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void | Init () |
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void | Add (Card t) |
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void | Remove (Card t) |
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void | OnNumChange (Card c, int a) |
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bool | ShouldListAsResource (Thing t) |
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Thing | GetAvailableThing (string id, int idMat) |
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ThingStack | ListThingStack (Recipe.Ingredient ing, StockSearchMode searchMode) |
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List< Thing > | ListThingsInCategory (SourceCategory.Row cat) |
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Dictionary< string, ThingStack > | ListThingStacksInCategory (SourceCategory.Row cat) |
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Thing | Find< T > () |
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Thing | FindEmptyContainer< T > () |
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Thing | FindEmptyContainer< T > (Thing target) |
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Thing | Find (int uid) |
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Thing | FindShared (string id) |
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Thing | Find (string id, string idMat) |
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Thing | Find (string id, int idMat=-1, int refVal=-1, bool shared=false) |
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int | GetNum (string id, bool onlyShared=false) |
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void | Validate () |
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static int | GetNumStockedAndRoaming (string id) |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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PropSet | all = new PropSet() |
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Dictionary< string, PropSet > | cardMap = new Dictionary<string, PropSet>() |
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Dictionary< string, PropSetCategory > | categoryMap = new Dictionary<string, PropSetCategory>() |
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Dictionary< string, PropSet > | raceMap = new Dictionary<string, PropSet>() |
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Dictionary< string, PropSet > | workMap = new Dictionary<string, PropSet>() |
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TraitManager | traits = new TraitManager() |
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List< Thing > | things = new List<Thing>() |
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List< Thing > | containers = new List<Thing>() |
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int | maxWeight = 100 |
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int | weight |
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static Core | core |
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Definition at line 1 of file PropsRoaming.cs.