Elin Decompiled Documentation EA 23.102 Nightly
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Additional Inherited Members | |
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enum | RampType { None , Full , Half , Flat } |
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virtual bool | CanRotate (bool buildMode) |
HitResult | _HitTest (Point pos, Card target, bool canIgnore=true) |
virtual int | GetDesiredDir (Point p, int d) |
virtual void | GetMountHeight (ref Vector3 v, Point p, int d, Card target=null) |
Vector3 | GetRampFix (int dir, SourcePref pref=null) |
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static void | Init () |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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static TileTypeNone | None = new TileTypeNone() |
static TileTypeInvisibleBlock | InvisiBlock = new TileTypeInvisibleBlock() |
static TileTypeBlock | Block = new TileTypeBlock() |
static TileTypeBlockShip | BlockShip = new TileTypeBlockShip() |
static TileTypeSlope | Slope = new TileTypeSlope() |
static TileTypeSlopeFlat | SlopeFlat = new TileTypeSlopeFlat() |
static TileTypeHalfBlock | HalfBlock = new TileTypeHalfBlock() |
static TileTypeStairs | Stairs = new TileTypeStairs() |
static TileTypeStairs | StairsHalf = new TileTypeStairsHalf() |
static TileTypeRooftop | Rooftop = new TileTypeRooftop() |
static TileTypeScaffold | Scaffold = new TileTypeScaffold() |
static TileTypeLadder | Ladder = new TileTypeLadder() |
static TileTypePillar | Pillar = new TileTypePillar() |
static TileTypeWaterfall | Waterfall = new TileTypeWaterfall() |
static TileTypeWall | Wall = new TileTypeWall() |
static TileTypeWallOpen | WallOpen = new TileTypeWallOpen() |
static TileTypeFence | Fence = new TileTypeFence() |
static TileTypeFenceClosed | FenceClosed = new TileTypeFenceClosed() |
static TileTypeFloor | Floor = new TileTypeFloor() |
static TileTypeFloorScaffold | FloorScaffold = new TileTypeFloorScaffold() |
static TileTypeWater | FloorWater = new TileTypeWater() |
static TileTypeWaterShallow | FloorWaterShallow = new TileTypeWaterShallow() |
static TileTypeWaterDeep | FloorWaterDeep = new TileTypeWaterDeep() |
static TileTypeBridge | Bridge = new TileTypeBridge() |
static TileTypeBridgeDeco | BridgeDeco = new TileTypeBridgeDeco() |
static TileTypeBridgePillar | BridgePillar = new TileTypeBridgePillar() |
static TileTypeSky | Sky = new TileTypeSky() |
static TileTypeObj | Obj = new TileTypeObj() |
static TileTypeObjBig | ObjBig = new TileTypeObjBig() |
static TileTypeObjHuge | ObjHuge = new TileTypeObjHuge() |
static TileTypeObjCeil | ObjCeil = new TileTypeObjCeil() |
static TileTypeObjFloat | ObjFloat = new TileTypeObjFloat() |
static TileTypeObjWater | ObjWater = new TileTypeObjWater() |
static TileTypeObjWaterTop | ObjWaterTop = new TileTypeObjWaterTop() |
static TileTypeIllumination | Illumination = new TileTypeIllumination() |
static TileTypeTent | Tent = new TileTypeTent() |
static TileTypeSeed | Seed = new TileTypeSeed() |
static TileTypeTree | Tree = new TileTypeTree() |
static TileTypeDoor | Door = new TileTypeDoor() |
static TileTypeWallHang | WallHang = new TileTypeWallHang() |
static TileTypeWallHangSign | WallHangSign = new TileTypeWallHangSign() |
static TileTypeVine | Vine = new TileTypeVine() |
static TileTypeWallMount | WallMount = new TileTypeWallMount() |
static TileTypePaint | Paint = new TileTypePaint() |
static TileTypeWindow | Window = new TileTypeWindow() |
static TileTypeRoof | Roof = new TileTypeRoof() |
static TileTypeRoad | Road = new TileTypeRoad() |
static TileTypeChasm | Chasm = new TileTypeChasm() |
static TileTypeBoat | Boat = new TileTypeBoat() |
static TileTypeLiquid | Liquid = new TileTypeLiquid() |
static TileTypeMarker | Marker = new TileTypeMarker() |
static Dictionary< string, TileType > | dict = new Dictionary<string, TileType>() |
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static Core | core |
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virtual HitResult | HitTest (Point pos) |
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override bool | IsBlockSight [get] |
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override bool | IsBlockPass [get] |
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override bool | CanBuiltOnThing [get] |
override bool | CanBuiltOnWater [get] |
override bool | FreeStyle [get] |
override bool | CanStack [get] |
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virtual string | LangPlaceType [get] |
virtual bool | CanStack [get] |
virtual bool | ChangeBlockDir [get] |
virtual bool | IsSkipLowBlock [get] |
virtual bool | IsSkipFloor [get] |
virtual bool | IsUseBlockDir [get] |
virtual bool | IsFloorOrBridge [get] |
virtual bool | IsWall [get] |
virtual bool | IsFloor [get] |
virtual bool | IsBridge [get] |
virtual bool | IsWallOrFence [get] |
virtual bool | IsWallOrFullBlock [get] |
bool | IsRamp [get] |
virtual RampType | Ramp [get] |
virtual bool | IsLadder [get] |
virtual bool | IsBlockPass [get] |
virtual bool | IsOccupyCell [get] |
virtual bool | IsBlockSight [get] |
virtual bool | IsOpenSight [get] |
virtual bool | IsBlockLiquid [get] |
virtual bool | IsWater [get] |
virtual bool | IsDeepWater [get] |
virtual bool | IsBlockMount [get] |
virtual bool | IsFullBlock [get] |
virtual bool | IsFence [get] |
virtual bool | IsFloodBlock [get] |
virtual bool | IsPlayFootSound [get] |
virtual bool | CanSpawnOnWater [get] |
virtual bool | IsWaterTop [get] |
virtual bool | CastShadowSelf [get] |
virtual bool | CastShadowBack [get] |
virtual bool | CastAmbientShadow [get] |
virtual bool | CastAmbientShadowBack [get] |
virtual bool | CanBuiltOnArea [get] |
virtual bool | CanBuiltOnWater [get] |
virtual bool | CanBuiltOnThing [get] |
virtual bool | CanBuiltOnBlock [get] |
virtual bool | IsDoor [get] |
virtual bool | CanBuiltOnFloor [get] |
virtual bool | CanBuiltOnBridge [get] |
virtual bool | CanInstaComplete [get] |
virtual int | MinAltitude [get] |
virtual int | MaxAltitude [get] |
virtual bool | AltitudeAsDir [get] |
virtual bool | UseLowWallTiles [get] |
virtual bool | UseMountHeight [get] |
virtual bool | UseHangZFix [get] |
virtual bool | UseLowBlock [get] |
virtual bool | RemoveOnFloorChange [get] |
virtual bool | AllowObj [get] |
virtual bool | AllowMultiInstall [get] |
virtual bool | FreeStyle [get] |
virtual byte | slopeHeight [get] |
virtual float | MountHeight [get] |
virtual float | FloorHeight [get] |
virtual float | RepeatSize [get] |
virtual int | FloorAltitude [get] |
virtual int | LiquidLV [get] |
virtual bool | AllowLitter [get] |
virtual bool | AllowBlood [get] |
virtual bool | ShowPillar [get] |
virtual bool | AlwaysShowShadow [get] |
virtual bool | RepeatBlock [get] |
virtual bool | ForceRpeatBlock [get] |
virtual bool | CanBeHeld [get] |
virtual bool | EditorTile [get] |
virtual bool | IsFloodDoor [get] |
virtual bool | Invisible [get] |
virtual bool | IgnoreBuildRule [get] |
virtual bool | RenderWaterBlock [get] |
virtual BaseTileSelector.SelectType | SelectType [get] |
virtual BaseTileSelector.BoxType | BoxType [get] |
virtual BaseTileSelector.HitType | HitType [get] |
virtual BlockRenderMode | blockRenderMode [get] |
bool | IsMountBlock [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 1 of file TileTypeTree.cs.