Elin Decompiled Documentation EA 23.102 Nightly
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ZonePreEnterOnCompleteQuestInstance Class Reference
Inheritance diagram for ZonePreEnterOnCompleteQuestInstance:
ZonePreEnterEvent EClass

Public Member Functions

override void Execute ()
 
virtual void Execute ()
 

Public Attributes

int uidClient
 
int uidQuest
 
bool fail
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Detailed Description

Definition at line 3 of file ZonePreEnterOnCompleteQuestInstance.cs.

Member Function Documentation

◆ Execute()

override void ZonePreEnterOnCompleteQuestInstance.Execute ( )
inlinevirtual

Reimplemented from ZonePreEnterEvent.

Definition at line 11 of file ZonePreEnterOnCompleteQuestInstance.cs.

12 {
13 EClass.player.returnInfo = null;
14 if (uidQuest == 0)
15 {
16 return;
17 }
20 if (chara == null)
21 {
22 chara = EClass._map.deadCharas.Find((Chara c) => c.uid == uidClient);
23 if (chara == null)
24 {
25 Debug.Log(uidClient + "/" + uidQuest + "/" + fail + "/" + quest);
26 Debug.LogError("exception: quest not found:" + chara?.ToString() + "/" + chara?.quest);
27 return;
28 }
29 chara.Revive();
30 }
31 if (chara.quest == null)
32 {
33 if (quest != null)
34 {
35 chara.quest = quest;
36 }
37 Debug.Log(uidClient + "/" + uidQuest + "/" + fail + "/" + quest);
38 Debug.LogWarning("exception: assigned quest to:" + chara);
39 }
40 if (quest == null && chara.quest.uid == uidQuest)
41 {
42 quest = chara.quest;
43 }
44 if (quest != null)
45 {
46 if (fail)
47 {
48 quest.Fail();
49 }
50 else
51 {
52 quest.Complete();
53 }
55 {
56 chara.ShowDialog("_chara", fail ? "quest_fail" : "quest_success");
57 }
58 }
59 }
int uid
Definition: Card.cs:118
Definition: Chara.cs:10
override bool IsAliveInCurrentZone
Definition: Chara.cs:546
void ShowDialog()
Definition: Chara.cs:6368
void Revive(Point p=null, bool msg=false)
Definition: Chara.cs:4649
Quest quest
Definition: Chara.cs:24
Definition: EClass.cs:5
static Game game
Definition: EClass.cs:8
static Map _map
Definition: EClass.cs:18
static Chara pc
Definition: EClass.cs:14
QuestManager quests
Definition: Game.cs:179
Chara FindChara(string id)
Definition: Map.cs:2546
List< Chara > deadCharas
Definition: Map.cs:46
Quest Get(string id)
Definition: Quest.cs:7
int uid
Definition: Quest.cs:34
void Fail()
Definition: Quest.cs:438
void Complete()
Definition: Quest.cs:468

References EClass._map, Quest.Complete(), Map.deadCharas, Debug, Quest.Fail(), fail, Map.FindChara(), EClass.game, QuestManager.Get(), Chara.IsAliveInCurrentZone, EClass.pc, Chara.quest, Game.quests, Chara.Revive(), Chara.ShowDialog(), Card.uid, Quest.uid, uidClient, and uidQuest.

Member Data Documentation

◆ fail

bool ZonePreEnterOnCompleteQuestInstance.fail

Definition at line 9 of file ZonePreEnterOnCompleteQuestInstance.cs.

Referenced by Execute().

◆ uidClient

int ZonePreEnterOnCompleteQuestInstance.uidClient

Definition at line 5 of file ZonePreEnterOnCompleteQuestInstance.cs.

Referenced by Execute().

◆ uidQuest

int ZonePreEnterOnCompleteQuestInstance.uidQuest

Definition at line 7 of file ZonePreEnterOnCompleteQuestInstance.cs.

Referenced by Execute().


The documentation for this class was generated from the following file: