Elin Decompiled Documentation EA 23.102 Nightly
Loading...
Searching...
No Matches
AI_Idle Class Reference
Inheritance diagram for AI_Idle:
AIAct Act Element EClass

Public Types

enum  Behaviour { Default , NoMove }
 
- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 

Public Member Functions

override void OnStart ()
 
override IEnumerable< StatusRun ()
 
void IdleActText (string id)
 
void TryCast< T > (EffectId id, int power=100)
 
void TryCast (EffectId id, int power=100)
 
BaseArea GetRandomAssignedRoom ()
 
Chara DoSomethingToNearChara (Func< Chara, bool > funcPickChara, Action< Chara > action=null)
 
Chara DoSomethingToCharaInRadius (int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
 
bool TryPerformIdleUse ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual int GetSourceValue (int v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Public Attributes

int maxRepeat = 10
 
int moveFailCount
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Properties

override bool IsIdle [get]
 
override bool InformCancel [get]
 
override int MaxRestart [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Static Private Attributes

static List< BaseArea_listRoom = new List<BaseArea>()
 

Additional Inherited Members

- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 6 of file AI_Idle.cs.

Member Enumeration Documentation

◆ Behaviour

Enumerator
Default 
NoMove 

Definition at line 8 of file AI_Idle.cs.

Member Function Documentation

◆ DoSomethingToCharaInRadius()

Chara AI_Idle.DoSomethingToCharaInRadius ( int  radius,
Func< Chara, bool >  funcPickChara,
Action< Chara action = null 
)
inline

Definition at line 907 of file AI_Idle.cs.

908 {
909 List<Chara> list = owner.pos.ListCharasInRadius(owner, radius, delegate(Chara c)
910 {
911 if (c == owner || !owner.CanSee(c))
912 {
913 return false;
914 }
915 return funcPickChara == null || funcPickChara(c);
916 });
917 if (list.Count > 0)
918 {
919 Chara chara = list.RandomItem();
920 action?.Invoke(chara);
921 return chara;
922 }
923 return null;
924 }
new Chara owner
Definition: AIAct.cs:14
Point pos
Definition: Card.cs:55
Definition: Chara.cs:10
bool CanSee(Card c)
Definition: Chara.cs:1027
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Definition: Point.cs:1184

References Chara.CanSee(), Point.ListCharasInRadius(), and Card.pos.

Referenced by Run().

◆ DoSomethingToNearChara()

Chara AI_Idle.DoSomethingToNearChara ( Func< Chara, bool >  funcPickChara,
Action< Chara action = null 
)
inline

Definition at line 888 of file AI_Idle.cs.

889 {
890 List<Chara> list = owner.pos.ListCharasInNeighbor(delegate(Chara c)
891 {
892 if (c == owner || !owner.CanSee(c))
893 {
894 return false;
895 }
896 return funcPickChara == null || funcPickChara(c);
897 });
898 if (list.Count > 0)
899 {
900 Chara chara = list.RandomItem();
901 action?.Invoke(chara);
902 return chara;
903 }
904 return null;
905 }
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
Definition: Point.cs:1164

References Chara.CanSee(), Point.ListCharasInNeighbor(), and Card.pos.

Referenced by Run().

◆ GetRandomAssignedRoom()

BaseArea AI_Idle.GetRandomAssignedRoom ( )
inline

Definition at line 875 of file AI_Idle.cs.

876 {
877 _listRoom.Clear();
878 foreach (BaseArea item in ((IEnumerable<BaseArea>)EClass._map.rooms.listRoom).Concat((IEnumerable<BaseArea>)EClass._map.rooms.listArea))
879 {
880 if (item.type != null && item.type.uidCharas.Contains(owner.uid))
881 {
882 _listRoom.Add(item);
883 }
884 }
885 return _listRoom.RandomItem();
886 }
static List< BaseArea > _listRoom
Definition: AI_Idle.cs:18
int uid
Definition: Card.cs:118
Definition: EClass.cs:5
static Map _map
Definition: EClass.cs:18
RoomManager rooms
Definition: Map.cs:31
List< Room > listRoom
Definition: RoomManager.cs:13
List< Area > listArea
Definition: RoomManager.cs:10

References EClass._map, item, RoomManager.listArea, RoomManager.listRoom, and Map.rooms.

◆ IdleActText()

void AI_Idle.IdleActText ( string  id)
inline

Definition at line 851 of file AI_Idle.cs.

852 {
853 string text = "idle_" + id;
854 owner.PlaySound(text);
855 if (Lang.Game.map.ContainsKey(text))
856 {
857 owner.Say(text, owner);
858 }
859 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:5404
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6046
int id
Definition: ELEMENT.cs:240
Definition: Lang.cs:6
static LangGame Game
Definition: Lang.cs:48

References Lang.Game.

Referenced by Run().

◆ OnStart()

override void AI_Idle.OnStart ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 26 of file AI_Idle.cs.

27 {
28 owner.SetTempHand(-1, -1);
29 owner.ShowEmo();
30 }
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:5372
void SetTempHand(int right=0, int left=0)
Definition: Chara.cs:6057

References AIAct.owner, Chara.SetTempHand(), and Card.ShowEmo().

◆ Run()

override IEnumerable< Status > AI_Idle.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 32 of file AI_Idle.cs.

33 {
34 while (true)
35 {
36 if (owner.held != null)
37 {
39 }
40 if (owner.nextUse != null)
41 {
42 Thing nextUse = owner.nextUse;
43 owner.nextUse = null;
44 if (nextUse.parent == owner && !nextUse.isDestroyed)
45 {
46 owner.TryUse(nextUse);
47 }
48 yield return KeepRunning();
49 }
51 {
52 if (EClass.rnd(5) == 0)
53 {
54 owner.Talk("onFire");
55 }
57 {
58 yield return Restart();
59 }
60 }
61 if (EClass.rnd(owner.IsPCParty ? 10 : 100) == 0 && owner.hunger.GetPhase() >= 3)
62 {
63 Thing thing = owner.things.Find((Thing a) => owner.CanEat(a, owner.IsPCFaction) && !a.c_isImportant, recursive: false);
64 if (thing == null && owner.IsPCFaction)
65 {
66 thing = owner.things.Find((Thing a) => owner.CanEat(a) && !a.c_isImportant, recursive: false);
67 }
68 if (thing == null && owner.IsPCFaction && EClass._zone.IsPCFaction)
69 {
71 if (thing != null)
72 {
73 owner.Pick(thing);
74 }
75 }
76 if (thing == null && !owner.IsPCParty)
77 {
78 if (!owner.IsPCFaction && EClass.rnd(8) != 0)
79 {
80 owner.hunger.Mod(-30);
81 }
82 else if (!owner.things.IsFull())
83 {
84 thing = ThingGen.CreateFromCategory("food", EClass.rnd(EClass.rnd(60) + 1) + 10);
85 thing.isNPCProperty = true;
86 if ((thing.ChildrenAndSelfWeight < 5000 || !owner.IsPCParty) && thing.trait.CanEat(owner))
87 {
88 thing = owner.AddThing(thing);
89 }
90 }
91 }
92 if (thing != null)
93 {
95 {
96 owner.InstantEat(thing, sound: false);
97 yield return Restart();
98 }
99 else if (thing.Num == 1 || !owner.things.IsFull())
100 {
101 yield return Do(new AI_Eat
102 {
103 target = thing
104 });
105 }
106 }
107 }
108 if (EClass.rnd(3) == 0 && owner.mana.value > 0 && !EClass._zone.IsRegion)
109 {
110 Act act = null;
111 Act actRevive = null;
112 foreach (ActList.Item item in owner.ability.list.items)
113 {
114 Act act2 = item.act;
115 if (act2.id == 8430)
116 {
117 actRevive = act2;
118 }
119 string[] abilityType = act2.source.abilityType;
120 if (!abilityType.IsEmpty() && (abilityType[0] == "heal" || abilityType[0] == "hot"))
121 {
122 act = item.act;
123 }
124 }
125 if (act != null)
126 {
127 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members : new List<Chara> { owner });
128 foreach (Chara item2 in list)
129 {
130 if (!((float)item2.hp > (float)item2.MaxHP * 0.75f) && owner.CanSeeLos(item2) && (!(act.source.abilityType[0] == "hot") || !item2.HasCondition<ConHOT>()))
131 {
132 owner.UseAbility(act, item2);
133 yield return KeepRunning();
134 break;
135 }
136 }
137 }
138 if (actRevive != null && owner.IsPCFaction && EClass.game.cards.globalCharas.Where((KeyValuePair<int, Chara> a) => a.Value.isDead && a.Value.faction == EClass.pc.faction && !a.Value.isSummon && a.Value.c_wasInPcParty).ToList().Count > 0 && owner.UseAbility(actRevive.source.alias, owner))
139 {
140 yield return KeepRunning();
141 }
142 }
144 {
146 if (owner.sharedCheckTurn < 0 && EClass.rnd(EClass.debug.enable ? 2 : 20) == 0)
147 {
150 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
151 }
152 }
153 if ((EClass._zone is Zone_Civilized || EClass._zone.IsPCFaction) && (owner.IsPCParty ? 10 : (owner.IsPCFaction ? 2 : 0)) > EClass.rnd(100))
154 {
155 Thing thing2 = owner.things.Find("polish_powder");
156 if (thing2 != null && EClass._map.props.installed.Find<TraitGrindstone>() != null)
157 {
158 foreach (Thing thing8 in owner.things)
159 {
160 if (!thing8.IsEquipment || thing8.encLV >= 0)
161 {
162 continue;
163 }
164 for (int i = 0; i < 5; i++)
165 {
166 if (thing8.encLV >= 0)
167 {
168 break;
169 }
170 owner.Say("polish", owner, thing8);
171 thing8.ModEncLv(1);
172 thing2.ModNum(-1);
173 if (thing2.isDestroyed)
174 {
175 break;
176 }
177 }
178 if (thing2.isDestroyed)
179 {
180 break;
181 }
182 }
183 }
184 }
185 if (owner.IsPCParty)
186 {
188 {
189 TraitShackle traitShackle = owner.pos.FindThing<TraitShackle>();
190 if (traitShackle != null && traitShackle.AllowTraining)
191 {
193 {
194 shackle = traitShackle
195 });
196 }
197 yield return Restart();
198 }
199 if (EClass.rnd(20) == 0)
200 {
201 Thing thing3 = owner.things.Find((Thing a) => a.parent == owner && a.isGifted && (a.category.id == "skillbook" || a.category.id == "ancientbook"));
202 if (thing3 != null && thing3.trait.CanRead(owner) && (thing3.Num == 1 || !owner.things.IsFull()))
203 {
204 yield return Do(new AI_Read
205 {
206 target = thing3
207 });
208 }
209 }
210 if (EClass.rnd(100) == 0 && !EClass._zone.IsRegion && owner.HasElement(1227))
211 {
212 List<Chara> list2 = new List<Chara>();
213 foreach (Chara member in EClass.pc.party.members)
214 {
215 if (member.Evalue(1227) > 0)
216 {
217 list2.Add(member);
218 }
219 }
220 if (list2.Count > 2)
221 {
222 list2.Remove(owner);
223 owner.SetEnemy(list2.RandomItem());
224 yield return Success();
225 }
226 }
227 if (EClass.rnd(150) == 0 && owner.host != null && owner.host.parasite == owner && owner.GetInt(108) == 1)
228 {
229 owner.host.PlaySound("whip");
230 owner.host.Say("use_whip3", owner, owner.host);
231 owner.Talk("insult");
232 owner.host.PlayAnime(AnimeID.Shiver);
233 owner.host.DamageHP(5 + EClass.rndHalf(owner.host.MaxHP / 5), 919, 100, AttackSource.Condition);
235 yield return KeepRunning();
236 }
237 if (EClass.rnd(EClass.debug.enable ? 2 : 20) == 0 && owner.CanSee(EClass.pc) && !(EClass.pc.ai is AI_Eat))
238 {
240 }
241 if (owner.isSynced && EClass.rnd((owner.host == null) ? 200 : 150) == 0 && owner.GetInt(106) == 0)
242 {
243 if (EClass.rnd(2) == 0 && owner.GetInt(108) == 1)
244 {
245 owner.Talk("insult");
246 }
247 else
248 {
250 }
251 }
252 if (EClass.rnd(100) == 0 && EClass._zone.IsTown)
253 {
255 }
256 if ((EClass.rnd(20) == 0 || EClass.debug.enable) && owner.GetCurrency() >= 500)
257 {
258 bool flag = EClass._zone.IsTown;
260 {
261 foreach (Chara member2 in EClass._zone.branch.members)
262 {
263 if (member2.ExistsOnMap && member2.trait is TraitTrainer)
264 {
265 flag = true;
266 }
267 }
268 }
269 if (flag)
270 {
271 bool flag2 = false;
272 foreach (Element value in owner.elements.dict.Values)
273 {
274 if (!(value.source.category != "skill") && value.vTempPotential < 900)
275 {
276 flag2 = true;
277 break;
278 }
279 }
280 if (flag2)
281 {
282 int num = owner.GetCurrency();
283 if (num >= 20000)
284 {
285 num = 20000;
286 }
287 owner.PlaySound("pay");
288 int num2 = num / 200;
289 foreach (Element value2 in owner.elements.dict.Values)
290 {
291 if (!(value2.source.category != "skill"))
292 {
293 int num3 = num2 * 100 / (100 + (100 + value2.vTempPotential / 2 + value2.ValueWithoutLink) * (100 + value2.vTempPotential / 2 + value2.ValueWithoutLink) / 100);
294 num3 += 1 + EClass.rnd(3);
295 owner.elements.ModTempPotential(value2.id, Mathf.Max(1, num3), 9999);
296 }
297 }
298 Msg.Say("party_train", owner, Lang._currency(num));
299 owner.PlaySound("ding_potential");
300 owner.ModCurrency(-num);
301 }
302 }
303 }
304 }
305 if (owner.c_uidMaster != 0)
306 {
307 Chara chara = owner.master;
308 if (chara == null || !chara.IsAliveInCurrentZone)
309 {
310 chara = owner.FindMaster();
311 }
312 if (chara != null && chara.IsAliveInCurrentZone)
313 {
314 if (owner.enemy == null)
315 {
316 owner.SetEnemy(chara.enemy);
317 }
318 int num4 = owner.Dist(chara.pos);
319 if (owner.source.aiIdle != "root" && num4 > EClass.game.config.tactics.AllyDistance(owner) && EClass._zone.PetFollow && owner.c_minionType == MinionType.Default)
320 {
321 if (owner.HasAccess(chara.pos))
322 {
323 owner.TryMoveTowards(chara.pos);
324 }
325 yield return KeepRunning();
326 continue;
327 }
328 }
329 }
330 Party party = owner.party;
331 if (party == null || party.leader == owner || !party.leader.IsAliveInCurrentZone || owner.host != null || !EClass._zone.PetFollow)
332 {
333 break;
334 }
335 if (owner.source.aiIdle == "root")
336 {
337 yield return KeepRunning();
338 continue;
339 }
341 {
342 yield return KeepRunning();
343 continue;
344 }
345 if (owner.HasAccess(party.leader.pos) && owner.TryMoveTowards(party.leader.pos) == Card.MoveResult.Fail && owner.Dist(party.leader) > 4)
346 {
348 bool flag3 = (EClass._zone is Zone_Civilized || EClass._zone.IsPCFaction) && (EClass.pc.enemy == null || !EClass.pc.enemy.IsAliveInCurrentZone);
349 if (moveFailCount >= (flag3 ? 100 : 10))
350 {
351 owner.Teleport(party.leader.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), silent: false, force: true);
352 moveFailCount = 0;
353 }
354 }
355 else
356 {
357 moveFailCount = 0;
358 }
359 yield return KeepRunning();
360 }
361 if (EClass._zone.IsNefia && EClass._zone.Boss == owner && EClass.rnd(20) == 0)
362 {
364 }
365 if (EClass._zone.IsRegion && EClass.rnd(10) != 0)
366 {
367 yield return Restart();
368 }
369 if (((owner.homeBranch != null && owner.homeBranch == EClass.Branch && EClass.rnd(100) == 0) || (owner.IsGuest() && EClass.rnd(50) == 0)) && owner.FindBed() == null)
370 {
372 }
373 if (owner.id == "geist" && EClass.rnd(20) == 0)
374 {
375 Point nearestPoint = EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false);
376 if (nearestPoint != null)
377 {
378 foreach (Chara item3 in nearestPoint.ListCharasInRadius(owner, 6, (Chara _c) => _c != owner && !_c.IsPCFactionOrMinion))
379 {
380 item3.Teleport(nearestPoint.GetNearestPoint(allowBlock: false, allowChara: false) ?? nearestPoint);
381 }
382 if (owner != null)
383 {
384 owner.Teleport(nearestPoint);
385 }
386 yield return Success();
387 }
388 }
390 {
391 Room room = owner.pos.cell.room;
392 if (room != null)
393 {
394 Point point = null;
395 if (owner.memberType == FactionMemberType.Guest && room.data.accessType != 0)
396 {
397 point = FindMovePoint(BaseArea.AccessType.Public);
398 }
399 else if (owner.memberType == FactionMemberType.Default && room.data.accessType == BaseArea.AccessType.Private)
400 {
401 point = FindMovePoint(BaseArea.AccessType.Resident) ?? FindMovePoint(BaseArea.AccessType.Public);
402 }
403 if (point != null)
404 {
405 yield return DoGoto(point);
406 }
407 }
408 }
410 {
411 if (owner.IsPCFaction && owner.GetInt(32) + 4320 < EClass.world.date.GetRaw())
412 {
413 if (owner.GetInt(32) != 0 && Zone.okaerinko < 10)
414 {
415 owner.Talk("welcomeBack");
416 Zone.okaerinko++;
417 }
419 }
421 {
422 if (EClass.rnd(5) == 0 && owner.hostility >= Hostility.Neutral && EClass.pc.IsPCC && EClass.pc.pccData.state == PCCState.Undie && !EClass.pc.pos.cell.IsTopWaterAndNoSnow)
423 {
424 owner.Talk("pervert3");
425 }
426 else if (EClass.rnd(15) == 0 && EClass._zone.IsTown && owner.hostility >= Hostility.Neutral && !owner.IsPCFaction && !EClass.pc.HasCondition<ConIncognito>())
427 {
428 bool flag4 = EClass._zone is Zone_Derphy;
429 string text = ((EClass.player.karma > 10) ? ((EClass.player.karma < 90) ? "" : (flag4 ? "rumor_bad" : "rumor_good")) : (flag4 ? "rumor_good" : "rumor_bad"));
430 if (!text.IsEmpty())
431 {
432 owner.Talk(text);
433 }
434 if ((flag4 ? (EClass.player.karma >= 90) : (EClass.player.karma <= 10)) && EClass.rnd(10) == 0)
435 {
436 Thing t2 = ThingGen.Create("stone");
437 AI_PlayMusic.ignoreDamage = true;
439 AI_PlayMusic.ignoreDamage = false;
440 }
441 }
442 else
443 {
444 owner.TalkTopic("fov");
445 }
446 owner.turnLastSeen = EClass.player.stats.turns;
447 }
448 }
449 if (EClass.rnd(25) == 0 && owner.IsInMutterDistance())
450 {
452 {
453 owner.PlayAnime(AnimeID.Shiver);
454 }
456 if (tC == null || tC.pop.items.Count == 0)
457 {
458 if (owner.noMove)
459 {
460 foreach (Thing thing9 in owner.pos.Things)
461 {
462 if (thing9.IsInstalled && thing9.trait is TraitGeneratorWheel)
463 {
464 owner.Talk("labor");
465 owner.PlayAnime(AnimeID.Shiver);
466 yield return Restart();
467 }
468 }
469 }
470 if (owner.isDrunk && (owner.race.id == "cat" || owner.id == "sailor"))
471 {
472 owner.Talk("drunk_cat");
473 }
474 else if (owner.isRestrained)
475 {
476 owner.Talk("restrained");
477 }
478 else if (owner.GetInt(106) == 0 && !owner.IsPCParty)
479 {
480 if (owner.HasElement(1232) && EClass.rnd(4) == 0)
481 {
482 owner.Talk("baby");
483 }
484 else if (EClass.rnd((owner.host == null) ? 2 : 10) == 0 && owner.isSynced && owner.TalkTopic().IsEmpty())
485 {
486 owner.Talk(owner.pos.IsHotSpring ? "hotspring" : "idle");
487 }
488 }
489 }
490 }
491 if (EClass.rnd(8) == 0 && owner.race.id == "chicken")
492 {
493 owner.PlaySound("Animal/Chicken/chicken");
494 }
495 if (EClass.rnd(80) == 0 && owner.race.id == "cat")
496 {
497 owner.PlaySound("Animal/Cat/cat");
498 }
499 if (owner.trait.IdAmbience != null && owner.IsInMutterDistance(15))
500 {
501 float mtp = 1f;
502 Room room2 = owner.Cell.room;
503 Room room3 = EClass.pc.Cell.room;
504 if (room2 != room3 && room3 != null)
505 {
506 mtp = ((room2?.lot != room3?.lot) ? 0.4f : 0.7f);
507 }
508 EClass.Sound.PlayAmbience(owner.trait.IdAmbience, owner.pos.Position(), mtp);
509 }
510 if (EClass.rnd(2000) == 0 && owner.IsHuman && (owner.host == null || owner.host.ride != owner))
511 {
512 Thing thing4 = owner.things.Find((Thing a) => !a.IsNegativeGift && a.trait.CanDrink(owner), recursive: false);
513 if (thing4 != null && thing4.trait is TraitPotion && owner.IsPCParty)
514 {
515 thing4 = null;
516 }
517 if (thing4 == null && (owner.homeBranch == null || !owner.homeBranch.policies.IsActive(2503)))
518 {
519 thing4 = ThingGen.Create("crimAle");
520 owner.Drink(thing4);
521 }
522 if (thing4 != null && !thing4.isDestroyed)
523 {
524 owner.TryUse(thing4);
525 yield return Restart();
526 }
527 }
528 if (EClass.rnd(owner.IsPCParty ? 1000 : 200) == 0 && owner.isDrunk && (owner.isSynced || EClass.rnd(5) == 0))
529 {
530 DoSomethingToCharaInRadius(3, null, delegate(Chara c)
531 {
532 owner.Say("drunk_mess", owner, c);
533 owner.Talk("drunk_mess");
534 bool flag5 = EClass.rnd(5) == 0 && !c.IsPC;
535 if (c.IsPCParty && owner.hostility >= Hostility.Friend)
536 {
537 flag5 = false;
538 }
539 if (flag5)
540 {
541 owner.Say("drunk_counter", c, owner);
542 c.Talk("drunk_counter");
544 }
545 });
546 }
547 if (EClass.rnd(100) == 0 && owner.trait.CanFish)
548 {
549 Point fishingPoint = AI_Fish.GetFishingPoint(owner.pos);
550 if (fishingPoint.IsValid)
551 {
552 yield return Do(new AI_Fish
553 {
554 pos = fishingPoint
555 });
556 }
557 }
558 string idAct = owner.source.actIdle.RandomItem();
559 if (EClass.rnd(EClass.world.date.IsNight ? 1500 : 15000) == 0 && !owner.IsPCFaction && !owner.noMove)
560 {
561 owner.AddCondition<ConSleep>(1000 + EClass.rnd(1000), force: true);
562 }
563 if (EClass.rnd((owner.host != null && owner.GetInt(106) != 0) ? 1000 : 40) == 0 && owner.IsHuman)
564 {
565 DoSomethingToNearChara((Chara c) => (!c.IsPCParty || EClass.rnd(5) == 0) && c.IsMofuable && !owner.IsHostile(c) && !c.IsInCombat, delegate(Chara c)
566 {
567 owner.Cuddle(c);
568 });
569 }
570 if (EClass.rnd(100) == 0 && owner.trait is TraitBitch)
571 {
572 Chara chara2 = DoSomethingToNearChara((Chara c) => c.IsIdle && !c.IsPCParty && !(c.trait is TraitBitch));
573 if (chara2 != null)
574 {
575 yield return Do(new AI_Fuck
576 {
577 target = chara2,
578 bitch = true
579 });
580 }
581 }
582 if (EClass.rnd(50) == 0 && owner.trait is TraitBard)
583 {
584 yield return Do(new AI_PlayMusic());
585 }
586 if (EClass.rnd(4) == 0 && TryPerformIdleUse())
587 {
588 yield return Restart();
589 }
590 if (EClass.rnd(20) == 0 && owner.trait.IdleAct())
591 {
592 yield return Restart();
593 }
594 if (idAct == "janitor" && EClass.rnd(5) == 0)
595 {
596 DoSomethingToCharaInRadius(4, null, delegate(Chara c)
597 {
598 if (c.HasElement(1211) && !(EClass._zone is Zone_Casino))
599 {
600 owner.Talk("snail");
601 Thing t4 = ThingGen.Create("1142");
602 ActThrow.Throw(owner, c.pos, t4);
603 }
604 });
605 yield return Restart();
606 }
608 {
609 TraitShackle traitShackle2 = owner.pos.FindThing<TraitShackle>();
610 if (traitShackle2 != null && traitShackle2.AllowTraining)
611 {
613 {
614 shackle = traitShackle2
615 });
616 yield return Restart();
617 }
618 }
619 if (!owner.IsPCFactionOrMinion && EClass.rnd(owner.isSynced ? 50 : 2000) == 0 && owner.hostility == Hostility.Neutral && EClass.pc.party.HasElement(1563) && !owner.race.tag.Contains("animal") && EClass._zone.IsTown && !EClass._zone.IsPCFaction && !owner.HasCondition<ConIncognito>())
620 {
622 }
623 if (EClass.rnd(200) == 0 && !owner.noMove)
624 {
625 Point cleanPoint = AI_Clean.GetCleanPoint(owner, 4);
626 if (cleanPoint != null)
627 {
628 yield return Do(new AI_Clean
629 {
630 pos = cleanPoint
631 });
632 }
633 }
634 if (EClass.rnd(35) == 0 && owner.id == "child" && owner.pos.cell.IsSnowTile)
635 {
636 foreach (Chara chara3 in EClass._map.charas)
637 {
638 if (EClass.rnd(3) != 0 && chara3 != owner && chara3.pos.cell.IsSnowTile && chara3.Dist(owner) <= 6 && Los.IsVisible(chara3, owner))
639 {
640 Thing t3 = ThingGen.Create("snow");
641 ActThrow.Throw(owner, chara3.pos, t3);
642 break;
643 }
644 }
645 }
646 if (EClass.rnd(EClass.debug.enable ? 3 : 30) == 0)
647 {
648 Thing thing5 = owner.things.Find<TraitBall>();
649 if (thing5 == null)
650 {
651 owner.pos.ForeachNeighbor(delegate(Point p)
652 {
653 Card card2 = p.FindThing<TraitBall>()?.owner;
654 if (card2 != null)
655 {
656 owner.Pick(card2.Thing);
657 }
658 });
659 }
660 else
661 {
662 foreach (Chara chara4 in EClass._map.charas)
663 {
664 if (EClass.rnd(3) != 0 && chara4 != owner && chara4.Dist(owner) <= 6 && chara4.Dist(owner) >= 3 && Los.IsVisible(chara4, owner))
665 {
666 ActThrow.Throw(owner, chara4.pos, thing5);
667 break;
668 }
669 }
670 }
671 }
672 if (EClass.rnd(20) == 0 && AI_Shopping.TryShop(owner, realtime: true))
673 {
674 yield return Restart();
675 }
676 if (EClass.rnd(20) == 0 && owner.IsPCFaction && AI_Shopping.TryRestock(owner, realtime: true))
677 {
678 yield return Restart();
679 }
681 if (owner.idleActTimer <= 0 && !owner.source.actIdle.IsEmpty())
682 {
683 owner.idleActTimer = 10 + EClass.rnd(50);
684 switch (idAct)
685 {
686 case "torture_snail":
687 DoSomethingToNearChara((Chara c) => c.race.id == "snail", delegate(Chara c)
688 {
689 owner.Say("use_whip3", owner, c);
690 owner.PlaySound("whip");
691 owner.Talk("insult");
692 c.PlayAnime(AnimeID.Shiver);
693 c.OnInsulted();
694 });
695 break;
696 case "buffMage":
697 if (EClass.rnd(2) == 0)
698 {
699 TryCast<ConHolyVeil>(EffectId.HolyVeil, 300 + EClass.rnd(300));
700 }
701 else
702 {
703 TryCast<ConLevitate>(EffectId.Levitate, 300 + EClass.rnd(300));
704 }
705 break;
706 case "buffThief":
707 TryCast<ConNightVision>(EffectId.CatsEye, 100 + EClass.rnd(100));
708 break;
709 case "buffGuildWatch":
710 TryCast<ConGravity>(EffectId.Gravity, 300 + EClass.rnd(300));
711 break;
712 case "buffHealer":
713 TryCast(EffectId.Heal);
714 break;
715 case "readBook":
716 {
717 if (EClass.rnd(2) == 0 || (owner.IsPCParty && EClass.rnd(20) != 0))
718 {
719 break;
720 }
721 List<Thing> list3 = owner.things.List((Thing a) => a.parent == owner && (a.category.id == "spellbook" || a.category.id == "ancientbook" || a.category.id == "skillbook"), onlyAccessible: true);
722 Thing thing6 = null;
723 if (list3.Count > 0)
724 {
725 thing6 = list3.RandomItem();
726 if (!thing6.trait.CanRead(owner))
727 {
728 thing6 = null;
729 }
730 }
731 if (thing6 == null)
732 {
733 if (owner.things.IsFull())
734 {
735 break;
736 }
737 thing6 = ThingGen.CreateFromCategory((EClass.rnd(5) != 0) ? "spellbook" : "ancientbook");
738 thing6.isNPCProperty = true;
739 }
740 if (!(thing6.id == "1084") || !owner.IsPCFaction)
741 {
742 if (!owner.HasElement(285))
743 {
744 owner.elements.ModBase(285, 1);
745 }
746 yield return Do(new AI_Read
747 {
748 target = thing6
749 });
750 }
751 break;
752 }
753 default:
754 if (LangGame.Has("idle_" + idAct))
755 {
756 IdleActText(idAct);
757 }
758 break;
759 }
760 yield return Restart();
761 }
762 if (owner.host != null)
763 {
764 yield return Restart();
765 }
767 {
769 {
770 yield return DoGoto(owner.orgPos);
771 }
772 yield return Restart();
773 }
775 {
776 yield return DoGoto(EClass.pc);
777 }
778 if (EClass.rnd(100) == 0 && !owner.IsPCFaction)
779 {
780 if (owner.id == "ashland" || owner.id == "fiama")
781 {
783 if (card != null)
784 {
785 yield return DoGotoSpot(card);
786 }
787 else
788 {
789 Room room4 = owner.FindRoom();
790 if (room4 != null)
791 {
792 yield return DoGoto(room4.GetRandomPoint().GetNearestPoint());
793 }
794 }
795 }
797 {
798 yield return DoGoto(owner.orgPos, 0, ignoreConnection: false, delegate
799 {
800 if (!EClass._zone.IsPCFaction)
801 {
802 owner.Teleport(owner.orgPos, silent: false, force: true);
803 }
804 return Status.Success;
805 });
806 }
807 }
808 if (EClass.rnd(100) == 0 && owner.id == "bee")
809 {
810 Thing thing7 = EClass._map.ListThing<TraitBeekeep>()?.RandomItem();
811 if (thing7 != null)
812 {
813 yield return DoGoto(thing7.pos);
814 }
815 }
816 string aiIdle = owner.source.aiIdle;
817 if (!(aiIdle == "stand") && !(aiIdle == "root"))
818 {
819 if (EClass.rnd(15) == 0)
820 {
822 }
823 if (owner == null)
824 {
825 yield return Cancel();
826 }
827 }
828 if (EClass._zone.IsPCFaction && owner.IsPCFaction && !owner.IsPCParty && (owner.GetWork("Clean") != null || owner.GetWork("Chore") != null) && !(EClass.pc.ai is AI_UseCrafter))
829 {
830 AI_Haul aI_Haul = AI_Haul.TryGetAI(owner);
831 if (aI_Haul != null)
832 {
833 yield return Do(aI_Haul);
834 }
835 }
836 yield return Restart();
837 Point FindMovePoint(BaseArea.AccessType type)
838 {
839 for (int j = 0; j < 20; j++)
840 {
841 Point randomPoint = owner.pos.GetRandomPoint(5 + j, requireLos: false);
842 if (randomPoint != null && randomPoint.IsInBounds && (randomPoint.cell.room == null || randomPoint.cell.room.data.accessType == type))
843 {
844 return randomPoint;
845 }
846 }
847 return null;
848 }
849 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
ClearInventoryType
EditorTag
Definition: EditorTag.cs:2
EffectId
Definition: EffectId.cs:2
FactionMemberType
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
ThrowMethod
Definition: ThrowMethod.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition: AIAct.cs:416
virtual Status Cancel()
Definition: AIAct.cs:291
Status
Definition: AIAct.cs:8
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Definition: AIAct.cs:461
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:432
Status KeepRunning()
Definition: AIAct.cs:321
Status Restart()
Definition: AIAct.cs:237
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
Definition: AI_Clean.cs:9
Definition: AI_Eat.cs:5
static Point GetFishingPoint(Point p)
Definition: AI_Fish.cs:263
static AI_Haul TryGetAI(Chara c)
Definition: AI_Haul.cs:76
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Definition: AI_Idle.cs:888
int moveFailCount
Definition: AI_Idle.cs:16
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Definition: AI_Idle.cs:907
void IdleActText(string id)
Definition: AI_Idle.cs:851
bool TryPerformIdleUse()
Definition: AI_Idle.cs:926
void TryCast(EffectId id, int power=100)
Definition: AI_Idle.cs:869
Behaviour
Definition: AI_Idle.cs:9
static bool TryRestock(Chara c, bool realtime)
Definition: AI_Shopping.cs:94
static bool TryShop(Chara c, bool realtime)
Definition: AI_Shopping.cs:10
List< Item > items
Definition: ActList.cs:14
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
Definition: ActThrow.cs:93
Definition: ACT.cs:62
BaseArea.AccessType accessType
Definition: AreaData.cs:42
AccessType
Definition: BaseArea.cs:9
AreaData data
Definition: BaseArea.cs:29
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
Definition: BaseArea.cs:88
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
GlobalCharaList globalCharas
Definition: CardManager.cs:46
TC GetTC(string id)
Definition: Card.cs:11
bool isDestroyed
Definition: Card.cs:71
bool IsPCFactionOrMinion
Definition: Card.cs:2132
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5153
ElementContainerCard elements
Definition: Card.cs:37
string id
Definition: Card.cs:31
bool IsRestrainedResident
Definition: Card.cs:2118
void DamageHP(int dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:3735
bool HasElement(int ele, int req=1)
Definition: Card.cs:5214
bool isRestrained
Definition: Card.cs:538
CardRenderer HostRenderer
Definition: Card.cs:2302
int c_uidMaster
Definition: Card.cs:1373
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:2901
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:5949
int hp
Definition: Card.cs:226
ICardParent parent
Definition: Card.cs:51
bool ExistsOnMap
Definition: Card.cs:1961
int GetCurrency(string id="money")
Definition: Card.cs:3652
bool IsInMutterDistance(int d=10)
Definition: Card.cs:6821
Trait trait
Definition: Card.cs:49
void ModCurrency(int a, string id="money")
Definition: Card.cs:3638
int encLV
Definition: Card.cs:310
bool IsEquipment
Definition: Card.cs:2049
void ModEncLv(int a)
Definition: Card.cs:3549
bool c_isImportant
Definition: Card.cs:984
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:742
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2460
ThingContainer things
Definition: Card.cs:34
bool IsInstalled
Definition: Card.cs:2241
virtual Thing Thing
Definition: Card.cs:1934
int Evalue(int ele)
Definition: Card.cs:2431
int Dist(Card c)
Definition: Card.cs:6777
bool isGifted
Definition: Card.cs:754
Cell Cell
Definition: Card.cs:1931
int ChildrenAndSelfWeight
Definition: Card.cs:1917
int Num
Definition: Card.cs:154
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:5423
SourceCategory.Row category
Definition: Card.cs:1925
void ModNum(int a, bool notify=true)
Definition: Card.cs:3262
Room room
Definition: Cell.cs:102
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
bool HasFire
Definition: Cell.cs:676
ActList list
Definition: CharaAbility.cs:12
void OnInsulted()
Definition: Chara.cs:7408
bool UseAbility(string idAct, Card tc=null, Point pos=null, bool pt=false)
Definition: Chara.cs:5228
override bool IsAliveInCurrentZone
Definition: Chara.cs:546
new TraitChara trait
Definition: Chara.cs:488
Card held
Definition: Chara.cs:67
AIAct ai
Definition: Chara.cs:187
bool TryUse(Thing t)
Definition: Chara.cs:7110
void Cuddle(Chara c, bool headpat=false)
Definition: Chara.cs:5627
int sharedCheckTurn
Definition: Chara.cs:115
void InstantEat(Thing t=null, bool sound=true)
Definition: Chara.cs:6840
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8415
Faction faction
Definition: Chara.cs:412
override bool IsPC
Definition: Chara.cs:597
bool isDrunk
Definition: Chara.cs:119
Chara host
Definition: Chara.cs:33
bool CanSeeLos(Card c, int dist=-1)
Definition: Chara.cs:1059
bool IsMofuable
Definition: Chara.cs:917
override bool IsPCParty
Definition: Chara.cs:600
Party party
Definition: Chara.cs:43
bool IsInCombat
Definition: Chara.cs:817
TraitBed TryAssignBed()
Definition: Chara.cs:6641
void PickHeld(bool msg=false)
Definition: Chara.cs:4136
bool HasCondition(string alias)
Definition: Chara.cs:8568
AIAct SetAI(AIAct g)
Definition: Chara.cs:8045
bool IsIdle
Definition: Chara.cs:806
TraitBed FindBed()
Definition: Chara.cs:6629
Stats hunger
Definition: Chara.cs:951
override bool isSynced
Definition: Chara.cs:676
Point orgPos
Definition: Chara.cs:21
bool IsHuman
Definition: Chara.cs:835
bool MoveRandom()
Definition: Chara.cs:2284
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
Definition: Chara.cs:6659
override bool IsPCFaction
Definition: Chara.cs:656
bool HasAccess(Card c)
Definition: Chara.cs:1089
bool CanEat(Thing t, bool shouldEat=false)
Definition: Chara.cs:6862
override int MaxHP
Definition: Chara.cs:693
void ClearInventory(ClearInventoryType type)
Definition: Chara.cs:7768
SourceChara.Row source
Definition: Chara.cs:143
Stats mana
Definition: Chara.cs:963
FactionMemberType memberType
Definition: Chara.cs:46
string TalkTopic(string topic="calm")
Definition: Chara.cs:6297
Stats stamina
Definition: Chara.cs:955
bool MoveNeighborDefinitely()
Definition: Chara.cs:2294
Chara parasite
Definition: Chara.cs:30
Chara master
Definition: Chara.cs:85
bool IsGuest()
Definition: Chara.cs:5967
Hobby GetWork(string id)
Definition: Chara.cs:8156
Thing nextUse
Definition: Chara.cs:97
MoveResult TryMoveTowards(Point p)
Definition: Chara.cs:2320
Chara enemy
Definition: Chara.cs:83
CharaAbility ability
Definition: Chara.cs:409
Chara FindMaster()
Definition: Chara.cs:2093
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:5658
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:5707
Room FindRoom()
Definition: Chara.cs:7161
Point GetDestination()
Definition: Chara.cs:6548
int turnLastSeen
Definition: Chara.cs:107
FactionBranch homeBranch
Definition: Chara.cs:889
void Drink(Card t)
Definition: Chara.cs:4612
Hostility hostility
Definition: Chara.cs:276
bool IsHostile()
Definition: Chara.cs:5884
void TryTakeSharedItems(bool msg=true)
Definition: Chara.cs:6697
PCCData pccData
Definition: Chara.cs:64
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:3920
override bool IsPCC
Definition: Chara.cs:667
int idleActTimer
Definition: Chara.cs:109
SourceRace.Row race
Definition: Chara.cs:449
Definition: ConHOT.cs:4
int AllyDistance(Chara c)
bool enable
Definition: CoreDebug.cs:285
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
bool IsNight
Definition: Date.cs:112
static Game game
Definition: EClass.cs:8
static int rnd(int a)
Definition: EClass.cs:50
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static FactionBranch Branch
Definition: EClass.cs:22
static int rndHalf(int a)
Definition: EClass.cs:74
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
int ValueWithoutLink
Definition: ELEMENT.cs:284
SourceElement.Row source
Definition: ELEMENT.cs:263
int vTempPotential
Definition: ELEMENT.cs:248
Act act
Definition: ELEMENT.cs:384
Thing GetMeal(Chara c)
List< Chara > members
PolicyManager policies
ConfigTactics tactics
Definition: Game.cs:90
CardManager cards
Definition: Game.cs:155
Config config
Definition: Game.cs:215
static bool Has(string id)
Definition: LangGame.cs:46
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:162
Definition: Los.cs:5
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Definition: Los.cs:167
PropsInstalled Installed
Definition: Map.cs:123
PropsManager props
Definition: Map.cs:91
List< Chara > charas
Definition: Map.cs:81
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Definition: Party.cs:6
Chara leader
Definition: Party.cs:30
bool HasElement(int ele)
Definition: Party.cs:163
List< Chara > members
Definition: Party.cs:18
int turns
Definition: Player.cs:74
int karma
Definition: Player.cs:685
Stats stats
Definition: Player.cs:817
Definition: Point.cs:9
ref Vector3 Position(int height)
Definition: Point.cs:524
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Definition: Point.cs:1361
bool IsBlocked
Definition: Point.cs:339
List< Thing > Things
Definition: Point.cs:314
bool Equals(int _x, int _z)
Definition: Point.cs:924
bool IsValid
Definition: Point.cs:88
int Distance(Point p)
Definition: Point.cs:953
bool IsInBounds
Definition: Point.cs:104
Cell cell
Definition: Point.cs:51
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1104
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false)
Definition: Point.cs:595
bool HasChara
Definition: Point.cs:226
bool IsHotSpring
Definition: Point.cs:351
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:741
bool IsActive(int id, int days=-1)
List< PopItem > items
Definition: PopManager.cs:34
PropsInstalled installed
Definition: PropsManager.cs:8
TraitManager traits
Definition: Props.cs:18
Thing Find(int uid)
Definition: Props.cs:357
Definition: Room.cs:4
Lot lot
Definition: Room.cs:21
virtual bool IsRegion
Definition: Spatial.cs:501
virtual void Mod(int a)
Definition: Stats.cs:135
override int GetPhase()
Definition: Stats.cs:117
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
Definition: TCText.cs:6
PopManager pop
Definition: TCText.cs:9
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
Thing Find(int uid)
bool IsFull(int y=0)
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
bool IsSharedContainer
Definition: Thing.cs:92
virtual AI_Idle.Behaviour IdleBehaviour
Definition: TraitChara.cs:17
virtual string IdAmbience
Definition: TraitChara.cs:137
virtual bool CanFish
Definition: TraitChara.cs:139
virtual bool IdleAct()
Definition: TraitChara.cs:141
TraitMap restSpots
Definition: TraitManager.cs:10
virtual bool AllowTraining
Definition: TraitShackle.cs:13
virtual bool CanRead(Chara c)
Definition: Trait.cs:919
virtual bool CanEat(Chara c)
Definition: Trait.cs:928
virtual bool CanDrink(Chara c)
Definition: Trait.cs:937
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
static int okaerinko
Definition: Zone.cs:31
virtual bool IsNefia
Definition: Zone.cs:278
FactionBranch branch
Definition: Zone.cs:34
Chara Boss
Definition: Zone.cs:83
virtual bool IsTown
Definition: Zone.cs:220
virtual bool PetFollow
Definition: Zone.cs:280
bool IsPCFaction
Definition: Zone.cs:464

References Lang._currency(), EClass._map, EClass._zone, Chara.ability, AreaData.accessType, Element.act, Chara.AddCondition(), Card.AddThing(), Chara.ai, TraitShackle.AllowTraining, ConfigTactics.AllyDistance(), Zone.Boss, EClass.Branch, Zone.branch, Card.c_isImportant, Card.c_uidMaster, Trait.CanDrink(), Trait.CanEat(), Chara.CanEat(), TraitChara.CanFish, Trait.CanRead(), Chara.CanSee(), Chara.CanSeeLos(), card, Game.cards, Card.category, Card.Cell, Point.cell, Map.charas, Card.ChildrenAndSelfWeight, Chara.ClearInventory(), Game.config, ThingGen.Create(), ThingGen.CreateFromCategory(), Chara.Cuddle(), Card.DamageHP(), BaseArea.data, World.date, EClass.debug, ElementContainer.dict, Card.Dist(), Point.Distance(), AIAct.Do(), AIAct.DoGoto(), AIAct.DoGotoSpot(), Chara.DoHostileAction(), DoSomethingToCharaInRadius(), DoSomethingToNearChara(), Chara.Drink(), Card.elements, CoreDebug.enable, Card.encLV, Chara.enemy, Point.Equals(), Card.Evalue(), Card.ExistsOnMap, Chara.faction, Props.Find(), ThingContainer.Find(), Chara.FindBed(), Chara.FindMaster(), Chara.FindRoom(), Point.FindThing(), Point.ForeachNeighbor(), EClass.game, AI_Clean.GetCleanPoint(), Card.GetCurrency(), Chara.GetDestination(), AI_Fish.GetFishingPoint(), BaseCard.GetInt(), FactionBranch.GetMeal(), Point.GetNearestPoint(), Stats.GetPhase(), BaseArea.GetRandomPoint(), Date.GetRaw(), CardRenderer.GetTC(), CardManager.globalCharas, LangGame.Has(), Chara.HasAccess(), Point.HasChara, Chara.HasCondition(), Card.HasEditorTag(), Party.HasElement(), Card.HasElement(), Cell.HasFire, Chara.held, Chara.homeBranch, Chara.host, Chara.hostility, Card.HostRenderer, Card.hp, Chara.hunger, Card.id, Element.id, TraitChara.IdAmbience, TraitChara.IdleAct(), IdleActText(), Chara.idleActTimer, TraitChara.IdleBehaviour, if(), Map.Installed, PropsManager.installed, Chara.InstantEat(), PolicyManager.IsActive(), Chara.IsAliveInCurrentZone, Point.IsBlocked, Card.isDestroyed, Chara.isDrunk, Card.IsEquipment, ThingContainer.IsFull(), Card.isGifted, Chara.IsGuest(), Chara.IsHostile(), Point.IsHotSpring, Chara.IsHuman, Chara.IsIdle, Point.IsInBounds, Chara.IsInCombat, Card.IsInMutterDistance(), Card.IsInstalled, Chara.IsMofuable, Zone.IsNefia, Date.IsNight, Chara.IsPC, Chara.IsPCC, Chara.IsPCFaction, Zone.IsPCFaction, Card.IsPCFactionOrMinion, Chara.IsPCParty, Spatial.IsRegion, Card.isRestrained, Card.IsRestrainedResident, Thing.IsSharedContainer, Cell.IsSnowTile, Chara.isSynced, Cell.IsTopWaterAndNoSnow, Zone.IsTown, Point.IsValid, Los.IsVisible(), item, ActList.items, PopManager.items, Player.karma, AIAct.KeepRunning(), Party.leader, CharaAbility.list, ThingContainer.List(), Point.ListCharasInRadius(), Room.lot, Chara.mana, Chara.master, Stats.max, Chara.MaxHP, FactionBranch.members, Party.members, Chara.memberType, Stats.Mod(), ElementContainer.ModBase(), Card.ModCurrency(), Card.ModEncLv(), Card.ModNum(), ElementContainer.ModTempPotential(), moveFailCount, Chara.MoveNeighborDefinitely(), Chara.nextUse, Card.noMove, Card.Num, Zone.okaerinko, Chara.OnInsulted(), Chara.orgPos, AIAct.owner, Chara.parasite, Card.parent, Chara.party, EClass.pc, Chara.pccData, Zone.PetFollow, Chara.Pick(), Chara.PickHeld(), Card.PlayAnime(), EClass.player, Card.PlaySound(), FactionBranch.policies, TCText.pop, Card.pos, Point.Position(), Map.props, Chara.race, AIAct.Restart(), TraitManager.restSpots, EClass.rnd(), EClass.rndHalf(), Cell.room, Msg.Say(), Card.Say(), Chara.SetAI(), Chara.SetEnemy(), BaseCard.SetInt(), Chara.sharedCheckTurn, EClass.Sound, Chara.source, Element.source, Chara.stamina, Player.stats, AIAct.Success, Game.Config.tactics, Card.Talk(), Chara.TalkTopic(), Card.Teleport(), Card.Thing, Card.things, Point.Things, ActThrow.Throw(), Card.trait, Chara.trait, Props.traits, Chara.TryAssignBed(), TryCast(), Chara.TryMoveTowards(), TryPerformIdleUse(), Chara.TryPutSharedItems(), AI_Shopping.TryRestock(), AI_Shopping.TryShop(), Chara.TryTakeSharedItems(), Chara.TryUse(), Chara.turnLastSeen, Player.Stats.turns, Chara.UseAbility(), Stats.value, Element.ValueWithoutLink, Element.vTempPotential, and EClass.world.

◆ TryCast()

void AI_Idle.TryCast ( EffectId  id,
int  power = 100 
)
inline

Definition at line 869 of file AI_Idle.cs.

870 {
871 owner.Say("idle_cast", owner);
872 ActEffect.Proc(id, power, BlessedState.Normal, owner);
873 }
BlessedState
Definition: BlessedState.cs:2
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:788

References ActEffect.Proc().

Referenced by Run().

◆ TryCast< T >()

void AI_Idle.TryCast< T > ( EffectId  id,
int  power = 100 
)
inline
Type Constraints
T :Condition 

Definition at line 861 of file AI_Idle.cs.

861 : Condition
862 {
863 if (!owner.HasCondition<T>())
864 {
865 TryCast(id, power);
866 }
867 }

◆ TryPerformIdleUse()

bool AI_Idle.TryPerformIdleUse ( )
inline

Definition at line 926 of file AI_Idle.cs.

927 {
928 for (int i = 0; i < 10; i++)
929 {
930 Point randomPoint = owner.pos.GetRandomPoint(7, requireLos: true, allowChara: true, allowBlocked: true);
931 if (randomPoint == null || randomPoint.detail == null)
932 {
933 continue;
934 }
935 foreach (Thing thing in randomPoint.detail.things)
936 {
937 if (thing.IsInstalled)
938 {
939 int num = owner.Dist(thing);
940 if (EClass.rnd((owner.memberType == FactionMemberType.Guest) ? 5 : 50) == 0 && thing.HasTag(CTAG.tourism) && num <= 2)
941 {
942 owner.LookAt(thing);
943 owner.Talk("nice_statue");
944 return true;
945 }
946 if (EClass.rnd(thing.trait.IdleUseChance) == 0 && thing.trait.IdleUse(owner, num))
947 {
948 owner.LookAt(thing);
949 return true;
950 }
951 }
952 }
953 }
954 return false;
955 }
CTAG
Definition: CTAG.cs:2
bool HasTag(CTAG tag)
Definition: Card.cs:2455
List< Thing > things
Definition: CellDetail.cs:11
override void LookAt(Card c)
Definition: Chara.cs:3219
CellDetail detail
Definition: Point.cs:71
virtual int IdleUseChance
Definition: Trait.cs:351
virtual bool IdleUse(Chara c, int dist)
Definition: Trait.cs:597

References Point.detail, Point.GetRandomPoint(), Card.HasTag(), Trait.IdleUse(), Trait.IdleUseChance, Card.IsInstalled, EClass.rnd(), Card.things, and Card.trait.

Referenced by Run().

Member Data Documentation

◆ _listRoom

List<BaseArea> AI_Idle._listRoom = new List<BaseArea>()
staticprivate

Definition at line 18 of file AI_Idle.cs.

◆ maxRepeat

int AI_Idle.maxRepeat = 10

Definition at line 14 of file AI_Idle.cs.

◆ moveFailCount

int AI_Idle.moveFailCount

Definition at line 16 of file AI_Idle.cs.

Referenced by Run().

Property Documentation

◆ InformCancel

override bool AI_Idle.InformCancel
get

Definition at line 22 of file AI_Idle.cs.

◆ IsIdle

override bool AI_Idle.IsIdle
get

Definition at line 20 of file AI_Idle.cs.

◆ MaxRestart

override int AI_Idle.MaxRestart
get

Definition at line 24 of file AI_Idle.cs.


The documentation for this class was generated from the following file: