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enum | RampType { None
, Full
, Half
, Flat
} |
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static void | Init () |
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static int | rnd (int a) |
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static int | curve (int a, int start, int step, int rate=75) |
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static int | rndHalf (int a) |
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static float | rndf (float a) |
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static int | rndSqrt (int a) |
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static void | Wait (float a, Card c) |
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static void | Wait (float a, Point p) |
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static int | Bigger (int a, int b) |
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static int | Smaller (int a, int b) |
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static TileTypeNone | None = new TileTypeNone() |
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static TileTypeInvisibleBlock | InvisiBlock = new TileTypeInvisibleBlock() |
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static TileTypeBlock | Block = new TileTypeBlock() |
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static TileTypeBlockShip | BlockShip = new TileTypeBlockShip() |
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static TileTypeSlope | Slope = new TileTypeSlope() |
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static TileTypeSlopeFlat | SlopeFlat = new TileTypeSlopeFlat() |
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static TileTypeHalfBlock | HalfBlock = new TileTypeHalfBlock() |
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static TileTypeStairs | Stairs = new TileTypeStairs() |
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static TileTypeStairs | StairsHalf = new TileTypeStairsHalf() |
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static TileTypeRooftop | Rooftop = new TileTypeRooftop() |
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static TileTypeScaffold | Scaffold = new TileTypeScaffold() |
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static TileTypeLadder | Ladder = new TileTypeLadder() |
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static TileTypePillar | Pillar = new TileTypePillar() |
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static TileTypeWaterfall | Waterfall = new TileTypeWaterfall() |
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static TileTypeWall | Wall = new TileTypeWall() |
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static TileTypeWallOpen | WallOpen = new TileTypeWallOpen() |
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static TileTypeFence | Fence = new TileTypeFence() |
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static TileTypeFenceClosed | FenceClosed = new TileTypeFenceClosed() |
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static TileTypeFloor | Floor = new TileTypeFloor() |
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static TileTypeFloorScaffold | FloorScaffold = new TileTypeFloorScaffold() |
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static TileTypeWater | FloorWater = new TileTypeWater() |
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static TileTypeWaterShallow | FloorWaterShallow = new TileTypeWaterShallow() |
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static TileTypeWaterDeep | FloorWaterDeep = new TileTypeWaterDeep() |
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static TileTypeBridge | Bridge = new TileTypeBridge() |
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static TileTypeBridgeDeco | BridgeDeco = new TileTypeBridgeDeco() |
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static TileTypeBridgePillar | BridgePillar = new TileTypeBridgePillar() |
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static TileTypeSky | Sky = new TileTypeSky() |
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static TileTypeObj | Obj = new TileTypeObj() |
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static TileTypeObjBig | ObjBig = new TileTypeObjBig() |
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static TileTypeObjHuge | ObjHuge = new TileTypeObjHuge() |
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static TileTypeObjCeil | ObjCeil = new TileTypeObjCeil() |
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static TileTypeObjFloat | ObjFloat = new TileTypeObjFloat() |
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static TileTypeObjWater | ObjWater = new TileTypeObjWater() |
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static TileTypeObjWaterTop | ObjWaterTop = new TileTypeObjWaterTop() |
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static TileTypeIllumination | Illumination = new TileTypeIllumination() |
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static TileTypeTent | Tent = new TileTypeTent() |
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static TileTypeSeed | Seed = new TileTypeSeed() |
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static TileTypeTree | Tree = new TileTypeTree() |
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static TileTypeDoor | Door = new TileTypeDoor() |
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static TileTypeWallHang | WallHang = new TileTypeWallHang() |
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static TileTypeWallHangSign | WallHangSign = new TileTypeWallHangSign() |
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static TileTypeVine | Vine = new TileTypeVine() |
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static TileTypeWallMount | WallMount = new TileTypeWallMount() |
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static TileTypePaint | Paint = new TileTypePaint() |
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static TileTypeWindow | Window = new TileTypeWindow() |
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static TileTypeRoof | Roof = new TileTypeRoof() |
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static TileTypeRoad | Road = new TileTypeRoad() |
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static TileTypeChasm | Chasm = new TileTypeChasm() |
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static TileTypeBoat | Boat = new TileTypeBoat() |
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static TileTypeLiquid | Liquid = new TileTypeLiquid() |
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static TileTypeMarker | Marker = new TileTypeMarker() |
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static Dictionary< string, TileType > | dict = new Dictionary<string, TileType>() |
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static Core | core |
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virtual HitResult | HitTest (Point pos) |
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override bool | CanBuiltOnThing [get] |
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override bool | CanBuiltOnWater [get] |
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override bool | FreeStyle [get] |
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override bool | CanStack [get] |
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virtual string | LangPlaceType [get] |
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virtual bool | CanStack [get] |
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virtual bool | ChangeBlockDir [get] |
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virtual bool | IsSkipLowBlock [get] |
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virtual bool | IsSkipFloor [get] |
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virtual bool | IsUseBlockDir [get] |
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virtual bool | IsFloorOrBridge [get] |
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virtual bool | IsWall [get] |
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virtual bool | IsFloor [get] |
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virtual bool | IsBridge [get] |
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virtual bool | IsWallOrFence [get] |
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virtual bool | IsWallOrFullBlock [get] |
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bool | IsRamp [get] |
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virtual RampType | Ramp [get] |
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virtual bool | IsLadder [get] |
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virtual bool | IsBlockPass [get] |
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virtual bool | IsOccupyCell [get] |
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virtual bool | IsBlockSight [get] |
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virtual bool | IsOpenSight [get] |
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virtual bool | IsBlockLiquid [get] |
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virtual bool | IsWater [get] |
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virtual bool | IsDeepWater [get] |
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virtual bool | IsBlockMount [get] |
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virtual bool | IsFullBlock [get] |
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virtual bool | IsFence [get] |
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virtual bool | IsFloodBlock [get] |
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virtual bool | IsPlayFootSound [get] |
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virtual bool | CanSpawnOnWater [get] |
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virtual bool | IsWaterTop [get] |
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virtual bool | CastShadowSelf [get] |
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virtual bool | CastShadowBack [get] |
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virtual bool | CastAmbientShadow [get] |
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virtual bool | CastAmbientShadowBack [get] |
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virtual bool | CanBuiltOnArea [get] |
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virtual bool | CanBuiltOnWater [get] |
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virtual bool | CanBuiltOnThing [get] |
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virtual bool | CanBuiltOnBlock [get] |
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virtual bool | IsDoor [get] |
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virtual bool | CanBuiltOnFloor [get] |
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virtual bool | CanBuiltOnBridge [get] |
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virtual bool | CanInstaComplete [get] |
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virtual int | MinAltitude [get] |
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virtual int | MaxAltitude [get] |
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virtual bool | AltitudeAsDir [get] |
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virtual bool | UseLowWallTiles [get] |
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virtual bool | UseMountHeight [get] |
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virtual bool | UseHangZFix [get] |
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virtual bool | UseLowBlock [get] |
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virtual bool | RemoveOnFloorChange [get] |
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virtual bool | AllowObj [get] |
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virtual bool | AllowMultiInstall [get] |
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virtual bool | FreeStyle [get] |
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virtual byte | slopeHeight [get] |
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virtual float | MountHeight [get] |
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virtual float | FloorHeight [get] |
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virtual float | RepeatSize [get] |
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virtual int | FloorAltitude [get] |
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virtual int | LiquidLV [get] |
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virtual bool | AllowLitter [get] |
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virtual bool | AllowBlood [get] |
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virtual bool | ShowPillar [get] |
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virtual bool | AlwaysShowShadow [get] |
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virtual bool | RepeatBlock [get] |
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virtual bool | ForceRpeatBlock [get] |
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virtual bool | CanBeHeld [get] |
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virtual bool | EditorTile [get] |
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virtual bool | IsFloodDoor [get] |
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virtual bool | Invisible [get] |
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virtual bool | IgnoreBuildRule [get] |
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virtual bool | RenderWaterBlock [get] |
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virtual BaseTileSelector.SelectType | SelectType [get] |
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virtual BaseTileSelector.BoxType | BoxType [get] |
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virtual BaseTileSelector.HitType | HitType [get] |
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virtual BlockRenderMode | blockRenderMode [get] |
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bool | IsMountBlock [get] |
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static Game | game [get] |
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static bool | AdvMode [get] |
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static Player | player [get] |
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static Chara | pc [get] |
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static UI | ui [get] |
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static Map | _map [get] |
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static Zone | _zone [get] |
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static FactionBranch | Branch [get] |
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static FactionBranch | BranchOrHomeBranch [get] |
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static Faction | Home [get] |
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static Faction | Wilds [get] |
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static Scene | scene [get] |
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static BaseGameScreen | screen [get] |
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static GameSetting | setting [get] |
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static GameData | gamedata [get] |
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static ColorProfile | Colors [get] |
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static World | world [get] |
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static SourceManager | sources [get] |
|
static SourceManager | editorSources [get] |
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static SoundManager | Sound [get] |
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static CoreDebug | debug [get] |
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Definition at line 1 of file TileTypeWallHangSign.cs.