Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override int | GetDesiredDir (Point p, int d) |
override void | GetMountHeight (ref Vector3 v, Point p, int d, Card target=null) |
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virtual bool | CanRotate (bool buildMode) |
HitResult | _HitTest (Point pos, Card target, bool canIgnore=true) |
virtual int | GetDesiredDir (Point p, int d) |
virtual void | GetMountHeight (ref Vector3 v, Point p, int d, Card target=null) |
Vector3 | GetRampFix (int dir, SourcePref pref=null) |
Protected Member Functions | |
override HitResult | HitTest (Point pos) |
virtual HitResult | HitTest (Point pos) |
Properties | |
override string | LangPlaceType [get] |
override bool | CanStack [get] |
override bool | IsBlockMount [get] |
override bool | UseMountHeight [get] |
override bool | UseHangZFix [get] |
virtual bool | NoBackSide [get] |
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override bool | CanBuiltOnThing [get] |
override bool | CanBuiltOnWater [get] |
override bool | FreeStyle [get] |
override bool | CanStack [get] |
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virtual string | LangPlaceType [get] |
virtual bool | CanStack [get] |
virtual bool | ChangeBlockDir [get] |
virtual bool | IsSkipLowBlock [get] |
virtual bool | IsSkipFloor [get] |
virtual bool | IsUseBlockDir [get] |
virtual bool | IsFloorOrBridge [get] |
virtual bool | IsWall [get] |
virtual bool | IsFloor [get] |
virtual bool | IsBridge [get] |
virtual bool | IsWallOrFence [get] |
virtual bool | IsWallOrFullBlock [get] |
bool | IsRamp [get] |
virtual RampType | Ramp [get] |
virtual bool | IsLadder [get] |
virtual bool | IsBlockPass [get] |
virtual bool | IsOccupyCell [get] |
virtual bool | IsBlockSight [get] |
virtual bool | IsOpenSight [get] |
virtual bool | IsBlockLiquid [get] |
virtual bool | IsWater [get] |
virtual bool | IsDeepWater [get] |
virtual bool | IsBlockMount [get] |
virtual bool | IsFullBlock [get] |
virtual bool | IsFence [get] |
virtual bool | IsFloodBlock [get] |
virtual bool | IsPlayFootSound [get] |
virtual bool | CanSpawnOnWater [get] |
virtual bool | IsWaterTop [get] |
virtual bool | CastShadowSelf [get] |
virtual bool | CastShadowBack [get] |
virtual bool | CastAmbientShadow [get] |
virtual bool | CastAmbientShadowBack [get] |
virtual bool | CanBuiltOnArea [get] |
virtual bool | CanBuiltOnWater [get] |
virtual bool | CanBuiltOnThing [get] |
virtual bool | CanBuiltOnBlock [get] |
virtual bool | IsDoor [get] |
virtual bool | CanBuiltOnFloor [get] |
virtual bool | CanBuiltOnBridge [get] |
virtual bool | CanInstaComplete [get] |
virtual int | MinAltitude [get] |
virtual int | MaxAltitude [get] |
virtual bool | AltitudeAsDir [get] |
virtual bool | UseLowWallTiles [get] |
virtual bool | UseMountHeight [get] |
virtual bool | UseHangZFix [get] |
virtual bool | UseLowBlock [get] |
virtual bool | RemoveOnFloorChange [get] |
virtual bool | AllowObj [get] |
virtual bool | AllowMultiInstall [get] |
virtual bool | FreeStyle [get] |
virtual byte | slopeHeight [get] |
virtual float | MountHeight [get] |
virtual float | FloorHeight [get] |
virtual float | RepeatSize [get] |
virtual int | FloorAltitude [get] |
virtual int | LiquidLV [get] |
virtual bool | AllowLitter [get] |
virtual bool | AllowBlood [get] |
virtual bool | ShowPillar [get] |
virtual bool | AlwaysShowShadow [get] |
virtual bool | RepeatBlock [get] |
virtual bool | ForceRpeatBlock [get] |
virtual bool | CanBeHeld [get] |
virtual bool | EditorTile [get] |
virtual bool | IsFloodDoor [get] |
virtual bool | Invisible [get] |
virtual bool | IgnoreBuildRule [get] |
virtual bool | RenderWaterBlock [get] |
virtual BaseTileSelector.SelectType | SelectType [get] |
virtual BaseTileSelector.BoxType | BoxType [get] |
virtual BaseTileSelector.HitType | HitType [get] |
virtual BlockRenderMode | blockRenderMode [get] |
bool | IsMountBlock [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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enum | RampType { None , Full , Half , Flat } |
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static void | Init () |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
Definition at line 3 of file TileTypeWallHang.cs.
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inlinevirtual |
Reimplemented from TileType.
Definition at line 19 of file TileTypeWallHang.cs.
References Scene.actionMode, Point.cell, DIRS, ActionMode.IsRoofEditMode(), NoBackSide, and EClass.scene.
Referenced by HitTest().
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inlinevirtual |
Reimplemented from TileType.
Definition at line 59 of file TileTypeWallHang.cs.
References EClass._map, Point.HasWallOrFence, Point.Position(), EClass.screen, Point.Set(), Point.shared2, MapBounds.Size, Point.sourceBlock, BaseGameScreen.tileMap, BaseTileMap.wallHangFix, Point.x, and Point.z.
Reimplemented from TileType.
Definition at line 119 of file TileTypeWallHang.cs.
References GetDesiredDir().
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static |
Definition at line 5 of file TileTypeWallHang.cs.
Referenced by GetDesiredDir().
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get |
Definition at line 9 of file TileTypeWallHang.cs.
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get |
Definition at line 11 of file TileTypeWallHang.cs.
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get |
Definition at line 7 of file TileTypeWallHang.cs.
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get |
Definition at line 17 of file TileTypeWallHang.cs.
Referenced by GetDesiredDir().
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get |
Definition at line 15 of file TileTypeWallHang.cs.
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get |
Definition at line 13 of file TileTypeWallHang.cs.