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RegionPoint.cs
Go to the documentation of this file.
1
using
UnityEngine;
2
3
public
class
RegionPoint
:
Point
4
{
5
public
int
dangerLv
;
6
7
public
EloMap.TileInfo
tile
;
8
9
public
BiomeProfile
biome
;
10
11
public
RegionPoint
(
Point
p)
12
{
13
SetRegionPoint
(p.
x
, p.
z
);
14
}
15
16
public
void
SetRegionPoint
(
int
_x,
int
_z)
17
{
18
Set
(_x +
EClass
.
scene
.
elomap
.
minX
, _z +
EClass
.
scene
.
elomap
.
minY
);
19
EClass
.
_zone
.
Region
.
GetZoneAt
(
x
,
z
);
20
int
roadDist =
EClass
.
scene
.
elomap
.
GetRoadDist
(
x
,
z
);
21
int
num = ((EClass.pc.homeBranch !=
null
) ?
EClass
.
pc
.
pos
.
Distance
(
EClass
.
game
.
StartZone
.
mapX
,
EClass
.
game
.
StartZone
.
mapY
) : 0);
22
tile
=
EClass
.
scene
.
elomapActor
.
elomap
.
GetTileInfo
(
x
,
z
);
23
string
key =
tile
.source.idBiome.IsEmpty(
"Plain"
);
24
biome
=
EClass
.
core
.
refs
.
biomes
.
dict
[key];
25
int
num2 = Mathf.Clamp(roadDist - 4, 0, 200) + Mathf.Clamp(num / 4, 0, 10);
26
if
(roadDist > 20)
27
{
28
num2 += roadDist - 20;
29
}
30
if
(num2 >= 100)
31
{
32
num2 = 100;
33
}
34
Mathf.Min(num2 / 10, 4);
35
EClass
.
rnd
(3 + Mathf.Min(num2 / 10, 4));
36
_ = 5;
37
Debug
.Log(
x
+
"/"
+
z
+
" road dist:"
+ roadDist +
" homeDist:"
+ num +
" dangerLv:"
+ num2);
38
dangerLv
= num2 + 5;
39
}
40
}
ReleaseMode.Debug
@ Debug
BiomeProfile
Definition:
BiomeProfile.cs:8
Card.pos
Point pos
Definition:
Card.cs:55
CoreRef.Biomes.dict
UD_Biome dict
Definition:
CoreRef.cs:142
CoreRef.biomes
Biomes biomes
Definition:
CoreRef.cs:325
Core.refs
CoreRef refs
Definition:
Core.cs:51
EClass
Definition:
EClass.cs:5
EClass.game
static Game game
Definition:
EClass.cs:8
EClass.scene
static Scene scene
Definition:
EClass.cs:30
EClass.rnd
static int rnd(int a)
Definition:
EClass.cs:50
EClass.core
static Core core
Definition:
EClass.cs:6
EClass._zone
static Zone _zone
Definition:
EClass.cs:20
EClass.pc
static Chara pc
Definition:
EClass.cs:14
EloMapActor.elomap
EloMap elomap
Definition:
EloMapActor.cs:7
EloMap.TileInfo
Definition:
EloMap.cs:31
EloMap.minX
int minX
Definition:
EloMap.cs:112
EloMap.minY
int minY
Definition:
EloMap.cs:114
EloMap.GetRoadDist
int GetRoadDist(int gx, int gy)
Definition:
EloMap.cs:438
EloMap.GetTileInfo
TileInfo GetTileInfo(int gx, int gy)
Definition:
EloMap.cs:287
Game.StartZone
Zone StartZone
Definition:
Game.cs:269
Point
Definition:
Point.cs:9
Point.Set
Point Set(int _x, int _z)
Definition:
Point.cs:479
Point.x
int x
Definition:
Point.cs:36
Point.z
int z
Definition:
Point.cs:39
Point.Distance
int Distance(Point p)
Definition:
Point.cs:953
RegionPoint
Definition:
RegionPoint.cs:4
RegionPoint.dangerLv
int dangerLv
Definition:
RegionPoint.cs:5
RegionPoint.biome
BiomeProfile biome
Definition:
RegionPoint.cs:9
RegionPoint.tile
EloMap.TileInfo tile
Definition:
RegionPoint.cs:7
RegionPoint.SetRegionPoint
void SetRegionPoint(int _x, int _z)
Definition:
RegionPoint.cs:16
RegionPoint.RegionPoint
RegionPoint(Point p)
Definition:
RegionPoint.cs:11
Scene.elomapActor
EloMapActor elomapActor
Definition:
Scene.cs:97
Scene.elomap
EloMap elomap
Definition:
Scene.cs:143
Spatial.mapX
int mapX
Definition:
Spatial.cs:448
Spatial.mapY
int mapY
Definition:
Spatial.cs:460
Zone.Region
Region Region
Definition:
Zone.cs:160
Zone.GetZoneAt
Zone GetZoneAt(int _x, int _y)
Definition:
Zone.cs:3237
Elin
RegionPoint.cs
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