Reimplemented from AIAct.
Definition at line 32 of file AI_Idle.cs.
33 {
34 while (true)
35 {
37 {
39 }
41 {
43 owner.nextUse = null;
45 {
47 }
49 }
51 {
53 {
55 }
57 {
59 }
60 }
62 {
65 {
67 if (thing != null)
68 {
70 }
71 }
73 {
75 {
77 }
79 {
82 {
83 thing.isNPCProperty = true;
85 }
86 else
87 {
88 thing = null;
89 }
90 }
91 }
92 if (thing != null)
93 {
95 {
98 }
100 {
102 {
103 target = thing
104 });
105 }
106 }
108 {
110 for (int j = 0; j < 10; j++)
111 {
114 {
115 target = chara;
116 }
117 }
118 if (target != null)
119 {
120 yield
return DoGoto(target);
123 }
124 }
125 }
127 {
129 {
132 }
134 {
136 Act actRevive =
null;
138 {
141 {
142 actRevive = act2;
143 }
144 string[] abilityType = act2.
source.abilityType;
145 if (!abilityType.IsEmpty() && (abilityType[0] == "heal" || abilityType[0] == "hot"))
146 {
148 }
149 }
151 {
152 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members :
new List<Chara> {
owner });
153 foreach (
Chara item2
in list)
154 {
156 {
159 break;
160 }
161 }
162 }
164 {
166 }
167 }
168 }
170 {
173 {
176 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
177 }
178 }
180 {
183 {
185 {
187 {
188 continue;
189 }
190 for (int k = 0; k < 5; k++)
191 {
192 if (thing9.
encLV >= 0)
193 {
194 break;
195 }
200 {
201 break;
202 }
203 }
205 {
206 break;
207 }
208 }
209 }
210 }
212 {
214 {
217 {
219 {
220 shackle = traitShackle
221 });
222 }
224 }
226 {
229 {
231 {
232 target = thing3
233 });
234 }
235 }
237 {
238 List<Chara> list2 = new List<Chara>();
240 {
241 if (member.
Evalue(1227) > 0)
242 {
243 list2.Add(member);
244 }
245 }
247 {
251 }
252 }
254 {
262 }
264 {
266 }
268 {
270 {
272 }
273 else
274 {
276 }
277 }
279 {
281 }
283 {
286 {
288 {
290 {
291 flag = true;
292 }
293 }
294 }
295 if (flag)
296 {
297 bool flag2 = false;
299 {
301 {
302 flag2 = true;
303 break;
304 }
305 }
306 if (flag2)
307 {
309 if (num >= 20000)
310 {
311 num = 20000;
312 }
314 int num2 = num / 200;
316 {
317 if (!(value2.
source.category !=
"skill"))
318 {
322 }
323 }
327 }
328 }
329 }
331 {
333 if (randomPointInRadius != null)
334 {
336 if (randomPointInRadius.
IsValid)
337 {
339 {
340 pos = randomPointInRadius
341 });
342 }
343 }
344 }
345 }
347 {
350 {
352 }
354 {
356 {
358 }
361 {
363 {
365 }
367 continue;
368 }
369 }
370 }
373 {
374 break;
375 }
377 {
379 continue;
380 }
382 {
384 continue;
385 }
387 {
391 {
394 }
395 }
396 else
397 {
399 }
401 }
403 {
405 }
407 {
409 }
411 {
413 }
414 string text;
416 {
418 if (!(text == "geist"))
419 {
421 {
422 int i = 0;
424 {
426 {
427 i++;
428 }
429 });
430 if (i < 2)
431 {
433 if (randomPoint != null)
434 {
437 {
439 }
440 }
441 }
442 }
443 }
445 {
447 if (nearestPoint != null)
448 {
450 {
452 }
454 {
456 {
458 }
460 }
462 }
463 }
464 }
466 {
469 }
471 {
473 if (room != null)
474 {
477 {
479 }
481 {
483 }
484 if (point != null)
485 {
486 yield
return DoGoto(point);
487 }
488 }
489 }
491 {
493 {
495 {
498 }
500 }
502 {
504 {
506 }
508 {
510 string text2 = ((EClass.player.karma > 10) ? ((
EClass.
player.
karma < 90) ?
"" : (flag4 ?
"rumor_bad" :
"rumor_good")) : (flag4 ?
"rumor_good" :
"rumor_bad"));
511 if (!text2.IsEmpty())
512 {
514 }
516 {
518 AI_PlayMusic.ignoreDamage = true;
520 AI_PlayMusic.ignoreDamage = false;
521 }
522 }
523 else
524 {
526 }
528 }
529 }
531 {
533 {
535 }
537 if (tC ==
null || tC.
pop.
items.Count == 0)
538 {
540 {
542 {
544 {
548 }
549 }
550 }
552 {
554 }
556 {
558 }
560 {
562 {
564 }
566 {
568 }
569 }
570 }
571 }
573 {
575 }
577 {
579 }
581 {
582 float mtp = 1f;
585 if (room2 != room3 && room3 != null)
586 {
587 mtp = ((room2?.
lot != room3?.
lot) ? 0.4f : 0.7f);
588 }
590 }
591 if (
EClass.
rnd(2000) == 0 && owner.IsHuman && (owner.host ==
null || owner.host.ride !=
owner))
592 {
595 {
596 thing4 = null;
597 }
600 {
601 flag5 = true;
602 }
603 if (thing4 == null && !flag5)
604 {
607 }
609 {
612 }
613 }
615 {
617 {
622 {
623 flag6 = false;
624 }
626 {
628 c.
Talk(
"drunk_counter");
630 }
631 });
632 }
634 {
637 {
639 {
640 pos = fishingPoint
641 });
642 }
643 }
646 {
648 }
650 {
652 {
655 if (chara3 !=
owner && thing5 !=
null)
656 {
658 {
659 churyu = thing5,
660 slave = chara3
661 });
662 }
663 }
665 {
667 }
668 }
670 {
672 {
674 });
676 }
678 {
680 if (chara4 != null)
681 {
683 {
684 target = chara4,
685 variation = AI_Fuck.Variation.Bitch
686 });
687 }
688 }
690 {
692 }
694 {
696 }
698 {
700 }
701 if (idAct ==
"janitor" &&
EClass.
rnd(5) == 0)
702 {
704 {
706 {
707 owner.Talk("snail");
708 Thing t4 = ThingGen.Create("1142");
709 ActThrow.Throw(owner, c.pos, t4);
710 }
711 });
713 }
715 {
718 {
720 {
721 shackle = traitShackle2
722 });
724 }
725 }
727 {
729 }
731 {
733 if (cleanPoint != null)
734 {
736 {
737 pos = cleanPoint
738 });
739 }
740 }
742 {
744 {
746 {
749 break;
750 }
751 }
752 }
754 {
756 if (thing6 == null)
757 {
759 {
761 {
763 if (card2 != null)
764 {
766 }
767 });
768 }
769 }
770 else
771 {
773 {
775 {
777 break;
778 }
779 }
780 }
781 }
783 {
785 }
787 {
789 }
792 {
793 owner.idleActTimer = 10 +
EClass.
rnd(50);
794 switch (idAct)
795 {
796 case "torture_snail":
798 {
804 });
805 break;
806 case "buffMage":
808 {
810 }
811 else
812 {
814 }
815 break;
816 case "buffThief":
818 break;
819 case "buffGuildWatch":
821 break;
822 case "buffHealer":
824 break;
825 case "readBook":
826 {
828 {
829 break;
830 }
833 if (list3.Count > 0)
834 {
835 thing7 = list3.RandomItem();
837 {
838 thing7 = null;
839 }
840 }
841 if (thing7 == null)
842 {
844 {
845 break;
846 }
848 thing7.isNPCProperty = true;
849 }
851 {
853 {
855 }
857 {
858 target = thing7
859 });
860 }
861 break;
862 }
863 default:
865 {
867 }
868 break;
869 }
871 }
873 {
875 }
877 {
879 {
881 }
883 }
885 {
887 }
889 {
891 {
894 {
896 }
897 else
898 {
900 if (room4 != null)
901 {
903 }
904 }
905 }
907 {
909 {
910 if (!EClass._zone.IsPCFaction)
911 {
912 owner.Teleport(owner.orgPos, silent: false, force: true);
913 }
915 });
916 }
917 }
919 {
921 if (thing8 != null)
922 {
924 }
925 }
927 {
928 for (int l = 0; l < 100; l++)
929 {
932 {
933 yield
return DoGoto(randomPoint2);
934 break;
935 }
936 }
937 }
939 if (!(text == "stand") && !(text == "root"))
940 {
942 {
944 }
946 {
948 }
949 }
951 {
953 if (aI_Haul != null)
954 {
955 yield
return Do(aI_Haul);
956 }
957 }
960 {
961 for (int m = 0; m < 20; m++)
962 {
965 {
966 return randomPoint3;
967 }
968 }
969 return null;
970 }
971 }
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
static Point GetFishingPoint(Point p)
static AI_Haul TryGetAI(Chara c)
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
void IdleActText(string id)
void TryCast(EffectId id, int power=100)
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
BaseArea.AccessType accessType
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
int GetInt(int id, int? defaultInt=null)
void SetInt(int id, int value=0)
GlobalCharaList globalCharas
void Teleport(Point point, bool silent=false, bool force=false)
ElementContainerCard elements
bool IsRestrainedResident
CardRenderer HostRenderer
Thing AddThing(string id, int lv=-1)
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
int GetCurrency(string id="money")
bool IsInMutterDistance(int d=10)
void ModCurrency(int a, string id="money")
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
bool HasEditorTag(EditorTag tag)
void PlayAnime(AnimeID id, bool force=false)
SourceCategory.Row category
void ModNum(int a, bool notify=true)
bool HasElement(int ele, bool includeNagative=false)
bool UseAbility(string idAct, Card tc=null, Point pos=null, bool pt=false)
bool HasHobbyOrWork(string alias)
override bool IsAliveInCurrentZone
Thing FindBestFoodToEat()
void Cuddle(Chara c, bool headpat=false)
void InstantEat(Thing t=null, bool sound=true)
Condition AddCondition(string id, int p=100, bool force=false)
Chara GetNearbyCatToSniff()
bool CanSeeLos(Card c, int dist=-1)
void PickHeld(bool msg=false)
bool HasCondition(string alias)
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
override bool IsPCFaction
bool CanEat(Thing t, bool shouldEat=false)
void ClearInventory(ClearInventoryType type)
FactionMemberType memberType
string TalkTopic(string topic="calm")
bool MoveNeighborDefinitely()
MoveResult TryMoveTowards(Point p)
Chara SetEnemy(Chara c=null)
void DoHostileAction(Card _tg, bool immediate=false)
void TryTakeSharedItems(bool msg=true)
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
int AllyDistance(Chara c)
static int GetFoodScore(Thing food)
int GetRaw(int offsetHours=0)
static FactionBranch Branch
static int rndHalf(int a)
static SoundManager Sound
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
ReligionManager religions
static bool Has(string id)
static string _currency(object a, string IDCurrency)
static LayerCraft Instance
static LayerDragGrid Instance
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
bool HasElement(int ele, bool excludePC=false)
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
ref Vector3 Position(int height)
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
bool Equals(int _x, int _z)
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Thing FindThing(Func< Thing, bool > func)
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
bool IsActive(int id, int days=-1)
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
static Thing CreateFromCategory(string idCat, int lv=-1)
static Thing Create(string id, int idMat=-1, int lv=-1)
virtual AI_Idle.Behaviour IdleBehaviour
virtual string IdAmbience
virtual bool AllowTraining
virtual bool CanRead(Chara c)
virtual bool CanEat(Chara c)
virtual bool CanDrink(Chara c)
virtual bool IsUnderwater
Card AddCard(Card t, Point point)
References Lang._currency(), EClass._map, EClass._zone, Chara.ability, AreaData.accessType, Element.act, Zone.AddCard(), Chara.AddCondition(), Card.AddThing(), Chara.ai, TraitShackle.AllowTraining, ConfigTactics.AllyDistance(), Chara.Banish(), Zone.Boss, EClass.Branch, Zone.branch, Card.c_bloodData, Card.c_isImportant, Card.c_minionType, Card.c_uidMaster, AIAct.Cancel(), Trait.CanDrink(), Chara.CanDuplicate(), Trait.CanEat(), Chara.CanEat(), TraitChara.CanFish, Trait.CanRead(), Chara.CanSee(), Chara.CanSeeLos(), card, Game.cards, Card.category, Card.Cell, Point.cell, Map.charas, Chara.ClearInventory(), Game.config, ThingGen.Create(), ThingGen.CreateFromCategory(), Chara.Cuddle(), Card.DamageHP(), BaseArea.data, World.date, EClass.debug, ElementContainer.dict, Card.Dist(), Point.Distance(), AIAct.Do(), AIAct.DoGoto(), AIAct.DoGotoSpot(), Chara.DoHostileAction(), DoSomethingToCharaInRadius(), DoSomethingToNearChara(), Chara.Drink(), Chara.Duplicate(), Card.elements, CoreDebug.enable, Card.encLV, Chara.enemy, Point.Equals(), Card.Evalue(), Party.EvalueTotal(), Card.ExistsOnMap, Chara.faction, Chara.faith, Props.Find(), ThingContainer.Find(), Chara.FindBed(), Chara.FindBestFoodToEat(), Chara.FindMaster(), Chara.FindRoom(), Point.FindThing(), Point.FirstChara, Point.ForeachNeighbor(), EClass.game, AI_Clean.GetCleanPoint(), Card.GetCurrency(), Chara.GetDestination(), AI_Fish.GetFishingPoint(), CraftUtil.GetFoodScore(), Card.GetHearingRadius(), BaseCard.GetInt(), FactionBranch.GetMeal(), Chara.GetNearbyCatToSniff(), Point.GetNearestPoint(), Stats.GetPhase(), BaseArea.GetRandomPoint(), Point.GetRandomPoint(), Point.GetRandomPointInRadius(), Date.GetRaw(), CardRenderer.GetTC(), CardManager.globalCharas, ReligionManager.Harmony, CharaAbility.Has(), LangGame.Has(), Chara.HasAccess(), Point.HasChara, Chara.HasCondition(), Card.HasEditorTag(), Party.HasElement(), Card.HasElement(), Cell.HasFire, Chara.HasHobbyOrWork(), Chara.held, Chara.homeBranch, Chara.host, Chara.hostility, Card.HostRenderer, Card.hp, Chara.hunger, Card.id, Element.id, TraitChara.IdAmbience, TraitChara.IdleAct(), IdleActText(), Chara.idleActTimer, TraitChara.IdleBehaviour, if(), Map.Installed, PropsManager.installed, LayerCraft.Instance, LayerDragGrid.Instance, Chara.InstantEat(), PolicyManager.IsActive(), Chara.IsAliveInCurrentZone, Point.IsBlocked, Chara.IsCat, Card.isDestroyed, Chara.isDrunk, Card.IsEquipment, ThingContainer.IsFull(), Card.isGifted, Chara.IsGuest(), Chara.IsHostile(), Point.IsHotSpring, Chara.IsHuman, Chara.IsIdle, Point.IsInBounds, Chara.IsInCombat, Card.IsInMutterDistance(), Card.IsInstalled, Chara.IsMinion, Chara.IsMofuable, Zone.IsNefia, Date.IsNight, Chara.IsPC, Chara.IsPCC, Chara.IsPCFaction, Zone.IsPCFaction, Card.IsPCFactionOrMinion, Chara.IsPCParty, Spatial.IsRegion, Card.isRestrained, Card.IsRestrainedResident, Thing.IsSharedContainer, Cell.IsSnowTile, Chara.isSynced, Cell.IsTopWaterAndNoSnow, Zone.IsTown, Zone.IsUserZone, Point.IsValid, Los.IsVisible(), item, ActList.items, PopManager.items, Player.karma, AIAct.KeepRunning(), Party.leader, CharaAbility.list, ThingContainer.List(), Point.ListCharasInRadius(), Room.lot, Chara.mana, Chara.master, Stats.max, Chara.MaxHP, FactionBranch.members, Party.members, Chara.memberType, Stats.Mod(), ElementContainer.ModBase(), Card.ModCurrency(), Card.ModEncLv(), Card.ModNum(), ElementContainer.ModTempPotential(), moveFailCount, Chara.MoveNeighborDefinitely(), Chara.nextUse, Card.noMove, Card.Num, Zone.okaerinko, Chara.OnInsulted(), Chara.orgPos, AIAct.owner, Chara.parasite, Card.parent, Chara.party, EClass.pc, Chara.pccData, Zone.PetFollow, Chara.Pick(), Chara.PickHeld(), Card.PlayAnime(), EClass.player, Card.PlaySound(), FactionBranch.policies, TCText.pop, Card.pos, Point.Position(), Map.props, Chara.race, Game.religions, AIAct.Restart(), TraitManager.restSpots, EClass.rnd(), EClass.rndHalf(), Cell.room, Msg.Say(), Card.Say(), Chara.SetAI(), Chara.SetEnemy(), BaseCard.SetInt(), Chara.sharedCheckTurn, Chara.Sniff(), EClass.Sound, Chara.source, Element.source, Chara.stamina, Player.stats, AIAct.Success, Game.Config.tactics, Card.Talk(), Chara.TalkTopic(), Card.Teleport(), Card.Thing, Card.things, Point.Things, ActThrow.Throw(), Card.trait, Chara.trait, Props.traits, Chara.TryAssignBed(), TryCast(), Chara.TryMoveTowards(), TryPerformIdleUse(), Chara.TryPutSharedItems(), AI_Shopping.TryRestock(), AI_Shopping.TryShop(), Chara.TryTakeSharedItems(), Chara.TryUse(), Chara.turnLastSeen, Player.Stats.turns, Chara.UseAbility(), Stats.value, Element.ValueWithoutLink, Element.vTempPotential, and EClass.world.