Elin Decompiled Documentation EA 23.219 Nightly Patch 2
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AI_Idle Class Reference
Inheritance diagram for AI_Idle:
AIAct Act Element EClass

Public Types

enum  Behaviour { Default , NoMove }
 
- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 

Public Member Functions

override void OnStart ()
 
override IEnumerable< StatusRun ()
 
void IdleActText (string id)
 
void TryCast< T > (EffectId id, int power=100)
 
void TryCast (EffectId id, int power=100)
 
BaseArea GetRandomAssignedRoom ()
 
Chara DoSomethingToNearChara (Func< Chara, bool > funcPickChara, Action< Chara > action=null)
 
Chara DoSomethingToCharaInRadius (int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
 
bool TryPerformIdleUse ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual int GetSourceValue (int v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
void AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Public Attributes

int maxRepeat = 10
 
int moveFailCount
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Properties

override bool IsIdle [get]
 
override bool InformCancel [get]
 
override int MaxRestart [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Static Private Attributes

static List< BaseArea_listRoom = new List<BaseArea>()
 

Additional Inherited Members

- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1, bool useWeight=true)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int a, int start, int step, int rate=75)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
static Act CurrentAct
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 6 of file AI_Idle.cs.

Member Enumeration Documentation

◆ Behaviour

Enumerator
Default 
NoMove 

Definition at line 8 of file AI_Idle.cs.

Member Function Documentation

◆ DoSomethingToCharaInRadius()

Chara AI_Idle.DoSomethingToCharaInRadius ( int  radius,
Func< Chara, bool >  funcPickChara,
Action< Chara action = null 
)
inline

Definition at line 988 of file AI_Idle.cs.

989 {
990 List<Chara> list = owner.pos.ListCharasInRadius(owner, radius, delegate(Chara c)
991 {
992 if (c == owner || !owner.CanSee(c))
993 {
994 return false;
995 }
996 return funcPickChara == null || funcPickChara(c);
997 });
998 if (list.Count > 0)
999 {
1000 Chara chara = list.RandomItem();
1001 action?.Invoke(chara);
1002 return chara;
1003 }
1004 return null;
1005 }
new Chara owner
Definition: AIAct.cs:14
Point pos
Definition: Card.cs:59
Definition: Chara.cs:10
bool CanSee(Card c)
Definition: Chara.cs:1212
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Definition: Point.cs:1204

References Chara.CanSee(), Point.ListCharasInRadius(), and Card.pos.

Referenced by Run().

◆ DoSomethingToNearChara()

Chara AI_Idle.DoSomethingToNearChara ( Func< Chara, bool >  funcPickChara,
Action< Chara action = null 
)
inline

Definition at line 969 of file AI_Idle.cs.

970 {
971 List<Chara> list = owner.pos.ListCharasInNeighbor(delegate(Chara c)
972 {
973 if (c == owner || !owner.CanSee(c))
974 {
975 return false;
976 }
977 return funcPickChara == null || funcPickChara(c);
978 });
979 if (list.Count > 0)
980 {
981 Chara chara = list.RandomItem();
982 action?.Invoke(chara);
983 return chara;
984 }
985 return null;
986 }
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
Definition: Point.cs:1184

References Chara.CanSee(), Point.ListCharasInNeighbor(), and Card.pos.

Referenced by Run().

◆ GetRandomAssignedRoom()

BaseArea AI_Idle.GetRandomAssignedRoom ( )
inline

Definition at line 956 of file AI_Idle.cs.

957 {
958 _listRoom.Clear();
959 foreach (BaseArea item in ((IEnumerable<BaseArea>)EClass._map.rooms.listRoom).Concat((IEnumerable<BaseArea>)EClass._map.rooms.listArea))
960 {
961 if (item.type != null && item.type.uidCharas.Contains(owner.uid))
962 {
963 _listRoom.Add(item);
964 }
965 }
966 return _listRoom.RandomItem();
967 }
static List< BaseArea > _listRoom
Definition: AI_Idle.cs:18
int uid
Definition: Card.cs:122
Definition: EClass.cs:5
static Map _map
Definition: EClass.cs:18
RoomManager rooms
Definition: Map.cs:31
List< Room > listRoom
Definition: RoomManager.cs:13
List< Area > listArea
Definition: RoomManager.cs:10

References EClass._map, item, RoomManager.listArea, RoomManager.listRoom, and Map.rooms.

◆ IdleActText()

void AI_Idle.IdleActText ( string  id)
inline

Definition at line 932 of file AI_Idle.cs.

933 {
934 string text = "idle_" + id;
935 owner.PlaySound(text);
936 if (Lang.Game.map.ContainsKey(text))
937 {
938 owner.Say(text, owner);
939 }
940 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6001
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6653
int id
Definition: ELEMENT.cs:250
Definition: Lang.cs:6
static LangGame Game
Definition: Lang.cs:48

References Lang.Game.

Referenced by Run().

◆ OnStart()

override void AI_Idle.OnStart ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 26 of file AI_Idle.cs.

27 {
28 owner.SetTempHand(-1, -1);
29 owner.ShowEmo();
30 }
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:5969
void SetTempHand(int right=0, int left=0)
Definition: Chara.cs:6562

References AIAct.owner, Chara.SetTempHand(), and Card.ShowEmo().

◆ Run()

override IEnumerable< Status > AI_Idle.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 32 of file AI_Idle.cs.

33 {
34 while (true)
35 {
36 if (owner.held != null)
37 {
39 }
40 if (owner.nextUse != null)
41 {
42 Thing nextUse = owner.nextUse;
43 owner.nextUse = null;
44 if (nextUse.parent == owner && !nextUse.isDestroyed)
45 {
46 owner.TryUse(nextUse);
47 }
48 yield return KeepRunning();
49 }
51 {
52 if (EClass.rnd(5) == 0)
53 {
54 owner.Talk("onFire");
55 }
57 {
58 yield return Restart();
59 }
60 }
61 if (EClass.rnd(owner.IsPCParty ? 10 : 100) == 0 && owner.hunger.GetPhase() >= 3)
62 {
63 Thing thing = (owner.IsPCFaction ? owner.FindBestFoodToEat() : owner.things.Find((Thing a) => owner.CanEat(a, owner.IsPCFaction) && !a.c_isImportant, recursive: false));
64 if (thing == null && owner.IsPCFaction && EClass._zone.IsPCFaction)
65 {
67 if (thing != null)
68 {
69 owner.Pick(thing);
70 }
71 }
72 if (thing == null && !owner.IsPCParty)
73 {
74 if (!owner.IsPCFaction && EClass.rnd(8) != 0)
75 {
76 owner.hunger.Mod(-30);
77 }
78 else if (!owner.things.IsFull())
79 {
80 thing = ThingGen.CreateFromCategory("food", EClass.rnd(EClass.rnd(60) + 1) + 10);
81 if (thing.trait.CanEat(owner))
82 {
83 thing.isNPCProperty = true;
84 thing = owner.AddThing(thing);
85 }
86 else
87 {
88 thing = null;
89 }
90 }
91 }
92 if (thing != null)
93 {
95 {
96 owner.InstantEat(thing, sound: false);
97 yield return Restart();
98 }
99 else if (thing.Num == 1 || !owner.things.IsFull())
100 {
101 yield return Do(new AI_Eat
102 {
103 target = thing
104 });
105 }
106 }
107 }
108 if (!EClass._zone.IsRegion)
109 {
110 if (EClass.rnd(10) == 0 && owner.ability.Has(6627) && ((float)owner.hp < (float)owner.MaxHP * 0.8f || EClass.rnd(10) == 0) && owner.GetNearbyCatToSniff() != null && !owner.HasCondition<ConHOT>())
111 {
113 yield return KeepRunning();
114 }
115 if (EClass.rnd(3) == 0 && owner.mana.value > 0)
116 {
117 Act act = null;
118 Act actRevive = null;
119 foreach (ActList.Item item in owner.ability.list.items)
120 {
121 Act act2 = item.act;
122 if (act2.id == 8430)
123 {
124 actRevive = act2;
125 }
126 string[] abilityType = act2.source.abilityType;
127 if (!abilityType.IsEmpty() && (abilityType[0] == "heal" || abilityType[0] == "hot"))
128 {
129 act = item.act;
130 }
131 }
132 if (act != null)
133 {
134 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members : new List<Chara> { owner });
135 foreach (Chara item2 in list)
136 {
137 if (!((float)item2.hp > (float)item2.MaxHP * 0.75f) && owner.CanSeeLos(item2) && (!(act.source.abilityType[0] == "hot") || !item2.HasCondition<ConHOT>()))
138 {
139 owner.UseAbility(act, item2);
140 yield return KeepRunning();
141 break;
142 }
143 }
144 }
145 if (actRevive != null && owner.IsPCFaction && EClass.game.cards.globalCharas.Where((KeyValuePair<int, Chara> a) => a.Value.isDead && a.Value.faction == EClass.pc.faction && !a.Value.isSummon && a.Value.c_wasInPcParty).ToList().Count > 0 && owner.UseAbility(actRevive.source.alias, owner))
146 {
147 yield return KeepRunning();
148 }
149 }
150 }
152 {
154 if (owner.sharedCheckTurn < 0 && EClass.rnd(EClass.debug.enable ? 2 : 20) == 0)
155 {
158 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
159 }
160 }
161 if ((EClass._zone is Zone_Civilized || EClass._zone.IsPCFaction) && (owner.IsPCParty ? 10 : (owner.IsPCFaction ? 2 : 0)) > EClass.rnd(100))
162 {
163 Thing thing2 = owner.things.Find("polish_powder");
164 if (thing2 != null && EClass._map.props.installed.Find<TraitGrindstone>() != null)
165 {
166 foreach (Thing thing9 in owner.things)
167 {
168 if (!thing9.IsEquipment || thing9.encLV >= 0)
169 {
170 continue;
171 }
172 for (int j = 0; j < 5; j++)
173 {
174 if (thing9.encLV >= 0)
175 {
176 break;
177 }
178 owner.Say("polish", owner, thing9);
179 thing9.ModEncLv(1);
180 thing2.ModNum(-1);
181 if (thing2.isDestroyed)
182 {
183 break;
184 }
185 }
186 if (thing2.isDestroyed)
187 {
188 break;
189 }
190 }
191 }
192 }
193 if (owner.IsPCParty)
194 {
196 {
197 TraitShackle traitShackle = owner.pos.FindThing<TraitShackle>();
198 if (traitShackle != null && traitShackle.AllowTraining)
199 {
201 {
202 shackle = traitShackle
203 });
204 }
205 yield return Restart();
206 }
207 if (EClass.rnd(20) == 0)
208 {
209 Thing thing3 = owner.things.Find((Thing a) => a.parent == owner && a.isGifted && (a.category.id == "skillbook" || a.category.id == "ancientbook"));
210 if (thing3 != null && thing3.trait.CanRead(owner) && (thing3.Num == 1 || !owner.things.IsFull()))
211 {
212 yield return Do(new AI_Read
213 {
214 target = thing3
215 });
216 }
217 }
218 if (EClass.rnd(100) == 0 && !EClass._zone.IsRegion && owner.HasElement(1227))
219 {
220 List<Chara> list2 = new List<Chara>();
221 foreach (Chara member in EClass.pc.party.members)
222 {
223 if (member.Evalue(1227) > 0)
224 {
225 list2.Add(member);
226 }
227 }
228 if (list2.Count > 2)
229 {
230 list2.Remove(owner);
231 owner.SetEnemy(list2.RandomItem());
232 yield return Success();
233 }
234 }
235 if (EClass.rnd(150) == 0 && owner.host != null && owner.host.parasite == owner && owner.GetInt(108) == 1)
236 {
237 owner.host.PlaySound("whip");
238 owner.host.Say("use_whip3", owner, owner.host);
239 owner.Talk("insult");
240 owner.host.PlayAnime(AnimeID.Shiver);
241 owner.host.DamageHP(5 + EClass.rndHalf(owner.host.MaxHP / 5), 919, 100, AttackSource.Condition);
243 yield return KeepRunning();
244 }
245 if (EClass.rnd(EClass.debug.enable ? 2 : 20) == 0 && owner.CanSee(EClass.pc) && !(EClass.pc.ai is AI_Eat))
246 {
248 }
249 if (owner.isSynced && EClass.rnd((owner.host == null) ? 200 : 150) == 0 && owner.GetInt(106) == 0)
250 {
251 if (EClass.rnd(2) == 0 && owner.GetInt(108) == 1)
252 {
253 owner.Talk("insult");
254 }
255 else
256 {
258 }
259 }
260 if (EClass.rnd(100) == 0 && EClass._zone.IsTown)
261 {
263 }
264 if ((EClass.rnd(20) == 0 || EClass.debug.enable) && owner.GetCurrency() >= 500)
265 {
266 bool flag = EClass._zone.IsTown;
268 {
269 foreach (Chara member2 in EClass._zone.branch.members)
270 {
271 if (member2.ExistsOnMap && member2.trait is TraitTrainer)
272 {
273 flag = true;
274 }
275 }
276 }
277 if (flag)
278 {
279 bool flag2 = false;
280 foreach (Element value in owner.elements.dict.Values)
281 {
282 if (!(value.source.category != "skill") && value.vTempPotential < 900)
283 {
284 flag2 = true;
285 break;
286 }
287 }
288 if (flag2)
289 {
290 int num = owner.GetCurrency();
291 if (num >= 20000)
292 {
293 num = 20000;
294 }
295 owner.PlaySound("pay");
296 int num2 = num / 200;
297 foreach (Element value2 in owner.elements.dict.Values)
298 {
299 if (!(value2.source.category != "skill"))
300 {
301 int num3 = num2 * 100 / (100 + (100 + value2.vTempPotential / 2 + value2.ValueWithoutLink) * (100 + value2.vTempPotential / 2 + value2.ValueWithoutLink) / 100);
302 num3 += 1 + EClass.rnd(3);
303 owner.elements.ModTempPotential(value2.id, Mathf.Max(1, num3), 9999);
304 }
305 }
306 Msg.Say("party_train", owner, Lang._currency(num));
307 owner.PlaySound("ding_potential");
308 owner.ModCurrency(-num);
309 }
310 }
311 }
312 }
313 if (owner.c_uidMaster != 0)
314 {
315 Chara chara = owner.master;
316 if (chara == null || !chara.IsAliveInCurrentZone)
317 {
318 chara = owner.FindMaster();
319 }
320 if (chara != null && chara.IsAliveInCurrentZone)
321 {
322 if (owner.enemy == null)
323 {
324 owner.SetEnemy(chara.enemy);
325 }
326 int num4 = owner.Dist(chara.pos);
327 if (owner.source.aiIdle != "root" && num4 > EClass.game.config.tactics.AllyDistance(owner) && EClass._zone.PetFollow && owner.c_minionType == MinionType.Default)
328 {
329 if (owner.HasAccess(chara.pos))
330 {
331 owner.TryMoveTowards(chara.pos);
332 }
333 yield return KeepRunning();
334 continue;
335 }
336 }
337 }
338 Party party = owner.party;
339 if (party == null || party.leader == owner || !party.leader.IsAliveInCurrentZone || owner.host != null || !EClass._zone.PetFollow)
340 {
341 break;
342 }
343 if (owner.source.aiIdle == "root")
344 {
345 yield return KeepRunning();
346 continue;
347 }
349 {
350 yield return KeepRunning();
351 continue;
352 }
353 if (owner.HasAccess(party.leader.pos) && owner.TryMoveTowards(party.leader.pos) == Card.MoveResult.Fail && owner.Dist(party.leader) > 4)
354 {
356 bool flag3 = (EClass._zone is Zone_Civilized || EClass._zone.IsPCFaction) && (EClass.pc.enemy == null || !EClass.pc.enemy.IsAliveInCurrentZone);
357 if (moveFailCount >= (flag3 ? 100 : 10))
358 {
359 owner.Teleport(party.leader.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), silent: false, force: true);
360 moveFailCount = 0;
361 }
362 }
363 else
364 {
365 moveFailCount = 0;
366 }
367 yield return KeepRunning();
368 }
369 if (EClass._zone.IsNefia && EClass._zone.Boss == owner && EClass.rnd(20) == 0)
370 {
372 }
373 if (EClass._zone.IsRegion && EClass.rnd(10) != 0)
374 {
375 yield return Restart();
376 }
377 if (((owner.homeBranch != null && owner.homeBranch == EClass.Branch && EClass.rnd(100) == 0) || (owner.IsGuest() && EClass.rnd(50) == 0)) && owner.FindBed() == null)
378 {
380 }
381 string text;
382 if (!EClass._zone.IsRegion)
383 {
384 text = owner.id;
385 if (!(text == "geist"))
386 {
387 if (text == "mech_scarab" && EClass.rnd(20) == 0 && owner.CanDuplicate() && !EClass._zone.IsUserZone)
388 {
389 int i = 0;
390 owner.pos.ForeachNeighbor(delegate(Point p)
391 {
392 if (p.HasChara && p.FirstChara.id == "mech_scarab")
393 {
394 i++;
395 }
396 });
397 if (i < 2)
398 {
399 Point randomPoint = owner.pos.GetRandomPoint(1, requireLos: false, allowChara: false, allowBlocked: false, 20);
400 if (randomPoint != null)
401 {
402 Card c2 = EClass._zone.AddCard(owner.Duplicate(), randomPoint);
403 if (randomPoint.Distance(EClass.pc.pos) < EClass.pc.GetHearingRadius())
404 {
405 Msg.Say("self_dupe", owner, c2);
406 }
407 }
408 }
409 }
410 }
411 else if (EClass.rnd(20) == 0)
412 {
413 Point nearestPoint = EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false);
414 if (nearestPoint != null)
415 {
416 foreach (Chara item3 in nearestPoint.ListCharasInRadius(owner, 6, (Chara _c) => _c != owner && !_c.IsPCFactionOrMinion))
417 {
418 item3.Teleport(nearestPoint.GetNearestPoint(allowBlock: false, allowChara: false) ?? nearestPoint);
419 }
420 if (owner != null)
421 {
423 {
424 EClass.pc.ai.Cancel();
425 }
426 owner.Teleport(nearestPoint);
427 }
428 yield return Success();
429 }
430 }
431 }
433 {
434 Room room = owner.pos.cell.room;
435 if (room != null)
436 {
437 Point point = null;
438 if (owner.memberType == FactionMemberType.Guest && room.data.accessType != 0)
439 {
440 point = FindMovePoint(BaseArea.AccessType.Public);
441 }
442 else if (owner.memberType == FactionMemberType.Default && room.data.accessType == BaseArea.AccessType.Private)
443 {
444 point = FindMovePoint(BaseArea.AccessType.Resident) ?? FindMovePoint(BaseArea.AccessType.Public);
445 }
446 if (point != null)
447 {
448 yield return DoGoto(point);
449 }
450 }
451 }
453 {
454 if (owner.IsPCFaction && owner.GetInt(32) + 4320 < EClass.world.date.GetRaw())
455 {
456 if (owner.GetInt(32) != 0 && Zone.okaerinko < 10)
457 {
458 owner.Talk("welcomeBack");
459 Zone.okaerinko++;
460 }
462 }
464 {
465 if (EClass.rnd(5) == 0 && owner.hostility >= Hostility.Neutral && EClass.pc.IsPCC && EClass.pc.pccData.state == PCCState.Undie && !EClass.pc.pos.cell.IsTopWaterAndNoSnow)
466 {
467 owner.Talk("pervert3");
468 }
469 else if (EClass.rnd(15) == 0 && EClass._zone.IsTown && owner.hostility >= Hostility.Neutral && !owner.IsPCFaction && !EClass.pc.HasCondition<ConIncognito>())
470 {
471 bool flag4 = EClass._zone is Zone_Derphy;
472 string text2 = ((EClass.player.karma > 10) ? ((EClass.player.karma < 90) ? "" : (flag4 ? "rumor_bad" : "rumor_good")) : (flag4 ? "rumor_good" : "rumor_bad"));
473 if (!text2.IsEmpty())
474 {
475 owner.Talk(text2);
476 }
477 if ((flag4 ? (EClass.player.karma >= 90) : (EClass.player.karma <= 10)) && EClass.rnd(10) == 0)
478 {
479 Thing t2 = ThingGen.Create("stone");
480 AI_PlayMusic.ignoreDamage = true;
482 AI_PlayMusic.ignoreDamage = false;
483 }
484 }
485 else
486 {
487 owner.TalkTopic("fov");
488 }
489 owner.turnLastSeen = EClass.player.stats.turns;
490 }
491 }
492 if (EClass.rnd(25) == 0 && owner.IsInMutterDistance())
493 {
495 {
496 owner.PlayAnime(AnimeID.Shiver);
497 }
499 if (tC == null || tC.pop.items.Count == 0)
500 {
501 if (owner.noMove)
502 {
503 foreach (Thing thing10 in owner.pos.Things)
504 {
505 if (thing10.IsInstalled && thing10.trait is TraitGeneratorWheel)
506 {
507 owner.Talk("labor");
508 owner.PlayAnime(AnimeID.Shiver);
509 yield return Restart();
510 }
511 }
512 }
513 if (owner.isDrunk && (owner.race.id == "cat" || owner.id == "sailor"))
514 {
515 owner.Talk("drunk_cat");
516 }
517 else if (owner.isRestrained)
518 {
519 owner.Talk("restrained");
520 }
521 else if (owner.GetInt(106) == 0 && !owner.IsPCParty)
522 {
523 if (owner.HasElement(1232) && EClass.rnd(4) == 0)
524 {
525 owner.Talk("baby");
526 }
527 else if (EClass.rnd((owner.host == null) ? 2 : 10) == 0 && owner.isSynced && owner.TalkTopic().IsEmpty())
528 {
529 owner.Talk(owner.pos.IsHotSpring ? "hotspring" : "idle");
530 }
531 }
532 }
533 }
534 if (EClass.rnd(8) == 0 && owner.race.id == "chicken")
535 {
536 owner.PlaySound("Animal/Chicken/chicken");
537 }
538 if (EClass.rnd(80) == 0 && owner.race.id == "cat")
539 {
540 owner.PlaySound("Animal/Cat/cat");
541 }
542 if (owner.trait.IdAmbience != null && owner.IsInMutterDistance(15))
543 {
544 float mtp = 1f;
545 Room room2 = owner.Cell.room;
546 Room room3 = EClass.pc.Cell.room;
547 if (room2 != room3 && room3 != null)
548 {
549 mtp = ((room2?.lot != room3?.lot) ? 0.4f : 0.7f);
550 }
551 EClass.Sound.PlayAmbience(owner.trait.IdAmbience, owner.pos.Position(), mtp);
552 }
553 if (EClass.rnd(2000) == 0 && owner.IsHuman && (owner.host == null || owner.host.ride != owner))
554 {
555 Thing thing4 = owner.things.Find((Thing a) => !a.IsNegativeGift && a.trait.CanDrink(owner), recursive: false);
556 if (thing4 != null && thing4.trait is TraitPotion && owner.IsPCParty)
557 {
558 thing4 = null;
559 }
560 bool flag5 = EClass.Branch != null && EClass.Branch.policies.IsActive(2503);
561 if (owner.homeBranch != null && owner.homeBranch.policies.IsActive(2503))
562 {
563 flag5 = true;
564 }
565 if (thing4 == null && !flag5)
566 {
567 thing4 = ThingGen.Create("crimAle");
568 owner.Drink(thing4);
569 }
570 if (thing4 != null && !thing4.isDestroyed)
571 {
572 owner.TryUse(thing4);
573 yield return Restart();
574 }
575 }
576 if (EClass.rnd(owner.IsPCParty ? 1000 : 200) == 0 && owner.isDrunk && (owner.isSynced || EClass.rnd(5) == 0))
577 {
578 DoSomethingToCharaInRadius(3, null, delegate(Chara c)
579 {
580 owner.Say("drunk_mess", owner, c);
581 owner.Talk("drunk_mess");
582 bool flag6 = EClass.rnd(5) == 0 && !c.IsPC;
583 if (c.IsPCParty && owner.hostility >= Hostility.Friend)
584 {
585 flag6 = false;
586 }
587 if (flag6)
588 {
589 owner.Say("drunk_counter", c, owner);
590 c.Talk("drunk_counter");
592 }
593 });
594 }
595 if (EClass.rnd(100) == 0 && owner.trait.CanFish && owner.stamina.value > 0)
596 {
597 Point fishingPoint = AI_Fish.GetFishingPoint(owner.pos);
598 if (fishingPoint.IsValid)
599 {
600 yield return Do(new AI_Fish
601 {
602 pos = fishingPoint
603 });
604 }
605 }
606 string idAct = owner.source.actIdle.RandomItem();
607 if (EClass.rnd(EClass.world.date.IsNight ? 1500 : 15000) == 0 && !owner.IsPCFaction && !owner.noMove)
608 {
609 owner.AddCondition<ConSleep>(1000 + EClass.rnd(1000), force: true);
610 }
611 if (!owner.noMove)
612 {
613 if (EClass.rnd(3) == 0 && owner.IsCat)
614 {
615 Chara chara2 = ((EClass.rnd(5) == 0) ? EClass.pc.party.members.RandomItem() : EClass._map.charas.RandomItem());
616 Thing thing5 = chara2.things.Find<TraitFoodChuryu>();
617 if (chara2 != owner && thing5 != null)
618 {
619 yield return Do(new AI_Churyu
620 {
621 churyu = thing5,
622 slave = chara2
623 });
624 }
625 }
626 if (EClass.rnd(100) == 0 && (owner.HasHobbyOrWork("Pet") || owner.HasHobbyOrWork("Fluffy")))
627 {
628 yield return Do(new AI_Mofu());
629 }
630 }
631 if (EClass.rnd((owner.host != null && owner.GetInt(106) != 0) ? 1000 : 40) == 0 && owner.IsHuman)
632 {
633 DoSomethingToNearChara((Chara c) => (!c.IsPCParty || EClass.rnd(5) == 0) && c.IsMofuable && !owner.IsHostile(c) && !c.IsInCombat && owner.CanSee(c), delegate(Chara c)
634 {
635 owner.Cuddle(c);
636 });
637 yield return KeepRunning();
638 }
639 if (EClass.rnd(100) == 0 && owner.trait is TraitBitch)
640 {
641 Chara chara3 = DoSomethingToNearChara((Chara c) => c.IsIdle && !c.IsPCParty && !(c.trait is TraitBitch) && c.Evalue(418) <= 0);
642 if (chara3 != null)
643 {
644 yield return Do(new AI_Fuck
645 {
646 target = chara3,
647 bitch = true
648 });
649 }
650 }
651 if (EClass.rnd(50) == 0 && owner.trait is TraitBard)
652 {
653 yield return Do(new AI_PlayMusic());
654 }
655 if (EClass.rnd(4) == 0 && TryPerformIdleUse())
656 {
657 yield return Restart();
658 }
659 if (EClass.rnd(20) == 0 && owner.trait.IdleAct())
660 {
661 yield return Restart();
662 }
663 if (idAct == "janitor" && EClass.rnd(5) == 0)
664 {
665 DoSomethingToCharaInRadius(4, null, delegate(Chara c)
666 {
667 if (c.HasElement(1211) && !(EClass._zone is Zone_Casino))
668 {
669 owner.Talk("snail");
670 Thing t4 = ThingGen.Create("1142");
671 ActThrow.Throw(owner, c.pos, t4);
672 }
673 });
674 yield return Restart();
675 }
677 {
678 TraitShackle traitShackle2 = owner.pos.FindThing<TraitShackle>();
679 if (traitShackle2 != null && traitShackle2.AllowTraining)
680 {
682 {
683 shackle = traitShackle2
684 });
685 yield return Restart();
686 }
687 }
688 if (!owner.IsPCFactionOrMinion && EClass.rnd(owner.isSynced ? 50 : 2000) == 0 && owner.hostility == Hostility.Neutral && EClass.pc.party.HasElement(1563) && !owner.race.tag.Contains("animal") && EClass._zone.IsTown && !EClass._zone.IsPCFaction && !owner.HasCondition<ConIncognito>())
689 {
691 }
692 if (EClass.rnd(200) == 0 && !owner.noMove)
693 {
694 Point cleanPoint = AI_Clean.GetCleanPoint(owner, 4);
695 if (cleanPoint != null)
696 {
697 yield return Do(new AI_Clean
698 {
699 pos = cleanPoint
700 });
701 }
702 }
703 if (EClass.rnd(35) == 0 && owner.id == "child" && owner.pos.cell.IsSnowTile)
704 {
705 foreach (Chara chara4 in EClass._map.charas)
706 {
707 if (EClass.rnd(3) != 0 && chara4 != owner && chara4.pos.cell.IsSnowTile && chara4.Dist(owner) <= 6 && Los.IsVisible(chara4, owner))
708 {
709 Thing t3 = ThingGen.Create("snow");
710 ActThrow.Throw(owner, chara4.pos, t3);
711 break;
712 }
713 }
714 }
715 if (EClass.rnd(EClass.debug.enable ? 3 : 30) == 0)
716 {
717 Thing thing6 = owner.things.Find<TraitBall>();
718 if (thing6 == null)
719 {
720 owner.pos.ForeachNeighbor(delegate(Point p)
721 {
722 Card card2 = p.FindThing<TraitBall>()?.owner;
723 if (card2 != null)
724 {
725 owner.Pick(card2.Thing);
726 }
727 });
728 }
729 else
730 {
731 foreach (Chara chara5 in EClass._map.charas)
732 {
733 if (EClass.rnd(3) != 0 && chara5 != owner && chara5.Dist(owner) <= 6 && chara5.Dist(owner) >= 3 && Los.IsVisible(chara5, owner))
734 {
735 ActThrow.Throw(owner, chara5.pos, thing6);
736 break;
737 }
738 }
739 }
740 }
741 if (EClass.rnd(20) == 0 && AI_Shopping.TryShop(owner, realtime: true))
742 {
743 yield return Restart();
744 }
745 if (EClass.rnd(20) == 0 && owner.IsPCFaction && AI_Shopping.TryRestock(owner, realtime: true))
746 {
747 yield return Restart();
748 }
750 if (owner.idleActTimer <= 0 && !owner.source.actIdle.IsEmpty())
751 {
752 owner.idleActTimer = 10 + EClass.rnd(50);
753 switch (idAct)
754 {
755 case "torture_snail":
756 DoSomethingToNearChara((Chara c) => c.race.id == "snail", delegate(Chara c)
757 {
758 owner.Say("use_whip3", owner, c);
759 owner.PlaySound("whip");
760 owner.Talk("insult");
761 c.PlayAnime(AnimeID.Shiver);
762 c.OnInsulted();
763 });
764 break;
765 case "buffMage":
766 if (EClass.rnd(2) == 0)
767 {
768 TryCast<ConHolyVeil>(EffectId.HolyVeil, 300 + EClass.rnd(300));
769 }
770 else
771 {
772 TryCast<ConLevitate>(EffectId.Levitate, 300 + EClass.rnd(300));
773 }
774 break;
775 case "buffThief":
776 TryCast<ConNightVision>(EffectId.CatsEye, 100 + EClass.rnd(100));
777 break;
778 case "buffGuildWatch":
779 TryCast<ConGravity>(EffectId.Gravity, 300 + EClass.rnd(300));
780 break;
781 case "buffHealer":
782 TryCast(EffectId.Heal);
783 break;
784 case "readBook":
785 {
786 if (EClass.rnd(2) == 0 || (owner.IsPCParty && EClass.rnd(20) != 0))
787 {
788 break;
789 }
790 List<Thing> list3 = owner.things.List((Thing a) => a.parent == owner && (a.category.id == "spellbook" || a.category.id == "ancientbook" || a.category.id == "skillbook"), onlyAccessible: true);
791 Thing thing7 = null;
792 if (list3.Count > 0)
793 {
794 thing7 = list3.RandomItem();
795 if (!thing7.trait.CanRead(owner))
796 {
797 thing7 = null;
798 }
799 }
800 if (thing7 == null)
801 {
802 if (owner.things.IsFull())
803 {
804 break;
805 }
806 thing7 = ThingGen.CreateFromCategory((EClass.rnd(5) != 0) ? "spellbook" : "ancientbook");
807 thing7.isNPCProperty = true;
808 }
809 if (!(thing7.id == "1084") || !owner.IsPCFaction)
810 {
811 if (!owner.HasElement(285))
812 {
813 owner.elements.ModBase(285, 1);
814 }
815 yield return Do(new AI_Read
816 {
817 target = thing7
818 });
819 }
820 break;
821 }
822 default:
823 if (LangGame.Has("idle_" + idAct))
824 {
825 IdleActText(idAct);
826 }
827 break;
828 }
829 yield return Restart();
830 }
831 if (owner.host != null)
832 {
833 yield return Restart();
834 }
836 {
838 {
839 yield return DoGoto(owner.orgPos);
840 }
841 yield return Restart();
842 }
844 {
845 yield return DoGoto(EClass.pc);
846 }
847 if (EClass.rnd(100) == 0 && !owner.IsPCFaction)
848 {
849 if (owner.id == "ashland" || owner.id == "fiama")
850 {
852 if (card != null)
853 {
854 yield return DoGotoSpot(card);
855 }
856 else
857 {
858 Room room4 = owner.FindRoom();
859 if (room4 != null)
860 {
861 yield return DoGoto(room4.GetRandomPoint().GetNearestPoint());
862 }
863 }
864 }
866 {
867 yield return DoGoto(owner.orgPos, 0, ignoreConnection: false, delegate
868 {
869 if (!EClass._zone.IsPCFaction)
870 {
871 owner.Teleport(owner.orgPos, silent: false, force: true);
872 }
873 return Status.Success;
874 });
875 }
876 }
877 if (EClass.rnd(100) == 0 && owner.id == "bee")
878 {
879 Thing thing8 = EClass._map.ListThing<TraitBeekeep>()?.RandomItem();
880 if (thing8 != null)
881 {
882 yield return DoGoto(thing8.pos);
883 }
884 }
885 if (EClass.rnd(10) == 0 && !EClass._zone.IsUnderwater && (owner.race.tag.Contains("water") || owner.source.tag.Contains("water")) && !owner.pos.IsDeepWater)
886 {
887 for (int k = 0; k < 100; k++)
888 {
889 Point randomPoint2 = EClass._map.GetRandomPoint();
890 if (randomPoint2.IsDeepWater && !randomPoint2.IsBlocked)
891 {
892 yield return DoGoto(randomPoint2);
893 break;
894 }
895 }
896 }
897 text = owner.source.aiIdle;
898 if (!(text == "stand") && !(text == "root"))
899 {
900 if (EClass.rnd(15) == 0)
901 {
903 }
904 if (owner == null)
905 {
906 yield return Cancel();
907 }
908 }
909 if (EClass._zone.IsPCFaction && owner.IsPCFaction && !owner.IsPCParty && (owner.GetWork("Clean") != null || owner.GetWork("Chore") != null) && !(EClass.pc.ai is AI_UseCrafter))
910 {
911 AI_Haul aI_Haul = AI_Haul.TryGetAI(owner);
912 if (aI_Haul != null)
913 {
914 yield return Do(aI_Haul);
915 }
916 }
917 yield return Restart();
918 Point FindMovePoint(BaseArea.AccessType type)
919 {
920 for (int l = 0; l < 20; l++)
921 {
922 Point randomPoint3 = owner.pos.GetRandomPoint(5 + l, requireLos: false);
923 if (randomPoint3 != null && randomPoint3.IsInBounds && (randomPoint3.cell.room == null || randomPoint3.cell.room.data.accessType == type))
924 {
925 return randomPoint3;
926 }
927 }
928 return null;
929 }
930 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
ClearInventoryType
EditorTag
Definition: EditorTag.cs:2
EffectId
Definition: EffectId.cs:2
FactionMemberType
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
ThrowMethod
Definition: ThrowMethod.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition: AIAct.cs:416
virtual Status Cancel()
Definition: AIAct.cs:291
Status
Definition: AIAct.cs:8
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Definition: AIAct.cs:461
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:432
Status KeepRunning()
Definition: AIAct.cs:321
Status Restart()
Definition: AIAct.cs:237
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
Definition: AI_Clean.cs:9
Definition: AI_Eat.cs:5
static Point GetFishingPoint(Point p)
Definition: AI_Fish.cs:276
static AI_Haul TryGetAI(Chara c)
Definition: AI_Haul.cs:76
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Definition: AI_Idle.cs:969
int moveFailCount
Definition: AI_Idle.cs:16
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Definition: AI_Idle.cs:988
void IdleActText(string id)
Definition: AI_Idle.cs:932
bool TryPerformIdleUse()
Definition: AI_Idle.cs:1007
void TryCast(EffectId id, int power=100)
Definition: AI_Idle.cs:950
Behaviour
Definition: AI_Idle.cs:9
static bool TryRestock(Chara c, bool realtime)
Definition: AI_Shopping.cs:94
static bool TryShop(Chara c, bool realtime)
Definition: AI_Shopping.cs:10
List< Item > items
Definition: ActList.cs:14
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
Definition: ActThrow.cs:97
Definition: ACT.cs:62
BaseArea.AccessType accessType
Definition: AreaData.cs:42
AccessType
Definition: BaseArea.cs:9
AreaData data
Definition: BaseArea.cs:29
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
Definition: BaseArea.cs:88
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
GlobalCharaList globalCharas
Definition: CardManager.cs:46
TC GetTC(string id)
Definition: Card.cs:11
bool isDestroyed
Definition: Card.cs:75
bool IsPCFactionOrMinion
Definition: Card.cs:2260
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5726
ElementContainerCard elements
Definition: Card.cs:41
string id
Definition: Card.cs:35
bool IsRestrainedResident
Definition: Card.cs:2246
bool HasElement(int ele, int req=1)
Definition: Card.cs:5787
bool isRestrained
Definition: Card.cs:566
CardRenderer HostRenderer
Definition: Card.cs:2430
int GetHearingRadius()
Definition: Card.cs:6246
int c_uidMaster
Definition: Card.cs:1449
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3085
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6556
int hp
Definition: Card.cs:242
ICardParent parent
Definition: Card.cs:55
bool ExistsOnMap
Definition: Card.cs:2073
int GetCurrency(string id="money")
Definition: Card.cs:3905
bool IsInMutterDistance(int d=10)
Definition: Card.cs:7536
Trait trait
Definition: Card.cs:53
void ModCurrency(int a, string id="money")
Definition: Card.cs:3891
int encLV
Definition: Card.cs:326
bool IsEquipment
Definition: Card.cs:2161
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:3993
void ModEncLv(int a)
Definition: Card.cs:3776
bool c_isImportant
Definition: Card.cs:1024
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:770
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2588
ThingContainer things
Definition: Card.cs:38
bool IsInstalled
Definition: Card.cs:2369
virtual Thing Thing
Definition: Card.cs:2046
int Evalue(int ele)
Definition: Card.cs:2559
int Dist(Card c)
Definition: Card.cs:7492
bool isGifted
Definition: Card.cs:782
Cell Cell
Definition: Card.cs:2043
int Num
Definition: Card.cs:158
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6020
SourceCategory.Row category
Definition: Card.cs:2037
void ModNum(int a, bool notify=true)
Definition: Card.cs:3445
Room room
Definition: Cell.cs:102
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
bool HasFire
Definition: Cell.cs:676
ActList list
Definition: CharaAbility.cs:12
bool Has(int id)
void OnInsulted()
Definition: Chara.cs:7953
bool UseAbility(string idAct, Card tc=null, Point pos=null, bool pt=false)
Definition: Chara.cs:5702
bool HasHobbyOrWork(string alias)
Definition: Chara.cs:8579
override bool IsAliveInCurrentZone
Definition: Chara.cs:559
Thing FindBestFoodToEat()
Definition: Chara.cs:7376
new TraitChara trait
Definition: Chara.cs:501
Card held
Definition: Chara.cs:70
AIAct ai
Definition: Chara.cs:200
bool TryUse(Thing t)
Definition: Chara.cs:7670
void Cuddle(Chara c, bool headpat=false)
Definition: Chara.cs:6124
int sharedCheckTurn
Definition: Chara.cs:118
void InstantEat(Thing t=null, bool sound=true)
Definition: Chara.cs:7397
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:8988
Faction faction
Definition: Chara.cs:425
override bool IsPC
Definition: Chara.cs:610
bool isDrunk
Definition: Chara.cs:124
Chara host
Definition: Chara.cs:33
Chara GetNearbyCatToSniff()
Definition: Chara.cs:7864
bool CanSeeLos(Card c, int dist=-1)
Definition: Chara.cs:1244
bool IsMofuable
Definition: Chara.cs:1093
override bool IsPCParty
Definition: Chara.cs:613
Party party
Definition: Chara.cs:43
bool IsInCombat
Definition: Chara.cs:862
TraitBed TryAssignBed()
Definition: Chara.cs:7177
void PickHeld(bool msg=false)
Definition: Chara.cs:4447
bool HasCondition(string alias)
Definition: Chara.cs:9145
AIAct SetAI(AIAct g)
Definition: Chara.cs:8618
bool IsIdle
Definition: Chara.cs:851
TraitBed FindBed()
Definition: Chara.cs:7165
Stats hunger
Definition: Chara.cs:1136
override bool isSynced
Definition: Chara.cs:689
Point orgPos
Definition: Chara.cs:21
bool IsHuman
Definition: Chara.cs:877
bool MoveRandom()
Definition: Chara.cs:2550
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
Definition: Chara.cs:7195
override bool IsPCFaction
Definition: Chara.cs:669
bool HasAccess(Card c)
Definition: Chara.cs:1274
bool CanEat(Thing t, bool shouldEat=false)
Definition: Chara.cs:7422
Chara Duplicate()
Definition: Chara.cs:1766
override int MaxHP
Definition: Chara.cs:706
bool CanDuplicate()
Definition: Chara.cs:1749
void ClearInventory(ClearInventoryType type)
Definition: Chara.cs:8311
SourceChara.Row source
Definition: Chara.cs:156
Stats mana
Definition: Chara.cs:1148
FactionMemberType memberType
Definition: Chara.cs:46
string TalkTopic(string topic="calm")
Definition: Chara.cs:6816
Stats stamina
Definition: Chara.cs:1140
bool MoveNeighborDefinitely()
Definition: Chara.cs:2564
Chara parasite
Definition: Chara.cs:30
Chara master
Definition: Chara.cs:88
bool IsGuest()
Definition: Chara.cs:6472
Hobby GetWork(string id)
Definition: Chara.cs:8729
Thing nextUse
Definition: Chara.cs:100
MoveResult TryMoveTowards(Point p)
Definition: Chara.cs:2590
Chara enemy
Definition: Chara.cs:86
CharaAbility ability
Definition: Chara.cs:422
Chara FindMaster()
Definition: Chara.cs:2359
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6163
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6212
Room FindRoom()
Definition: Chara.cs:7726
Point GetDestination()
Definition: Chara.cs:7084
int turnLastSeen
Definition: Chara.cs:110
FactionBranch homeBranch
Definition: Chara.cs:1064
void Drink(Card t)
Definition: Chara.cs:4999
Hostility hostility
Definition: Chara.cs:289
bool IsHostile()
Definition: Chara.cs:6389
void TryTakeSharedItems(bool msg=true)
Definition: Chara.cs:7233
PCCData pccData
Definition: Chara.cs:67
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4231
void Sniff(Chara c)
Definition: Chara.cs:7876
override bool IsPCC
Definition: Chara.cs:680
int idleActTimer
Definition: Chara.cs:112
bool IsCat
Definition: Chara.cs:985
SourceRace.Row race
Definition: Chara.cs:462
Definition: ConHOT.cs:4
int AllyDistance(Chara c)
bool enable
Definition: CoreDebug.cs:286
int GetRaw(int offsetHours=0)
Definition: Date.cs:322
bool IsNight
Definition: Date.cs:112
static Game game
Definition: EClass.cs:8
static Zone _zone
Definition: EClass.cs:20
static World world
Definition: EClass.cs:40
static int rnd(long a)
Definition: EClass.cs:58
static FactionBranch Branch
Definition: EClass.cs:22
static int rndHalf(int a)
Definition: EClass.cs:87
static Player player
Definition: EClass.cs:12
static Chara pc
Definition: EClass.cs:14
static CoreDebug debug
Definition: EClass.cs:48
static SoundManager Sound
Definition: EClass.cs:46
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
int ValueWithoutLink
Definition: ELEMENT.cs:294
SourceElement.Row source
Definition: ELEMENT.cs:273
int vTempPotential
Definition: ELEMENT.cs:258
Act act
Definition: ELEMENT.cs:394
Thing GetMeal(Chara c)
List< Chara > members
PolicyManager policies
ConfigTactics tactics
Definition: Game.cs:90
CardManager cards
Definition: Game.cs:155
Config config
Definition: Game.cs:215
static bool Has(string id)
Definition: LangGame.cs:46
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:162
Definition: Los.cs:5
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Definition: Los.cs:167
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
Definition: Map.cs:2215
PropsInstalled Installed
Definition: Map.cs:123
PropsManager props
Definition: Map.cs:91
List< Chara > charas
Definition: Map.cs:81
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Definition: Party.cs:6
Chara leader
Definition: Party.cs:30
bool HasElement(int ele)
Definition: Party.cs:180
List< Chara > members
Definition: Party.cs:18
int turns
Definition: Player.cs:84
int karma
Definition: Player.cs:875
Stats stats
Definition: Player.cs:1013
Definition: Point.cs:9
ref Vector3 Position(int height)
Definition: Point.cs:536
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Definition: Point.cs:1381
bool IsBlocked
Definition: Point.cs:351
List< Thing > Things
Definition: Point.cs:326
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:607
bool Equals(int _x, int _z)
Definition: Point.cs:944
bool IsValid
Definition: Point.cs:88
int Distance(Point p)
Definition: Point.cs:973
Chara FirstChara
Definition: Point.cs:276
bool IsInBounds
Definition: Point.cs:104
Cell cell
Definition: Point.cs:51
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1124
bool HasChara
Definition: Point.cs:226
bool IsHotSpring
Definition: Point.cs:363
bool IsDeepWater
Definition: Point.cs:264
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:757
bool IsActive(int id, int days=-1)
List< PopItem > items
Definition: PopManager.cs:34
PropsInstalled installed
Definition: PropsManager.cs:8
TraitManager traits
Definition: Props.cs:18
Thing Find(int uid)
Definition: Props.cs:389
Definition: Room.cs:4
Lot lot
Definition: Room.cs:21
virtual bool IsRegion
Definition: Spatial.cs:503
virtual void Mod(int a)
Definition: Stats.cs:135
override int GetPhase()
Definition: Stats.cs:117
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
Definition: TCText.cs:6
PopManager pop
Definition: TCText.cs:9
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
Thing Find(int uid)
bool IsFull(int y=0)
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
bool IsSharedContainer
Definition: Thing.cs:112
virtual AI_Idle.Behaviour IdleBehaviour
Definition: TraitChara.cs:17
virtual string IdAmbience
Definition: TraitChara.cs:135
virtual bool CanFish
Definition: TraitChara.cs:137
virtual bool IdleAct()
Definition: TraitChara.cs:139
TraitMap restSpots
Definition: TraitManager.cs:10
virtual bool AllowTraining
Definition: TraitShackle.cs:13
virtual bool CanRead(Chara c)
Definition: Trait.cs:966
virtual bool CanEat(Chara c)
Definition: Trait.cs:975
virtual bool CanDrink(Chara c)
Definition: Trait.cs:984
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
static int okaerinko
Definition: Zone.cs:31
virtual bool IsNefia
Definition: Zone.cs:280
FactionBranch branch
Definition: Zone.cs:34
virtual bool IsUserZone
Definition: Zone.cs:266
Chara Boss
Definition: Zone.cs:83
virtual bool IsTown
Definition: Zone.cs:220
virtual bool PetFollow
Definition: Zone.cs:282
bool IsPCFaction
Definition: Zone.cs:468
virtual bool IsUnderwater
Definition: Zone.cs:264
Card AddCard(Card t, Point point)
Definition: Zone.cs:1948

References Lang._currency(), EClass._map, EClass._zone, Chara.ability, AreaData.accessType, Element.act, Zone.AddCard(), Chara.AddCondition(), Card.AddThing(), Chara.ai, TraitShackle.AllowTraining, ConfigTactics.AllyDistance(), Zone.Boss, EClass.Branch, Zone.branch, Card.c_isImportant, Card.c_uidMaster, AIAct.Cancel(), Trait.CanDrink(), Chara.CanDuplicate(), Trait.CanEat(), Chara.CanEat(), TraitChara.CanFish, Trait.CanRead(), Chara.CanSee(), Chara.CanSeeLos(), card, Game.cards, Card.category, Card.Cell, Point.cell, Map.charas, Chara.ClearInventory(), Game.config, ThingGen.Create(), ThingGen.CreateFromCategory(), Chara.Cuddle(), Card.DamageHP(), BaseArea.data, World.date, EClass.debug, ElementContainer.dict, Card.Dist(), Point.Distance(), AIAct.Do(), AIAct.DoGoto(), AIAct.DoGotoSpot(), Chara.DoHostileAction(), DoSomethingToCharaInRadius(), DoSomethingToNearChara(), Chara.Drink(), Chara.Duplicate(), Card.elements, CoreDebug.enable, Card.encLV, Chara.enemy, Point.Equals(), Card.Evalue(), Card.ExistsOnMap, Chara.faction, Props.Find(), ThingContainer.Find(), Chara.FindBed(), Chara.FindBestFoodToEat(), Chara.FindMaster(), Chara.FindRoom(), Point.FindThing(), Point.FirstChara, Point.ForeachNeighbor(), EClass.game, AI_Clean.GetCleanPoint(), Card.GetCurrency(), Chara.GetDestination(), AI_Fish.GetFishingPoint(), Card.GetHearingRadius(), BaseCard.GetInt(), FactionBranch.GetMeal(), Chara.GetNearbyCatToSniff(), Point.GetNearestPoint(), Stats.GetPhase(), BaseArea.GetRandomPoint(), Point.GetRandomPoint(), Date.GetRaw(), CardRenderer.GetTC(), CardManager.globalCharas, CharaAbility.Has(), LangGame.Has(), Chara.HasAccess(), Point.HasChara, Chara.HasCondition(), Card.HasEditorTag(), Party.HasElement(), Card.HasElement(), Cell.HasFire, Chara.HasHobbyOrWork(), Chara.held, Chara.homeBranch, Chara.host, Chara.hostility, Card.HostRenderer, Card.hp, Chara.hunger, Card.id, Element.id, TraitChara.IdAmbience, TraitChara.IdleAct(), IdleActText(), Chara.idleActTimer, TraitChara.IdleBehaviour, if(), Map.Installed, PropsManager.installed, Chara.InstantEat(), PolicyManager.IsActive(), Chara.IsAliveInCurrentZone, Point.IsBlocked, Chara.IsCat, Card.isDestroyed, Chara.isDrunk, Card.IsEquipment, ThingContainer.IsFull(), Card.isGifted, Chara.IsGuest(), Chara.IsHostile(), Point.IsHotSpring, Chara.IsHuman, Chara.IsIdle, Point.IsInBounds, Chara.IsInCombat, Card.IsInMutterDistance(), Card.IsInstalled, Chara.IsMofuable, Zone.IsNefia, Date.IsNight, Chara.IsPC, Chara.IsPCC, Chara.IsPCFaction, Zone.IsPCFaction, Card.IsPCFactionOrMinion, Chara.IsPCParty, Spatial.IsRegion, Card.isRestrained, Card.IsRestrainedResident, Thing.IsSharedContainer, Cell.IsSnowTile, Chara.isSynced, Cell.IsTopWaterAndNoSnow, Zone.IsTown, Zone.IsUserZone, Point.IsValid, Los.IsVisible(), item, ActList.items, PopManager.items, Player.karma, AIAct.KeepRunning(), Party.leader, CharaAbility.list, ThingContainer.List(), Point.ListCharasInRadius(), Room.lot, Chara.mana, Chara.master, Stats.max, Chara.MaxHP, FactionBranch.members, Party.members, Chara.memberType, Stats.Mod(), ElementContainer.ModBase(), Card.ModCurrency(), Card.ModEncLv(), Card.ModNum(), ElementContainer.ModTempPotential(), moveFailCount, Chara.MoveNeighborDefinitely(), Chara.nextUse, Card.noMove, Card.Num, Zone.okaerinko, Chara.OnInsulted(), Chara.orgPos, AIAct.owner, Chara.parasite, Card.parent, Chara.party, EClass.pc, Chara.pccData, Zone.PetFollow, Chara.Pick(), Chara.PickHeld(), Card.PlayAnime(), EClass.player, Card.PlaySound(), FactionBranch.policies, TCText.pop, Card.pos, Point.Position(), Map.props, Chara.race, AIAct.Restart(), TraitManager.restSpots, EClass.rnd(), EClass.rndHalf(), Cell.room, Msg.Say(), Card.Say(), Chara.SetAI(), Chara.SetEnemy(), BaseCard.SetInt(), Chara.sharedCheckTurn, Chara.Sniff(), EClass.Sound, Chara.source, Element.source, Chara.stamina, Player.stats, AIAct.Success, Game.Config.tactics, Card.Talk(), Chara.TalkTopic(), Card.Teleport(), Card.Thing, Card.things, Point.Things, ActThrow.Throw(), Card.trait, Chara.trait, Props.traits, Chara.TryAssignBed(), TryCast(), Chara.TryMoveTowards(), TryPerformIdleUse(), Chara.TryPutSharedItems(), AI_Shopping.TryRestock(), AI_Shopping.TryShop(), Chara.TryTakeSharedItems(), Chara.TryUse(), Chara.turnLastSeen, Player.Stats.turns, Chara.UseAbility(), Stats.value, Element.ValueWithoutLink, Element.vTempPotential, and EClass.world.

◆ TryCast()

void AI_Idle.TryCast ( EffectId  id,
int  power = 100 
)
inline

Definition at line 950 of file AI_Idle.cs.

951 {
952 owner.Say("idle_cast", owner);
953 ActEffect.Proc(id, power, BlessedState.Normal, owner);
954 }
BlessedState
Definition: BlessedState.cs:2
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:914

References ActEffect.Proc().

Referenced by Run().

◆ TryCast< T >()

void AI_Idle.TryCast< T > ( EffectId  id,
int  power = 100 
)
inline
Type Constraints
T :Condition 

Definition at line 942 of file AI_Idle.cs.

942 : Condition
943 {
944 if (!owner.HasCondition<T>())
945 {
946 TryCast(id, power);
947 }
948 }

◆ TryPerformIdleUse()

bool AI_Idle.TryPerformIdleUse ( )
inline

Definition at line 1007 of file AI_Idle.cs.

1008 {
1009 for (int i = 0; i < 10; i++)
1010 {
1011 Point randomPoint = owner.pos.GetRandomPoint(7, requireLos: true, allowChara: true, allowBlocked: true);
1012 if (randomPoint == null || randomPoint.detail == null)
1013 {
1014 continue;
1015 }
1016 foreach (Thing thing in randomPoint.detail.things)
1017 {
1018 if (thing.IsInstalled)
1019 {
1020 int num = owner.Dist(thing);
1021 if (EClass.rnd((owner.memberType == FactionMemberType.Guest) ? 5 : 50) == 0 && thing.HasTag(CTAG.tourism) && num <= 2)
1022 {
1023 owner.LookAt(thing);
1024 owner.Talk("nice_statue");
1025 return true;
1026 }
1027 if (EClass.rnd(thing.trait.IdleUseChance) == 0 && thing.trait.IdleUse(owner, num))
1028 {
1029 owner.LookAt(thing);
1030 return true;
1031 }
1032 }
1033 }
1034 }
1035 return false;
1036 }
CTAG
Definition: CTAG.cs:2
bool HasTag(CTAG tag)
Definition: Card.cs:2583
List< Thing > things
Definition: CellDetail.cs:11
override void LookAt(Card c)
Definition: Chara.cs:3501
CellDetail detail
Definition: Point.cs:71
virtual int IdleUseChance
Definition: Trait.cs:362
virtual bool IdleUse(Chara c, int dist)
Definition: Trait.cs:644

References Point.detail, Point.GetRandomPoint(), Card.HasTag(), Trait.IdleUse(), Trait.IdleUseChance, Card.IsInstalled, EClass.rnd(), Card.things, and Card.trait.

Referenced by Run().

Member Data Documentation

◆ _listRoom

List<BaseArea> AI_Idle._listRoom = new List<BaseArea>()
staticprivate

Definition at line 18 of file AI_Idle.cs.

◆ maxRepeat

int AI_Idle.maxRepeat = 10

Definition at line 14 of file AI_Idle.cs.

◆ moveFailCount

int AI_Idle.moveFailCount

Definition at line 16 of file AI_Idle.cs.

Referenced by Run().

Property Documentation

◆ InformCancel

override bool AI_Idle.InformCancel
get

Definition at line 22 of file AI_Idle.cs.

◆ IsIdle

override bool AI_Idle.IsIdle
get

Definition at line 20 of file AI_Idle.cs.

◆ MaxRestart

override int AI_Idle.MaxRestart
get

Definition at line 24 of file AI_Idle.cs.


The documentation for this class was generated from the following file: