpdater GameUpdater.recipe = new RecipeUpdater() |
Definition at line 363 of file GameUpdater.cs.
Referenced by AM_Adv._OnUpdateInput(), FixedUpdate(), Scene.Init(), AM_Adv.OnBecomeNoGoal(), LayerCraftFloat.OnSwitchContent(), and LayerCraftFloat.RefreshCraft().
SensorUpdater GameUpdater.sensor |
Definition at line 361 of file GameUpdater.cs.
Referenced by FixedUpdate(), and Reset().
SurfaceUpdater GameUpdater.surface |
Definition at line 349 of file GameUpdater.cs.
Referenced by FixedUpdate(), and Reset().
FastSurfaceUpdater GameUpdater.surfaceFast |
Definition at line 351 of file GameUpdater.cs.
Referenced by FixedUpdate(), and Reset().
ThingUpdater GameUpdater.thing |
Definition at line 359 of file GameUpdater.cs.
Referenced by GameUpdater.ThingUpdater.FixedUpdate(), FixedUpdate(), and Reset().
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Definition at line 373 of file GameUpdater.cs.
Referenced by Update100ms().