Elin Decompiled Documentation EA 23.102 Nightly
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Public Member Functions | |
override void | OnAdd (T t) |
bool | CanAdd (Point p) |
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virtual Task | GetTask (Chara chara, int radius=-1) |
virtual void | OnLoad () |
virtual void | SetAstLastItem (Task t) |
virtual bool | TryAdd (Task t) |
virtual void | Remove (Task t) |
override bool | TryAdd (Task t) |
override void | Remove (Task t) |
override void | SetAstLastItem (Task t) |
override void | OnLoad () |
virtual void | OnAdd (T t) |
virtual void | SetAstLastItem (T t) |
override Task | GetTask (Chara chara, int radius=-1) |
bool | HaveTask (Point p) |
void | DestroyAll< T1 > () |
void | DestroyAll (Func< T, bool > func) |
Protected Member Functions | |
override bool | TryAdd (T t) |
override void | Remove (T t) |
virtual bool | TryAdd (T t) |
virtual void | Remove (T t) |
Properties | |
TaskManager.Designations | Designations [get] |
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static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static FactionBranch | Branch [get] |
static FactionBranch | BranchOrHomeBranch [get] |
static Faction | Home [get] |
static Faction | Wilds [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static GameSetting | setting [get] |
static GameData | gamedata [get] |
static ColorProfile | Colors [get] |
static World | world [get] |
static SourceManager | sources [get] |
static SourceManager | editorSources [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
Additional Inherited Members | |
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static int | rnd (int a) |
static int | curve (int a, int start, int step, int rate=75) |
static int | rndHalf (int a) |
static float | rndf (float a) |
static int | rndSqrt (int a) |
static void | Wait (float a, Card c) |
static void | Wait (float a, Point p) |
static int | Bigger (int a, int b) |
static int | Smaller (int a, int b) |
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List< T > | items = new List<T>() |
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static Core | core |
T | : | TaskDesignation |
Definition at line 1 of file DesignationList.cs.
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inline |
Definition at line 24 of file DesignationList.cs.
References DesignationList< T >.Designations, Point.index, and Point.IsValid.
Referenced by DesignationList< T >.TryAdd().
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inlinevirtual |
Reimplemented from TaskList< T >.
Definition at line 5 of file DesignationList.cs.
References Point.cell, CellDetail.designation, DesignationList< T >.Designations, Cell.GetOrCreateDetail(), and Point.index.
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inlineprotectedvirtual |
Reimplemented from TaskList< T >.
Definition at line 33 of file DesignationList.cs.
References Point.cell, CellDetail.designation, DesignationList< T >.Designations, Cell.GetOrCreateDetail(), Point.index, and Cell.TryDespawnDetail().
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inlineprotectedvirtual |
Reimplemented from TaskList< T >.
Definition at line 15 of file DesignationList.cs.
References DesignationList< T >.CanAdd().
Referenced by InspectGroupBlock.OnSetActions(), and InspectGroupObj.OnSetActions().
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get |
Definition at line 3 of file DesignationList.cs.
Referenced by DesignationList< T >.CanAdd(), DesignationList< T >.OnAdd(), and DesignationList< T >.Remove().