Elin Decompiled Documentation EA 23.245 Nightly
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AI_Idle Class Reference
Inheritance diagram for AI_Idle:
AIAct Act Element EClass

Public Types

enum  Behaviour { Default , NoMove }
 
- Public Types inherited from AIAct
enum  Status { Running , Fail , Success }
 
- Public Types inherited from Act
enum  CostType { None , MP , SP }
 

Public Member Functions

override void OnStart ()
 
override IEnumerable< StatusRun ()
 
void IdleActText (string id)
 
void TryCast< T > (EffectId id, int power=100)
 
void TryCast (EffectId id, int power=100)
 
BaseArea GetRandomAssignedRoom ()
 
Chara DoSomethingToNearChara (Func< Chara, bool > funcPickChara, Action< Chara > action=null)
 
Chara DoSomethingToCharaInRadius (int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
 
bool TryPerformIdleUse ()
 
- Public Member Functions inherited from AIAct
override string ToString ()
 
override MultiSprite GetStateIcon ()
 
virtual bool ShouldAllyAttack (Chara tg)
 
virtual Point GetDestination ()
 
AIProgress GetProgress ()
 
string GetCurrentActionText ()
 
override bool IsToolValid ()
 
virtual void OnStart ()
 
void SetOwner (Chara c)
 
virtual void OnSetOwner ()
 
void SetChild (AIAct seq, Func< Status > _onChildFail=null)
 
void Start ()
 
override bool Perform ()
 
Status Restart ()
 
Status Success (Action action=null)
 
virtual void OnSuccess ()
 
bool TryCancel (Card c)
 
virtual Status Cancel ()
 
virtual void OnCancel ()
 
virtual void OnCancelOrSuccess ()
 
virtual bool CanManualCancel ()
 
Status KeepRunning ()
 
void Reset ()
 
virtual void OnReset ()
 
Status Tick ()
 
virtual IEnumerable< StatusRun ()
 
Status TickChild ()
 
Status Do (AIAct _seq, Func< Status > _onChildFail=null)
 
Status DoGotoInteraction (Point pos, Func< Status > _onChildFail=null)
 
Status DoGoto (Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto (Card card, int dist, Func< Status > _onChildFail=null)
 
Status DoGotoSpot (Card card, Func< Status > _onChildFail=null)
 
Status DoGoto< T > (Func< Status > _onChildFail=null)
 
Status DoGotoSpot< T > (Func< Status > _onChildFail=null, bool ignoreAccessType=false)
 
Status DoGrab (Card card, int num=-1, bool pickHeld=false, Func< Status > _onChildFail=null)
 
Status DoGrab< T > ()
 
Status DoProgress ()
 
Status DoIdle (int repeat=3)
 
Status DoWait (int count=1)
 
virtual AIProgress CreateProgress ()
 
virtual void OnCreateProgress (Progress_Custom p)
 
virtual bool CanProgress ()
 
virtual void OnBeforeProgress ()
 
virtual void OnProgress ()
 
virtual void OnProgressComplete ()
 
void SimulateZone (int days)
 
virtual void OnSimulateZone (int days)
 
virtual void OnSimulatePosition ()
 
- Public Member Functions inherited from Act
virtual CursorInfo GetCursorIcon (Card c)
 
virtual MultiSprite GetStateIcon ()
 
override Sprite GetSprite ()
 
virtual bool ShowMouseHint (Card c)
 
virtual bool IsValidTC (Card c)
 
virtual string GetHintText (string str="")
 
virtual string GetText (string str="")
 
virtual string GetTextSmall (Card c)
 
bool IsTargetHostileParty ()
 
virtual Color GetActPlanColor ()
 
virtual bool Perform ()
 
virtual bool CanPerform ()
 
bool Perform (Chara _cc, Card _tc=null, Point _tp=null)
 
bool CanPerform (Chara _cc, Card _tc=null, Point _tp=null)
 
virtual bool IsToolValid ()
 
new void SetImage (Image image)
 
virtual void OnMarkMapHighlights ()
 
virtual bool ShouldMapHighlight (Point p)
 
- Public Member Functions inherited from Element
virtual SourceElement.Row GetSource ()
 
virtual int GetSourcePotential (int v)
 
virtual Sprite GetSprite ()
 
int GetMaterialSourceValue (Thing t, int v)
 
virtual long GetSourceValue (long v, int lv, SourceValueType type)
 
virtual Sprite GetIcon (string suffix="")
 
bool IsActive (Card c)
 
int SortVal (bool charaSheet=false)
 
virtual bool CanLink (ElementContainer owner)
 
bool HasTag (string tag)
 
void SetImage (Image i)
 
virtual string GetDetail ()
 
bool IsFactionElement (Chara c)
 
Element GetParent (Card c)
 
void WriteNote (UINote n, ElementContainer owner=null, Action< UINote > onWriteNote=null)
 
void WriteNoteWithRef (UINote n, ElementContainer owner, Action< UINote > onWriteNote, Element refEle)
 
void _WriteNote (UINote n, Chara c, Act act)
 
void AddHeaderAbility (UINote n)
 
void _WriteNote (UINote n, ElementContainer owner, Action< UINote > onWriteNote, bool isRef, bool addHeader=true)
 
void AddEncNote (UINote n, Card Card, ElementContainer.NoteMode mode=ElementContainer.NoteMode.Default, Func< Element, string, string > funcText=null, Action< UINote, Element > onAddNote=null)
 
virtual void OnWriteNote (UINote n, ElementContainer owner)
 
virtual void OnChangeValue ()
 
void CheckLevelBonus (ElementContainer owner, UINote n=null)
 
int GetSortVal (UIList.SortMode m)
 
virtual Act.Cost GetCost (Chara c)
 
virtual int GetPower (Card c)
 
virtual void SetTextValue (UIText text)
 
virtual bool IsPurchaseFeatReqMet (ElementContainer owner, int lv=-1)
 
virtual void WritePurchaseReq (UINote n, int lv=1)
 

Public Attributes

int maxRepeat = 10
 
int moveFailCount
 
- Public Attributes inherited from AIAct
new Chara owner
 
Status status
 
IEnumerator< StatusEnumerator
 
AIAct child
 
AIAct parent
 
byte restartCount
 
Func< StatusonChildFail
 
Func< bool > isFail
 
- Public Attributes inherited from Element
SourceElement.Row _source
 
int id
 
int vBase
 
int vExp
 
int vPotential
 
int vTempPotential
 
int vLink
 
int vSource
 
int vSourcePotential
 
ElementContainer owner
 

Properties

override bool IsIdle [get]
 
override bool InformCancel [get]
 
override int MaxRestart [get]
 
- Properties inherited from AIAct
virtual bool IsRunning [get]
 
bool IsChildRunning [get]
 
bool IsMoveAI [get]
 
virtual int MaxRestart [get]
 
virtual new string Name [get]
 
virtual MultiSprite stateIcon [get]
 
virtual Sprite actionIcon [get]
 
virtual bool IsNoGoal [get]
 
virtual bool IsAutoTurn [get]
 
virtual bool IsIdle [get]
 
virtual bool CancelOnAggro [get]
 
virtual bool PushChara [get]
 
virtual int MaxProgress [get]
 
virtual bool ShowProgress [get]
 
virtual bool UseTurbo [get]
 
virtual int CurrentProgress [get]
 
virtual bool ShowCursor [get]
 
virtual bool CancelWhenDamaged [get]
 
virtual bool CancelWhenMoved [get]
 
virtual bool InformCancel [get]
 
virtual Thing RenderThing [get]
 
AIAct Current [get]
 
override bool IsAct [get]
 
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual bool HasProgress [get]
 
- Properties inherited from Act
override bool ShowPotential [get]
 
override bool UsePotential [get]
 
override bool ShowRelativeAttribute [get]
 
virtual CursorInfo CursorIcon [get]
 
virtual string ID [get]
 
virtual bool IsAct [get]
 
virtual bool WillEndTurn [get]
 
virtual bool CloseLayers [get]
 
virtual int LeftHand [get]
 
virtual int RightHand [get]
 
virtual int ElementPowerMod [get]
 
virtual bool ShowMapHighlight [get]
 
virtual bool ShowMapHighlightBlock [get]
 
virtual bool PickHeldOnStart [get]
 
virtual bool DropHeldOnStart [get]
 
virtual bool CanPressRepeat [get]
 
virtual bool CanAutofire [get]
 
virtual bool ResetAxis [get]
 
virtual bool RequireTool [get]
 
virtual bool IsHostileAct [get]
 
virtual bool HideRightInfo [get]
 
virtual bool HaveLongPressAction [get]
 
virtual float Radius [get]
 
virtual int PerformDistance [get]
 
virtual int MaxRadius [get]
 
virtual TargetType TargetType [get]
 
virtual bool LocalAct [get]
 
virtual bool CanRapidFire [get]
 
virtual float RapidDelay [get]
 
virtual bool ShowAuto [get]
 
virtual bool IsCrime [get]
 
- Properties inherited from Element
SourceElement.Row source [get]
 
virtual int DisplayValue [get]
 
virtual int MinValue [get]
 
int Value [get]
 
int ValueWithoutLink [get]
 
virtual int MinPotential [get]
 
int Potential [get]
 
virtual bool CanGainExp [get]
 
bool IsFlag [get]
 
virtual string Name [get]
 
virtual string FullName [get]
 
virtual int ExpToNext [get]
 
virtual bool UseExpMod [get]
 
virtual int CostTrain [get]
 
virtual int CostLearn [get]
 
virtual bool ShowXP [get]
 
virtual bool ShowMsgOnValueChanged [get]
 
virtual bool ShowValue [get]
 
virtual bool ShowPotential [get]
 
virtual bool UsePotential [get]
 
virtual bool PotentialAsStock [get]
 
virtual bool ShowRelativeAttribute [get]
 
virtual bool ShowBonuses [get]
 
virtual string ShortName [get]
 
bool IsGlobalElement [get]
 
bool IsFactionWideElement [get]
 
bool IsPartyWideElement [get]
 
virtual bool ShowEncNumber [get]
 
bool IsTrait [get]
 
bool IsFoodTrait [get]
 
bool IsFoodTraitMain [get]
 
bool IsMainAttribute [get]
 
Act act [get]
 
- Properties inherited from EClass
static Game game [get]
 
static bool AdvMode [get]
 
static Player player [get]
 
static Chara pc [get]
 
static UI ui [get]
 
static Map _map [get]
 
static Zone _zone [get]
 
static FactionBranch Branch [get]
 
static FactionBranch BranchOrHomeBranch [get]
 
static Faction Home [get]
 
static Faction Wilds [get]
 
static Scene scene [get]
 
static BaseGameScreen screen [get]
 
static GameSetting setting [get]
 
static GameData gamedata [get]
 
static ColorProfile Colors [get]
 
static World world [get]
 
static SourceManager sources [get]
 
static SourceManager editorSources [get]
 
static SoundManager Sound [get]
 
static CoreDebug debug [get]
 

Static Private Attributes

static List< BaseArea_listRoom = new List<BaseArea>()
 

Additional Inherited Members

- Static Public Member Functions inherited from Act
static void SetReference (Chara _cc, Card _tc=null, Point _tp=null)
 
static void SetTool (Thing t)
 
- Static Public Member Functions inherited from Element
static string GetName (string alias)
 
static SourceElement.Row Get (int id)
 
static Dictionary< int, int > GetElementMap (int[] list)
 
static Dictionary< int, int > GetElementMap (int[] list, Dictionary< int, int > map)
 
static SourceElement.Row GetRandomElement (int lv=1, bool useWeight=true)
 
static Element Create (int id, int v=0)
 
static Element Create (string id, int v=1)
 
static int GetId (string alias)
 
static int GetResistLv (int v)
 
static int GetResistDamage (int dmg, int v, int power=0)
 
- Static Public Member Functions inherited from EClass
static int rndSeed (int a, int seed)
 
static int rnd (long a)
 
static int rnd (int a)
 
static int curve (int _a, int start, int step, int rate=75)
 
static int sqrt (int a)
 
static int rndHalf (int a)
 
static float rndf (float a)
 
static int rndSqrt (int a)
 
static void Wait (float a, Card c)
 
static void Wait (float a, Point p)
 
static int Bigger (int a, int b)
 
static int Smaller (int a, int b)
 
- Static Public Attributes inherited from Act
static Chara CC
 
static Card TC
 
static Point TP = new Point()
 
static Thing TOOL
 
static int powerMod = 100
 
static bool forcePt
 
static Act CurrentAct
 
- Static Public Attributes inherited from Element
const int Div = 5
 
static Element Void = new Element()
 
static int[] List_MainAttributes = new int[9] { 70, 72, 71, 77, 74, 75, 76, 73, 79 }
 
static int[] List_MainAttributesMajor = new int[8] { 70, 72, 71, 77, 74, 75, 76, 73 }
 
static int[] List_Body = new int[4] { 70, 72, 71, 77 }
 
static int[] List_Mind = new int[4] { 74, 75, 76, 73 }
 
static List< SourceElement.RowListElements = new List<SourceElement.Row>()
 
static List< SourceElement.RowListAttackElements = new List<SourceElement.Row>()
 
- Static Public Attributes inherited from EClass
static Core core
 

Detailed Description

Definition at line 6 of file AI_Idle.cs.

Member Enumeration Documentation

◆ Behaviour

Enumerator
Default 
NoMove 

Definition at line 8 of file AI_Idle.cs.

Member Function Documentation

◆ DoSomethingToCharaInRadius()

Chara AI_Idle.DoSomethingToCharaInRadius ( int  radius,
Func< Chara, bool >  funcPickChara,
Action< Chara action = null 
)
inline

Definition at line 1029 of file AI_Idle.cs.

1030 {
1031 List<Chara> list = owner.pos.ListCharasInRadius(owner, radius, delegate(Chara c)
1032 {
1033 if (c == owner || !owner.CanSee(c))
1034 {
1035 return false;
1036 }
1037 return funcPickChara == null || funcPickChara(c);
1038 });
1039 if (list.Count > 0)
1040 {
1041 Chara chara = list.RandomItem();
1042 action?.Invoke(chara);
1043 return chara;
1044 }
1045 return null;
1046 }
new Chara owner
Definition: AIAct.cs:14
Point pos
Definition: Card.cs:59
Definition: Chara.cs:10
bool CanSee(Card c)
Definition: Chara.cs:1218
List< Chara > ListCharasInRadius(Chara cc, int dist, Func< Chara, bool > func, bool onlyVisible=true)
Definition: Point.cs:1220

References Chara.CanSee(), Point.ListCharasInRadius(), and Card.pos.

Referenced by Run().

◆ DoSomethingToNearChara()

Chara AI_Idle.DoSomethingToNearChara ( Func< Chara, bool >  funcPickChara,
Action< Chara action = null 
)
inline

Definition at line 1010 of file AI_Idle.cs.

1011 {
1012 List<Chara> list = owner.pos.ListCharasInNeighbor(delegate(Chara c)
1013 {
1014 if (c == owner || !owner.CanSee(c))
1015 {
1016 return false;
1017 }
1018 return funcPickChara == null || funcPickChara(c);
1019 });
1020 if (list.Count > 0)
1021 {
1022 Chara chara = list.RandomItem();
1023 action?.Invoke(chara);
1024 return chara;
1025 }
1026 return null;
1027 }
List< Chara > ListCharasInNeighbor(Func< Chara, bool > func)
Definition: Point.cs:1200

References Chara.CanSee(), Point.ListCharasInNeighbor(), and Card.pos.

Referenced by Run().

◆ GetRandomAssignedRoom()

BaseArea AI_Idle.GetRandomAssignedRoom ( )
inline

Definition at line 997 of file AI_Idle.cs.

998 {
999 _listRoom.Clear();
1000 foreach (BaseArea item in ((IEnumerable<BaseArea>)EClass._map.rooms.listRoom).Concat((IEnumerable<BaseArea>)EClass._map.rooms.listArea))
1001 {
1002 if (item.type != null && item.type.uidCharas.Contains(owner.uid))
1003 {
1004 _listRoom.Add(item);
1005 }
1006 }
1007 return _listRoom.RandomItem();
1008 }
static List< BaseArea > _listRoom
Definition: AI_Idle.cs:18
int uid
Definition: Card.cs:122
Definition: EClass.cs:6
static Map _map
Definition: EClass.cs:19
RoomManager rooms
Definition: Map.cs:31
List< Room > listRoom
Definition: RoomManager.cs:13
List< Area > listArea
Definition: RoomManager.cs:10

References EClass._map, item, RoomManager.listArea, RoomManager.listRoom, and Map.rooms.

◆ IdleActText()

void AI_Idle.IdleActText ( string  id)
inline

Definition at line 973 of file AI_Idle.cs.

974 {
975 string text = "idle_" + id;
976 owner.PlaySound(text);
977 if (Lang.Game.map.ContainsKey(text))
978 {
979 owner.Say(text, owner);
980 }
981 }
SoundSource PlaySound(string id, float v=1f, bool spatial=true)
Definition: Card.cs:6145
void Say(string lang, string ref1=null, string ref2=null)
Definition: Card.cs:6797
int id
Definition: ELEMENT.cs:250
Definition: Lang.cs:6
static LangGame Game
Definition: Lang.cs:48

References Lang.Game.

Referenced by Run().

◆ OnStart()

override void AI_Idle.OnStart ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 26 of file AI_Idle.cs.

27 {
28 owner.SetTempHand(-1, -1);
29 owner.ShowEmo();
30 }
void ShowEmo(Emo _emo=Emo.none, float duration=0f, bool skipSame=true)
Definition: Card.cs:6113
void SetTempHand(int right=0, int left=0)
Definition: Chara.cs:6650

References AIAct.owner, Chara.SetTempHand(), and Card.ShowEmo().

◆ Run()

override IEnumerable< Status > AI_Idle.Run ( )
inlinevirtual

Reimplemented from AIAct.

Definition at line 32 of file AI_Idle.cs.

33 {
34 while (true)
35 {
36 if (owner.held != null)
37 {
39 }
40 if (owner.nextUse != null)
41 {
42 Thing nextUse = owner.nextUse;
43 owner.nextUse = null;
44 if (nextUse.parent == owner && !nextUse.isDestroyed)
45 {
46 owner.TryUse(nextUse);
47 }
48 yield return KeepRunning();
49 }
51 {
52 if (EClass.rnd(5) == 0)
53 {
54 owner.Talk("onFire");
55 }
57 {
58 yield return Restart();
59 }
60 }
61 if (EClass.rnd(owner.IsPCParty ? 10 : 100) == 0 && owner.hunger.GetPhase() >= 3)
62 {
63 Thing thing = (owner.IsPCFaction ? owner.FindBestFoodToEat() : owner.things.Find((Thing a) => owner.CanEat(a, owner.IsPCFaction) && !a.c_isImportant, recursive: false));
64 if (thing == null && owner.IsPCFaction && EClass._zone.IsPCFaction)
65 {
67 if (thing != null)
68 {
69 owner.Pick(thing);
70 }
71 }
72 if (thing == null && !owner.IsPCParty)
73 {
74 if (!owner.IsPCFaction && EClass.rnd(8) != 0)
75 {
76 owner.hunger.Mod(-30);
77 }
78 else if (!owner.things.IsFull())
79 {
80 thing = ThingGen.CreateFromCategory("food", EClass.rnd(EClass.rnd(60) + 1) + 10);
81 if (thing.trait.CanEat(owner))
82 {
83 thing.isNPCProperty = true;
84 thing = owner.AddThing(thing);
85 }
86 else
87 {
88 thing = null;
89 }
90 }
91 }
92 if (thing != null)
93 {
95 {
96 owner.InstantEat(thing, sound: false);
97 yield return Restart();
98 }
99 else if (thing.Num == 1 || !owner.things.IsFull())
100 {
101 yield return Do(new AI_Eat
102 {
103 target = thing
104 });
105 }
106 }
107 else if (!EClass._zone.IsRegion && owner.HasElement(1250))
108 {
109 Chara target = null;
110 for (int j = 0; j < 10; j++)
111 {
112 Chara chara = EClass._map.charas.RandomItem();
113 if (chara != owner && chara.Evalue(964) <= 0 && (target == null || (chara.c_bloodData != null && (target.c_bloodData == null || CraftUtil.GetFoodScore(chara.c_bloodData) > CraftUtil.GetFoodScore(target.c_bloodData)))))
114 {
115 target = chara;
116 }
117 }
118 if (target != null)
119 {
120 yield return DoGoto(target);
121 owner.UseAbility("ActBloodsuck", target);
122 yield return Success();
123 }
124 }
125 }
126 if (!EClass._zone.IsRegion)
127 {
128 if (EClass.rnd(10) == 0 && owner.ability.Has(6627) && ((float)owner.hp < (float)owner.MaxHP * 0.8f || EClass.rnd(10) == 0) && owner.GetNearbyCatToSniff() != null && !owner.HasCondition<ConHOT>())
129 {
131 yield return KeepRunning();
132 }
133 if (EClass.rnd(3) == 0 && owner.mana.value > 0)
134 {
135 Act act = null;
136 Act actRevive = null;
137 foreach (ActList.Item item in owner.ability.list.items)
138 {
139 Act act2 = item.act;
140 if (act2.id == 8430)
141 {
142 actRevive = act2;
143 }
144 string[] abilityType = act2.source.abilityType;
145 if (!abilityType.IsEmpty() && (abilityType[0] == "heal" || abilityType[0] == "hot"))
146 {
147 act = item.act;
148 }
149 }
150 if (act != null)
151 {
152 List<Chara> list = (owner.IsPCParty ? EClass.pc.party.members : new List<Chara> { owner });
153 foreach (Chara item2 in list)
154 {
155 if (!((float)item2.hp > (float)item2.MaxHP * 0.75f) && owner.CanSeeLos(item2) && (!(act.source.abilityType[0] == "hot") || !item2.HasCondition<ConHOT>()))
156 {
157 owner.UseAbility(act, item2);
158 yield return KeepRunning();
159 break;
160 }
161 }
162 }
163 if (actRevive != null && owner.IsPCFaction && EClass.game.cards.globalCharas.Where((KeyValuePair<int, Chara> a) => a.Value.isDead && a.Value.faction == EClass.pc.faction && !a.Value.isSummon && a.Value.c_wasInPcParty).ToList().Count > 0 && owner.UseAbility(actRevive.source.alias, owner))
164 {
165 yield return KeepRunning();
166 }
167 }
168 }
170 {
172 if (owner.sharedCheckTurn < 0 && EClass.rnd(EClass.debug.enable ? 2 : 20) == 0)
173 {
176 owner.sharedCheckTurn += (EClass.debug.enable ? 20 : 200);
177 }
178 }
179 if ((EClass._zone is Zone_Civilized || EClass._zone.IsPCFaction) && (owner.IsPCParty ? 10 : (owner.IsPCFaction ? 2 : 0)) > EClass.rnd(100))
180 {
181 Thing thing2 = owner.things.Find("polish_powder");
182 if (thing2 != null && EClass._map.props.installed.Find<TraitGrindstone>() != null)
183 {
184 foreach (Thing thing9 in owner.things)
185 {
186 if (!thing9.IsEquipment || thing9.encLV >= 0)
187 {
188 continue;
189 }
190 for (int k = 0; k < 5; k++)
191 {
192 if (thing9.encLV >= 0)
193 {
194 break;
195 }
196 owner.Say("polish", owner, thing9);
197 thing9.ModEncLv(1);
198 thing2.ModNum(-1);
199 if (thing2.isDestroyed)
200 {
201 break;
202 }
203 }
204 if (thing2.isDestroyed)
205 {
206 break;
207 }
208 }
209 }
210 }
211 if (owner.IsPCParty)
212 {
214 {
215 TraitShackle traitShackle = owner.pos.FindThing<TraitShackle>();
216 if (traitShackle != null && traitShackle.AllowTraining)
217 {
219 {
220 shackle = traitShackle
221 });
222 }
223 yield return Restart();
224 }
225 if (EClass.rnd(20) == 0)
226 {
227 Thing thing3 = owner.things.Find((Thing a) => a.parent == owner && a.isGifted && (a.category.id == "skillbook" || a.category.id == "ancientbook"));
228 if (thing3 != null && thing3.trait.CanRead(owner) && (thing3.Num == 1 || !owner.things.IsFull()))
229 {
230 yield return Do(new AI_Read
231 {
232 target = thing3
233 });
234 }
235 }
236 if (EClass.rnd(100) == 0 && !EClass._zone.IsRegion && owner.HasElement(1227))
237 {
238 List<Chara> list2 = new List<Chara>();
239 foreach (Chara member in EClass.pc.party.members)
240 {
241 if (member.Evalue(1227) > 0)
242 {
243 list2.Add(member);
244 }
245 }
246 if (list2.Count > 2 + EClass.pc.party.EvalueTotal(1272, (Chara c) => c.IsPC || c.faith == EClass.game.religions.Harmony))
247 {
248 list2.Remove(owner);
249 owner.SetEnemy(list2.RandomItem());
250 yield return Success();
251 }
252 }
253 if (EClass.rnd(150) == 0 && owner.host != null && owner.host.parasite == owner && owner.GetInt(108) == 1)
254 {
255 owner.host.PlaySound("whip");
256 owner.host.Say("use_whip3", owner, owner.host);
257 owner.Talk("insult");
258 owner.host.PlayAnime(AnimeID.Shiver);
259 owner.host.DamageHP(5 + EClass.rndHalf(owner.host.MaxHP / 5), 919, 100, AttackSource.Condition);
261 yield return KeepRunning();
262 }
263 if (EClass.rnd(EClass.debug.enable ? 2 : 20) == 0 && owner.CanSee(EClass.pc) && !(EClass.pc.ai is AI_Eat))
264 {
266 }
267 if (owner.isSynced && EClass.rnd((owner.host == null) ? 200 : 150) == 0 && owner.GetInt(106) == 0)
268 {
269 if (EClass.rnd(2) == 0 && owner.GetInt(108) == 1)
270 {
271 owner.Talk("insult");
272 }
273 else
274 {
276 }
277 }
278 if (EClass.rnd(100) == 0 && EClass._zone.IsTown)
279 {
281 }
282 if ((EClass.rnd(20) == 0 || EClass.debug.enable) && owner.GetCurrency() >= 500)
283 {
284 bool flag = EClass._zone.IsTown;
286 {
287 foreach (Chara member2 in EClass._zone.branch.members)
288 {
289 if (member2.ExistsOnMap && member2.trait is TraitTrainer)
290 {
291 flag = true;
292 }
293 }
294 }
295 if (flag)
296 {
297 bool flag2 = false;
298 foreach (Element value in owner.elements.dict.Values)
299 {
300 if (!(value.source.category != "skill") && value.vTempPotential < 900)
301 {
302 flag2 = true;
303 break;
304 }
305 }
306 if (flag2)
307 {
308 int num = owner.GetCurrency();
309 if (num >= 20000)
310 {
311 num = 20000;
312 }
313 owner.PlaySound("pay");
314 int num2 = num / 200;
315 foreach (Element value2 in owner.elements.dict.Values)
316 {
317 if (!(value2.source.category != "skill"))
318 {
319 int num3 = num2 * 100 / (100 + (100 + value2.vTempPotential / 2 + value2.ValueWithoutLink) * (100 + value2.vTempPotential / 2 + value2.ValueWithoutLink) / 100);
320 num3 += 1 + EClass.rnd(3);
321 owner.elements.ModTempPotential(value2.id, Mathf.Max(1, num3), 9999);
322 }
323 }
324 Msg.Say("party_train", owner, Lang._currency(num));
325 owner.PlaySound("ding_potential");
326 owner.ModCurrency(-num);
327 }
328 }
329 }
330 if (EClass.rnd(100) == 0 && EClass.pc.ai is AI_Fish && owner.stamina.value > 0 && owner.things.Find<TraitToolFishing>() != null)
331 {
332 Point randomPointInRadius = EClass.pc.pos.GetRandomPointInRadius(0, 3);
333 if (randomPointInRadius != null)
334 {
335 randomPointInRadius = AI_Fish.GetFishingPoint(randomPointInRadius);
336 if (randomPointInRadius.IsValid)
337 {
338 yield return Do(new AI_Fish
339 {
340 pos = randomPointInRadius
341 });
342 }
343 }
344 }
345 }
346 if (owner.c_uidMaster != 0)
347 {
348 Chara chara2 = owner.master;
349 if (chara2 == null || !chara2.IsAliveInCurrentZone)
350 {
351 chara2 = owner.FindMaster();
352 }
353 if (chara2 != null && chara2.IsAliveInCurrentZone)
354 {
355 if (owner.enemy == null)
356 {
357 owner.SetEnemy(chara2.enemy);
358 }
359 int num4 = owner.Dist(chara2.pos);
360 if (owner.source.aiIdle != "root" && num4 > EClass.game.config.tactics.AllyDistance(owner) && EClass._zone.PetFollow && owner.c_minionType == MinionType.Default)
361 {
362 if (owner.HasAccess(chara2.pos))
363 {
364 owner.TryMoveTowards(chara2.pos);
365 }
366 yield return KeepRunning();
367 continue;
368 }
369 }
370 }
371 Party party = owner.party;
372 if (party == null || party.leader == owner || !party.leader.IsAliveInCurrentZone || owner.host != null || !EClass._zone.PetFollow)
373 {
374 break;
375 }
376 if (owner.source.aiIdle == "root")
377 {
378 yield return KeepRunning();
379 continue;
380 }
382 {
383 yield return KeepRunning();
384 continue;
385 }
386 if (owner.HasAccess(party.leader.pos) && owner.TryMoveTowards(party.leader.pos) == Card.MoveResult.Fail && owner.Dist(party.leader) > 4)
387 {
389 bool flag3 = (EClass._zone is Zone_Civilized || EClass._zone.IsPCFaction) && (EClass.pc.enemy == null || !EClass.pc.enemy.IsAliveInCurrentZone);
390 if (moveFailCount >= (flag3 ? 100 : 10))
391 {
392 owner.Teleport(party.leader.pos.GetNearestPoint(allowBlock: false, allowChara: false, allowInstalled: true, ignoreCenter: true), silent: false, force: true);
393 moveFailCount = 0;
394 }
395 }
396 else
397 {
398 moveFailCount = 0;
399 }
400 yield return KeepRunning();
401 }
402 if (EClass._zone.IsNefia && EClass._zone.Boss == owner && EClass.rnd(20) == 0)
403 {
405 }
406 if (EClass._zone.IsRegion && EClass.rnd(10) != 0)
407 {
408 yield return Restart();
409 }
410 if (((owner.homeBranch != null && owner.homeBranch == EClass.Branch && EClass.rnd(100) == 0) || (owner.IsGuest() && EClass.rnd(50) == 0)) && owner.FindBed() == null)
411 {
413 }
414 string text;
415 if (!EClass._zone.IsRegion)
416 {
417 text = owner.id;
418 if (!(text == "geist"))
419 {
420 if (text == "mech_scarab" && EClass.rnd(20) == 0 && owner.CanDuplicate() && !EClass._zone.IsUserZone)
421 {
422 int i = 0;
423 owner.pos.ForeachNeighbor(delegate(Point p)
424 {
425 if (p.HasChara && p.FirstChara.id == "mech_scarab")
426 {
427 i++;
428 }
429 });
430 if (i < 2)
431 {
432 Point randomPoint = owner.pos.GetRandomPoint(1, requireLos: false, allowChara: false, allowBlocked: false, 20);
433 if (randomPoint != null)
434 {
435 Card c2 = EClass._zone.AddCard(owner.Duplicate(), randomPoint);
436 if (randomPoint.Distance(EClass.pc.pos) < EClass.pc.GetHearingRadius())
437 {
438 Msg.Say("self_dupe", owner, c2);
439 }
440 }
441 }
442 }
443 }
444 else if (EClass.rnd(20) == 0)
445 {
446 Point nearestPoint = EClass.pc.pos.GetNearestPoint(allowBlock: false, allowChara: false);
447 if (nearestPoint != null)
448 {
449 foreach (Chara item3 in nearestPoint.ListCharasInRadius(owner, 6, (Chara _c) => _c != owner && !_c.IsPCFactionOrMinion))
450 {
451 item3.Teleport(nearestPoint.GetNearestPoint(allowBlock: false, allowChara: false) ?? nearestPoint);
452 }
453 if (owner != null)
454 {
456 {
457 EClass.pc.ai.Cancel();
458 }
459 owner.Teleport(nearestPoint);
460 }
461 yield return Success();
462 }
463 }
464 }
465 if (owner.IsMinion && owner.master != null && owner.master.id == "keeper_garden" && !(owner.master.ai is GoalCombat))
466 {
468 yield return Success();
469 }
471 {
472 Room room = owner.pos.cell.room;
473 if (room != null)
474 {
475 Point point = null;
476 if (owner.memberType == FactionMemberType.Guest && room.data.accessType != 0)
477 {
478 point = FindMovePoint(BaseArea.AccessType.Public);
479 }
480 else if (owner.memberType == FactionMemberType.Default && room.data.accessType == BaseArea.AccessType.Private)
481 {
482 point = FindMovePoint(BaseArea.AccessType.Resident) ?? FindMovePoint(BaseArea.AccessType.Public);
483 }
484 if (point != null)
485 {
486 yield return DoGoto(point);
487 }
488 }
489 }
491 {
492 if (owner.IsPCFaction && owner.GetInt(32) + 4320 < EClass.world.date.GetRaw())
493 {
494 if (owner.GetInt(32) != 0 && Zone.okaerinko < 10)
495 {
496 owner.Talk("welcomeBack");
497 Zone.okaerinko++;
498 }
500 }
502 {
503 if (EClass.rnd(5) == 0 && owner.hostility >= Hostility.Neutral && EClass.pc.IsPCC && EClass.pc.pccData.state == PCCState.Undie && !EClass.pc.pos.cell.IsTopWaterAndNoSnow)
504 {
505 owner.Talk("pervert3");
506 }
507 else if (EClass.rnd(15) == 0 && EClass._zone.IsTown && owner.hostility >= Hostility.Neutral && !owner.IsPCFaction && !EClass.pc.HasCondition<ConIncognito>())
508 {
509 bool flag4 = EClass._zone is Zone_Derphy;
510 string text2 = ((EClass.player.karma > 10) ? ((EClass.player.karma < 90) ? "" : (flag4 ? "rumor_bad" : "rumor_good")) : (flag4 ? "rumor_good" : "rumor_bad"));
511 if (!text2.IsEmpty())
512 {
513 owner.Talk(text2);
514 }
515 if ((flag4 ? (EClass.player.karma >= 90) : (EClass.player.karma <= 10)) && EClass.rnd(10) == 0)
516 {
517 Thing t2 = ThingGen.Create("stone");
518 AI_PlayMusic.ignoreDamage = true;
520 AI_PlayMusic.ignoreDamage = false;
521 }
522 }
523 else
524 {
525 owner.TalkTopic("fov");
526 }
527 owner.turnLastSeen = EClass.player.stats.turns;
528 }
529 }
530 if (EClass.rnd(25) == 0 && owner.IsInMutterDistance())
531 {
533 {
534 owner.PlayAnime(AnimeID.Shiver);
535 }
537 if (tC == null || tC.pop.items.Count == 0)
538 {
539 if (owner.noMove)
540 {
541 foreach (Thing thing10 in owner.pos.Things)
542 {
543 if (thing10.IsInstalled && thing10.trait is TraitGeneratorWheel)
544 {
545 owner.Talk("labor");
546 owner.PlayAnime(AnimeID.Shiver);
547 yield return Restart();
548 }
549 }
550 }
551 if (owner.isDrunk && (owner.race.id == "cat" || owner.id == "sailor"))
552 {
553 owner.Talk("drunk_cat");
554 }
555 else if (owner.isRestrained)
556 {
557 owner.Talk("restrained");
558 }
559 else if (owner.GetInt(106) == 0 && !owner.IsPCParty)
560 {
561 if (owner.HasElement(1232) && EClass.rnd(4) == 0)
562 {
563 owner.Talk("baby");
564 }
565 else if (EClass.rnd((owner.host == null) ? 2 : 10) == 0 && owner.isSynced && owner.TalkTopic().IsEmpty())
566 {
567 owner.Talk(owner.pos.IsHotSpring ? "hotspring" : "idle");
568 }
569 }
570 }
571 }
572 if (EClass.rnd(8) == 0 && owner.race.id == "chicken")
573 {
574 owner.PlaySound("Animal/Chicken/chicken");
575 }
576 if (EClass.rnd(80) == 0 && owner.race.id == "cat")
577 {
578 owner.PlaySound("Animal/Cat/cat");
579 }
580 if (owner.trait.IdAmbience != null && owner.IsInMutterDistance(15))
581 {
582 float mtp = 1f;
583 Room room2 = owner.Cell.room;
584 Room room3 = EClass.pc.Cell.room;
585 if (room2 != room3 && room3 != null)
586 {
587 mtp = ((room2?.lot != room3?.lot) ? 0.4f : 0.7f);
588 }
589 EClass.Sound.PlayAmbience(owner.trait.IdAmbience, owner.pos.Position(), mtp);
590 }
591 if (EClass.rnd(2000) == 0 && owner.IsHuman && (owner.host == null || owner.host.ride != owner))
592 {
593 Thing thing4 = owner.things.Find((Thing a) => !a.IsNegativeGift && a.trait.CanDrink(owner), recursive: false);
594 if (thing4 != null && thing4.trait is TraitPotion && owner.IsPCParty)
595 {
596 thing4 = null;
597 }
598 bool flag5 = EClass.Branch != null && EClass.Branch.policies.IsActive(2503);
599 if (owner.homeBranch != null && owner.homeBranch.policies.IsActive(2503))
600 {
601 flag5 = true;
602 }
603 if (thing4 == null && !flag5)
604 {
605 thing4 = ThingGen.Create("crimAle");
606 owner.Drink(thing4);
607 }
608 if (thing4 != null && !thing4.isDestroyed)
609 {
610 owner.TryUse(thing4);
611 yield return Restart();
612 }
613 }
614 if (EClass.rnd(owner.IsPCParty ? 1000 : 200) == 0 && owner.isDrunk && (owner.isSynced || EClass.rnd(5) == 0))
615 {
616 DoSomethingToCharaInRadius(3, null, delegate(Chara c)
617 {
618 owner.Say("drunk_mess", owner, c);
619 owner.Talk("drunk_mess");
620 bool flag6 = EClass.rnd(5) == 0 && !c.IsPC;
621 if (c.IsPCParty && owner.hostility >= Hostility.Friend)
622 {
623 flag6 = false;
624 }
625 if (flag6)
626 {
627 owner.Say("drunk_counter", c, owner);
628 c.Talk("drunk_counter");
630 }
631 });
632 }
633 if (EClass.rnd(100) == 0 && owner.trait.CanFish && owner.stamina.value > 0)
634 {
635 Point fishingPoint = AI_Fish.GetFishingPoint(owner.pos);
636 if (fishingPoint.IsValid)
637 {
638 yield return Do(new AI_Fish
639 {
640 pos = fishingPoint
641 });
642 }
643 }
644 string idAct = owner.source.actIdle.RandomItem();
645 if (EClass.rnd(EClass.world.date.IsNight ? 1500 : 15000) == 0 && !owner.IsPCFaction && !owner.noMove)
646 {
647 owner.AddCondition<ConSleep>(1000 + EClass.rnd(1000), force: true);
648 }
649 if (!owner.noMove)
650 {
651 if (EClass.rnd(3) == 0 && owner.IsCat)
652 {
653 Chara chara3 = ((EClass.rnd(5) == 0) ? EClass.pc.party.members.RandomItem() : EClass._map.charas.RandomItem());
654 Thing thing5 = chara3.things.Find<TraitFoodChuryu>();
655 if (chara3 != owner && thing5 != null)
656 {
657 yield return Do(new AI_Churyu
658 {
659 churyu = thing5,
660 slave = chara3
661 });
662 }
663 }
664 if (EClass.rnd(100) == 0 && (owner.HasHobbyOrWork("Pet") || owner.HasHobbyOrWork("Fluffy")))
665 {
666 yield return Do(new AI_Mofu());
667 }
668 }
669 if (EClass.rnd((owner.host != null && owner.GetInt(106) != 0) ? 1000 : 40) == 0 && owner.IsHuman)
670 {
671 DoSomethingToNearChara((Chara c) => (!c.IsPCParty || EClass.rnd(5) == 0) && c.IsMofuable && !owner.IsHostile(c) && !c.IsInCombat && owner.CanSee(c), delegate(Chara c)
672 {
673 owner.Cuddle(c);
674 });
675 yield return KeepRunning();
676 }
677 if (EClass.rnd(100) == 0 && owner.trait is TraitBitch)
678 {
679 Chara chara4 = DoSomethingToNearChara((Chara c) => c.IsIdle && !c.IsPCParty && !(c.trait is TraitBitch) && c.Evalue(418) <= 0);
680 if (chara4 != null)
681 {
682 yield return Do(new AI_Fuck
683 {
684 target = chara4,
685 variation = AI_Fuck.Variation.Bitch
686 });
687 }
688 }
689 if (EClass.rnd(50) == 0 && owner.trait is TraitBard)
690 {
691 yield return Do(new AI_PlayMusic());
692 }
693 if (EClass.rnd(4) == 0 && TryPerformIdleUse())
694 {
695 yield return Restart();
696 }
697 if (EClass.rnd(20) == 0 && owner.trait.IdleAct())
698 {
699 yield return Restart();
700 }
701 if (idAct == "janitor" && EClass.rnd(5) == 0)
702 {
703 DoSomethingToCharaInRadius(4, null, delegate(Chara c)
704 {
705 if (c.HasElement(1211) && !(EClass._zone is Zone_Casino))
706 {
707 owner.Talk("snail");
708 Thing t4 = ThingGen.Create("1142");
709 ActThrow.Throw(owner, c.pos, t4);
710 }
711 });
712 yield return Restart();
713 }
715 {
716 TraitShackle traitShackle2 = owner.pos.FindThing<TraitShackle>();
717 if (traitShackle2 != null && traitShackle2.AllowTraining)
718 {
720 {
721 shackle = traitShackle2
722 });
723 yield return Restart();
724 }
725 }
726 if (!owner.IsPCFactionOrMinion && EClass.rnd(owner.isSynced ? 50 : 2000) == 0 && owner.hostility == Hostility.Neutral && EClass.pc.party.HasElement(1563) && !owner.race.tag.Contains("animal") && EClass._zone.IsTown && !EClass._zone.IsPCFaction && !owner.HasCondition<ConIncognito>())
727 {
729 }
730 if (EClass.rnd(200) == 0 && !owner.noMove)
731 {
732 Point cleanPoint = AI_Clean.GetCleanPoint(owner, 4);
733 if (cleanPoint != null)
734 {
735 yield return Do(new AI_Clean
736 {
737 pos = cleanPoint
738 });
739 }
740 }
741 if (EClass.rnd(35) == 0 && owner.id == "child" && owner.pos.cell.IsSnowTile)
742 {
743 foreach (Chara chara5 in EClass._map.charas)
744 {
745 if (EClass.rnd(3) != 0 && chara5 != owner && chara5.pos.cell.IsSnowTile && chara5.Dist(owner) <= 6 && Los.IsVisible(chara5, owner))
746 {
747 Thing t3 = ThingGen.Create("snow");
748 ActThrow.Throw(owner, chara5.pos, t3);
749 break;
750 }
751 }
752 }
753 if (EClass.rnd(EClass.debug.enable ? 3 : 30) == 0)
754 {
755 Thing thing6 = owner.things.Find<TraitBall>();
756 if (thing6 == null)
757 {
759 {
760 owner.pos.ForeachNeighbor(delegate(Point p)
761 {
762 Card card2 = p.FindThing<TraitBall>()?.owner;
763 if (card2 != null)
764 {
765 owner.Pick(card2.Thing);
766 }
767 });
768 }
769 }
770 else
771 {
772 foreach (Chara chara6 in EClass._map.charas)
773 {
774 if (EClass.rnd(3) != 0 && chara6 != owner && chara6.Dist(owner) <= 6 && chara6.Dist(owner) >= 3 && Los.IsVisible(chara6, owner))
775 {
776 ActThrow.Throw(owner, chara6.pos, thing6);
777 break;
778 }
779 }
780 }
781 }
782 if (EClass.rnd(20) == 0 && AI_Shopping.TryShop(owner, realtime: true))
783 {
784 yield return Restart();
785 }
786 if (EClass.rnd(20) == 0 && owner.IsPCFaction && AI_Shopping.TryRestock(owner, realtime: true))
787 {
788 yield return Restart();
789 }
791 if (owner.idleActTimer <= 0 && !owner.source.actIdle.IsEmpty())
792 {
793 owner.idleActTimer = 10 + EClass.rnd(50);
794 switch (idAct)
795 {
796 case "torture_snail":
797 DoSomethingToNearChara((Chara c) => c.race.id == "snail", delegate(Chara c)
798 {
799 owner.Say("use_whip3", owner, c);
800 owner.PlaySound("whip");
801 owner.Talk("insult");
802 c.PlayAnime(AnimeID.Shiver);
803 c.OnInsulted();
804 });
805 break;
806 case "buffMage":
807 if (EClass.rnd(2) == 0)
808 {
809 TryCast<ConHolyVeil>(EffectId.HolyVeil, 300 + EClass.rnd(300));
810 }
811 else
812 {
813 TryCast<ConLevitate>(EffectId.Levitate, 300 + EClass.rnd(300));
814 }
815 break;
816 case "buffThief":
817 TryCast<ConNightVision>(EffectId.CatsEye, 100 + EClass.rnd(100));
818 break;
819 case "buffGuildWatch":
820 TryCast<ConGravity>(EffectId.Gravity, 300 + EClass.rnd(300));
821 break;
822 case "buffHealer":
823 TryCast(EffectId.Heal);
824 break;
825 case "readBook":
826 {
827 if (EClass.rnd(2) == 0 || (owner.IsPCParty && EClass.rnd(20) != 0))
828 {
829 break;
830 }
831 List<Thing> list3 = owner.things.List((Thing a) => a.parent == owner && (a.category.id == "spellbook" || a.category.id == "ancientbook" || a.category.id == "skillbook"), onlyAccessible: true);
832 Thing thing7 = null;
833 if (list3.Count > 0)
834 {
835 thing7 = list3.RandomItem();
836 if (!thing7.trait.CanRead(owner))
837 {
838 thing7 = null;
839 }
840 }
841 if (thing7 == null)
842 {
843 if (owner.things.IsFull())
844 {
845 break;
846 }
847 thing7 = ThingGen.CreateFromCategory((EClass.rnd(5) != 0) ? "spellbook" : "ancientbook");
848 thing7.isNPCProperty = true;
849 }
850 if (!(thing7.id == "1084") || !owner.IsPCFaction)
851 {
852 if (!owner.HasElement(285))
853 {
854 owner.elements.ModBase(285, 1);
855 }
856 yield return Do(new AI_Read
857 {
858 target = thing7
859 });
860 }
861 break;
862 }
863 default:
864 if (LangGame.Has("idle_" + idAct))
865 {
866 IdleActText(idAct);
867 }
868 break;
869 }
870 yield return Restart();
871 }
872 if (owner.host != null)
873 {
874 yield return Restart();
875 }
877 {
879 {
880 yield return DoGoto(owner.orgPos);
881 }
882 yield return Restart();
883 }
885 {
886 yield return DoGoto(EClass.pc);
887 }
888 if (EClass.rnd(100) == 0 && !owner.IsPCFaction)
889 {
890 if (owner.id == "ashland" || owner.id == "fiama")
891 {
893 if (card != null)
894 {
895 yield return DoGotoSpot(card);
896 }
897 else
898 {
899 Room room4 = owner.FindRoom();
900 if (room4 != null)
901 {
902 yield return DoGoto(room4.GetRandomPoint().GetNearestPoint());
903 }
904 }
905 }
907 {
908 yield return DoGoto(owner.orgPos, 0, ignoreConnection: false, delegate
909 {
910 if (!EClass._zone.IsPCFaction)
911 {
912 owner.Teleport(owner.orgPos, silent: false, force: true);
913 }
914 return Status.Success;
915 });
916 }
917 }
918 if (EClass.rnd(100) == 0 && owner.id == "bee")
919 {
920 Thing thing8 = EClass._map.ListThing<TraitBeekeep>()?.RandomItem();
921 if (thing8 != null)
922 {
923 yield return DoGoto(thing8.pos);
924 }
925 }
926 if (EClass.rnd(10) == 0 && !EClass._zone.IsUnderwater && (owner.race.tag.Contains("water") || owner.source.tag.Contains("water")) && !owner.pos.IsDeepWater)
927 {
928 for (int l = 0; l < 100; l++)
929 {
930 Point randomPoint2 = EClass._map.GetRandomPoint();
931 if (randomPoint2.IsDeepWater && !randomPoint2.IsBlocked)
932 {
933 yield return DoGoto(randomPoint2);
934 break;
935 }
936 }
937 }
938 text = owner.source.aiIdle;
939 if (!(text == "stand") && !(text == "root"))
940 {
941 if (EClass.rnd(15) == 0)
942 {
944 }
945 if (owner == null)
946 {
947 yield return Cancel();
948 }
949 }
950 if (EClass._zone.IsPCFaction && owner.IsPCFaction && !owner.IsPCParty && (owner.GetWork("Clean") != null || owner.GetWork("Chore") != null) && !(EClass.pc.ai is AI_UseCrafter))
951 {
952 AI_Haul aI_Haul = AI_Haul.TryGetAI(owner);
953 if (aI_Haul != null)
954 {
955 yield return Do(aI_Haul);
956 }
957 }
958 yield return Restart();
959 Point FindMovePoint(BaseArea.AccessType type)
960 {
961 for (int m = 0; m < 20; m++)
962 {
963 Point randomPoint3 = owner.pos.GetRandomPoint(5 + m, requireLos: false);
964 if (randomPoint3 != null && randomPoint3.IsInBounds && (randomPoint3.cell.room == null || randomPoint3.cell.room.data.accessType == type))
965 {
966 return randomPoint3;
967 }
968 }
969 return null;
970 }
971 }
AnimeID
Definition: AnimeID.cs:2
AttackSource
Definition: AttackSource.cs:2
ClearInventoryType
EditorTag
Definition: EditorTag.cs:2
EffectId
Definition: EffectId.cs:2
FactionMemberType
Hostility
Definition: Hostility.cs:2
MinionType
Definition: MinionType.cs:2
ThrowMethod
Definition: ThrowMethod.cs:2
if(item3.idFile==idFirstFile &&item3.id==idFirstTopic)
Definition: UIBook.cs:627
Status Do(AIAct _seq, Func< Status > _onChildFail=null)
Definition: AIAct.cs:416
virtual Status Cancel()
Definition: AIAct.cs:291
Status
Definition: AIAct.cs:8
Status DoGotoSpot(Card card, Func< Status > _onChildFail=null)
Definition: AIAct.cs:461
Status DoGoto(Point pos, int dist=0, bool ignoreConnection=false, Func< Status > _onChildFail=null)
Definition: AIAct.cs:432
Status KeepRunning()
Definition: AIAct.cs:321
Status Restart()
Definition: AIAct.cs:237
static Point GetCleanPoint(Chara c, int r=-1, int tries=10)
Definition: AI_Clean.cs:9
Definition: AI_Eat.cs:5
static Point GetFishingPoint(Point p)
Definition: AI_Fish.cs:276
static AI_Haul TryGetAI(Chara c)
Definition: AI_Haul.cs:76
Chara DoSomethingToNearChara(Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Definition: AI_Idle.cs:1010
int moveFailCount
Definition: AI_Idle.cs:16
Chara DoSomethingToCharaInRadius(int radius, Func< Chara, bool > funcPickChara, Action< Chara > action=null)
Definition: AI_Idle.cs:1029
void IdleActText(string id)
Definition: AI_Idle.cs:973
bool TryPerformIdleUse()
Definition: AI_Idle.cs:1048
void TryCast(EffectId id, int power=100)
Definition: AI_Idle.cs:991
Behaviour
Definition: AI_Idle.cs:9
static bool TryRestock(Chara c, bool realtime)
Definition: AI_Shopping.cs:94
static bool TryShop(Chara c, bool realtime)
Definition: AI_Shopping.cs:10
List< Item > items
Definition: ActList.cs:14
static EffectIRenderer Throw(Card c, Point p, Thing t, ThrowMethod method=ThrowMethod.Default, float failChance=0f)
Definition: ActThrow.cs:97
Definition: ACT.cs:62
BaseArea.AccessType accessType
Definition: AreaData.cs:42
AccessType
Definition: BaseArea.cs:9
AreaData data
Definition: BaseArea.cs:29
virtual Point GetRandomPoint(bool walkable=true, bool allowChara=true)
Definition: BaseArea.cs:88
int GetInt(int id, int? defaultInt=null)
Definition: BaseCard.cs:25
void SetInt(int id, int value=0)
Definition: BaseCard.cs:39
GlobalCharaList globalCharas
Definition: CardManager.cs:46
TC GetTC(string id)
Definition: Card.cs:11
bool isDestroyed
Definition: Card.cs:75
MinionType c_minionType
Definition: Card.cs:988
bool IsPCFactionOrMinion
Definition: Card.cs:2272
void Teleport(Point point, bool silent=false, bool force=false)
Definition: Card.cs:5839
ElementContainerCard elements
Definition: Card.cs:41
string id
Definition: Card.cs:35
bool IsRestrainedResident
Definition: Card.cs:2258
bool isRestrained
Definition: Card.cs:566
CardRenderer HostRenderer
Definition: Card.cs:2442
int GetHearingRadius()
Definition: Card.cs:6390
int c_uidMaster
Definition: Card.cs:1449
Thing AddThing(string id, int lv=-1)
Definition: Card.cs:3104
void Talk(string idTopic, string ref1=null, string ref2=null, bool forceSync=false)
Definition: Card.cs:6700
int hp
Definition: Card.cs:242
ICardParent parent
Definition: Card.cs:55
bool ExistsOnMap
Definition: Card.cs:2085
int GetCurrency(string id="money")
Definition: Card.cs:3975
Thing c_bloodData
Definition: Card.cs:1917
bool IsInMutterDistance(int d=10)
Definition: Card.cs:7688
Trait trait
Definition: Card.cs:53
void ModCurrency(int a, string id="money")
Definition: Card.cs:3961
int encLV
Definition: Card.cs:326
bool IsEquipment
Definition: Card.cs:2173
void DamageHP(long dmg, AttackSource attackSource=AttackSource.None, Card origin=null)
Definition: Card.cs:4063
void ModEncLv(int a)
Definition: Card.cs:3846
bool c_isImportant
Definition: Card.cs:1024
MoveResult
Definition: Card.cs:13
bool noMove
Definition: Card.cs:770
bool HasEditorTag(EditorTag tag)
Definition: Card.cs:2600
ThingContainer things
Definition: Card.cs:38
bool IsInstalled
Definition: Card.cs:2381
virtual Thing Thing
Definition: Card.cs:2058
int Evalue(int ele)
Definition: Card.cs:2571
int Dist(Card c)
Definition: Card.cs:7644
bool isGifted
Definition: Card.cs:782
Cell Cell
Definition: Card.cs:2055
int Num
Definition: Card.cs:158
void PlayAnime(AnimeID id, bool force=false)
Definition: Card.cs:6164
SourceCategory.Row category
Definition: Card.cs:2049
void ModNum(int a, bool notify=true)
Definition: Card.cs:3515
bool HasElement(int ele, bool includeNagative=false)
Definition: Card.cs:5900
Room room
Definition: Cell.cs:102
bool IsSnowTile
Definition: Cell.cs:782
bool IsTopWaterAndNoSnow
Definition: Cell.cs:712
bool HasFire
Definition: Cell.cs:676
ActList list
Definition: CharaAbility.cs:12
bool Has(int id)
void OnInsulted()
Definition: Chara.cs:8106
bool UseAbility(string idAct, Card tc=null, Point pos=null, bool pt=false)
Definition: Chara.cs:5785
bool HasHobbyOrWork(string alias)
Definition: Chara.cs:8782
override bool IsAliveInCurrentZone
Definition: Chara.cs:561
Thing FindBestFoodToEat()
Definition: Chara.cs:7489
new TraitChara trait
Definition: Chara.cs:503
Card held
Definition: Chara.cs:70
AIAct ai
Definition: Chara.cs:202
bool TryUse(Thing t)
Definition: Chara.cs:7817
void Cuddle(Chara c, bool headpat=false)
Definition: Chara.cs:6208
int sharedCheckTurn
Definition: Chara.cs:118
void InstantEat(Thing t=null, bool sound=true)
Definition: Chara.cs:7510
Condition AddCondition(string id, int p=100, bool force=false)
Definition: Chara.cs:9191
Faction faction
Definition: Chara.cs:427
override bool IsPC
Definition: Chara.cs:612
bool isDrunk
Definition: Chara.cs:124
Chara host
Definition: Chara.cs:33
Chara GetNearbyCatToSniff()
Definition: Chara.cs:8017
bool CanSeeLos(Card c, int dist=-1)
Definition: Chara.cs:1250
bool IsMofuable
Definition: Chara.cs:1099
override bool IsPCParty
Definition: Chara.cs:615
Party party
Definition: Chara.cs:43
bool IsInCombat
Definition: Chara.cs:864
TraitBed TryAssignBed()
Definition: Chara.cs:7269
void PickHeld(bool msg=false)
Definition: Chara.cs:4498
bool HasCondition(string alias)
Definition: Chara.cs:9352
void Banish(Chara owner)
Definition: Chara.cs:2322
AIAct SetAI(AIAct g)
Definition: Chara.cs:8821
bool IsIdle
Definition: Chara.cs:853
TraitBed FindBed()
Definition: Chara.cs:7257
Stats hunger
Definition: Chara.cs:1142
override bool IsMinion
Definition: Chara.cs:627
override bool isSynced
Definition: Chara.cs:691
Point orgPos
Definition: Chara.cs:21
bool IsHuman
Definition: Chara.cs:879
bool MoveRandom()
Definition: Chara.cs:2568
void TryPutSharedItems(IEnumerable< Thing > containers, bool msg=true)
Definition: Chara.cs:7287
override bool IsPCFaction
Definition: Chara.cs:671
bool HasAccess(Card c)
Definition: Chara.cs:1280
bool CanEat(Thing t, bool shouldEat=false)
Definition: Chara.cs:7535
Chara Duplicate()
Definition: Chara.cs:1775
override int MaxHP
Definition: Chara.cs:708
bool CanDuplicate()
Definition: Chara.cs:1758
void ClearInventory(ClearInventoryType type)
Definition: Chara.cs:8464
SourceChara.Row source
Definition: Chara.cs:158
Stats mana
Definition: Chara.cs:1154
FactionMemberType memberType
Definition: Chara.cs:46
string TalkTopic(string topic="calm")
Definition: Chara.cs:6908
Stats stamina
Definition: Chara.cs:1146
bool MoveNeighborDefinitely()
Definition: Chara.cs:2582
Chara parasite
Definition: Chara.cs:30
Chara master
Definition: Chara.cs:88
bool IsGuest()
Definition: Chara.cs:6560
Hobby GetWork(string id)
Definition: Chara.cs:8932
Thing nextUse
Definition: Chara.cs:100
MoveResult TryMoveTowards(Point p)
Definition: Chara.cs:2608
Religion faith
Definition: Chara.cs:439
Chara enemy
Definition: Chara.cs:86
CharaAbility ability
Definition: Chara.cs:424
Chara FindMaster()
Definition: Chara.cs:2377
Chara SetEnemy(Chara c=null)
Definition: Chara.cs:6247
void DoHostileAction(Card _tg, bool immediate=false)
Definition: Chara.cs:6296
Room FindRoom()
Definition: Chara.cs:7873
Point GetDestination()
Definition: Chara.cs:7176
int turnLastSeen
Definition: Chara.cs:110
FactionBranch homeBranch
Definition: Chara.cs:1066
void Drink(Card t)
Definition: Chara.cs:5066
Hostility hostility
Definition: Chara.cs:291
bool IsHostile()
Definition: Chara.cs:6473
void TryTakeSharedItems(bool msg=true)
Definition: Chara.cs:7325
PCCData pccData
Definition: Chara.cs:67
Thing Pick(Thing t, bool msg=true, bool tryStack=true)
Definition: Chara.cs:4282
void Sniff(Chara c)
Definition: Chara.cs:8029
override bool IsPCC
Definition: Chara.cs:682
int idleActTimer
Definition: Chara.cs:112
bool IsCat
Definition: Chara.cs:987
SourceRace.Row race
Definition: Chara.cs:464
Definition: ConHOT.cs:4
int AllyDistance(Chara c)
bool enable
Definition: CoreDebug.cs:286
static int GetFoodScore(Thing food)
Definition: CraftUtil.cs:141
int GetRaw(int offsetHours=0)
Definition: Date.cs:326
bool IsNight
Definition: Date.cs:112
static Game game
Definition: EClass.cs:9
static Zone _zone
Definition: EClass.cs:21
static World world
Definition: EClass.cs:41
static int rnd(long a)
Definition: EClass.cs:59
static FactionBranch Branch
Definition: EClass.cs:23
static int rndHalf(int a)
Definition: EClass.cs:97
static Player player
Definition: EClass.cs:13
static Chara pc
Definition: EClass.cs:15
static CoreDebug debug
Definition: EClass.cs:49
static SoundManager Sound
Definition: EClass.cs:47
Dictionary< int, Element > dict
Element ModTempPotential(int ele, int v, int threshMsg=0)
Element ModBase(int ele, int v)
int ValueWithoutLink
Definition: ELEMENT.cs:294
SourceElement.Row source
Definition: ELEMENT.cs:273
int vTempPotential
Definition: ELEMENT.cs:258
Act act
Definition: ELEMENT.cs:394
Thing GetMeal(Chara c)
List< Chara > members
PolicyManager policies
ConfigTactics tactics
Definition: Game.cs:90
ReligionManager religions
Definition: Game.cs:158
CardManager cards
Definition: Game.cs:155
Config config
Definition: Game.cs:218
static bool Has(string id)
Definition: LangGame.cs:46
static string _currency(object a, string IDCurrency)
Definition: Lang.cs:162
static LayerCraft Instance
Definition: LayerCraft.cs:8
static LayerDragGrid Instance
Definition: Los.cs:5
static bool IsVisible(Point p1, Point p2, Action< Point, bool > _onVisit=null)
Definition: Los.cs:167
Point GetRandomPoint(Point center, int radius, int tries=100, bool mustBeWalkable=true, bool requireLos=true)
Definition: Map.cs:2215
PropsInstalled Installed
Definition: Map.cs:123
PropsManager props
Definition: Map.cs:91
List< Chara > charas
Definition: Map.cs:81
Definition: Msg.cs:5
static string Say(string idLang, string ref1, string ref2=null, string ref3=null, string ref4=null)
Definition: Msg.cs:58
Definition: Party.cs:7
bool HasElement(int ele, bool excludePC=false)
Definition: Party.cs:194
int EvalueTotal(int ele, Func< Chara, bool > funcIf=null)
Definition: Party.cs:181
Chara leader
Definition: Party.cs:31
List< Chara > members
Definition: Party.cs:19
int turns
Definition: Player.cs:84
int karma
Definition: Player.cs:878
Stats stats
Definition: Player.cs:1016
Definition: Point.cs:9
ref Vector3 Position(int height)
Definition: Point.cs:548
void ForeachNeighbor(Action< Point > action, bool diagonal=true)
Definition: Point.cs:1397
bool IsBlocked
Definition: Point.cs:363
List< Thing > Things
Definition: Point.cs:338
Point GetNearestPoint(bool allowBlock=false, bool allowChara=true, bool allowInstalled=true, bool ignoreCenter=false, int minRadius=0)
Definition: Point.cs:619
bool Equals(int _x, int _z)
Definition: Point.cs:960
bool IsValid
Definition: Point.cs:88
Point GetRandomPointInRadius(int minRadius, int maxRadius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=2000)
Definition: Point.cs:783
int Distance(Point p)
Definition: Point.cs:989
Chara FirstChara
Definition: Point.cs:288
bool IsInBounds
Definition: Point.cs:104
Cell cell
Definition: Point.cs:51
Thing FindThing(Func< Thing, bool > func)
Definition: Point.cs:1140
bool HasChara
Definition: Point.cs:238
bool IsHotSpring
Definition: Point.cs:375
bool IsDeepWater
Definition: Point.cs:276
Point GetRandomPoint(int radius, bool requireLos=true, bool allowChara=true, bool allowBlocked=false, int tries=100)
Definition: Point.cs:769
bool IsActive(int id, int days=-1)
List< PopItem > items
Definition: PopManager.cs:34
PropsInstalled installed
Definition: PropsManager.cs:8
TraitManager traits
Definition: Props.cs:18
Thing Find(int uid)
Definition: Props.cs:389
ReligionHarmony Harmony
Definition: Room.cs:4
Lot lot
Definition: Room.cs:21
virtual bool IsRegion
Definition: Spatial.cs:515
virtual void Mod(int a)
Definition: Stats.cs:135
override int GetPhase()
Definition: Stats.cs:117
virtual int value
Definition: Stats.cs:56
virtual int max
Definition: Stats.cs:68
Definition: TCText.cs:6
PopManager pop
Definition: TCText.cs:9
List< Thing > List(Func< Thing, bool > func, bool onlyAccessible=false)
Thing Find(int uid)
bool IsFull(int y=0)
static Thing CreateFromCategory(string idCat, int lv=-1)
Definition: ThingGen.cs:75
static Thing Create(string id, int idMat=-1, int lv=-1)
Definition: ThingGen.cs:53
Definition: Thing.cs:8
bool IsSharedContainer
Definition: Thing.cs:112
virtual AI_Idle.Behaviour IdleBehaviour
Definition: TraitChara.cs:17
virtual string IdAmbience
Definition: TraitChara.cs:135
virtual bool CanFish
Definition: TraitChara.cs:137
virtual bool IdleAct()
Definition: TraitChara.cs:139
TraitMap restSpots
Definition: TraitManager.cs:10
virtual bool AllowTraining
Definition: TraitShackle.cs:13
virtual bool CanRead(Chara c)
Definition: Trait.cs:970
virtual bool CanEat(Chara c)
Definition: Trait.cs:979
virtual bool CanDrink(Chara c)
Definition: Trait.cs:988
GameDate date
Definition: World.cs:6
Definition: Zone.cs:12
static int okaerinko
Definition: Zone.cs:31
virtual bool IsNefia
Definition: Zone.cs:282
FactionBranch branch
Definition: Zone.cs:34
virtual bool IsUserZone
Definition: Zone.cs:268
Chara Boss
Definition: Zone.cs:83
virtual bool IsTown
Definition: Zone.cs:220
virtual bool PetFollow
Definition: Zone.cs:284
bool IsPCFaction
Definition: Zone.cs:470
virtual bool IsUnderwater
Definition: Zone.cs:266
Card AddCard(Card t, Point point)
Definition: Zone.cs:1965

References Lang._currency(), EClass._map, EClass._zone, Chara.ability, AreaData.accessType, Element.act, Zone.AddCard(), Chara.AddCondition(), Card.AddThing(), Chara.ai, TraitShackle.AllowTraining, ConfigTactics.AllyDistance(), Chara.Banish(), Zone.Boss, EClass.Branch, Zone.branch, Card.c_bloodData, Card.c_isImportant, Card.c_minionType, Card.c_uidMaster, AIAct.Cancel(), Trait.CanDrink(), Chara.CanDuplicate(), Trait.CanEat(), Chara.CanEat(), TraitChara.CanFish, Trait.CanRead(), Chara.CanSee(), Chara.CanSeeLos(), card, Game.cards, Card.category, Card.Cell, Point.cell, Map.charas, Chara.ClearInventory(), Game.config, ThingGen.Create(), ThingGen.CreateFromCategory(), Chara.Cuddle(), Card.DamageHP(), BaseArea.data, World.date, EClass.debug, ElementContainer.dict, Card.Dist(), Point.Distance(), AIAct.Do(), AIAct.DoGoto(), AIAct.DoGotoSpot(), Chara.DoHostileAction(), DoSomethingToCharaInRadius(), DoSomethingToNearChara(), Chara.Drink(), Chara.Duplicate(), Card.elements, CoreDebug.enable, Card.encLV, Chara.enemy, Point.Equals(), Card.Evalue(), Party.EvalueTotal(), Card.ExistsOnMap, Chara.faction, Chara.faith, Props.Find(), ThingContainer.Find(), Chara.FindBed(), Chara.FindBestFoodToEat(), Chara.FindMaster(), Chara.FindRoom(), Point.FindThing(), Point.FirstChara, Point.ForeachNeighbor(), EClass.game, AI_Clean.GetCleanPoint(), Card.GetCurrency(), Chara.GetDestination(), AI_Fish.GetFishingPoint(), CraftUtil.GetFoodScore(), Card.GetHearingRadius(), BaseCard.GetInt(), FactionBranch.GetMeal(), Chara.GetNearbyCatToSniff(), Point.GetNearestPoint(), Stats.GetPhase(), BaseArea.GetRandomPoint(), Point.GetRandomPoint(), Point.GetRandomPointInRadius(), Date.GetRaw(), CardRenderer.GetTC(), CardManager.globalCharas, ReligionManager.Harmony, CharaAbility.Has(), LangGame.Has(), Chara.HasAccess(), Point.HasChara, Chara.HasCondition(), Card.HasEditorTag(), Party.HasElement(), Card.HasElement(), Cell.HasFire, Chara.HasHobbyOrWork(), Chara.held, Chara.homeBranch, Chara.host, Chara.hostility, Card.HostRenderer, Card.hp, Chara.hunger, Card.id, Element.id, TraitChara.IdAmbience, TraitChara.IdleAct(), IdleActText(), Chara.idleActTimer, TraitChara.IdleBehaviour, if(), Map.Installed, PropsManager.installed, LayerCraft.Instance, LayerDragGrid.Instance, Chara.InstantEat(), PolicyManager.IsActive(), Chara.IsAliveInCurrentZone, Point.IsBlocked, Chara.IsCat, Card.isDestroyed, Chara.isDrunk, Card.IsEquipment, ThingContainer.IsFull(), Card.isGifted, Chara.IsGuest(), Chara.IsHostile(), Point.IsHotSpring, Chara.IsHuman, Chara.IsIdle, Point.IsInBounds, Chara.IsInCombat, Card.IsInMutterDistance(), Card.IsInstalled, Chara.IsMinion, Chara.IsMofuable, Zone.IsNefia, Date.IsNight, Chara.IsPC, Chara.IsPCC, Chara.IsPCFaction, Zone.IsPCFaction, Card.IsPCFactionOrMinion, Chara.IsPCParty, Spatial.IsRegion, Card.isRestrained, Card.IsRestrainedResident, Thing.IsSharedContainer, Cell.IsSnowTile, Chara.isSynced, Cell.IsTopWaterAndNoSnow, Zone.IsTown, Zone.IsUserZone, Point.IsValid, Los.IsVisible(), item, ActList.items, PopManager.items, Player.karma, AIAct.KeepRunning(), Party.leader, CharaAbility.list, ThingContainer.List(), Point.ListCharasInRadius(), Room.lot, Chara.mana, Chara.master, Stats.max, Chara.MaxHP, FactionBranch.members, Party.members, Chara.memberType, Stats.Mod(), ElementContainer.ModBase(), Card.ModCurrency(), Card.ModEncLv(), Card.ModNum(), ElementContainer.ModTempPotential(), moveFailCount, Chara.MoveNeighborDefinitely(), Chara.nextUse, Card.noMove, Card.Num, Zone.okaerinko, Chara.OnInsulted(), Chara.orgPos, AIAct.owner, Chara.parasite, Card.parent, Chara.party, EClass.pc, Chara.pccData, Zone.PetFollow, Chara.Pick(), Chara.PickHeld(), Card.PlayAnime(), EClass.player, Card.PlaySound(), FactionBranch.policies, TCText.pop, Card.pos, Point.Position(), Map.props, Chara.race, Game.religions, AIAct.Restart(), TraitManager.restSpots, EClass.rnd(), EClass.rndHalf(), Cell.room, Msg.Say(), Card.Say(), Chara.SetAI(), Chara.SetEnemy(), BaseCard.SetInt(), Chara.sharedCheckTurn, Chara.Sniff(), EClass.Sound, Chara.source, Element.source, Chara.stamina, Player.stats, AIAct.Success, Game.Config.tactics, Card.Talk(), Chara.TalkTopic(), Card.Teleport(), Card.Thing, Card.things, Point.Things, ActThrow.Throw(), Card.trait, Chara.trait, Props.traits, Chara.TryAssignBed(), TryCast(), Chara.TryMoveTowards(), TryPerformIdleUse(), Chara.TryPutSharedItems(), AI_Shopping.TryRestock(), AI_Shopping.TryShop(), Chara.TryTakeSharedItems(), Chara.TryUse(), Chara.turnLastSeen, Player.Stats.turns, Chara.UseAbility(), Stats.value, Element.ValueWithoutLink, Element.vTempPotential, and EClass.world.

◆ TryCast()

void AI_Idle.TryCast ( EffectId  id,
int  power = 100 
)
inline

Definition at line 991 of file AI_Idle.cs.

992 {
993 owner.Say("idle_cast", owner);
994 ActEffect.Proc(id, power, BlessedState.Normal, owner);
995 }
BlessedState
Definition: BlessedState.cs:2
static void Proc(EffectId id, Card cc, Card tc=null, int power=100, ActRef actRef=default(ActRef))
Definition: ActEffect.cs:987

References ActEffect.Proc().

Referenced by Run().

◆ TryCast< T >()

void AI_Idle.TryCast< T > ( EffectId  id,
int  power = 100 
)
inline
Type Constraints
T :Condition 

Definition at line 983 of file AI_Idle.cs.

983 : Condition
984 {
985 if (!owner.HasCondition<T>())
986 {
987 TryCast(id, power);
988 }
989 }

◆ TryPerformIdleUse()

bool AI_Idle.TryPerformIdleUse ( )
inline

Definition at line 1048 of file AI_Idle.cs.

1049 {
1050 for (int i = 0; i < 10; i++)
1051 {
1052 Point randomPoint = owner.pos.GetRandomPoint(7, requireLos: true, allowChara: true, allowBlocked: true);
1053 if (randomPoint == null || randomPoint.detail == null)
1054 {
1055 continue;
1056 }
1057 foreach (Thing thing in randomPoint.detail.things)
1058 {
1059 if (thing.IsInstalled)
1060 {
1061 int num = owner.Dist(thing);
1062 if (EClass.rnd((owner.memberType == FactionMemberType.Guest) ? 5 : 50) == 0 && thing.HasTag(CTAG.tourism) && num <= 2)
1063 {
1064 owner.LookAt(thing);
1065 owner.Talk("nice_statue");
1066 return true;
1067 }
1068 if (EClass.rnd(thing.trait.IdleUseChance) == 0 && thing.trait.IdleUse(owner, num))
1069 {
1070 owner.LookAt(thing);
1071 return true;
1072 }
1073 }
1074 }
1075 }
1076 return false;
1077 }
CTAG
Definition: CTAG.cs:2
bool HasTag(CTAG tag)
Definition: Card.cs:2595
List< Thing > things
Definition: CellDetail.cs:11
override void LookAt(Card c)
Definition: Chara.cs:3520
CellDetail detail
Definition: Point.cs:71
virtual int IdleUseChance
Definition: Trait.cs:364
virtual bool IdleUse(Chara c, int dist)
Definition: Trait.cs:648

References Point.detail, Point.GetRandomPoint(), Card.HasTag(), Trait.IdleUse(), Trait.IdleUseChance, Card.IsInstalled, EClass.rnd(), Card.things, and Card.trait.

Referenced by Run().

Member Data Documentation

◆ _listRoom

List<BaseArea> AI_Idle._listRoom = new List<BaseArea>()
staticprivate

Definition at line 18 of file AI_Idle.cs.

◆ maxRepeat

int AI_Idle.maxRepeat = 10

Definition at line 14 of file AI_Idle.cs.

◆ moveFailCount

int AI_Idle.moveFailCount

Definition at line 16 of file AI_Idle.cs.

Referenced by Run().

Property Documentation

◆ InformCancel

override bool AI_Idle.InformCancel
get

Definition at line 22 of file AI_Idle.cs.

◆ IsIdle

override bool AI_Idle.IsIdle
get

Definition at line 20 of file AI_Idle.cs.

◆ MaxRestart

override int AI_Idle.MaxRestart
get

Definition at line 24 of file AI_Idle.cs.


The documentation for this class was generated from the following file: