Elin Decompiled Documentation EA 23.102 Nightly
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AreaType Class Reference
Inheritance diagram for AreaType:
EClass AreaTypeDrawing AreaTypeFarm AreaTypeGuest AreaTypePublic AreaTypeRoom AreaTypeWork AreaTypeBath AreaTypeDump AreaTypeGather AreaTypeStockpile AreaTypePrison AreaTypeRanch AreaTypeWorkplace

Public Member Functions

virtual AIAct GetAI ()
 
virtual int GetEfficiency ()
 

Public Attributes

HashSet< int > uidCharas = new HashSet<int>()
 
string id = "Public"
 
BaseArea owner
 
SourceArea.Row _source
 

Properties

virtual bool CanAssign [get]
 
virtual bool IsWork [get]
 
virtual bool IsPublicArea [get]
 
virtual bool IsPrison [get]
 
virtual string RandomNameGroup [get]
 
string langHeader [get]
 
SourceArea.Row source [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 4 of file AreaType.cs.

Member Function Documentation

◆ GetAI()

virtual AIAct AreaType.GetAI ( )
inlinevirtual

Reimplemented in AreaTypeFarm.

Definition at line 44 of file AreaType.cs.

45 {
46 return new AI_Idle();
47 }

◆ GetEfficiency()

virtual int AreaType.GetEfficiency ( )
inlinevirtual

Definition at line 49 of file AreaType.cs.

50 {
51 return 80;
52 }

Referenced by AIWork.GetSession().

Member Data Documentation

◆ _source

SourceArea.Row AreaType._source

Definition at line 14 of file AreaType.cs.

◆ id

string AreaType.id = "Public"

Definition at line 10 of file AreaType.cs.

Referenced by AM_CreateArea.CreateNew().

◆ owner

BaseArea AreaType.owner

Definition at line 12 of file AreaType.cs.

Referenced by AreaTypeFarm.GetAI(), and AreaTypeFarm.GetPlowPos().

◆ uidCharas

HashSet<int> AreaType.uidCharas = new HashSet<int>()

Definition at line 7 of file AreaType.cs.

Property Documentation

◆ CanAssign

virtual bool AreaType.CanAssign
get

Definition at line 16 of file AreaType.cs.

◆ IsPrison

virtual bool AreaType.IsPrison
get

Definition at line 22 of file AreaType.cs.

◆ IsPublicArea

virtual bool AreaType.IsPublicArea
get

Definition at line 20 of file AreaType.cs.

Referenced by Point.IsPublicSpace().

◆ IsWork

virtual bool AreaType.IsWork
get

Definition at line 18 of file AreaType.cs.

◆ langHeader

string AreaType.langHeader
get

Definition at line 26 of file AreaType.cs.

◆ RandomNameGroup

virtual string AreaType.RandomNameGroup
get

Definition at line 24 of file AreaType.cs.

◆ source

SourceArea.Row AreaType.source
get

Definition at line 28 of file AreaType.cs.

29 {
30 get
31 {
33 if (row == null)
34 {
35 SourceArea.Row obj = EClass.sources.areas.map.TryGetValue(id) ?? EClass.sources.areas.map["Room"];
36 SourceArea.Row row2 = obj;
37 _source = obj;
38 row = row2;
39 }
40 return row;
41 }
42 }
SourceArea.Row _source
Definition: AreaType.cs:14
Definition: EClass.cs:5
static SourceManager sources
Definition: EClass.cs:42
SourceArea areas

The documentation for this class was generated from the following file: