Elin Decompiled Documentation EA 23.304 Nightly
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AI_Idle Class Reference
Inheritance diagram for AI_Idle:
AIAct Act Element EClass

Public Types

enum  Behaviour { Default , NoMove }
 
- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 

Public Member Functions

override void OnStart ()
 
override IEnumerable< StatusRun ()
 
void IdleActText (string id)
 
void TryCast< T > (EffectId id, int power=100)
 
void TryCast (EffectId id, int power=100)
 
BaseArea GetRandomAssignedRoom ()
 
Chara DoSomethingToNearChara (Func< Chara, bool > funcPickChara, Action< Chara > action=null)
 
Chara DoSomethingToCharaInRadius (int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
 
bool TryPerformIdleUse ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
GetChild< T > ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool ValidatePerform (Chara _cc, Card _tc, Point _tp)
 
virtual bool CanPerform ()
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual long GetSourceValue (long v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
void AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text, bool shorten=false)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Public Attributes

int maxRepeat = 10
 
int moveFailCount
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Properties

override bool IsIdle [get]
 
override bool InformCancel [get]
 
override int MaxRestart [get]
 
override bool ShouldEndMimicry [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool ShouldEndMimicry [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Static Private Attributes

static List< BaseArea_listRoom = new List<BaseArea>()
 

Additional Inherited Members

- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1, bool useWeight=true)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static long GetResistDamage (long dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (long _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
static Act CurrentAct
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 6 of file AI_Idle.cs.

Member Enumeration Documentation

◆ Behaviour

Enumerator
Default 
NoMove 

Definition at line 8 of file AI_Idle.cs.

Member Function Documentation

◆ DoSomethingToCharaInRadius()

Chara AI_Idle.DoSomethingToCharaInRadius ( int  radius,
Func< Chara, bool >  funcPickChara,
Action< Chara action = null 
)
inline

Definition at line 1215 of file AI_Idle.cs.

1216 {
1217 List<Chara> list = owner.pos.ListCharasInRadius(owner, radius, delegate(Chara c)
1218 {
1219 if (c == owner || !owner.CanSee(c))
1220 {
1221 return false;
1222 }
1223 return funcPickChara == null || funcPickChara(c);
1224 });
1225 if (list.Count > 0)
1226 {
1227 Chara chara = list.RandomItem();
1228 action?.Invoke(chara);
1229 return chara;
1230 }
1231 return null;
1232 }
new Chara owner
Definition: AIAct.cs:14
Point pos
Definition: Card.cs:60
Definition: Chara.cs:10
bool CanSee(Card c)
Definition: Chara.cs:1244
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Definition: Point.cs:1221

References Chara.CanSee(), Point.ListCharasInRadius(), and Card.pos.

Referenced by Run().

◆ DoSomethingToNearChara()

Chara AI_Idle.DoSomethingToNearChara ( Func< Chara, bool >  funcPickChara,
Action< Chara action = null 
)
inline

Definition at line 1196 of file AI_Idle.cs.

1197 {
1198 List<Chara> list = owner.pos.ListCharasInNeighbor(delegate(Chara c)
1199 {
1200 if (c == owner || !owner.CanSee(c))
1201 {
1202 return false;
1203 }
1204 return funcPickChara == null || funcPickChara(c);
1205 });
1206 if (list.Count > 0)
1207 {
1208 Chara chara = list.RandomItem();
1209 action?.Invoke(chara);
1210 return chara;
1211 }
1212 return null;
1213 }
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
Definition: Point.cs:1201

References Chara.CanSee(), Point.ListCharasInNeighbor(), and Card.pos.

Referenced by Run().

◆ GetRandomAssignedRoom()

BaseArea AI_Idle.GetRandomAssignedRoom ( )
inline

Definition at line 1183 of file AI_Idle.cs.

1184 {
1185 _listRoom.Clear();
1186 foreach (BaseArea item in ((IEnumerable<BaseArea>)EClass._map.rooms.listRoom).Concat((IEnumerable<BaseArea>)EClass._map.rooms.listArea))
1187 {
1188 if (item.type != null && item.type.uidCharas.Contains(owner.uid))
1189 {
1190 _listRoom.Add(item);
1191 }
1192 }
1193 return _listRoom.RandomItem();
1194 }
static List< BaseArea > _listRoom
Definition: AI_Idle.cs:18
int uid
Definition: Card.cs:125
Definition: EClass.cs:6
static Map _map
Definition: EClass.cs:19
RoomManager rooms
Definition: Map.cs:31
List< Room > listRoom
Definition: RoomManager.cs:13
List< Area > listArea
Definition: RoomManager.cs:10

References EClass._map, item, RoomManager.listArea, RoomManager.listRoom, and Map.rooms.

◆ IdleActText()

void AI_Idle.IdleActText ( string  id)
inline

Definition at line 1159 of file AI_Idle.cs.

1160 {
1161 string text = "idle_" + id;
1162 owner.PlaySound(text);
1163 if (Lang.Game.map.ContainsKey(text))
1164 {
1165 owner.Say(text, owner);
1166 }
1167 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6466
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:7144
int id
Definition: ELEMENT.cs:255
Definition: Lang.cs:6
static LangGame Game
Definition: Lang.cs:48

References Lang.Game.

Referenced by Run().

◆ OnStart()

override void AI_Idle.OnStart ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 28 of file AI_Idle.cs.

29 {
30 owner.SetTempHand(-1, -1);
31 owner.ShowEmo();
32 }
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6434
void SetTempHand(int right=0, int left=0)
Definition: Chara.cs:6873

References AIAct.owner, Chara.SetTempHand(), and Card.ShowEmo().

◆ Run()

override IEnumerable< Status > AI_Idle.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 34 of file AI_Idle.cs.

35 {
36 while (true)
37 {
38 if (owner.held != null)
39 {
41 }
42 if (owner.nextUse != null)
43 {
44 Thing nextUse = owner.nextUse;
45 owner.nextUse = null;
46 if (nextUse.parent == owner && !nextUse.isDestroyed)
47 {
48 owner.TryUse(nextUse);
49 }
50 yield return KeepRunning();
51 }
53 {
54 if (EClass.rnd(5) == 0)
55 {
56 owner.Talk("onFire");
57 }
59 {
60 yield return Restart();
61 }
62 }
63 if (EClass.rnd(owner.IsPCParty ? 10 : 100) == 0 && owner.hunger.GetPhase() >= 3)
64 {
65 Thing thing = (owner.IsPCFaction ? owner.FindBestFoodToEat() : owner.things.Find((Thing a) => owner.CanEat(a, owner.IsPCFaction) && !a.c_isImportant, recursive: false));
66 if (thing == null && owner.IsPCFaction && EClass._zone.IsPCFaction)
67 {
69 if (thing != null)
70 {
71 owner.Pick(thing);
72 }
73 }
74 if (thing == null && !owner.IsPCFaction)
75 {
76 if (EClass.rnd(8) != 0)
77 {
78 owner.hunger.Mod(-30);
79 }
80 else if (!owner.things.IsFull())
81 {
82 thing = ThingGen.CreateFromCategory("food", EClass.rnd(EClass.rnd(60) + 1) + 10);
83 if (thing.trait.CanEat(owner))
84 {
85 thing.isNPCProperty = true;
86 thing = owner.AddThing(thing);
87 }
88 else
89 {
90 thing = null;
91 }
92 }
93 }
94 if (thing != null)
95 {
96 if (owner.IsPCParty)
97 {
99 }
101 {
102 owner.InstantEat(thing, sound: false);
103 yield return Restart();
104 }
105 else if (thing.Num == 1 || !owner.things.IsFull())
106 {
107 yield return Do(new AI_Eat
108 {
109 target = thing
110 });
111 }
112 }
113 else if (!EClass._zone.IsRegion && owner.HasElement(1250))
114 {
115 Chara target = null;
116 for (int k = 0; k < 10; k++)
117 {
118 Chara chara = EClass._map.charas.RandomItem();
119 if (chara != owner && chara.Evalue(964) <= 0 && (target == null || (chara.c_bloodData != null && (target.c_bloodData == null || CraftUtil.GetFoodScore(chara.c_bloodData) > CraftUtil.GetFoodScore(target.c_bloodData)))))
120 {
121 target = chara;
122 }
123 }
124 if (target != null)
125 {
126 yield return DoGoto(target);
127 owner.UseAbility("ActBloodsuck", target);
128 yield return Success();
129 }
130 }
131 }
132 if (!EClass._zone.IsRegion)
133 {
134 if (EClass.rnd(10) == 0 && owner.ability.Has(6627) && ((float)owner.hp < (float)owner.MaxHP * 0.8f || EClass.rnd(10) == 0) && owner.GetNearbyCatToSniff() != null && !owner.HasCondition<ConHOT>())
135 {
137 yield return KeepRunning();
138 }
139 if (EClass.rnd(3) == 0 && owner.mana.value > 0)
140 {
141 Act actHeal = null;
142 Act actRevive = null;
143 foreach (ActList.Item item in owner.ability.list.items)
144 {
145 Act act = item.act;
146 if (act.id == 8430)
147 {
148 actRevive = act;
149 }
150 string[] abilityType = act.source.abilityType;
151 if (!abilityType.IsEmpty() && (abilityType[0] == "heal" || abilityType[0] == "hot"))
152 {
153 actHeal = item.act;
154 }
155 }
156 if (actHeal != null)
157 {
158 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members : new List<Chara> { owner });
159 foreach (Chara item2 in list)
160 {
161 if (!((float)item2.hp > (float)item2.MaxHP * 0.75f) && owner.CanSeeLos(item2) && (!(actHeal.source.abilityType[0] == "hot") || !item2.HasCondition<ConHOT>()))
162 {
163 owner.UseAbility(actHeal, item2);
164 yield return KeepRunning();
165 break;
166 }
167 }
168 if ((owner.id == "priest" || owner.id == "priest2") && !owner.IsPCParty && owner.Dist(EClass.pc) <= 4)
169 {
170 if (EClass.pc.hp < EClass.pc.MaxHP)
171 {
172 if (owner.UseAbility(actHeal, EClass.pc, null, pt: true))
173 {
174 owner.AddCooldown(actHeal.id, 5);
175 owner.Talk("no_problem");
177 }
178 }
179 else if (!EClass.pc.HasCondition<ConHolyVeil>() && owner.UseAbility(8500, EClass.pc, null, pt: true))
180 {
181 owner.AddCooldown(8500, 30);
182 owner.Talk("no_problem");
183 }
184 }
185 }
186 if (actRevive != null && owner.IsPCFaction && EClass.game.cards.globalCharas.Where((KeyValuePair<int, Chara> a) => a.Value.isDead && a.Value.faction == EClass.pc.faction && !a.Value.isSummon && a.Value.c_wasInPcParty).ToList().Count > 0 && owner.UseAbility(actRevive.source.alias, owner))
187 {
188 yield return KeepRunning();
189 }
190 }
191 }
193 {
195 if (owner.sharedCheckTurn < 0 && EClass.rnd(EClass.debug.enable ? 2 : 20) == 0)
196 {
199 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
200 }
201 }
202 if ((EClass._zone is Zone_Civilized || EClass._zone.IsPCFaction) && (owner.IsPCParty ? 10 : (owner.IsPCFaction ? 2 : 0)) > EClass.rnd(100))
203 {
204 Thing thing2 = owner.things.Find("polish_powder");
205 if (thing2 != null && EClass._map.props.installed.Find<TraitGrindstone>() != null)
206 {
207 foreach (Thing thing10 in owner.things)
208 {
209 if (!thing10.IsEquipment || thing10.encLV >= 0)
210 {
211 continue;
212 }
213 for (int l = 0; l < 5; l++)
214 {
215 if (thing10.encLV >= 0)
216 {
217 break;
218 }
219 owner.Say("polish", owner, thing10);
220 thing10.ModEncLv(1);
221 thing2.ModNum(-1);
222 if (thing2.isDestroyed)
223 {
224 break;
225 }
226 }
227 if (thing2.isDestroyed)
228 {
229 break;
230 }
231 }
232 }
233 }
234 if (owner.IsPCParty)
235 {
237 {
238 TraitShackle traitShackle = owner.pos.FindThing<TraitShackle>();
239 if (traitShackle != null && traitShackle.AllowTraining)
240 {
242 {
243 shackle = traitShackle
244 });
245 }
246 yield return Restart();
247 }
248 if (EClass.rnd(20) == 0)
249 {
250 Thing thing3 = owner.things.Find((Thing a) => a.parent == owner && a.isGifted && (a.category.id == "skillbook" || a.category.id == "ancientbook"));
251 if (thing3 != null && thing3.trait.CanRead(owner) && (thing3.Num == 1 || !owner.things.IsFull()))
252 {
253 yield return Do(new AI_Read
254 {
255 target = thing3
256 });
257 }
258 }
259 if (!EClass._zone.IsRegion)
260 {
261 if (EClass.rnd(100) == 0 && owner.HasElement(1227))
262 {
263 List<Chara> list2 = new List<Chara>();
264 foreach (Chara member in EClass.pc.party.members)
265 {
266 if (member.Evalue(1227) > 0)
267 {
268 list2.Add(member);
269 }
270 }
271 if (list2.Count > 2 + EClass.pc.party.EvalueTotal(1272, (Chara c) => c.IsPC || c.faith == EClass.game.religions.Harmony))
272 {
273 list2.Remove(owner);
274 owner.SetEnemy(list2.RandomItem());
275 yield return Success();
276 }
277 }
278 if (EClass.rnd(20) == 0 && owner.IsMarried)
279 {
280 List<Chara> list3 = new List<Chara>();
281 foreach (Chara member2 in EClass.pc.party.members)
282 {
283 if (member2 != owner && member2.IsMarried)
284 {
285 list3.Add(member2);
286 }
287 }
288 if (list3.Count > EClass.pc.Evalue(1276))
289 {
290 owner.SetEnemy(list3.RandomItem());
291 yield return Success();
292 }
293 }
294 }
295 if (EClass.rnd(150) == 0 && owner.host != null && owner.host.parasite == owner && owner.GetInt(108) == 1)
296 {
297 owner.host.PlaySound("whip");
298 owner.host.Say("use_whip3", owner, owner.host);
299 owner.Talk("insult");
300 owner.host.PlayAnime(AnimeID.Shiver);
301 owner.host.DamageHP(5 + EClass.rndHalf(owner.host.MaxHP / 5), 919, 100, AttackSource.Condition);
303 yield return KeepRunning();
304 }
305 if (EClass.rnd(EClass.debug.enable ? 2 : 20) == 0 && owner.CanSee(EClass.pc) && !(EClass.pc.ai is AI_Eat))
306 {
308 }
309 if (owner.isSynced && EClass.rnd((owner.host == null) ? 200 : 150) == 0 && owner.GetInt(106) == 0)
310 {
311 if (EClass.rnd(2) == 0 && owner.GetInt(108) == 1)
312 {
313 owner.Talk("insult");
314 }
315 else
316 {
318 }
319 }
320 if (EClass.rnd(100) == 0 && EClass._zone.IsTown)
321 {
323 }
324 if ((EClass.rnd(20) == 0 || EClass.debug.enable) && owner.GetCurrency() >= 500)
325 {
326 bool flag = EClass._zone.IsTown;
328 {
329 foreach (Chara member3 in EClass._zone.branch.members)
330 {
331 if (member3.ExistsOnMap && member3.trait is TraitTrainer)
332 {
333 flag = true;
334 }
335 }
336 }
337 if (flag)
338 {
339 bool flag2 = false;
340 foreach (Element value in owner.elements.dict.Values)
341 {
342 if (!(value.source.category != "skill") && value.vTempPotential < 900)
343 {
344 flag2 = true;
345 break;
346 }
347 }
348 if (flag2)
349 {
350 int num2 = owner.GetCurrency();
351 if (num2 >= 20000)
352 {
353 num2 = 20000;
354 }
355 owner.PlaySound("pay");
356 int num3 = num2 / 200;
357 foreach (Element value2 in owner.elements.dict.Values)
358 {
359 if (!(value2.source.category != "skill"))
360 {
361 int num4 = num3 * 100 / (100 + (100 + value2.vTempPotential / 2 + value2.ValueWithoutLink) * (100 + value2.vTempPotential / 2 + value2.ValueWithoutLink) / 100);
362 num4 += 1 + EClass.rnd(3);
363 owner.elements.ModTempPotential(value2.id, Mathf.Max(1, num4), 9999);
364 }
365 }
366 Msg.Say("party_train", owner, Lang._currency(num2));
367 owner.PlaySound("ding_potential");
368 owner.ModCurrency(-num2);
369 }
370 }
371 }
372 if (EClass.rnd(100) == 0 && EClass.pc.ai is AI_Fish && owner.stamina.value > 0 && owner.things.Find<TraitToolFishing>() != null)
373 {
374 Point randomPointInRadius = EClass.pc.pos.GetRandomPointInRadius(0, 3);
375 if (randomPointInRadius != null)
376 {
377 randomPointInRadius = AI_Fish.GetFishingPoint(randomPointInRadius);
378 if (randomPointInRadius.IsValid)
379 {
380 yield return Do(new AI_Fish
381 {
382 pos = randomPointInRadius
383 });
384 }
385 }
386 }
387 }
388 if (owner.c_uidMaster != 0)
389 {
390 Chara chara2 = owner.master;
391 if (chara2 == null || !chara2.IsAliveInCurrentZone)
392 {
393 chara2 = owner.FindMaster();
394 }
395 if (chara2 != null && chara2.IsAliveInCurrentZone)
396 {
397 if (owner.enemy == null)
398 {
399 owner.SetEnemy(chara2.enemy);
400 }
401 int num5 = owner.Dist(chara2.pos);
402 if (owner.source.aiIdle != "root" && num5 > EClass.game.config.tactics.AllyDistance(owner) && EClass._zone.PetFollow && owner.c_minionType == MinionType.Default)
403 {
404 if (owner.HasAccess(chara2.pos))
405 {
406 owner.TryMoveTowards(chara2.pos);
407 }
408 yield return KeepRunning();
409 continue;
410 }
411 }
412 }
413 if (!EClass._zone.IsRegion)
414 {
415 if (EClass.rnd(5) == 0 && owner.HasElement(1425) && owner.mimicry == null)
416 {
417 owner.UseAbility(8794, owner);
418 }
419 if (EClass.rnd((!(owner.id == "unseenhand")) ? 10 : (owner.isSummon ? 9999 : 2)) == 0 && owner.HasElement(1427) && owner.mimicry == null)
420 {
421 owner.UseAbility(8796, owner);
422 }
424 {
426 {
427 owner.DoHostileAction(c, immediate: true);
429 if (owner.mimicry != null)
430 {
431 owner.mimicry.Reveal(c, surprise: true);
432 }
433 });
434 }
435 }
436 if (owner.mimicry != null && owner.HasElement(1429))
437 {
439 }
440 Party party = owner.party;
441 if (party == null || party.leader == owner || !party.leader.IsAliveInCurrentZone || owner.host != null || !EClass._zone.PetFollow)
442 {
443 break;
444 }
445 if (owner.source.aiIdle == "root")
446 {
447 yield return KeepRunning();
448 continue;
449 }
451 {
452 yield return KeepRunning();
453 continue;
454 }
455 if (owner.HasAccess(party.leader.pos) && owner.TryMoveTowards(party.leader.pos) == Card.MoveResult.Fail && owner.Dist(party.leader) > 4)
456 {
458 bool flag3 = (EClass._zone is Zone_Civilized || EClass._zone.IsPCFaction) && (EClass.pc.enemy == null || !EClass.pc.enemy.IsAliveInCurrentZone);
459 if (moveFailCount >= (flag3 ? 100 : 10))
460 {
461 owner.Teleport(party.leader.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), silent: false, force: true);
462 moveFailCount = 0;
463 }
464 }
465 else
466 {
467 moveFailCount = 0;
468 }
469 yield return KeepRunning();
470 }
471 if (EClass._zone.IsNefia && EClass._zone.Boss == owner && EClass.rnd(20) == 0)
472 {
474 }
475 if (EClass._zone.IsRegion && EClass.rnd(10) != 0)
476 {
477 yield return Restart();
478 }
479 if (((owner.homeBranch != null && owner.homeBranch == EClass.Branch && EClass.rnd(100) == 0) || (owner.IsGuest() && EClass.rnd(50) == 0)) && owner.FindBed() == null)
480 {
482 }
483 if (!EClass._zone.IsRegion)
484 {
485 switch (owner.id)
486 {
487 case "azzrasizzle":
488 case "geist":
489 {
490 if (EClass.rnd(20) != 0)
491 {
492 break;
493 }
494 Point nearestPoint = EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false);
495 if (nearestPoint == null)
496 {
497 break;
498 }
499 foreach (Chara item3 in nearestPoint.ListCharasInRadius(owner, 6, (Chara _c) => _c != owner && !_c.IsPCFactionOrMinion && _c.id != "cocoon" && _c.id != "cocoon_alien"))
500 {
501 item3.Teleport(nearestPoint.GetNearestPoint(allowBlock: false, allowChara: false) ?? nearestPoint);
502 }
503 if (owner != null)
504 {
506 {
507 EClass.pc.ai.Cancel();
508 }
509 owner.Teleport(nearestPoint);
510 }
511 yield return Success();
512 break;
513 }
514 case "spider_queen":
515 {
516 if (EClass.rnd(20) != 0 || !owner.CanDuplicate() || EClass._zone.IsUserZone)
517 {
518 break;
519 }
520 int i = 0;
521 owner.pos.ForeachNeighbor(delegate(Point p)
522 {
523 if (p.HasChara && p.FirstChara.id == "cocoon")
524 {
525 i++;
526 }
527 });
528 if (i < 2)
529 {
530 Point randomPoint2 = owner.pos.GetRandomPoint(1, requireLos: false, allowChara: false, allowBlocked: false, 20);
531 if (randomPoint2 != null)
532 {
533 Chara chara3 = EClass._zone.SpawnMob("cocoon", randomPoint2);
534 owner.Say("egglay", owner);
536 }
537 }
538 break;
539 }
540 case "mech_scarab":
541 {
542 if (EClass.rnd(20) != 0 || !owner.CanDuplicate() || EClass._zone.IsUserZone)
543 {
544 break;
545 }
546 int j = 0;
547 owner.pos.ForeachNeighbor(delegate(Point p)
548 {
549 if (p.HasChara && p.FirstChara.id == "mech_scarab")
550 {
551 j++;
552 }
553 });
554 if (j >= 2)
555 {
556 break;
557 }
558 Point randomPoint = owner.pos.GetRandomPoint(1, requireLos: false, allowChara: false, allowBlocked: false, 20);
559 if (randomPoint != null)
560 {
561 Card c2 = EClass._zone.AddCard(owner.Duplicate(), randomPoint);
562 if (randomPoint.Distance(EClass.pc.pos) < EClass.pc.GetHearingRadius())
563 {
564 Msg.Say("self_dupe", owner, c2);
565 }
566 }
567 break;
568 }
569 }
570 }
571 if (owner.IsMinion && owner.master != null && owner.master.id == "keeper_garden" && !(owner.master.ai is GoalCombat))
572 {
574 yield return Success();
575 }
577 {
578 Room room = owner.pos.cell.room;
579 if (room != null)
580 {
581 Point point = null;
582 if (owner.memberType == FactionMemberType.Guest && room.data.accessType != 0)
583 {
584 point = FindMovePoint(BaseArea.AccessType.Public);
585 }
586 else if (owner.memberType == FactionMemberType.Default && room.data.accessType == BaseArea.AccessType.Private)
587 {
588 point = FindMovePoint(BaseArea.AccessType.Resident) ?? FindMovePoint(BaseArea.AccessType.Public);
589 }
590 if (point != null)
591 {
592 yield return DoGoto(point);
593 }
594 }
595 }
596 string id;
597 int num;
599 {
600 if (owner.IsPCFaction && owner.GetInt(32) + 4320 < EClass.world.date.GetRaw())
601 {
602 if (owner.GetInt(32) != 0 && Zone.okaerinko < 10)
603 {
604 owner.Talk("welcomeBack");
605 Zone.okaerinko++;
606 }
608 }
610 {
612 {
613 id = "money";
614 num = EClass.rnd(EClass.rnd(EClass.rnd(EClass.rnd(500)))) + 1;
615 string[] strs = new string[4] { "1294", "1294", "1130", "1131" };
616 ThrowMethod throwMethod = ThrowMethod.Reward;
618 {
619 owner.Talk("curse_wed");
620 throwMethod = ThrowMethod.Punish;
621 SetId("stone", 1);
622 if (EClass.rnd(3) == 0)
623 {
624 SetId("shuriken", 1);
625 }
626 if (EClass.rnd(3) == 0)
627 {
628 SetId("explosive", 1);
629 }
630 if (EClass.rnd(3) == 0)
631 {
632 SetId("explosive_mega", 1);
633 }
634 if (EClass.rnd(3) == 0)
635 {
636 SetId("rock", 1);
637 }
638 }
639 else
640 {
641 if (EClass.rnd(2) == 0)
642 {
643 owner.PlaySound((EClass.rnd(3) == 0) ? "clap1" : ((EClass.rnd(2) == 0) ? "clap2" : "clap3"));
644 }
645 owner.Talk("grats_wed");
646 if (EClass.rnd(5) == 0)
647 {
648 SetId("money2", 1);
649 }
650 if (EClass.rnd(4) == 0)
651 {
652 SetId("plat", 1);
653 }
654 if (EClass.rnd(3) == 0)
655 {
656 SetId(strs.RandomItem(), 1);
657 }
658 }
659 Thing thing4 = ThingGen.Create(id, -1, owner.LV).SetNum(num);
660 thing4.SetRandomDir();
661 ActThrow.Throw(owner, EClass.pc.pos, thing4, throwMethod);
662 if (EClass.pc.IsAliveInCurrentZone && throwMethod == ThrowMethod.Reward && thing4.ExistsOnMap && thing4.pos.Equals(EClass.pc.pos) && !strs.Contains(thing4.id))
663 {
664 EClass.pc.Pick(thing4);
665 }
666 }
667 else if (EClass.rnd(5) == 0 && owner.hostility >= Hostility.Neutral && EClass.pc.IsPCC && EClass.pc.pccData.state == PCCState.Undie && !EClass.pc.pos.cell.IsTopWaterAndNoSnow)
668 {
669 owner.Talk("pervert3");
670 }
671 else if (EClass.rnd(15) == 0 && EClass._zone.IsTown && owner.hostility >= Hostility.Neutral && !owner.IsPCFaction && !EClass.pc.HasCondition<ConIncognito>())
672 {
673 bool flag4 = EClass._zone is Zone_Derphy;
674 string text = ((EClass.player.karma > 10) ? ((EClass.player.karma < 90) ? "" : (flag4 ? "rumor_bad" : "rumor_good")) : (flag4 ? "rumor_good" : "rumor_bad"));
675 if (!text.IsEmpty())
676 {
677 owner.Talk(text);
678 }
679 if ((flag4 ? (EClass.player.karma >= 90) : (EClass.player.karma <= 10)) && EClass.rnd(10) == 0)
680 {
681 Thing t2 = ThingGen.Create("stone", -1, owner.LV);
682 AI_PlayMusic.ignoreDamage = true;
684 AI_PlayMusic.ignoreDamage = false;
685 }
686 }
687 else
688 {
689 owner.TalkTopic("fov");
690 }
691 owner.turnLastSeen = EClass.player.stats.turns;
692 }
693 }
694 if (EClass.rnd(25) == 0 && owner.IsInMutterDistance())
695 {
697 {
698 owner.PlayAnime(AnimeID.Shiver);
699 }
701 if (tC == null || tC.pop.items.Count == 0)
702 {
703 if (owner.noMove)
704 {
705 foreach (Thing thing11 in owner.pos.Things)
706 {
707 if (thing11.IsInstalled && thing11.trait is TraitGeneratorWheel)
708 {
709 owner.Talk("labor");
710 owner.PlayAnime(AnimeID.Shiver);
711 yield return Restart();
712 }
713 }
714 }
715 if (owner.isDrunk && (owner.race.id == "cat" || owner.id == "sailor"))
716 {
717 owner.Talk("drunk_cat");
718 }
719 else if (owner.isRestrained)
720 {
721 owner.Talk("restrained");
722 }
723 else if (owner.GetInt(106) == 0 && !owner.IsPCParty)
724 {
725 if (owner.HasElement(1232) && EClass.rnd(4) == 0)
726 {
727 owner.Talk("baby");
728 }
729 else if (EClass.rnd((owner.host == null) ? 2 : 10) == 0 && owner.isSynced && owner.TalkTopic().IsEmpty())
730 {
731 owner.Talk(owner.pos.IsHotSpring ? "hotspring" : "idle");
732 }
733 }
734 }
735 }
736 if (EClass.rnd(8) == 0 && owner.race.id == "chicken")
737 {
738 owner.PlaySound("Animal/Chicken/chicken");
739 }
740 if (EClass.rnd(80) == 0 && owner.race.id == "cat")
741 {
742 owner.PlaySound("Animal/Cat/cat");
743 }
744 if (owner.trait.IdAmbience != null && owner.IsInMutterDistance(15))
745 {
746 float mtp = 1f;
747 Room room2 = owner.Cell.room;
748 Room room3 = EClass.pc.Cell.room;
749 if (room2 != room3 && room3 != null)
750 {
751 mtp = ((room2?.lot != room3?.lot) ? 0.4f : 0.7f);
752 }
753 EClass.Sound.PlayAmbience(owner.trait.IdAmbience, owner.pos.Position(), mtp);
754 }
755 if (EClass.rnd((EClass._zone is Zone_Wedding && !owner.HasCondition<ConDrunk>()) ? 30 : 2000) == 0 && owner.IsHuman && (owner.host == null || owner.host.ride != owner))
756 {
757 Thing thing5 = owner.things.Find((Thing a) => !a.IsNegativeGift && a.trait.CanDrink(owner), recursive: false);
758 if (thing5 != null && thing5.trait is TraitPotion && owner.IsPCParty)
759 {
760 thing5 = null;
761 }
762 bool flag5 = EClass.Branch != null && EClass.Branch.policies.IsActive(2503);
763 if (owner.homeBranch != null && owner.homeBranch.policies.IsActive(2503))
764 {
765 flag5 = true;
766 }
767 if (thing5 == null && !flag5)
768 {
769 thing5 = ThingGen.Create("crimAle");
770 owner.Drink(thing5);
771 }
772 if (thing5 != null && !thing5.isDestroyed)
773 {
774 owner.TryUse(thing5);
775 yield return Restart();
776 }
777 }
778 if (EClass.rnd(owner.IsPCParty ? 1000 : 200) == 0 && owner.isDrunk && (owner.isSynced || EClass.rnd(5) == 0))
779 {
780 DoSomethingToCharaInRadius(3, null, delegate(Chara c)
781 {
782 owner.Say("drunk_mess", owner, c);
783 owner.Talk("drunk_mess");
784 bool flag7 = EClass.rnd(5) == 0 && !c.IsPC;
785 if (c.IsPCParty && owner.hostility >= Hostility.Friend)
786 {
787 flag7 = false;
788 }
789 if (flag7)
790 {
791 owner.Say("drunk_counter", c, owner);
792 c.Talk("drunk_counter");
794 }
795 });
796 }
797 if (EClass.rnd(100) == 0 && owner.trait.CanFish && owner.stamina.value > 0)
798 {
799 Point fishingPoint = AI_Fish.GetFishingPoint(owner.pos);
800 if (fishingPoint.IsValid)
801 {
802 yield return Do(new AI_Fish
803 {
804 pos = fishingPoint
805 });
806 }
807 }
808 string idAct = owner.source.actIdle.RandomItem();
809 if (EClass.rnd(EClass.world.date.IsNight ? 1500 : 15000) == 0 && !owner.IsPCFaction && !owner.noMove)
810 {
811 owner.AddCondition<ConSleep>(1000 + EClass.rnd(1000), force: true);
812 }
813 if (!owner.noMove)
814 {
815 if (EClass.rnd(3) == 0 && owner.IsCat)
816 {
817 Chara chara4 = ((EClass.rnd(5) == 0) ? EClass.pc.party.members.RandomItem() : EClass._map.charas.RandomItem());
818 Thing thing6 = chara4.things.Find<TraitFoodChuryu>();
819 if (chara4 != owner && thing6 != null)
820 {
821 yield return Do(new AI_Churyu
822 {
823 churyu = thing6,
824 slave = chara4
825 });
826 }
827 }
828 if (EClass.rnd(100) == 0 && (owner.HasHobbyOrWork("Pet") || owner.HasHobbyOrWork("Fluffy")))
829 {
830 yield return Do(new AI_Mofu());
831 }
832 }
833 if (EClass.rnd((owner.host != null && owner.GetInt(106) != 0) ? 1000 : 40) == 0 && owner.IsHuman)
834 {
835 DoSomethingToNearChara((Chara c) => (!c.IsPCParty || EClass.rnd(5) == 0) && c.IsMofuable && !owner.IsHostile(c) && !c.IsInCombat && owner.CanSee(c), delegate(Chara c)
836 {
837 owner.Cuddle(c);
838 });
839 yield return KeepRunning();
840 }
841 if (EClass.rnd(100) == 0)
842 {
843 bool flag6 = owner.HasElement(1291);
844 if (owner.trait is TraitBitch || flag6)
845 {
846 Chara chara5 = DoSomethingToNearChara((Chara c) => c.IsIdle && !c.IsPCParty && !(c.trait is TraitBitch) && c.Evalue(418) <= 0);
847 if (chara5 != null)
848 {
849 yield return Do(new AI_Fuck
850 {
851 target = chara5,
852 variation = ((!flag6) ? AI_Fuck.Variation.Bitch : AI_Fuck.Variation.MotherMilk)
853 });
854 }
855 }
856 }
857 if (EClass.rnd(50) == 0 && owner.trait is TraitBard)
858 {
859 yield return Do(new AI_PlayMusic());
860 }
861 if (EClass.rnd(4) == 0 && TryPerformIdleUse())
862 {
863 yield return Restart();
864 }
865 if (EClass.rnd(20) == 0 && owner.trait.IdleAct())
866 {
867 yield return Restart();
868 }
869 if (idAct == "janitor" && EClass.rnd(5) == 0)
870 {
871 DoSomethingToCharaInRadius(4, null, delegate(Chara c)
872 {
873 if (c.HasElement(1211) && !(EClass._zone is Zone_Casino))
874 {
875 owner.Talk("snail");
876 Thing t4 = ThingGen.Create("1142");
877 ActThrow.Throw(owner, c.pos, t4);
878 }
879 });
880 yield return Restart();
881 }
883 {
884 TraitShackle traitShackle2 = owner.pos.FindThing<TraitShackle>();
885 if (traitShackle2 != null && traitShackle2.AllowTraining)
886 {
888 {
889 shackle = traitShackle2
890 });
891 yield return Restart();
892 }
893 }
894 if (!owner.IsPCFactionOrMinion && EClass.rnd(owner.isSynced ? 50 : 2000) == 0 && owner.hostility == Hostility.Neutral && EClass.pc.party.HasElement(1563) && !owner.race.tag.Contains("animal") && EClass._zone.IsTown && !EClass._zone.IsPCFaction && !owner.HasCondition<ConIncognito>())
895 {
897 }
898 if (EClass.rnd(200) == 0 && !owner.noMove)
899 {
900 Point cleanPoint = AI_Clean.GetCleanPoint(owner, 4);
901 if (cleanPoint != null)
902 {
903 yield return Do(new AI_Clean
904 {
905 pos = cleanPoint
906 });
907 }
908 }
909 if (EClass.rnd(owner.isSynced ? 10 : 2000) == 0 && owner.ability.Has(5058))
910 {
911 if (!owner.UseAbility(5058) && !owner.IsPCFaction)
912 {
915 if (owner.isSynced)
916 {
918 }
919 }
920 yield return Restart();
921 }
922 if (EClass.rnd(35) == 0 && owner.id == "child" && owner.pos.cell.IsSnowTile)
923 {
924 foreach (Chara chara6 in EClass._map.charas)
925 {
926 if (EClass.rnd(3) != 0 && chara6 != owner && chara6.pos.cell.IsSnowTile && chara6.Dist(owner) <= 6 && Los.IsVisible(chara6, owner))
927 {
928 Thing t3 = ThingGen.Create("snow");
929 ActThrow.Throw(owner, chara6.pos, t3);
930 break;
931 }
932 }
933 }
934 if (EClass.rnd(EClass.debug.enable ? 3 : 30) == 0)
935 {
936 Thing thing7 = owner.things.Find<TraitBall>();
937 if (thing7 == null)
938 {
940 {
941 owner.pos.ForeachNeighbor(delegate(Point p)
942 {
943 Card card2 = p.FindThing<TraitBall>()?.owner;
944 if (card2 != null)
945 {
946 owner.Pick(card2.Thing);
947 }
948 });
949 }
950 }
951 else
952 {
953 foreach (Chara chara7 in EClass._map.charas)
954 {
955 if (EClass.rnd(3) != 0 && chara7 != owner && chara7.Dist(owner) <= 6 && chara7.Dist(owner) >= 3 && Los.IsVisible(chara7, owner))
956 {
957 ActThrow.Throw(owner, chara7.pos, thing7);
958 break;
959 }
960 }
961 }
962 }
963 if (EClass.rnd(20) == 0 && AI_Shopping.TryShop(owner, realtime: true))
964 {
965 yield return Restart();
966 }
967 if (EClass.rnd(20) == 0 && owner.IsPCFaction && AI_Shopping.TryRestock(owner, realtime: true))
968 {
969 yield return Restart();
970 }
972 if (owner.idleActTimer <= 0 && !owner.source.actIdle.IsEmpty())
973 {
974 owner.idleActTimer = 10 + EClass.rnd(50);
975 switch (idAct)
976 {
977 case "torture_snail":
978 DoSomethingToNearChara((Chara c) => c.race.id == "snail", delegate(Chara c)
979 {
980 owner.Say("use_whip3", owner, c);
981 owner.PlaySound("whip");
982 owner.Talk("insult");
983 c.PlayAnime(AnimeID.Shiver);
984 c.OnInsulted();
985 });
986 break;
987 case "buffMage":
988 if (EClass.rnd(2) == 0)
989 {
990 TryCast<ConHolyVeil>(EffectId.HolyVeil, 300 + EClass.rnd(300));
991 }
992 else
993 {
994 TryCast<ConLevitate>(EffectId.Levitate, 300 + EClass.rnd(300));
995 }
996 break;
997 case "buffThief":
998 TryCast<ConNightVision>(EffectId.CatsEye, 100 + EClass.rnd(100));
999 break;
1000 case "buffGuildWatch":
1001 TryCast<ConGravity>(EffectId.Gravity, 300 + EClass.rnd(300));
1002 break;
1003 case "buffHealer":
1004 TryCast(EffectId.Heal);
1005 break;
1006 case "readBook":
1007 {
1008 if (EClass.rnd(2) == 0 || (owner.IsPCParty && EClass.rnd(20) != 0))
1009 {
1010 break;
1011 }
1012 List<Thing> list4 = owner.things.List((Thing a) => a.parent == owner && (a.category.id == "spellbook" || a.category.id == "ancientbook" || a.category.id == "skillbook"), onlyAccessible: true);
1013 Thing thing8 = null;
1014 if (list4.Count > 0)
1015 {
1016 thing8 = list4.RandomItem();
1017 if (!thing8.trait.CanRead(owner))
1018 {
1019 thing8 = null;
1020 }
1021 }
1022 if (thing8 == null)
1023 {
1024 if (owner.things.IsFull())
1025 {
1026 break;
1027 }
1028 thing8 = ThingGen.CreateFromCategory((EClass.rnd(5) != 0) ? "spellbook" : "ancientbook");
1029 thing8.isNPCProperty = true;
1030 }
1031 if (!(thing8.id == "1084") || !owner.IsPCFaction)
1032 {
1033 if (!owner.HasElement(285))
1034 {
1035 owner.elements.ModBase(285, 1);
1036 }
1037 yield return Do(new AI_Read
1038 {
1039 target = thing8
1040 });
1041 }
1042 break;
1043 }
1044 default:
1045 if (LangGame.Has("idle_" + idAct))
1046 {
1047 IdleActText(idAct);
1048 }
1049 break;
1050 }
1051 yield return Restart();
1052 }
1053 if (owner.host != null)
1054 {
1055 yield return Restart();
1056 }
1058 {
1060 {
1061 yield return DoGoto(owner.orgPos);
1062 }
1063 yield return Restart();
1064 }
1066 {
1067 yield return DoGoto(EClass.pc);
1068 }
1069 if (EClass.rnd(100) == 0 && !owner.IsPCFaction)
1070 {
1071 if (owner.id == "ashland" || owner.id == "fiama")
1072 {
1073 Card card = EClass._map.Installed.traits.restSpots.RandomItem();
1074 if (card != null)
1075 {
1076 yield return DoGotoSpot(card);
1077 }
1078 else
1079 {
1080 Room room4 = owner.FindRoom();
1081 if (room4 != null)
1082 {
1083 yield return DoGoto(room4.GetRandomPoint().GetNearestPoint());
1084 }
1085 }
1086 }
1088 {
1089 yield return DoGoto(owner.orgPos, 0, ignoreConnection: false, delegate
1090 {
1091 if (!EClass._zone.IsPCFaction)
1092 {
1093 owner.Teleport(owner.orgPos, silent: false, force: true);
1094 }
1095 return Status.Success;
1096 });
1097 }
1098 }
1099 if (EClass.rnd(100) == 0 && owner.id == "bee")
1100 {
1101 Thing thing9 = EClass._map.ListThing<TraitBeekeep>()?.RandomItem();
1102 if (thing9 != null)
1103 {
1104 yield return DoGoto(thing9.pos);
1105 }
1106 }
1107 if (EClass.rnd(10) == 0 && !EClass._zone.IsUnderwater && (owner.race.tag.Contains("water") || owner.source.tag.Contains("water")) && !owner.pos.IsDeepWater)
1108 {
1109 for (int m = 0; m < 100; m++)
1110 {
1111 Point randomPoint3 = EClass._map.GetRandomPoint();
1112 if (randomPoint3.IsDeepWater && !randomPoint3.IsBlocked)
1113 {
1114 yield return DoGoto(randomPoint3);
1115 break;
1116 }
1117 }
1118 }
1119 string aiIdle = owner.source.aiIdle;
1120 if (!(aiIdle == "stand") && !(aiIdle == "root"))
1121 {
1122 if (EClass.rnd(15) == 0 && (owner.mimicry == null || owner.mimicry.IsChara))
1123 {
1124 owner.MoveRandom();
1125 }
1126 if (owner == null)
1127 {
1128 yield return Cancel();
1129 }
1130 }
1131 if (EClass._zone.IsPCFaction && owner.IsPCFaction && !owner.IsPCParty && (owner.GetWork("Clean") != null || owner.GetWork("Chore") != null) && !(EClass.pc.ai is AI_UseCrafter))
1132 {
1133 AI_Haul aI_Haul = AI_Haul.TryGetAI(owner);
1134 if (aI_Haul != null)
1135 {
1136 yield return Do(aI_Haul);
1137 }
1138 }
1139 yield return Restart();
1140 Point FindMovePoint(BaseArea.AccessType type)
1141 {
1142 for (int n = 0; n < 20; n++)
1143 {
1144 Point randomPoint4 = owner.pos.GetRandomPoint(5 + n, requireLos: false);
1145 if (randomPoint4 != null && randomPoint4.IsInBounds && (randomPoint4.cell.room == null || randomPoint4.cell.room.data.accessType == type))
1146 {
1147 return randomPoint4;
1148 }
1149 }
1150 return null;
1151 }
1152 void SetId(string _id, int _num)
1153 {
1154 id = _id;
1155 num = _num;
1156 }
1157 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
ClearInventoryType
EditorTag
Definition: EditorTag.cs:2
EffectId
Definition: EffectId.cs:2
FactionMemberType
Hostility
Definition: Hostility.cs:2
ID_Achievement
MinionType
Definition: MinionType.cs:2
ThrowMethod
Definition: ThrowMethod.cs:2
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition: AIAct.cs:430
virtual Status Cancel()
Definition: AIAct.cs:305
Status
Definition: AIAct.cs:8
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Definition: AIAct.cs:475
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:446
Status KeepRunning()
Definition: AIAct.cs:335
Status Restart()
Definition: AIAct.cs:251
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
Definition: AI_Clean.cs:9
Definition: AI_Eat.cs:5
static Point GetFishingPoint(Point p)
Definition: AI_Fish.cs:289
Variation
Definition: AI_Fuck.cs:13
static AI_Haul TryGetAI(Chara c)
Definition: AI_Haul.cs:76
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Definition: AI_Idle.cs:1196
int moveFailCount
Definition: AI_Idle.cs:16
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Definition: AI_Idle.cs:1215
void IdleActText(string id)
Definition: AI_Idle.cs:1159
bool TryPerformIdleUse()
Definition: AI_Idle.cs:1234
void TryCast(EffectId id, int power=100)
Definition: AI_Idle.cs:1177
Behaviour
Definition: AI_Idle.cs:9
static bool TryRestock(Chara c, bool realtime)
Definition: AI_Shopping.cs:94
static bool TryShop(Chara c, bool realtime)
Definition: AI_Shopping.cs:10
List< Item > items
Definition: ActList.cs:14
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
Definition: ActThrow.cs:97
Definition: ACT.cs:62
Stage CurrentStage
Definition: Affinity.cs:32
bool IsWeddingHater
Definition: Affinity.cs:36
BaseArea.AccessType accessType
Definition: AreaData.cs:42
AccessType
Definition: BaseArea.cs:9
AreaData data
Definition: BaseArea.cs:29
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
Definition: BaseArea.cs:88
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
GlobalCharaList globalCharas
Definition: CardManager.cs:46
TC GetTC(string id)
Definition: Card.cs:11
bool isDestroyed
Definition: Card.cs:78
MinionType c_minionType
Definition: Card.cs:1003
bool IsPCFactionOrMinion
Definition: Card.cs:2314
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:6029
bool isSummon
Definition: Card.cs:713
ElementContainerCard elements
Definition: Card.cs:42
string id
Definition: Card.cs:36
bool IsRestrainedResident
Definition: Card.cs:2300
bool isRestrained
Definition: Card.cs:569
CardRenderer HostRenderer
Definition: Card.cs:2484
int GetHearingRadius()
Definition: Card.cs:6715
int c_uidMaster
Definition: Card.cs:1477
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3182
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:7026
int hp
Definition: Card.cs:245
ICardParent parent
Definition: Card.cs:56
bool ExistsOnMap
Definition: Card.cs:2125
Thing SetNum(int a)
Definition: Card.cs:3579
int GetCurrency(string id="money")
Definition: Card.cs:4059
Thing c_bloodData
Definition: Card.cs:1957
bool IsInMutterDistance(int d=10)
Definition: Card.cs:8063
Trait trait
Definition: Card.cs:54
void ModCurrency(int a, string id="money")
Definition: Card.cs:4045
int encLV
Definition: Card.cs:329
bool IsEquipment
Definition: Card.cs:2215
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4181
void ModEncLv(int a)
Definition: Card.cs:3930
bool c_isImportant
Definition: Card.cs:1039
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:773
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2642
ThingContainer things
Definition: Card.cs:39
bool IsInstalled
Definition: Card.cs:2423
virtual Thing Thing
Definition: Card.cs:2098
int Evalue(int ele)
Definition: Card.cs:2613
int Dist(Card c)
Definition: Card.cs:8019
bool isGifted
Definition: Card.cs:785
Cell Cell
Definition: Card.cs:2095
void SetRandomDir()
Definition: Card.cs:6528
int Num
Definition: Card.cs:161
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6485
SourceCategory.Row category
Definition: Card.cs:2089
void ModNum(int a, bool notify=true)
Definition: Card.cs:3599
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:6208
int LV
Definition: Card.cs:389
Room room
Definition: Cell.cs:102
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
bool HasFire
Definition: Cell.cs:676
ActList list
Definition: CharaAbility.cs:12
bool Has(int id)
void OnInsulted()
Definition: Chara.cs:8394
bool HasHobbyOrWork(string alias)
Definition: Chara.cs:9108
override bool IsAliveInCurrentZone
Definition: Chara.cs:563
Thing FindBestFoodToEat()
Definition: Chara.cs:7753
new TraitChara trait
Definition: Chara.cs:505
Hostility OriginalHostility
Definition: Chara.cs:473
Card held
Definition: Chara.cs:70
AIAct ai
Definition: Chara.cs:204
bool TryUse(Thing t)
Definition: Chara.cs:8081
void Cuddle(Chara c, bool headpat=false)
Definition: Chara.cs:6368
int sharedCheckTurn
Definition: Chara.cs:120
void InstantEat(Thing t=null, bool sound=true)
Definition: Chara.cs:7774
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9517
Faction faction
Definition: Chara.cs:429
override bool IsPC
Definition: Chara.cs:626
bool isDrunk
Definition: Chara.cs:126
Chara host
Definition: Chara.cs:33
Chara GetNearbyCatToSniff()
Definition: Chara.cs:8305
bool CanSeeLos(Card c, int dist=-1)
Definition: Chara.cs:1276
bool IsMofuable
Definition: Chara.cs:1125
override bool IsPCParty
Definition: Chara.cs:629
Party party
Definition: Chara.cs:43
bool IsInCombat
Definition: Chara.cs:878
TraitBed TryAssignBed()
Definition: Chara.cs:7533
void PickHeld(bool msg=false)
Definition: Chara.cs:4604
bool HasCondition(string alias)
Definition: Chara.cs:9678
void Banish(Chara owner)
Definition: Chara.cs:2393
AIAct SetAI(AIAct g)
Definition: Chara.cs:9147
bool IsIdle
Definition: Chara.cs:867
TraitBed FindBed()
Definition: Chara.cs:7521
Stats hunger
Definition: Chara.cs:1168
override bool IsMinion
Definition: Chara.cs:641
override bool isSynced
Definition: Chara.cs:705
Point orgPos
Definition: Chara.cs:21
bool IsHuman
Definition: Chara.cs:893
bool MoveRandom()
Definition: Chara.cs:2655
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
Definition: Chara.cs:7551
override bool IsPCFaction
Definition: Chara.cs:685
bool HasAccess(Card c)
Definition: Chara.cs:1306
bool CanEat(Thing t, bool shouldEat=false)
Definition: Chara.cs:7799
Chara Duplicate()
Definition: Chara.cs:1817
override int MaxHP
Definition: Chara.cs:722
void TryClearInventory()
Definition: Chara.cs:8756
bool CanDuplicate()
Definition: Chara.cs:1792
void ClearInventory(ClearInventoryType type)
Definition: Chara.cs:8790
SourceChara.Row source
Definition: Chara.cs:160
Stats mana
Definition: Chara.cs:1180
FactionMemberType memberType
Definition: Chara.cs:46
string TalkTopic(string topic="calm")
Definition: Chara.cs:7150
Stats stamina
Definition: Chara.cs:1172
bool MoveNeighborDefinitely()
Definition: Chara.cs:2669
bool UseAbility(int idAct, Card tc=null, Point pos=null, bool pt=false)
Definition: Chara.cs:5913
Chara parasite
Definition: Chara.cs:30
Chara master
Definition: Chara.cs:88
Chara ride
Definition: Chara.cs:27
void AddCooldown(int idEle, int turns=0)
Definition: Chara.cs:8928
bool IsGuest()
Definition: Chara.cs:6772
Hobby GetWork(string id)
Definition: Chara.cs:9258
Thing nextUse
Definition: Chara.cs:100
Affinity affinity
Definition: Chara.cs:316
MoveResult TryMoveTowards(Point p)
Definition: Chara.cs:2695
Religion faith
Definition: Chara.cs:441
bool IsMarried
Definition: Chara.cs:611
Chara enemy
Definition: Chara.cs:86
CharaAbility ability
Definition: Chara.cs:426
Chara FindMaster()
Definition: Chara.cs:2464
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6451
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6500
Room FindRoom()
Definition: Chara.cs:8137
Point GetDestination()
Definition: Chara.cs:7433
int turnLastSeen
Definition: Chara.cs:112
FactionBranch homeBranch
Definition: Chara.cs:1080
void Drink(Card t)
Definition: Chara.cs:5215
Hostility hostility
Definition: Chara.cs:293
bool IsHostile()
Definition: Chara.cs:6681
void TryTakeSharedItems(bool msg=true)
Definition: Chara.cs:7589
ConBaseTransmuteMimic mimicry
Definition: Chara.cs:106
PCCData pccData
Definition: Chara.cs:67
Chara SetHostility(Hostility h)
Definition: Chara.cs:1468
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4384
void Sniff(Chara c)
Definition: Chara.cs:8317
override bool IsPCC
Definition: Chara.cs:696
int idleActTimer
Definition: Chara.cs:114
bool IsCat
Definition: Chara.cs:1001
SourceRace.Row race
Definition: Chara.cs:466
override void Reveal(Card attacker=null, bool surprise=false)
Definition: ConHOT.cs:4
int AllyDistance(Chara c)
bool enable
Definition: CoreDebug.cs:301
static int GetFoodScore(Thing food)
Definition: CraftUtil.cs:141
int GetRaw(int offsetHours=0)
Definition: Date.cs:328
bool IsNight
Definition: Date.cs:112
static Game game
Definition: EClass.cs:9
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static int rnd(long a)
Definition: EClass.cs:59
static FactionBranch Branch
Definition: EClass.cs:23
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
int ValueWithoutLink
Definition: ELEMENT.cs:299
SourceElement.Row source
Definition: ELEMENT.cs:278
int vTempPotential
Definition: ELEMENT.cs:263
Act act
Definition: ELEMENT.cs:399
Thing GetMeal(Chara c)
List< Chara > members
PolicyManager policies
ConfigTactics tactics
Definition: Game.cs:91
ReligionManager religions
Definition: Game.cs:159
CardManager cards
Definition: Game.cs:156
Config config
Definition: Game.cs:219
static bool Has(string id)
Definition: LangGame.cs:46
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:164
static LayerCraft Instance
Definition: LayerCraft.cs:8
static LayerDragGrid Instance
Definition: Los.cs:5
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Definition: Los.cs:167
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
Definition: Map.cs:2216
PropsInstalled Installed
Definition: Map.cs:123
PropsManager props
Definition: Map.cs:91
List< Chara > charas
Definition: Map.cs:81
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Definition: Party.cs:7
bool HasElement(int ele, bool excludePC=false)
Definition: Party.cs:198
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
Definition: Party.cs:185
Chara leader
Definition: Party.cs:31
List< Chara > members
Definition: Party.cs:19
int turns
Definition: Player.cs:84
int karma
Definition: Player.cs:945
Stats stats
Definition: Player.cs:1083
Definition: Point.cs:9
ref Vector3 Position(int height)
Definition: Point.cs:548
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Definition: Point.cs:1398
bool IsBlocked
Definition: Point.cs:363
List< Thing > Things
Definition: Point.cs:338
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
bool Equals(int _x, int _z)
Definition: Point.cs:961
bool TryWitnessCrime(Chara criminal, Chara target=null, int radius=4, Func< Chara, bool > funcWitness=null)
Definition: Point.cs:873
bool IsValid
Definition: Point.cs:88
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Definition: Point.cs:783
int Distance(Point p)
Definition: Point.cs:990
Chara FirstChara
Definition: Point.cs:288
bool IsInBounds
Definition: Point.cs:104
Cell cell
Definition: Point.cs:51
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1141
bool HasChara
Definition: Point.cs:238
bool IsHotSpring
Definition: Point.cs:375
bool IsDeepWater
Definition: Point.cs:276
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:769
bool IsActive(int id, int days=-1)
List< PopItem > items
Definition: PopManager.cs:34
PropsInstalled installed
Definition: PropsManager.cs:8
TraitManager traits
Definition: Props.cs:18
Thing Find(int uid)
Definition: Props.cs:389
ReligionHarmony Harmony
Definition: Room.cs:4
Lot lot
Definition: Room.cs:21
virtual bool IsRegion
Definition: Spatial.cs:515
virtual void Mod(int a)
Definition: Stats.cs:135
override int GetPhase()
Definition: Stats.cs:117
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
Definition: Steam.cs:10
static void GetAchievement(ID_Achievement id)
Definition: Steam.cs:51
Definition: TCText.cs:6
PopManager pop
Definition: TCText.cs:9
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
Thing Find(int uid)
bool IsFull(int y=0)
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
bool IsSharedContainer
Definition: Thing.cs:110
virtual AI_Idle.Behaviour IdleBehaviour
Definition: TraitChara.cs:17
virtual string IdAmbience
Definition: TraitChara.cs:137
virtual bool CanFish
Definition: TraitChara.cs:139
virtual bool IdleAct()
Definition: TraitChara.cs:141
TraitMap restSpots
Definition: TraitManager.cs:10
virtual bool AllowTraining
Definition: TraitShackle.cs:15
virtual bool CanRead(Chara c)
Definition: Trait.cs:1071
virtual bool CanEat(Chara c)
Definition: Trait.cs:1080
virtual bool CanDrink(Chara c)
Definition: Trait.cs:1089
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
static int okaerinko
Definition: Zone.cs:31
virtual bool IsNefia
Definition: Zone.cs:287
FactionBranch branch
Definition: Zone.cs:34
virtual bool IsUserZone
Definition: Zone.cs:273
Chara Boss
Definition: Zone.cs:86
virtual bool IsTown
Definition: Zone.cs:225
Chara SpawnMob(string id, Point pos=null)
Definition: Zone.cs:2805
virtual bool PetFollow
Definition: Zone.cs:289
bool IsPCFaction
Definition: Zone.cs:475
virtual bool IsUnderwater
Definition: Zone.cs:271
Card AddCard(Card t, Point point)
Definition: Zone.cs:2017

References Lang._currency(), EClass._map, EClass._zone, Chara.ability, AreaData.accessType, Element.act, Zone.AddCard(), Chara.AddCondition(), Chara.AddCooldown(), Card.AddThing(), Chara.affinity, Chara.ai, TraitShackle.AllowTraining, ConfigTactics.AllyDistance(), Chara.Banish(), Zone.Boss, EClass.Branch, Zone.branch, Card.c_bloodData, Card.c_isImportant, Card.c_minionType, Card.c_uidMaster, AIAct.Cancel(), Trait.CanDrink(), Chara.CanDuplicate(), Trait.CanEat(), Chara.CanEat(), TraitChara.CanFish, Trait.CanRead(), Chara.CanSee(), Chara.CanSeeLos(), card, Game.cards, Card.category, Card.Cell, Point.cell, Map.charas, Chara.ClearInventory(), Game.config, ThingGen.Create(), ThingGen.CreateFromCategory(), Chara.Cuddle(), Affinity.CurrentStage, Card.DamageHP(), BaseArea.data, World.date, EClass.debug, ElementContainer.dict, Card.Dist(), Point.Distance(), AIAct.Do(), AIAct.DoGoto(), AIAct.DoGotoSpot(), Chara.DoHostileAction(), DoSomethingToCharaInRadius(), DoSomethingToNearChara(), Chara.Drink(), Chara.Duplicate(), Card.elements, CoreDebug.enable, Card.encLV, Chara.enemy, Point.Equals(), Card.Evalue(), Party.EvalueTotal(), Card.ExistsOnMap, Chara.faction, Chara.faith, Props.Find(), ThingContainer.Find(), Chara.FindBed(), Chara.FindBestFoodToEat(), Chara.FindMaster(), Chara.FindRoom(), Point.FindThing(), Point.FirstChara, Point.ForeachNeighbor(), EClass.game, Steam.GetAchievement(), AI_Clean.GetCleanPoint(), Card.GetCurrency(), Chara.GetDestination(), AI_Fish.GetFishingPoint(), CraftUtil.GetFoodScore(), Card.GetHearingRadius(), BaseCard.GetInt(), FactionBranch.GetMeal(), Chara.GetNearbyCatToSniff(), Point.GetNearestPoint(), Stats.GetPhase(), BaseArea.GetRandomPoint(), Point.GetRandomPoint(), Point.GetRandomPointInRadius(), Date.GetRaw(), CardRenderer.GetTC(), CardManager.globalCharas, ReligionManager.Harmony, CharaAbility.Has(), LangGame.Has(), Chara.HasAccess(), Point.HasChara, Chara.HasCondition(), Card.HasEditorTag(), Party.HasElement(), Card.HasElement(), Cell.HasFire, Chara.HasHobbyOrWork(), Chara.held, Chara.homeBranch, Chara.host, Chara.hostility, Card.HostRenderer, Card.hp, Chara.hunger, Card.id, Element.id, TraitChara.IdAmbience, TraitChara.IdleAct(), IdleActText(), Chara.idleActTimer, TraitChara.IdleBehaviour, Map.Installed, PropsManager.installed, LayerCraft.Instance, LayerDragGrid.Instance, Chara.InstantEat(), PolicyManager.IsActive(), Chara.IsAliveInCurrentZone, Point.IsBlocked, Chara.IsCat, Card.isDestroyed, Chara.isDrunk, Card.IsEquipment, ThingContainer.IsFull(), Card.isGifted, Chara.IsGuest(), Chara.IsHostile(), Point.IsHotSpring, Chara.IsHuman, Chara.IsIdle, Point.IsInBounds, Chara.IsInCombat, Card.IsInMutterDistance(), Card.IsInstalled, Chara.IsMarried, Chara.IsMinion, Chara.IsMofuable, Zone.IsNefia, Date.IsNight, Chara.IsPC, Chara.IsPCC, Chara.IsPCFaction, Zone.IsPCFaction, Card.IsPCFactionOrMinion, Chara.IsPCParty, Spatial.IsRegion, Card.isRestrained, Card.IsRestrainedResident, Thing.IsSharedContainer, Cell.IsSnowTile, Card.isSummon, Chara.isSynced, Cell.IsTopWaterAndNoSnow, Zone.IsTown, Zone.IsUserZone, Point.IsValid, Los.IsVisible(), Affinity.IsWeddingHater, item, ActList.items, PopManager.items, Player.karma, AIAct.KeepRunning(), Party.leader, CharaAbility.list, ThingContainer.List(), Room.lot, Card.LV, Chara.mana, Chara.master, Stats.max, Chara.MaxHP, FactionBranch.members, Party.members, Chara.memberType, Chara.mimicry, Stats.Mod(), ElementContainer.ModBase(), Card.ModCurrency(), Card.ModEncLv(), Card.ModNum(), ElementContainer.ModTempPotential(), moveFailCount, Chara.MoveNeighborDefinitely(), Chara.nextUse, Card.noMove, Card.Num, Zone.okaerinko, Chara.OnInsulted(), Chara.orgPos, Chara.OriginalHostility, AIAct.owner, Chara.parasite, Card.parent, Chara.party, EClass.pc, Chara.pccData, Zone.PetFollow, Chara.Pick(), Chara.PickHeld(), Card.PlayAnime(), EClass.player, Card.PlaySound(), FactionBranch.policies, TCText.pop, Card.pos, Point.Position(), Map.props, Chara.race, Game.religions, AIAct.Restart(), TraitManager.restSpots, ConBaseTransmuteMimic.Reveal(), Chara.ride, EClass.rnd(), EClass.rndHalf(), Cell.room, Msg.Say(), Card.Say(), Chara.SetAI(), Chara.SetEnemy(), Chara.SetHostility(), BaseCard.SetInt(), Card.SetNum(), Card.SetRandomDir(), Chara.sharedCheckTurn, Chara.Sniff(), EClass.Sound, Chara.source, Element.source, Zone.SpawnMob(), Chara.stamina, Player.stats, AIAct.Success, Game.Config.tactics, Card.Talk(), Chara.TalkTopic(), Card.Teleport(), Card.Thing, Card.things, Point.Things, ActThrow.Throw(), Card.trait, Chara.trait, Props.traits, Chara.TryAssignBed(), TryCast(), Chara.TryClearInventory(), Chara.TryMoveTowards(), TryPerformIdleUse(), Chara.TryPutSharedItems(), AI_Shopping.TryRestock(), AI_Shopping.TryShop(), Chara.TryTakeSharedItems(), Chara.TryUse(), Point.TryWitnessCrime(), Chara.turnLastSeen, Player.Stats.turns, Chara.UseAbility(), Stats.value, Element.ValueWithoutLink, Element.vTempPotential, and EClass.world.

◆ TryCast()

void AI_Idle.TryCast ( EffectId  id,
int  power = 100 
)
inline

Definition at line 1177 of file AI_Idle.cs.

1178 {
1179 owner.Say("idle_cast", owner);
1180 ActEffect.Proc(id, power, BlessedState.Normal, owner);
1181 }
BlessedState
Definition: BlessedState.cs:2
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:1040

References ActEffect.Proc().

Referenced by Run().

◆ TryCast< T >()

void AI_Idle.TryCast< T > ( EffectId  id,
int  power = 100 
)
inline
Type Constraints
T :Condition 

Definition at line 1169 of file AI_Idle.cs.

1169 : Condition
1170 {
1171 if (!owner.HasCondition<T>())
1172 {
1173 TryCast(id, power);
1174 }
1175 }

◆ TryPerformIdleUse()

bool AI_Idle.TryPerformIdleUse ( )
inline

Definition at line 1234 of file AI_Idle.cs.

1235 {
1236 for (int i = 0; i < 10; i++)
1237 {
1238 Point randomPoint = owner.pos.GetRandomPoint(7, requireLos: true, allowChara: true, allowBlocked: true);
1239 if (randomPoint == null || randomPoint.detail == null)
1240 {
1241 continue;
1242 }
1243 foreach (Thing thing in randomPoint.detail.things)
1244 {
1245 if (thing.IsInstalled)
1246 {
1247 int num = owner.Dist(thing);
1248 if (EClass.rnd((owner.memberType == FactionMemberType.Guest) ? 5 : 50) == 0 && thing.HasTag(CTAG.tourism) && num <= 2)
1249 {
1250 owner.LookAt(thing);
1251 owner.Talk("nice_statue");
1252 return true;
1253 }
1254 if (EClass.rnd(thing.trait.IdleUseChance) == 0 && thing.trait.IdleUse(owner, num))
1255 {
1256 owner.LookAt(thing);
1257 return true;
1258 }
1259 }
1260 }
1261 }
1262 return false;
1263 }
CTAG
Definition: CTAG.cs:2
bool HasTag(CTAG tag)
Definition: Card.cs:2637
List< Thing > things
Definition: CellDetail.cs:11
override void LookAt(Card c)
Definition: Chara.cs:3602
CellDetail detail
Definition: Point.cs:71
virtual int IdleUseChance
Definition: Trait.cs:375
virtual bool IdleUse(Chara c, int dist)
Definition: Trait.cs:669

References Point.detail, Point.GetRandomPoint(), Card.HasTag(), Trait.IdleUse(), Trait.IdleUseChance, Card.IsInstalled, EClass.rnd(), Card.things, and Card.trait.

Referenced by Run().

Member Data Documentation

◆ _listRoom

List<BaseArea> AI_Idle._listRoom = new List<BaseArea>()
staticprivate

Definition at line 18 of file AI_Idle.cs.

◆ maxRepeat

int AI_Idle.maxRepeat = 10

Definition at line 14 of file AI_Idle.cs.

◆ moveFailCount

int AI_Idle.moveFailCount

Definition at line 16 of file AI_Idle.cs.

Referenced by Run().

Property Documentation

◆ InformCancel

override bool AI_Idle.InformCancel
get

Definition at line 22 of file AI_Idle.cs.

◆ IsIdle

override bool AI_Idle.IsIdle
get

Definition at line 20 of file AI_Idle.cs.

◆ MaxRestart

override int AI_Idle.MaxRestart
get

Definition at line 24 of file AI_Idle.cs.

◆ ShouldEndMimicry

override bool AI_Idle.ShouldEndMimicry
get

Definition at line 26 of file AI_Idle.cs.


The documentation for this class was generated from the following file: