Elin Decompiled Documentation EA 23.102 Nightly
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LayerEditPlaylist.ListBGM Class Reference
Inheritance diagram for LayerEditPlaylist.ListBGM:
ListOwner< BGMData, ItemGeneral > EClass

Public Member Functions

override void List ()
 
- Public Member Functions inherited from ListOwner< BGMData, ItemGeneral >
virtual void OnClick (T1 a, T2 b)
 
virtual void OnInstantiate (T1 a, T2 b)
 
virtual void OnList ()
 
virtual void List ()
 
virtual void OnCreate ()
 
virtual void OnSwitchContent ()
 
virtual void OnRefreshMenu ()
 
void RefreshTab ()
 
void MoveToOther (object c)
 

Public Attributes

List< BGMData > items
 
string idTitle
 
bool single
 
- Public Attributes inherited from ListOwner< BGMData, ItemGeneral >
Layer layer
 
Window window
 
UIMultiList multi
 
ListOwner other
 
UIList list
 
WindowMenu menu
 
Window.Setting.Tab tab
 
string textTab
 
string textHeader
 
bool main
 
int index
 

Properties

new LayerEditPlaylist layer [get]
 
override string IdTitle [get]
 
- Properties inherited from ListOwner< BGMData, ItemGeneral >
ListOwner Main [get]
 
virtual string IdTitle [get]
 
virtual string IdHeaderRow [get]
 
virtual string TextTab [get]
 
virtual string TextHeader [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 12 of file LayerEditPlaylist.cs.

Member Function Documentation

◆ List()

override void LayerEditPlaylist.ListBGM.List ( )
inlinevirtual

Reimplemented from ListOwner< BGMData, ItemGeneral >.

Definition at line 24 of file LayerEditPlaylist.cs.

25 {
26 list.callbacks = new UIList.Callback<BGMData, ItemGeneral>
27 {
28 onInstantiate = delegate(BGMData a, ItemGeneral b)
29 {
30 b.SetMainText(((a.id > 1) ? "♪ " : "") + a._name.IsEmpty(a.name).ToTitleCase());
31 b.button1.keyText.text = a.id.ToString() ?? "";
32 if (a.id != 0 && layer.jukebox == null)
33 {
35 {
36 EClass.Sound.PlayBGM(a);
37 });
38 }
39 if (main && layer.mode == Mode.Playlist)
40 {
42 {
43 BGMData select2 = items.Move(a, 1);
44 list.OnMove(a, select2);
45 });
47 {
48 BGMData select = items.Move(a, -1);
49 list.OnMove(a, select);
50 });
51 }
52 b.Build();
53 if (!single)
54 {
55 b.button1.soundClick = null;
56 }
57 },
58 onClick = delegate(BGMData c, ItemGeneral i)
59 {
60 if (layer.mode == Mode.Playlist)
61 {
62 items.Remove(c);
63 (other as ListBGM).items.Add(c);
64 MoveToOther(c);
65 }
66 else if (layer.board != null)
67 {
68 layer.board.data.idBGM = ((layer.board.data.idBGM != c.id) ? c.id : 0);
70 layer.Close();
71 }
72 else
73 {
75 layer.Close();
76 }
77 },
78 onList = delegate
79 {
80 foreach (BGMData item in items)
81 {
82 list.Add(item);
83 }
84 }
85 };
86 list.List();
87 }
Sprite resume
Definition: CoreRef.cs:78
Sprite down
Definition: CoreRef.cs:102
Sprite up
Definition: CoreRef.cs:100
Icons icons
Definition: CoreRef.cs:339
CoreRef refs
Definition: Core.cs:51
Definition: EClass.cs:5
static Core core
Definition: EClass.cs:6
void Build()
Definition: ItemGeneral.cs:161
void SetMainText(string lang, Sprite sprite=null, bool disableMask=true)
Definition: ItemGeneral.cs:101
UIButton AddSubButton(Sprite sprite, Action action, string lang=null, Action< UITooltip > onTooltip=null)
Definition: ItemGeneral.cs:76
new LayerEditPlaylist layer
TraitHouseBoard board
virtual void Close()
Definition: Layer.cs:463
void OnSetBGM(BGMData d)
Definition: TraitJukeBox.cs:21
Definition: UIList.cs:9
override void Add(object item)
Definition: UIList.cs:302
override void List()
Definition: UIList.cs:717

References UIList.Add(), ItemGeneral.AddSubButton(), TraitHouseBoard.ApplyData(), LayerEditPlaylist.board, ItemGeneral.Build(), Layer.Close(), EClass.core, CoreRef.Icons.down, CoreRef.icons, item, LayerEditPlaylist.ListBGM.items, LayerEditPlaylist.jukebox, LayerEditPlaylist.ListBGM.layer, ListOwner< BGMData, ItemGeneral >.list, UIList.List(), ListOwner< BGMData, ItemGeneral >.main, LayerEditPlaylist.mode, ListOwner< BGMData, ItemGeneral >.MoveToOther(), TraitJukeBox.OnSetBGM(), ListOwner< BGMData, ItemGeneral >.other, Core.refs, CoreRef.Icons.resume, ItemGeneral.SetMainText(), LayerEditPlaylist.ListBGM.single, and CoreRef.Icons.up.

Member Data Documentation

◆ idTitle

string LayerEditPlaylist.ListBGM.idTitle

Definition at line 16 of file LayerEditPlaylist.cs.

◆ items

List<BGMData> LayerEditPlaylist.ListBGM.items

Definition at line 14 of file LayerEditPlaylist.cs.

Referenced by LayerEditPlaylist.ListBGM.List().

◆ single

bool LayerEditPlaylist.ListBGM.single

Definition at line 18 of file LayerEditPlaylist.cs.

Referenced by LayerEditPlaylist.ListBGM.List().

Property Documentation

◆ IdTitle

override string LayerEditPlaylist.ListBGM.IdTitle
get

Definition at line 22 of file LayerEditPlaylist.cs.

◆ layer

new LayerEditPlaylist LayerEditPlaylist.ListBGM.layer
get

Definition at line 20 of file LayerEditPlaylist.cs.

Referenced by LayerEditPlaylist.ListBGM.List().


The documentation for this class was generated from the following file: