Elin Decompiled Documentation EA 23.130 Nightly
|
Public Member Functions | |
void | Add (Card target, Card attacker, int dmg, Element e=null) |
void | Flush () |
Public Attributes | |
Card | lastTarget |
Card | lastAttacker |
Element | lastElement = Element.Void |
int | sum |
int | num |
Additional Inherited Members | |
![]() | |
static int | rndSeed (int a, int seed) |
static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
![]() | |
static Core | core |
![]() | |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Definition at line 3 of file DamageTextRenderer.cs.
Definition at line 15 of file DamageTextRenderer.cs.
References Core.config, EClass.core, Flush(), Element.id, lastAttacker, lastElement, lastTarget, num, CoreConfig.Test.stackNumbers, sum, CoreConfig.test, and Element.Void.
Referenced by Card.DamageHP().
|
inline |
Definition at line 36 of file DamageTextRenderer.cs.
References card, Color, EClass.Colors, ColorProfile.TextColors.damage, ColorProfile.elementColors, lastAttacker, lastElement, lastTarget, num, PopperManager.Pop(), Scene.popper, EClass.scene, Popper.SetText(), Element.source, sum, ColorProfile.textColors, UDictionary< TKey, TValue >.TryGetValue(), and Element.Void.
Referenced by Add(), and Scene.OnUpdate().
Card DamageTextRenderer.lastAttacker |
Definition at line 7 of file DamageTextRenderer.cs.
Element DamageTextRenderer.lastElement = Element.Void |
Definition at line 9 of file DamageTextRenderer.cs.
Card DamageTextRenderer.lastTarget |
Definition at line 5 of file DamageTextRenderer.cs.
int DamageTextRenderer.num |
Definition at line 13 of file DamageTextRenderer.cs.
int DamageTextRenderer.sum |
Definition at line 11 of file DamageTextRenderer.cs.