Reimplemented from AIAct.
Definition at line 32 of file AI_Idle.cs.
33 {
34 while (true)
35 {
37 {
39 }
41 {
43 owner.nextUse = null;
45 {
47 }
49 }
51 {
53 {
55 }
57 {
59 }
60 }
62 {
65 {
67 if (thing != null)
68 {
70 }
71 }
73 {
75 {
77 }
79 {
82 {
83 thing.isNPCProperty = true;
85 }
86 else
87 {
88 thing = null;
89 }
90 }
91 }
92 if (thing != null)
93 {
95 {
98 }
100 {
102 {
103 target = thing
104 });
105 }
106 }
107 }
109 {
111 {
114 }
116 {
118 Act actRevive =
null;
120 {
123 {
124 actRevive = act2;
125 }
126 string[] abilityType = act2.
source.abilityType;
127 if (!abilityType.IsEmpty() && (abilityType[0] == "heal" || abilityType[0] == "hot"))
128 {
130 }
131 }
133 {
134 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members :
new List<Chara> {
owner });
135 foreach (
Chara item2
in list)
136 {
138 {
141 break;
142 }
143 }
144 }
146 {
148 }
149 }
150 }
152 {
155 {
158 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
159 }
160 }
162 {
165 {
167 {
169 {
170 continue;
171 }
172 for (int j = 0; j < 5; j++)
173 {
174 if (thing9.
encLV >= 0)
175 {
176 break;
177 }
182 {
183 break;
184 }
185 }
187 {
188 break;
189 }
190 }
191 }
192 }
194 {
196 {
199 {
201 {
202 shackle = traitShackle
203 });
204 }
206 }
208 {
211 {
213 {
214 target = thing3
215 });
216 }
217 }
219 {
220 List<Chara> list2 = new List<Chara>();
222 {
223 if (member.
Evalue(1227) > 0)
224 {
225 list2.Add(member);
226 }
227 }
229 {
233 }
234 }
236 {
244 }
246 {
248 }
250 {
252 {
254 }
255 else
256 {
258 }
259 }
261 {
263 }
265 {
268 {
270 {
272 {
273 flag = true;
274 }
275 }
276 }
277 if (flag)
278 {
279 bool flag2 = false;
281 {
283 {
284 flag2 = true;
285 break;
286 }
287 }
288 if (flag2)
289 {
291 if (num >= 20000)
292 {
293 num = 20000;
294 }
296 int num2 = num / 200;
298 {
299 if (!(value2.
source.category !=
"skill"))
300 {
304 }
305 }
309 }
310 }
311 }
313 {
315 if (randomPointInRadius != null)
316 {
318 if (randomPointInRadius.
IsValid)
319 {
321 {
322 pos = randomPointInRadius
323 });
324 }
325 }
326 }
327 }
329 {
332 {
334 }
336 {
338 {
340 }
343 {
345 {
347 }
349 continue;
350 }
351 }
352 }
355 {
356 break;
357 }
359 {
361 continue;
362 }
364 {
366 continue;
367 }
369 {
373 {
376 }
377 }
378 else
379 {
381 }
383 }
385 {
387 }
389 {
391 }
393 {
395 }
396 string text;
398 {
400 if (!(text == "geist"))
401 {
403 {
404 int i = 0;
406 {
408 {
409 i++;
410 }
411 });
412 if (i < 2)
413 {
415 if (randomPoint != null)
416 {
419 {
421 }
422 }
423 }
424 }
425 }
427 {
429 if (nearestPoint != null)
430 {
432 {
434 }
436 {
438 {
440 }
442 }
444 }
445 }
446 }
448 {
451 }
453 {
455 if (room != null)
456 {
459 {
461 }
463 {
465 }
466 if (point != null)
467 {
468 yield
return DoGoto(point);
469 }
470 }
471 }
473 {
475 {
477 {
480 }
482 }
484 {
486 {
488 }
490 {
492 string text2 = ((EClass.player.karma > 10) ? ((
EClass.
player.
karma < 90) ?
"" : (flag4 ?
"rumor_bad" :
"rumor_good")) : (flag4 ?
"rumor_good" :
"rumor_bad"));
493 if (!text2.IsEmpty())
494 {
496 }
498 {
500 AI_PlayMusic.ignoreDamage = true;
502 AI_PlayMusic.ignoreDamage = false;
503 }
504 }
505 else
506 {
508 }
510 }
511 }
513 {
515 {
517 }
519 if (tC ==
null || tC.
pop.
items.Count == 0)
520 {
522 {
524 {
526 {
530 }
531 }
532 }
534 {
536 }
538 {
540 }
542 {
544 {
546 }
548 {
550 }
551 }
552 }
553 }
555 {
557 }
559 {
561 }
563 {
564 float mtp = 1f;
567 if (room2 != room3 && room3 != null)
568 {
569 mtp = ((room2?.
lot != room3?.
lot) ? 0.4f : 0.7f);
570 }
572 }
573 if (
EClass.
rnd(2000) == 0 && owner.IsHuman && (owner.host ==
null || owner.host.ride !=
owner))
574 {
577 {
578 thing4 = null;
579 }
582 {
583 flag5 = true;
584 }
585 if (thing4 == null && !flag5)
586 {
589 }
591 {
594 }
595 }
597 {
599 {
604 {
605 flag6 = false;
606 }
608 {
610 c.
Talk(
"drunk_counter");
612 }
613 });
614 }
616 {
619 {
621 {
622 pos = fishingPoint
623 });
624 }
625 }
628 {
630 }
632 {
634 {
637 if (chara2 !=
owner && thing5 !=
null)
638 {
640 {
641 churyu = thing5,
642 slave = chara2
643 });
644 }
645 }
647 {
649 }
650 }
652 {
654 {
656 });
658 }
660 {
662 if (chara3 != null)
663 {
665 {
666 target = chara3,
667 variation = AI_Fuck.Variation.Bitch
668 });
669 }
670 }
672 {
674 }
676 {
678 }
680 {
682 }
683 if (idAct ==
"janitor" &&
EClass.
rnd(5) == 0)
684 {
686 {
688 {
689 owner.Talk("snail");
690 Thing t4 = ThingGen.Create("1142");
691 ActThrow.Throw(owner, c.pos, t4);
692 }
693 });
695 }
697 {
700 {
702 {
703 shackle = traitShackle2
704 });
706 }
707 }
709 {
711 }
713 {
715 if (cleanPoint != null)
716 {
718 {
719 pos = cleanPoint
720 });
721 }
722 }
724 {
726 {
728 {
731 break;
732 }
733 }
734 }
736 {
738 if (thing6 == null)
739 {
741 {
743 {
745 if (card2 != null)
746 {
748 }
749 });
750 }
751 }
752 else
753 {
755 {
757 {
759 break;
760 }
761 }
762 }
763 }
765 {
767 }
769 {
771 }
774 {
775 owner.idleActTimer = 10 +
EClass.
rnd(50);
776 switch (idAct)
777 {
778 case "torture_snail":
780 {
786 });
787 break;
788 case "buffMage":
790 {
792 }
793 else
794 {
796 }
797 break;
798 case "buffThief":
800 break;
801 case "buffGuildWatch":
803 break;
804 case "buffHealer":
806 break;
807 case "readBook":
808 {
810 {
811 break;
812 }
815 if (list3.Count > 0)
816 {
817 thing7 = list3.RandomItem();
819 {
820 thing7 = null;
821 }
822 }
823 if (thing7 == null)
824 {
826 {
827 break;
828 }
830 thing7.isNPCProperty = true;
831 }
833 {
835 {
837 }
839 {
840 target = thing7
841 });
842 }
843 break;
844 }
845 default:
847 {
849 }
850 break;
851 }
853 }
855 {
857 }
859 {
861 {
863 }
865 }
867 {
869 }
871 {
873 {
876 {
878 }
879 else
880 {
882 if (room4 != null)
883 {
885 }
886 }
887 }
889 {
891 {
892 if (!EClass._zone.IsPCFaction)
893 {
894 owner.Teleport(owner.orgPos, silent: false, force: true);
895 }
897 });
898 }
899 }
901 {
903 if (thing8 != null)
904 {
906 }
907 }
909 {
910 for (int k = 0; k < 100; k++)
911 {
914 {
915 yield
return DoGoto(randomPoint2);
916 break;
917 }
918 }
919 }
921 if (!(text == "stand") && !(text == "root"))
922 {
924 {
926 }
928 {
930 }
931 }
933 {
935 if (aI_Haul != null)
936 {
937 yield
return Do(aI_Haul);
938 }
939 }
942 {
943 for (int l = 0; l < 20; l++)
944 {
947 {
948 return randomPoint3;
949 }
950 }
951 return null;
952 }
953 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
static Point GetFishingPoint(Point p)
static AI_Haul TryGetAI(Chara c)
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
void IdleActText(string id)
void TryCast(EffectId id, int power=100)
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
BaseArea.AccessType accessType
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
int GetInt(int id, int? defaultInt=null)
void SetInt(int id, int value=0)
GlobalCharaList globalCharas
void Teleport(Point point, bool silent=false, bool force=false)
ElementContainerCard elements
bool IsRestrainedResident
bool HasElement(int ele, int req=1)
CardRenderer HostRenderer
Thing AddThing(string id, int lv=-1)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
int GetCurrency(string id="money")
bool IsInMutterDistance(int d=10)
void ModCurrency(int a, string id="money")
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
bool HasEditorTag(EditorTag tag)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void ModNum(int a, bool notify=true)
bool UseAbility(string idAct, Card tc=null, Point pos=null, bool pt=false)
bool HasHobbyOrWork(string alias)
override bool IsAliveInCurrentZone
Thing FindBestFoodToEat()
void Cuddle(Chara c, bool headpat=false)
void InstantEat(Thing t=null, bool sound=true)
Condition AddCondition(string id, int p=100, bool force=false)
Chara GetNearbyCatToSniff()
bool CanSeeLos(Card c, int dist=-1)
void PickHeld(bool msg=false)
bool HasCondition(string alias)
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
override bool IsPCFaction
bool CanEat(Thing t, bool shouldEat=false)
void ClearInventory(ClearInventoryType type)
FactionMemberType memberType
string TalkTopic(string topic="calm")
bool MoveNeighborDefinitely()
MoveResult TryMoveTowards(Point p)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
void TryTakeSharedItems(bool msg=true)
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
int AllyDistance(Chara c)
int GetRaw(int offsetHours=0)
static FactionBranch Branch
static int rndHalf(int a)
static SoundManager Sound
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
ReligionManager religions
static bool Has(string id)
static string _currency(object a, string IDCurrency)
static LayerCraft Instance
static LayerDragGrid Instance
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
bool HasElement(int ele, bool excludePC=false)
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
ref Vector3 Position(int height)
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
bool Equals(int _x, int _z)
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
bool IsActive(int id, int days=-1)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
virtual AI_Idle.Behaviour IdleBehaviour
virtual string IdAmbience
virtual bool AllowTraining
virtual bool CanRead(Chara c)
virtual bool CanEat(Chara c)
virtual bool CanDrink(Chara c)
virtual bool IsUnderwater
Card AddCard(Card t, Point point)
References Lang._currency(), EClass._map, EClass._zone, Chara.ability, AreaData.accessType, Element.act, Zone.AddCard(), Chara.AddCondition(), Card.AddThing(), Chara.ai, TraitShackle.AllowTraining, ConfigTactics.AllyDistance(), Chara.Banish(), Zone.Boss, EClass.Branch, Zone.branch, Card.c_isImportant, Card.c_minionType, Card.c_uidMaster, AIAct.Cancel(), Trait.CanDrink(), Chara.CanDuplicate(), Trait.CanEat(), Chara.CanEat(), TraitChara.CanFish, Trait.CanRead(), Chara.CanSee(), Chara.CanSeeLos(), card, Game.cards, Card.category, Card.Cell, Point.cell, Map.charas, Chara.ClearInventory(), Game.config, ThingGen.Create(), ThingGen.CreateFromCategory(), Chara.Cuddle(), Card.DamageHP(), BaseArea.data, World.date, EClass.debug, ElementContainer.dict, Card.Dist(), Point.Distance(), AIAct.Do(), AIAct.DoGoto(), AIAct.DoGotoSpot(), Chara.DoHostileAction(), DoSomethingToCharaInRadius(), DoSomethingToNearChara(), Chara.Drink(), Chara.Duplicate(), Card.elements, CoreDebug.enable, Card.encLV, Chara.enemy, Point.Equals(), Card.Evalue(), Party.EvalueTotal(), Card.ExistsOnMap, Chara.faction, Chara.faith, Props.Find(), ThingContainer.Find(), Chara.FindBed(), Chara.FindBestFoodToEat(), Chara.FindMaster(), Chara.FindRoom(), Point.FindThing(), Point.FirstChara, Point.ForeachNeighbor(), EClass.game, AI_Clean.GetCleanPoint(), Card.GetCurrency(), Chara.GetDestination(), AI_Fish.GetFishingPoint(), Card.GetHearingRadius(), BaseCard.GetInt(), FactionBranch.GetMeal(), Chara.GetNearbyCatToSniff(), Point.GetNearestPoint(), Stats.GetPhase(), BaseArea.GetRandomPoint(), Point.GetRandomPoint(), Point.GetRandomPointInRadius(), Date.GetRaw(), CardRenderer.GetTC(), CardManager.globalCharas, ReligionManager.Harmony, CharaAbility.Has(), LangGame.Has(), Chara.HasAccess(), Point.HasChara, Chara.HasCondition(), Card.HasEditorTag(), Party.HasElement(), Card.HasElement(), Cell.HasFire, Chara.HasHobbyOrWork(), Chara.held, Chara.homeBranch, Chara.host, Chara.hostility, Card.HostRenderer, Card.hp, Chara.hunger, Card.id, Element.id, TraitChara.IdAmbience, TraitChara.IdleAct(), IdleActText(), Chara.idleActTimer, TraitChara.IdleBehaviour, if(), Map.Installed, PropsManager.installed, LayerCraft.Instance, LayerDragGrid.Instance, Chara.InstantEat(), PolicyManager.IsActive(), Chara.IsAliveInCurrentZone, Point.IsBlocked, Chara.IsCat, Card.isDestroyed, Chara.isDrunk, Card.IsEquipment, ThingContainer.IsFull(), Card.isGifted, Chara.IsGuest(), Chara.IsHostile(), Point.IsHotSpring, Chara.IsHuman, Chara.IsIdle, Point.IsInBounds, Chara.IsInCombat, Card.IsInMutterDistance(), Card.IsInstalled, Chara.IsMinion, Chara.IsMofuable, Zone.IsNefia, Date.IsNight, Chara.IsPC, Chara.IsPCC, Chara.IsPCFaction, Zone.IsPCFaction, Card.IsPCFactionOrMinion, Chara.IsPCParty, Spatial.IsRegion, Card.isRestrained, Card.IsRestrainedResident, Thing.IsSharedContainer, Cell.IsSnowTile, Chara.isSynced, Cell.IsTopWaterAndNoSnow, Zone.IsTown, Zone.IsUserZone, Point.IsValid, Los.IsVisible(), item, ActList.items, PopManager.items, Player.karma, AIAct.KeepRunning(), Party.leader, CharaAbility.list, ThingContainer.List(), Point.ListCharasInRadius(), Room.lot, Chara.mana, Chara.master, Stats.max, Chara.MaxHP, FactionBranch.members, Party.members, Chara.memberType, Stats.Mod(), ElementContainer.ModBase(), Card.ModCurrency(), Card.ModEncLv(), Card.ModNum(), ElementContainer.ModTempPotential(), moveFailCount, Chara.MoveNeighborDefinitely(), Chara.nextUse, Card.noMove, Card.Num, Zone.okaerinko, Chara.OnInsulted(), Chara.orgPos, AIAct.owner, Chara.parasite, Card.parent, Chara.party, EClass.pc, Chara.pccData, Zone.PetFollow, Chara.Pick(), Chara.PickHeld(), Card.PlayAnime(), EClass.player, Card.PlaySound(), FactionBranch.policies, TCText.pop, Card.pos, Point.Position(), Map.props, Chara.race, Game.religions, AIAct.Restart(), TraitManager.restSpots, EClass.rnd(), EClass.rndHalf(), Cell.room, Msg.Say(), Card.Say(), Chara.SetAI(), Chara.SetEnemy(), BaseCard.SetInt(), Chara.sharedCheckTurn, Chara.Sniff(), EClass.Sound, Chara.source, Element.source, Chara.stamina, Player.stats, AIAct.Success, Game.Config.tactics, Card.Talk(), Chara.TalkTopic(), Card.Teleport(), Card.Thing, Card.things, Point.Things, ActThrow.Throw(), Card.trait, Chara.trait, Props.traits, Chara.TryAssignBed(), TryCast(), Chara.TryMoveTowards(), TryPerformIdleUse(), Chara.TryPutSharedItems(), AI_Shopping.TryRestock(), AI_Shopping.TryShop(), Chara.TryTakeSharedItems(), Chara.TryUse(), Chara.turnLastSeen, Player.Stats.turns, Chara.UseAbility(), Stats.value, Element.ValueWithoutLink, Element.vTempPotential, and EClass.world.