Elin Decompiled Documentation EA 23.102 Nightly
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Classes | |
class | TitleType |
Public Member Functions | |
override void | OnInit () |
void | Refresh () |
void | OnClickStart () |
void | OnChangeResolution () |
void | OnClickContinue () |
void | OnClickConfig () |
void | OnClickMod () |
void | OnClickCredit () |
void | OnClickAnnounce () |
void | OnClickAbout () |
void | OnClickFeedback () |
void | OnClickExit () |
override void | OnKill () |
void | OnChangeLanguage () |
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override void | OnBeforeAddLayer () |
void | InitInspector () |
sealed override void | Init () |
override void | OnAfterAddLayer () |
void | TryShowHelp () |
void | AddLayerToUI (string id) |
void | TryShowHint (string _langHint=null) |
void | TalkHomeMemeber (string id) |
void | TalkMaid (string id) |
override void | OnRightClick () |
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virtual string | GetTextHeader (Window window) |
virtual bool | HeaderIsListOf (int id) |
virtual void | Init () |
virtual void | OnInit () |
virtual void | OnAfterInit () |
virtual void | ApplySkin () |
void | ShowScreenLock (string id) |
void | UpdateInput () |
virtual void | OnUpdateInput () |
virtual void | OnRightClick () |
virtual bool | OnBack () |
virtual void | OnChangeLayer () |
virtual void | OnCreate () |
void | _AddLayer (string id) |
Layer | AddLayer (string id) |
T | AddLayer< T > () |
T | AddLayer< T > (string id) |
T | AddLayerDontCloseOthers< T > () |
Layer | AddLayerDontCloseOthers (Layer l) |
T | GetOrAddLayer< T > () |
virtual void | OnBeforeAddLayer () |
virtual void | OnAfterAddLayer () |
Layer | AddLayer (Layer l) |
void | ToggleLayer (string id) |
T | ToggleLayer< T > (string id=null) |
void | WaitAndClose () |
void | OnClickClose () |
virtual void | Close () |
void | CloseLayers () |
void | RemoveLayers (bool removeImportant=false) |
bool | RemoveLayer< T > () |
void | RemoveLayer (Layer l) |
virtual void | OnKill () |
Layer | SetOnKill (Action action) |
void | DisableClose () |
void | Delay (float duration=0.05f) |
Layer | SetDelay (float d) |
Layer | GetLayer (string id) |
T | GetLayer< T > (bool fromTop=false) |
Layer | GetTopLayer () |
void | SwitchContent (int idWindow, int i) |
virtual void | OnSwitchContent (Window window) |
Layer | SetTitles (string langList, string idHeaderRow=null) |
bool | IsBlockWidgetClick () |
bool | IsHideHud () |
bool | IsAllowGeneralInput () |
bool | IsUseBlur () |
bool | IsPointerOnLayer () |
void | ApplySkin () |
void | OnChangeLanguage () |
void | OnChangeResolution () |
Static Public Member Functions | |
static void | KillActor () |
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static int | rnd (int a) |
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static T | Create< T > () |
static T | Create< T > (string path) |
static Layer | Create (string path) |
Public Attributes | |
TitleType[] | types |
LayerEditBio | embark |
UIText | textVersion |
UIText | textIntro |
Transform | transBook |
CanvasGroup | cgBook |
CanvasGroup | cgBG |
float | speed |
GraphicRaycaster | ray |
Transform | titleActor |
Image | uiLight |
RawImage | imageFog |
RawImage | imageBG |
bool | toggle |
bool | altTitle |
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Option | option |
UnityEvent | onKill |
Anime | animeIn |
Anime | animeOut |
bool | closeOthers |
bool | defaultActionMode = true |
Button | screenLock |
Layer | parent |
string | idLayer |
List< Layer > | layers = new List<Layer>() |
Vector2 | lastParentPos |
List< Window > | windows = new List<Window>() |
string | langHint |
Static Public Attributes | |
static LayerTitle | Instance |
static EmbarkActor | actor |
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static int | skipInput |
static bool | closeOnRightClick |
static bool | rightClicked |
static bool | cancelKeyDown |
static bool | ignoreSounds |
static Transform | blurStopInstance |
static string[] | searchPath = new string[3] { "Layer", "Layer/Dialog", "Layer/LayerHome" } |
Properties | |
TitleType | CurrentTitle [get] |
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static Core | core [get] |
static Game | game [get] |
static bool | AdvMode [get] |
static Player | player [get] |
static Chara | pc [get] |
static FactionBranch | Branch [get] |
static Faction | Home [get] |
static UI | ui [get] |
static Map | _map [get] |
static Zone | _zone [get] |
static Scene | scene [get] |
static BaseGameScreen | screen [get] |
static CoreConfig | config [get] |
static GameSetting | setting [get] |
static ColorProfile | Colors [get] |
static SourceManager | sources [get] |
static World | world [get] |
static SoundManager | Sound [get] |
static CoreDebug | debug [get] |
bool | IsFloat [get] |
virtual string | IdHelp [get] |
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Layer | TopLayer [get] |
string | uid [get] |
virtual RectTransform | rectLayers [get] |
virtual bool | blockWidgetClick [get] |
Private Member Functions | |
void | Update () |
Additional Inherited Members | |
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sealed override void | _Close () |
sealed override void | Kill () |
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virtual void | Awake () |
virtual void | _Close () |
virtual void | Kill () |
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RectTransform | _rect |
bool | isDestroyed |
Definition at line 5 of file LayerTitle.cs.
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inlinestatic |
Definition at line 191 of file LayerTitle.cs.
References actor.
Referenced by Game.StartNewGame(), and DramaOutcome.StartNewGame2().
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inline |
Implements IChangeLanguage.
Definition at line 186 of file LayerTitle.cs.
References CorePath.CorePackage.TextData.
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inline |
Implements IChangeResolution.
Definition at line 88 of file LayerTitle.cs.
Referenced by Refresh().
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inline |
Definition at line 124 of file LayerTitle.cs.
References ELayer.ui.
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inline |
Definition at line 119 of file LayerTitle.cs.
References ELayer.ui.
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inline |
Definition at line 104 of file LayerTitle.cs.
References ELayer.ui.
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inline |
Definition at line 93 of file LayerTitle.cs.
References ELayer.core, ModManager.CountUserMod(), ELayer.Init(), Core.mods, Core.TryWarnMod(), and ELayer.ui.
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inline |
Definition at line 114 of file LayerTitle.cs.
References ELayer.ui.
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inline |
Definition at line 134 of file LayerTitle.cs.
References actor, ELayer.core, Core.Quit(), and ELayer.ui.
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inline |
Definition at line 129 of file LayerTitle.cs.
References ELayer.ui.
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inline |
Definition at line 109 of file LayerTitle.cs.
References ELayer.ui.
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inline |
Definition at line 76 of file LayerTitle.cs.
References LayerTitle.TitleType.bgm, ELayer.core, ModManager.CountUserMod(), CurrentTitle, embark, Core.mods, Core.TryWarnMod(), and ELayer.ui.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 57 of file LayerTitle.cs.
References LayerTitle.TitleType.bgmTitle, ELayer.core, CurrentTitle, Version.GetText(), Instance, Refresh(), CorePath.CorePackage.TextData, titleActor, ELayer.ui, Util, and BaseCore.version.
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inlinevirtual |
Reimplemented from Layer.
Definition at line 151 of file LayerTitle.cs.
References embark, titleActor, and ELayer.ui.
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inline |
Definition at line 68 of file LayerTitle.cs.
References LayerTitle.TitleType.bg, CurrentTitle, LayerTitle.TitleType.fog, imageFog, LayerTitle.TitleType.light, OnChangeResolution(), titleActor, and uiLight.
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inlineprivate |
Definition at line 162 of file LayerTitle.cs.
References altTitle, LayerTitle.TitleType.bgmTitle, cgBG, cgBook, CurrentTitle, Refresh(), speed, toggle, and ELayer.ui.
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static |
Definition at line 25 of file LayerTitle.cs.
Referenced by KillActor(), LayerEditBio.OnAfterAddLayer(), LayerEmbark.OnAfterAddLayer(), OnClickExit(), DramaOutcome.StartNewGame(), Game.StartNewGame(), and DramaOutcome.StartNewGame2().
bool LayerTitle.altTitle |
Definition at line 53 of file LayerTitle.cs.
Referenced by Update().
CanvasGroup LayerTitle.cgBG |
Definition at line 37 of file LayerTitle.cs.
Referenced by Update().
CanvasGroup LayerTitle.cgBook |
Definition at line 35 of file LayerTitle.cs.
Referenced by Update().
LayerEditBio LayerTitle.embark |
Definition at line 27 of file LayerTitle.cs.
Referenced by OnClickStart(), and OnKill().
RawImage LayerTitle.imageBG |
Definition at line 49 of file LayerTitle.cs.
RawImage LayerTitle.imageFog |
Definition at line 47 of file LayerTitle.cs.
Referenced by Refresh().
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static |
Definition at line 23 of file LayerTitle.cs.
Referenced by OnInit().
GraphicRaycaster LayerTitle.ray |
Definition at line 41 of file LayerTitle.cs.
float LayerTitle.speed |
Definition at line 39 of file LayerTitle.cs.
Referenced by Update().
UIText LayerTitle.textIntro |
Definition at line 31 of file LayerTitle.cs.
UIText LayerTitle.textVersion |
Definition at line 29 of file LayerTitle.cs.
Transform LayerTitle.titleActor |
Definition at line 43 of file LayerTitle.cs.
bool LayerTitle.toggle |
Definition at line 51 of file LayerTitle.cs.
Referenced by Update().
Transform LayerTitle.transBook |
Definition at line 33 of file LayerTitle.cs.
TitleType [] LayerTitle.types |
Definition at line 21 of file LayerTitle.cs.
Image LayerTitle.uiLight |
Definition at line 45 of file LayerTitle.cs.
Referenced by Refresh().
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get |
Definition at line 55 of file LayerTitle.cs.
Referenced by OnClickStart(), OnInit(), Refresh(), and Update().